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Werewolf Class (5e)

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Beast or Man?

Many have posed the question… within lies the answer. The Curse of Lycanthropy is forever changed with this playable new class. Discover the Lunar Fury gifted to you with each phase of the moon. Feel renewed by the moment with your Wild Regeneration feature. Run with your pack. Be master of the Hunt or master the Elements to boost your abilities.

  • All new class
  • Complete 20 levels
  • Two different archetypes, each with four unique packs.

Packs of the Four Elements

Frostmane

Flametooth

Thornhide

Windpaw

Packs of the Hunt

Swiftmoon (Elf Only)

Gorefang (Half-Orc Only)

Slaughtered Lamb (Human Only)

Darkstalkers

Which pack will you run with?

Good Hunting

Rob


Change Log

Date Version Notes
3.19.2016 v1.1 Minor content smithing. No feature changes or additions.

3.26.2016

v1.2

Added Wolf form stats for Omega, Beta and Alpha wolves

Added page numbers

Minor content smithing

No feature changes or additions.

4.26.2017

v1.3

Added DM d4 roll row to the Lunar Fury Table

Added Wisdom as the spellcasting ability modifier to the Packs of the Elements

Corrected Call the Pack to read summon eight spectral wolves instead of four

Added thanks to DMG community members that helped find errors to page 12

Minor content smithing

3.18.2019

v1.4

Added type of damage to Natural Weapons under Hybrid Form (pg 5)

Changed Lunar Fury to only be used on Natural Weapon attacks instead of any melee attack (pg 5)

Added Campaign moon phase cycle note (pg 5)

Changed Call the Pack 5th level to summon four wolves instead of eight. (pg 5)

Changed Frenzy to only be able to attack two creatures instead of all creatures within 5 feet. (pg 6)

Corrected Thick Fur to cold resistance instead of frost (pg 6)

Corrected Werewolf Packs to all packs use Wisdom as their spellcasting ability modifier instead of just Pack of the Four Elements. (pg 7)

Corrected Winter Coat to cold damage resistance instead of frost. (pg 7)

Corrected Unholy Tracking to include abberrations instead of demons (demons are included under fiends) (pg 11)

Added more names to the thanks to DMG community members that helped find errors and suggestions (pg 12)

Minor content smithing

3.21.2019

v1.5

Replaced Frenzy with Thrash (pg 6)

Minor content smithing

 
 Customers Who Bought this Title also Purchased
Reviews (3)
Discussions (27)
Customer avatar
Pharaoh N February 13, 2020 4:56 am UTC
PURCHASER
My question is, because I’m choosing Darkstalker for my pack, essentially does that mean I’m automatically a part of The Moonwatch?
Customer avatar
Rob W February 14, 2020 1:24 am UTC
CREATOR
Hello Pharaoh N_

Totally your call... it would be a great faction for you. I want to develop more lore about the Moonwatch. Thanks for reminding me that they exist and need some attention and elaboration. I've been working on v2 and will add that to my notes.

Cheers and good hunting!
Rob
Customer avatar
Anthony M September 18, 2019 11:27 am UTC
PURCHASER
Sorry If i'm a little bit of a noob with this question but I was checking out the class and i loved it (Thornhide pack reminds me of my rabies druid from diablo ii). So say I was level 5, does that mean I can attack 3 times with claws (attack, extra attack, bonus action attack) but only once with XXX? Just making sure I understood it right. thanks in advance
Customer avatar
Rob W October 03, 2019 6:51 pm UTC
CREATOR
Hi Anthony M_

My apologies on the slow reply.

Thanks for checking it out and hope you will enjoy playing it. Nice connection to D2 rabies druid... really like that.

No worries... so.. you are correct about the claws attack at lvl 5 (main hand attack, off hand attack as bonus action and then another main hand attack) If you choose to B.i.t.e on your first attack... you can B.i.t.e again using the extra attack feature. Hope that clears things up. If not let me know.

Cheers and good hunting!
Rob
Customer avatar
Anthony M October 06, 2019 3:39 pm UTC
PURCHASER
Perfect. thanks so much
Customer avatar
Robert J May 22, 2019 7:37 pm UTC
PURCHASER
Im new to DnD so forgive if this is unfounded but, Is 1d6 not somewhat low for this class? This is front-line melee oriented class, and I understand it has potentially great dmg reduction from physical resistance and wild regeneration but both of those don't apply to magic or silver, leaving the class extremely vulnerable to magic for a front-line fighter. By comparison barbarian has similar resistance while raging but double the average health making it much better able to deal with magic. Also the Druid class which can make use of wild shapes to protect their health also has higher average health at 1d8. Is the class expected to make use of Wolf form for the buffer hp to boost survivability? But that would use up shape changes for hybrid form and kind of railroad the player into playing wolf more to survive. Perhaps I'm wrong and the survivability is great, either way I would love to hear your thought process regarding this class's survivability, because this otherwise seems like such a fantastic class, It...See more
Customer avatar
Rob W May 29, 2019 9:57 pm UTC
CREATOR
Hello Robert J_

Thanks for downloading! Welcome to the awesome world of D&D. No worries... the 1d6 is hit die is something that has been thought about and discussed quite a bit over the years. I still believe this fits with the fantasy of the werewolf really well. Here is the reason why: Yes... a werewolf is a powerful being but has weaknesses as well... and I'm not just talking about silver. The werewolf is especially weak to magic... as it should be. This means you have to be hyper aware of the situation you are in, who you are facing and what you're going into when on an adventure. With the flexibility of the forms you can take (racial, wolf and hybrid) comes the reward of the challenge of playing this class. I played a 5e barbarian for many years and loved the class but... I felt like it was missing something. Barbarian, Druid, and melee Ranger were a big part of the inspiration that went into making the werewolf class what it is. I wanted to create an original class that felt different enough...See more
Customer avatar
Garret D March 16, 2019 5:58 am UTC
PURCHASER
Just wondering on why the mangle feature is balanced along combined with frenzy. Being able to unarm an unlimited amount of people right next you you while also stoping them from running away allowing you to hit them every turn. I love this class I just want to be prepared to defend it
Customer avatar
Rob W March 18, 2019 5:26 pm UTC
CREATOR
Hey Garret D_

Super great catch... thank you. Talk about OP... wow! Originally... the Frenzy ability was going to be at level 11 and when I changed it to a level 7 ability... I did not update that.

The Frenzy ability should read... At 7th level, you can use your action to make a melee attack against any two creatures within 5 feet of you, with a separate attack roll for each target.


Cheers and good hunting!
Rob
Customer avatar
Gage R March 19, 2019 12:58 am UTC
PURCHASER
I would also recommend a few things that need changing:

1. Iron XXX is outrageously overpowered to the point of rendering most fights insignificant. Generating advantage for 1 minute even after the afflicting attack has long since passed means that the werewolf can end most fights quickly just by playing a game of tag with most of the opposition.

2. I don't see the point of claws. Sure, using it during the early levels gets a slight damage boost, but it is soon outpaced by XXX. Might as well just use XXX since it does more damage in the long run.

3. What is the point of frenzy? You got two attacks all the way back at level 5, and by level 11 you'll get three. Why bother using frenzy.

P.S. Why the hell is the site turning B-I-T-E into XXX?
Customer avatar
Garret D March 20, 2019 3:55 am UTC
PURCHASER
ok that makes it less op but whats the point of frenzy when you already have two attacks at level 5. could it be each attack gets frenzy so on each of your attack actions you get to attack two creatures. thanks for the reply

also just wondering do the howls use dexterity for the modifier or wisdom
Customer avatar
Rob W March 21, 2019 6:57 pm UTC
CREATOR
Hello Gage R_

Thanks for downloading! ... thanks for your comments and questions.

1. I think this works fine ATM... I'll keep an eye on it. Take a look at the Path of the Totem Warrior barbarian 3rd level Wolf ability to give all his allies advantage as along as they are within 5 feet.

2. Claws are a big part of the Werewolf fantasy and add another style of play.

3. Frenzy has been replaced with Thrash... check it out in version 1.5. Thanks to you and Garret D for making me take another look at it.

P.S. Guess it is a dirty word.


Cheers and good hunting!
Rob
Customer avatar
Rob W March 21, 2019 7:06 pm UTC
CREATOR
Hey Garret D_

I've been thinking a lot about Frenzy because of you and Gage R... thanks again for making me do that. I have just replaced Frenzy with Thrash. I think you'll like it... let me know. Check it out in version 1.5 that I just uploaded.

Wisdom ATM. I probably need to circle back on that as well. I really tried to get around spell casting modifier in the first go around. I used the idea of ranged abilities with the werewolf so they wouldn't need Wisdom... but i don't know if that makes 100% sense. I want to work on a Moon spell casting version that will make more sense. Maybe this summer.


Cheers and good hunting!
Rob
Customer avatar
Garret D April 09, 2019 8:44 pm UTC
PURCHASER
I do like thrash and it gives a great incentive to use claws when you would usually use b,ite. You could also make it use a bonus action to do the damage which would make you choose between your second claw attack as a bonus action that could possibly miss or definitely hit with half damage. Also it still says frenzy in the level table. Absolutely loving this class.
Customer avatar
Garret D February 15, 2019 4:13 am UTC
PURCHASER
I was wondering if there was a download for a text version just to make it easy to copy and past to character sheet.
Customer avatar
Rob W March 18, 2019 4:14 pm UTC
CREATOR
Hey Garret D_

No... sorry. Not as of right now.


Cheers and good hunting
Rob
Customer avatar
Frank B January 18, 2019 2:31 am UTC
PURCHASER
Hey Rob, thanks for answering the previous question. This new question actually come from a fellow player of mine who liked the class and neither I nor my DM could clearly answer it. In a lot of the abilities you have the werewolf suffer a level of exhaustion (Ex. Go for the Throat, Dire Growl, Call the Pack, etc.) and it sounds like you accumulate a new level each time you use the ability. Is this what was intended or are we misinterpreting it? We couldn't tell from the way they are written. Also I noticed something about Unholy Tracking I thought I should bring to your attention. In it you wrote "as an action, you can smell the rot of undead, brimstone of a fiend or hellfire of a demon." From that I gather you meant to differentiate devils and demons. what you may not be aware of is fiend is actually a universal term and category for both demons and devils. If you want to keep them separate then you could just change fiend to devil. However if you want to go one step further I have another suggestion....See more
Customer avatar
Rob W January 24, 2019 10:54 pm UTC
CREATOR
Hello Frank B_

You are correct... the exhaustion stacks. Don't fret too much ... a long rest removes 1 level of exhaustion. These abilities were meant to be strong but at a price.

Great catch on the Unholy Tracking! Like the idea of a third... will have to think on that one. Aberrations are looking like the favorite ATM.

No worries ... I appreciate your deep diving into the class, questions and suggestions! Keep them coming... I'm always looking to improve the class.


Cheers and good hunting
Rob
Customer avatar
Frank B December 13, 2018 5:51 am UTC
PURCHASER
Hello Rob W. I have been enjoying the class so far, it adds a nice dimension to role playing in our game. I noticed something else in "Call The Pack". It seems you have modeled it after "Ranger's Companion". If this is the case, I would suggest changing the wording of the 4th sentence of the second paragraph to: If you don't issue any commands to them, they take the Dodge action. That way it matches the PHB Errata of 2018. I also noticed that you put "frost" damage under "Thick Fur" instead of "cold" damage. Just wanted to bring that to your attention. otherwise I'm having a lot of fun with this class. Can't wait for the new update.
Customer avatar
Rob W December 18, 2018 8:24 pm UTC
CREATOR
Hey Frank B_

Awesome... glad you're enjoying the class. Thanks for the suggestion. I actually based Call the Pack on the Conjure Animals spell... so it mimics that one as far as mechanics. Great catch on the type of resistance to damage on the Thick Fur ability... Thanks! I will make that change in the next version. Continue having fun and let me know if anything else pops up. Hopefully soon on an update.

Happy Holidays and Happy New Year!
Cheers and good hunting
Rob
Customer avatar
Frank B November 07, 2018 6:14 am UTC
PURCHASER
I really like the class. Werewolves are my favorite mythological creature. I making my first multi-class character with this. I do have question though. On page 5 of the 1.3 version "Call the Pack" states at level 5 you can summon 8 spectral wolves. On page 6 it says "When you use this feature at higher levels, more wolves appear: eight wolves at level 9, twelve at level 13 and sixteen at level 17." My question is since you already summon eight wolves at level 5 is the 8 wolf summon at level 9 a typo?
Customer avatar
Rob W November 15, 2018 5:48 pm UTC
CREATOR
Hello Frank B_

Right on... thanks. Mine as well. Cool... hope you enjoy it. Sure thing. I have went back and forth on this ability. It is a typo... thanks for the catch. It should read twelve at level 9, sixteen at level 13 and 24 at level 17. I will fix that in the next version. Thanks again.

Cheerio and good hunting!
Rob
Customer avatar
Frank B November 18, 2018 9:00 pm UTC
PURCHASER
Thank you for the answer Rob W.
I do have a second question. Are all the abilities in the Werewolf class only able to be used while transformed into the wolf or hybrid form? Or can some of them be used in your base mortal form?
Thanks again for your time.
Customer avatar
Rob W November 20, 2018 9:44 pm UTC
CREATOR
Hello again Frank B_

My pleasure.

Yes... all abilities and features are only usable while in wolf or hybrid form. No.

Anytime... thanks for playing the class!

Cheers and good hunting!
Rob
Customer avatar
Bridgit C July 28, 2018 3:56 am UTC
Love this class, and have created several characters using the different packs! Only question is, (downloaded 1.3 recently and saw new note that I don't think was there before,) can you use Lunar Fury in human form? Or only hybrid? Seems like the lore would provide the lunar magic for the human as well, just a bit of confusion. The only trouble I have is, because at lower levels, I can't battle anything more than once without taking a short rest... I wish there were more moon-centric features that still affected the player outside of the hybrid or wolf form.
Customer avatar
Rob W August 01, 2018 5:55 pm UTC
CREATOR
Hello Bridgit C_

Awesome!... thanks. Really cool that you have several... which is your fav?

No... you can only use Lunar Fury in Hybrid form. Sorry for the confusion. I'll have to consider that for the lore... you got me thinking! Short rest is only an hour of game time... so you can most likely use one between battles ... unless your party is in a hurry. You can always battle in your racial form as a ranged attacker :) Agreed... I was looking into Lunar magic... I'll have to get back to working on this class.

Cheerio and good hunting!
Rob
Customer avatar
Garret D April 25, 2018 4:36 pm UTC
PURCHASER
I was wondering if the hybrid form has its own hit points or does it use yours
Customer avatar
Matthew C May 05, 2018 9:49 am UTC
PURCHASER
I want to "bump" this, cause I read the entire thing twice and couldn't find an answer, seems silly to only have a D6 hit points in melee, even if you have resistance... but it only says you gain Wolf health IN WOLF form.. slightly confusing me as well Garret, hopefully we can get an answer!!! :)
Customer avatar
Rob W May 12, 2018 6:14 pm UTC
CREATOR
Hello Garret D_

Thanks for downloading. My apologies on late response. Hybrid form uses your HP.


Cheers and good hunting!
Rob
Customer avatar
Rob W May 12, 2018 6:18 pm UTC
CREATOR
Hey Matthew C_

Thanks for downloading. Sorry about late response. You use the HP of the wolf when you are in wolf form. All other forms... Hybrid and original form use your HP.

Cheers and good hunting!
Rob
Customer avatar
Jeff D November 16, 2017 3:57 pm UTC
PURCHASER
I noticed an issue that I think you may want to address. Many of the pack's pick-up an ability at level 6 that gives the XXX and claws a magical bonus to attack as well as a new damage type. You specify that the previous attacks give the new form of damage instead of slashing. But wouldn't the XXX have previously been piercing? As you didn't specify either the XXX or claw damage for the hybrid form, I thought you might want to correct the text. And the Wolf forms by the stat blocks do specify that the XXX is piercing.
Customer avatar
Rob W March 18, 2019 7:37 pm UTC
CREATOR
Hello Jeff D_

Sorry... I missed answering this post. Thanks for catch... fix coming in version 1.4.


Cheers and good hunting!
Rob
Customer avatar
Giuseppe N October 06, 2017 12:06 am UTC
PURCHASER
the ability "swipe(Ony Hybrid Form)" is useless, because at level 7th u gain "frenzy" that allow u to make an attack roll to any number of enemy in 5 feet from u... Please help me to change that in something balance and usefull.
Are you sure that "call of the pack" is balance? 8wolf in lev5, 16 in lev9, 24 in lev13 and 32 in lev17... Is not too much?
Good job anyways I love this class
Customer avatar
Rob W October 10, 2017 2:37 pm UTC
CREATOR
Hello Giuseppe N_

Thanks for downloading it and the great review! I'm glad you are enjoying the class.

You are correct in the needed tweaking of the Human Werewolf ability Swipe. Good catch... thanks. There is one benefit to the Swipe that Frenzy doesn't have. You only make one roll to hit two targets and with Frenzy you would need to roll to hit each creature. I will have to think of a better ability mechanic for Swipe.

As far as Call the Pack goes.... I believe it is. The mechanic is based on the spell Conjure Animals but with a penalty for the Werewolf of 1 level of Exhaustion. It is a concentration spell so that also adds a balance factor.

Thanks for the kind words.


Cheers and good hunting!
Rob
Customer avatar
Jeff D September 03, 2017 5:14 pm UTC
PURCHASER
Oh, I noticed this in the 1.3 version also and wanted to bring it up. Under Call the Pack on page 5, your initial summoning calls 8 spectral wolves, but then as you gain further at level 9, you again can summon 8, then 12 at level 13, and then finally 16 at level 17. I can only assume that it was intended to be 4 wolves at level 5 instead of the 8 that is currently listed. Am I correct in this?
Customer avatar
Rob W September 03, 2017 7:47 pm UTC
CREATOR
Hey Jeff D_

Good catch again... I fixed the 4 to 8 summoned wolves but forgot to correct the higher levels. It should read sixteen wolves at level 9, twenty four at level 13 and thirty two at level 17.


Cheers and good hunting!
Rob
Customer avatar
Jeff D August 29, 2017 3:47 am UTC
PURCHASER
What is the spellcasting modifier to be used for the Packs of the Hunt? There are DC's required for some features but no specified ability is stated to be used.
Customer avatar
Rob W August 31, 2017 3:23 pm UTC
CREATOR
Hey Jeff D_

Thanks for downloading and playing the werewolf. It is wisdom... see page 7 of version 1.3.


Cheers and good hunting!
Rob
Customer avatar
Jeff D August 31, 2017 3:35 pm UTC
PURCHASER
Page 7 mentions specifically only Packs of the Four Elements, so I wasn't sure if you had plans for a different attribute for Packs of the Hunt. I figured it was, but since you specifically named one but not both types of Pack, I thought it best to verify, Thank you for your response.
Customer avatar
Rob W September 03, 2017 3:14 pm UTC
CREATOR
Morning Jeff D_

Indeed it does... good catch... thanks. I initially tried to do it without using a spell modifier but alas I settled on Wisdom since it made the most sense . I do want to explore more caster type abilities and the idea of Lunar magic. My pleasure... anything you find or questions you have... post them. Enjoy the werewolf.


Cheers and good hunting!
Rob
Customer avatar
Wessel V August 13, 2017 12:24 am UTC
PURCHASER
Hey, I love the class, although maybe I shouldn't have made my first ever character a homebrew class.

I see in the comments that all abilities are supposed to be for hybrid unless stated otherwise, which is great to know, because I didn't really get that from the document (I have an older version printed out).

Another thing I don't understand is the ability for the paladin type pack to walk on water using radiant power. I kind of like it, but everyone immediately called BS on it and I had to agree, but I'd still like to know your reasoning on why walking on water would be possible with radiant power.
Customer avatar
Rob W August 20, 2017 2:00 am UTC
CREATOR
Hey Wessel V_

Awesome... thanks. Indeed... but I'm glad you did.

True... I added that to the latest version... so download away :)

It's one of the types of movement mechanics that I created for each of the packs to make them more unique. I felt the Darkstalkers Pack movement flavor was one of an uplifting (holy type) experience. The movement isn't created by using radiant power but more of a gifted ability.

Cheers and good hunting!
Rob
Customer avatar
Lawrence E May 25, 2017 2:13 am UTC
PURCHASER
I changed this class to make a bit more balanced because some of it just doesn't make sense really.

Call the Pack, I honestly think this power should just be removed. It just doesn't make sense and requires WAY to many damn tokens/things to keep track of. Not only that but you risk negating almost all encounters at an early level due to the fact that in 5e double the numbers on either side players or npcs means you increase the difficulty by 2.5 or reduce it by a similar amount. The threshold for how much it can mess with a scenario is tooo high even with the exhaustion.

Lunar Fury, should use the in game calendar and not a roll. Remove the words "melee weapon or". This is absolutely nuts, like bonkers, imagine +7 (plus your STR mod) +7 on a +3 weapon that does 3d6 bonus damage....XXX!

Natural Armor, should read, "While you are not wearing any armor, your Armor Class equals 10+ your Dexterity modifier + your Constitution modifier. This form...See more
Customer avatar
Rob W May 31, 2017 8:04 pm UTC
CREATOR
Hello Lawrence_

Thanks for purchasing and going through the class. Once you download it... make it your own, make as many changes as you see fit and how you would like to play it. I created this class because I have always wanted to play a werewolf in D&D and not be an evil uncontrolled beast. As far as balance and things not making sense... I spent a lot of time crafting this class and I will try to clarify and address the issues you had in this post.

CALL THE PACK adds the iconic idea of a wolf's pack and the spiritual bond they share. It is like the Druid spell Conjure Animals but doesn't have the flexibility and has the added cost of a level of exhaustion.

LUNAR FURY plays into the fantasy of the class like no other ability. I believe it is a great mechanic and works well. Mind you that you are using the stats from level 20... which for any class is godlike. Compare the Rogue as an example at level 20 they get 10d6 from backstab alone. The idea of using the in-game...See more
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File Last Updated:
March 21, 2019
This title was added to our catalog on March 07, 2016.