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Monsters & Maladies

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MONSTERS & MALADIES

What makes vampires and werewolves so interesting and iconic enemies, fundamental in every proper fantasy bestiary and cornerstones of the horror genre itself? Tradition, surely, put a good effort in shaping our unconscious around those creatures: folklore, legends, literature, and more recently games had a strong influence on us all.

At the origin of those creatures, there is an ancient fear, the fear of contagion and plague, the silent death dealt by unseen agents, the vile malady that transforms the infected in an unwilling agent of suffering against family and friends. Plague outbreaks were often “rationalized” as the cursed laid by a corpse that, in death, become an agent of death itself; to contain the spreading of the plague, one had to find the tomb of this plague bearer and defile it, destroying the undead corpse within. It isn't a coincidence if the most iconic monstrosity of contemporary horror is the zombie, an undead that infects its victims with its own curse of unlife.

Those considerations drove me to write this supplement, a short bestiary made of Monsters & Maladies, horrible creatures spawned by terrible infections that treat the adventurers themselves with the risk of becoming what they are fighting.

This supplement contains nineteen monsters and eight new disease to hinder your player characters. Among the many new entries designed by myself, you will find some monsters of older editions, namely the skum and its lovecraftian kin.

Last but not least, if you have any suggestion, please write a review and comment. I'm more than eager to update my works to make them more suitable.

 
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Pages
36
Format
Original electronic
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File Last Updated:
March 12, 2017
This title was added to our catalog on March 11, 2016.