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Lycanthropy - Druid Circle of the Beast
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Lycanthropy - Druid Circle of the Beast


This is a 5e class archetype for the Druid, called the Circle of the Beast. This adds a lycanthropic option to Druid shapeshifting. In keeping with the spirit of 5e, this archetype gives moderate advantages, and few disadvantages.

UPDATE v1.21 is up! This small change gives the lycanthropic druid the ability to Wildshape as a bonus action, reflective of the decication to shapechaning (similar to Circle of the Moon). Additionally, the Wererat now has the Nimble Escape ability, reflecting the form's proficiency at speed and stealth.

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UPDATE - V1.2 is Out! - With the release of the Curse of Strahd adventure, I have updated this archetype to include a new werecreature: the Wererave. While not as strong or fast as the other were creatures, the wereraven has the ability to fly, and to mimic simple noises it has heard to try and confuse its foes. 

UPDATE - Due to the unexpected number of people paying what they want for this (thanks to all of you, by the way) I have decided to take any proceeds I make on this, and any other products, should I release any, towards purchase of the DnD 5e Starter set to send to Military units.

As a former US Navy Submariner myself, I think that it would be a lot of fun to have underway/deployed, as there are a lot more of us geeks in the military than a lot of people realize.

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Reviews (1)
Discussions (5)
Customer avatar
Adrian B August 29, 2017 9:15 am UTC
Seems cool so far. I've just got a question about leveling up and the hit points. Shouldn't that scale as you progress in druid levels considering it is your only wildshape?
Customer avatar
Kyle Z February 23, 2017 9:26 pm UTC
This is pretty cool. I'm totally planning on having one of my players be a weretiger.

A couple changes I'm planning to make though - as people pointed out it's really inferior to moon druids as it is right now, and over an entire campaign I'd imagine not as fun. I'm thinking of making it so they can cast spells in hybrid form equal to (their druid level - 1) / 3 [e.g. at 2nd level they can cast cantrips, at 4th level they can cast 1st level spells, at 7th they can cast 2nd level, etc. And then I guess they'd be able to do all spells at 18 anyway.] That way they get some level progression. Also, if they can use their weapons, they can use their hands. No reason they wouldn't be able to cast spells, I feel. Talking would be a lot harder, so lower spell level. Also, then, you can heal yourself from 4th level on.

To balance that out, I'm making it so they can pounce only in tiger form, not in hybrid form (I'm trying to imagine pouncing as a half-tiger-half-human. Not working in my noggin)....See more
Customer avatar
Kyle Z February 23, 2017 11:15 pm UTC
Also also: I think it scales better if instead of half your proficiency bonus for ability score increases (I'm assuming that's what "physical attributes" meant), if it's your proficiency score -2 [maximum ability score of 20]. Otherwise you're not doing anything between 10th and 16th level.
Customer avatar
Joseph A December 20, 2016 6:12 pm UTC
Love the archetype, and only have one question regarding the HP of the alt forms, in that they seem alittle low, the ability to add stats to physical attributes is fantastic growth, but i feel like the HP gain is limited to only the 1d10 plus maby 1 or 3, would the druid not out health the form at higher levels?
Customer avatar
James R January 05, 2017 10:10 pm UTC
I will look into this.
Customer avatar
Roberto G October 25, 2016 10:59 pm UTC
When I download the file my pdf reader throws an error, I don't know what's up but it'd be cool if that got fixed.
Customer avatar
James R January 05, 2017 10:11 pm UTC
I have been unable to reproduce that error, have you tried to open the file after a new download on another computer?
Customer avatar
April 11, 2016 8:56 pm UTC
Good work. There are a few things however that made me go huh?
1. Weretiger weaker than the werewolf? the tiger is a massively powerful creature. MM shows the were tiger as having more str. 17 vs 15.
2. compared to the circle of the moon this circle seems to have far less utility, no in shappe self heal, no elemental shape. vs one shape that arguably is cool but isnt as useful simply because it can only do one thing. Would have liked to see the class progression as a descent into lycantropy. perhaps a circle of the moon that looses abilities in increments as one shape is prioritised. While the lycan shape is strong its only strong early on and I feel it tapers off. Why not have it grow with the character? Anyways I like it.
Customer avatar
James R April 13, 2016 6:56 pm UTC
The werecreature stats were changed from those of the MM to give them more variety, and to avoid everyone choosing werebear (there would never be a reason not to.) I am still updating this class as it is playtested, but I think the self healing would be too much when paired with the damage immunities and resistances at higher levels. Circle of the moon as it is is one of the most powerful archetypes in all of 5e. Also, remember that a were creature is a humanoid, and can therefore wield weapons while in hybrid form.
Customer avatar
April 14, 2016 2:04 pm UTC
Good points with the self heals and the weapons. It didnt occur to me to use weapons in homanoid form, feels odd to me I guess. Thank you for the reply.
Customer avatar
James R April 16, 2016 1:01 am UTC
No, thank you, I love feedback, homebrew is always a living document of sorts, and, therefore, always has room for improvement.
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File Last Updated:
April 28, 2016
This title was added to our catalog on March 05, 2016.