Close
Close
Advanced Search >

The Alchemist's Eyrie (3.0)
Quick Preview
/gs_flipbook/flip.php?xml=/demo_xml/175911.xml&w=500&h=340
Full‑size Preview
Not PDF (file=Alchemists_Eyrie_Map.JPG, ext=.JPG)

The Alchemist's Eyrie (3.0)

ADD TO WISHLIST >
Multiple File Formats
$0.99

In The Alchemist's Eyrie, the player characters are sent to a dwarf alchemist to procure some medicine. Sounds easy. What could possibly go wrong?

Game designer and author Edward Bolme brings us the fifth in our series of adventures.

This original Dungeons & Dragons scenario is suitable for a party of four characters who together have between 24 and 28 levels of experience.

Adventure Preview

Introduction

The Alchemist's Eyrie takes the characters into a fortified dwarven tower, where they are sent to recover some needed items. When they arrive, they discover the tower has been captured recently by a warband of renegade lycanthrope dwarves. Between the interlopers and the remaining traps set by the late owner, the characters may find themselves in deep, despite the lack of head clearance.

Background

Durzh is -- well, was -- a renowned dwarven alchemist who hailed from a nearby dwarven stronghold. Paranoid, surly, and antisocial, Durzh was nonetheless one of the most brilliant minds the dwarves had in the realm of alchemy.

The Alchemist's Eyrie centers on a tower built by and for Durzh by his people. Here, in relative seclusion, Durzh was able to perform research and develop his strange concoctions, undisturbed by the noise and earthshaking industry common in large dwarven underground cities. Since his research and wares were very valuable to the dwarves, he was given a garrison of soldiers to guard the fort, although they had to abide by his rather strict rules of conduct.

Recently, Durzh worked on a remedy for a contagious illness that had been plaguing his home stronghold. Through the effects of his medicinal potions, the disease was contained and thought to be cured. The dwarven healers were wrong, however; the disease was merely contained. It has now broken out again, and the stronghold needs more medicine to distribute among the populace to put an end to this illness for once and for all.

Sadly, Durzh's fame has become widely known. A variety of merchants drop by his tower from time to time to barter for his wares. They then transport these throughout the land. As Durzh's fame spread, the rumors of his wares and his cures for illness eventually reached the evil ears of a pack of dwarves afflicted with lycanthropy.

These dwarves -- as well as a solitary gnome they "recruited" -- were infected by a wererat deep in their tunnels, and now they are wererats as well. They came to Durzh in the dead of night and assaulted the tower. They slaughtered the guards, captured Durzh, and demanded that the alchemist help them. They wanted him to find not a cure for their disease, but rather a way to control the side effects better. He refused, and was slain.

Enter the characters.

 
 Customers Who Bought this Title also Purchased
Reviews (1)
Discussions (0)
Reviews
Megan R. [Featured Reviewer]
-
May 2nd, 2016
This is a brief adventure that ought to last but a single session. It's basically a delve, even if it involves a tower rather than an underground complex. The DM is provided with plenty of background as well as a synopsis and several potent hooks to ge [...]
Narrow Results
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!
 Recent History









Product Information
Author(s)
Pages
13
File Size:
0.75 MB
Format
Original electronic
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

For PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.

For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
Original electronic format
These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
File Last Updated:
February 29, 2016
This title was added to our catalog on March 01, 2016.