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The Iron Bastion Preview - Blight of the Bandit's Blade
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The Iron Bastion Preview - Blight of the Bandit's Blade

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The Adventure Begins!

A journey to Revonar's mainland brings a group a fledgling heroes into conflict with a notorious band of mercenaries.

They are soon to realize that something far more sinister lies beneath the mask of this new threat.

Their actions, for good or ill, will start a chain of events that may well decide the fate of nations.

This preview adventure is Chapter One of the first module for The Iron Bastion. This adventure includes:

  • The Blight of the Bandit's Blade - a complete adventure for 1st level.
  • Optional rules for Sanity Checks and Corruption - same as those used in the Demonbane Chronicles adventure seriesl.
  • A new magic item - Faesever
  • New character background features and optional bonds

Important: This adventure is set on the continent of Anchorome, west of Faerun. It is highly recommended that you download the Sundered Realms Player's Guide.

Product Updates:

V1.2 (3/15/16) - Layout and grammar fixes. Encounter balancing. Fixed magic item for level balance.

V1.3 (3/18/16) - Correction and clarification on Sanity rules. Clean up of old text from original write up/encounters.

V1.4 (8/15/16) - Recovered most of the original files - rebuilt adventure to coincide with full adventure module.

Other titles by Rich Lescouflair:

Heroes of the Sundered Realms The Iron Bastion: Rise of the Blood Watch Curse of the Demon Stone
Forgotten Realms Atlas Project Forgotten Realms Atlas Project Book Two
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Reviews (2)
Discussions (7)
Customer avatar
Devin G June 07, 2017 11:22 pm UTC
Hi, I was wondering if there are any player maps available for this introductory campaign? The DM maps in the PDF are very well made and I would love for my players to see them. I'm loving this setting and adventure and can't wait to see how far the expansion of the Sundered Realms goes. Great work!
Customer avatar
Rich L September 01, 2017 11:40 am UTC
Hi, Elizabeth. I'm really sorry it took me so long to see this! This adventure is connected to my first account that I don't access much anymore. Yes, the maps are available in the map pack for the full adventure: Rise of the Blood Watch. They can be found here: This past year has kept me extremely busy with deadlines and other projects. I'm also looking forward to getting back to the Sundered Realms when my schedule opens up. I'm very happy you enjoyed it!
Customer avatar
Rich L August 16, 2016 2:40 am UTC
Recovered as many of my old files as I could and built the adventure from what I had. The full adventure is complete! Sorry for the delay for those that had been waiting on this.
Customer avatar
J. Michael L May 26, 2016 5:39 am UTC
What is the status of the full adventure?
Customer avatar
Rich L June 03, 2016 4:49 pm UTC
Lost all of my original files so I had to reconstruct the module from scratch. Should be up within a couple of weeks. Recovery has not been fun. My sincerest apologies for the delay.
Customer avatar
david K May 16, 2016 11:55 pm UTC
where can i get the rest of this mod its amazing im fully hooked into it :)
Customer avatar
Rich L May 02, 2016 8:31 pm UTC
Update on this - Got caught up in the middle of another project for a few weeks, so the full adventure has been delayed a bit. I'll be putting it together again as soon as I'm free.
Customer avatar
Schyler A March 19, 2016 6:55 pm UTC
This adventure is very well-written and I've had a lot of fun with it! I will definitely be using it more than once.

I noticed a few grammatical errors under Alkenar's desk section in 10. Western Crypt. It should say "ledger of goods" rather than "ledger of good". It also says, "If examined with.... check, the smooth white rock the symbol carved into the side is that of Astrine...".

Otherwise, thank you for writing such an awesome adventure!
Customer avatar
Schyler A March 19, 2016 9:03 pm UTC
Also, when will we see Chapter 2? I'm very excited for it.
Customer avatar
Rich L March 20, 2016 12:45 am UTC
Thanks, Schyler. :) I'll make sure that gets fixed. The full module actually has three chapters in it. I'm hoping to have it done within the next couple of weeks.
Customer avatar
Jeremy E March 18, 2016 4:53 pm UTC
Can you explain the sanity check? on page 5 it says: "Sanity Check = 8 + Proficiency bonus + Intelligence, Wisdom, or Charisma bonus (whichever is highest)"-this makes me think the players don't roll vs. the DC. Is that correct?

A few things I noticed:
-pg8 does Wisdom (Tracking) = Wisdom (Survival)?
-pg8 "checks at DC 13,"- should end in a period
-encounter 5 says that there are "gnolls patrolling the river bank" but the encounter it refers to has two bandits and a wolf (enc.6)
-is the void phantom's extra dmg slashing?

Customer avatar
Rich L March 18, 2016 8:28 pm UTC
Hi, Jeremy.
The Sanity formula for the Sanity check is what is rolled for the d20. For example, If I was 1st level and my highest stat bonus was from Charisma, then I would roll: 1d20 + 2 (proficiency bonus) + Charisma bonus.
The DC to roll against is dependent on the corruption of the area. So if I'm in an area with Corruption Level 2, then my DC to roll against would be 12. Hope that helps!

As far as pg 8 and the gnolls... looks like I have a couple more things to fix lol. Yes, Wisdom (Tracking) = Wisdom (Survival).

Void Phantoms additional damage was supposed to be a new damage type (entropy), but since I haven't defined it yet, please just use slashing. Thanks for looking this over and for the great review. Glad you're having fun with it!
Customer avatar
Jeremy E March 18, 2016 9:44 pm UTC
Thank you. So, there shouldn't be an "8" then in the sanity check right? Just 1d20 + prof. bonus + stat bonus
Customer avatar
Rich L March 18, 2016 10:56 pm UTC
Correct. I should have the fix up soon.
Customer avatar
Jeremy E March 19, 2016 3:13 am UTC
Wow-you really did make the changes quickly! Sorry for the multiple questions. For the new spell chaos whip it says "must make a Sanity check versus the DC of the material item’s Corruption Level." So the caster has to hold onto something corrupted? What is the corruption level of the dark cleric who uses the spell?
Customer avatar
Rich L March 20, 2016 12:42 am UTC
In the last encounter, there is an entire paragraph describing the void stone, which is what powers the dark cleric's chaos whip. It has a Corruption Level of 3. That is why if it is destroyed, the dark cleric loses the ability to cast the spell.
Customer avatar
Jeremy E March 20, 2016 2:15 am UTC
totally missed that-OK. thanks again. I look forward to the next adventure
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File Last Updated:
August 15, 2016
This title was added to our catalog on March 15, 2016.