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The Dragon Knight Class

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Many an adventurer has had to experience the pure terror of facing a dragon in combat.  Their immense power and strength has left more than one party reconsidering their life choices.  Now, the players can harness that power themselves with the new Dragon Knight Class.

Inspired by those awesome creatures, the Dragon Knight can emulate some of their abilities while adding brand new options to the game. Each calling has its own unique weapon that it uses to unleash their power. Transform into a winged hybrid, inspire fear in your opponents, and even unleash some of your Dragon Master's breath weapon on your foes today!

I've added a new Draconic Calling, which you can download HERE

You can find the new Monk Tradition I wrote HERE

Update 1.1:

I made some minor changes to text to improve the clarity and keep things consistant throughout the documen. I added the save DC formula to the Draconic Power section and removed the repeats of it in the rest of the document to streamline it and added a breath weapon column to the Dragon damage type table for ease of use

I also added new cover art.  Feel free to ask any questions you have down below.

Update 1.2:

I made some changes to clarify certain features, improve balance, and add some lore.

The Winged Spear of the Dragoon is now clasified as a ranged weapon that can perform melee attacks to better fit with the theme of the weapon.

The Dragon Transformation extra damage has been editing to state that it only applies to non-Dragon Attack weapon attacks unless specifically stated in the description of the dragon attack.

The Dragon Breath feature has been renamed Gift of the Dragon and now includes that that Dragon Knight cannot die of old age while their master lives.

Most of the Draconic calling features have been renamed to better differentiate the dragon attacks from the other benefits of the features.

Update 1.3

Just some minor changes.  Added that the telepathic communication between your Dragon Master and you must be initiated by your Dragon Master to deal with a few instances of people abusing the ability to attempt to get more information than they should have in a given situation.  Also added that, if you choose the Javelins as part of your starting equipment, you can treat them as if they have the finesse property to better fit the dex-based dragon knights.

Update 1.4

Some more significant changes, based on feedback.

  • Changed the wording in the Draconic power Section to better fit with the style of the PHB.
  • Removed the +1 to AC from the Double Blade weapon feature to better fit with the theme of the Warblade.
  • Changed the description of the Dragon Transformation text to better align it with 5e wording.
  • Changed the limitation of Dragon Transformation from "once per encounter" to "you must wait 10 minutes before you can activate this ability again..." to better align it with 5e wording and style.
  • Added "On a success, they take half damage." to the end of the Hurricane Blade Dragon Attack.
  • Added "This movement does not provoke opportunity attacks." to the description of the Dragon Charge Dragon Attack.
  • Removed references to "Dual Blade" as that was an earlier wording for the Double Blade that I decided didn't describe the weapon well.

Huge thank you specifically to Jean-François L and Joshua M for the massive amount of help they gave me in this specific update.

Update 1.5:

A few changes:

  • After feedback from my own players and seeing the class played, I decided the Dragon Transformation wasn't really working as intended. It was meant to be something that could be used in tandem with the dragon attacks, but with how short it lasted that really wasn't possible. So now, the initial transformation is a flat 30 seconds and Extended Transformation allows you to spend 2 points instead of 1 to make the transformation last 1 minute instead of 30 seconds, but it still has the 10 minute cooldown period between transformations to prevent abuse. I've been having one of my players run the class this way for months now and it hasn't proven to create any balance issues, but feel free to comment on the page if you notice it unbalances the class at your table and I'll make appropriate changes to keep the balance.
  • Changed the title of Horde's bane so that it used the proper word for Horde.
  • Added some clarification in the paired shield section to explain that magic shields with bonuses to AC also add that bonus to attack and damage rolls when changed into the Paired Shields.
  • Added the ability for the Warblade to make shove attacks at range with Improved Tenacity to better align it with the other level 10 abilities.

Thanks to David B for pointing out some of the changes needed, especially catching that I used the wrong word for horde.

As always, feel free to ask any questions or leave any comments down below. 

 
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Discussions (37)
Customer avatar
Платон ? January 18, 2019 6:17 pm UTC
Hey

Hope someone can help me. Got confused with Vortex Slash. It is said that all Dragon Attacks don't get bonus Dragon Dice damage from Dragon Transformation and Dragon Pact. So that means that you do 4 attacks without that bonus dices? Do you get bonus from proficiency?

Thanks
Customer avatar
Jodie H January 18, 2019 11:08 pm UTC
CREATOR
Vortex slash is basically making 4 regular attacks, so whatever dice you would roll for a regular attack, you roll for each vortex slash attack. You don't get additional damage from Dragon Transformation or your dragon pact, but since those attacks count as Dragon Attacks, they would all score a crit on a roll of 18, 19, or 20. Still a pretty powerful attack even without the extra dice. Did that answer your question?
Customer avatar
Marty R October 14, 2018 8:29 am UTC
PURCHASER
Hey LOVE the class (and a player in my group will be playing it starting friday) but I have 2 questions about the warblades Double Weapon:
1st: does the weapon retain the properties of it's attached weapons for instance: if you combine two rapiers does the war blade have the finesse ability? (my assumption is no but wanted to double check since this seems thematically more dex then str focused)
2nd: if you use a versatile weapon such as the long sword, does it use the d8 or d10 damage dice since you're now forced to wield it with 2 hands. (my assumption is again d8 but my player will ask so figured I'd check with you)
Customer avatar
Jodie H October 14, 2018 11:49 am UTC
CREATOR
1st answer: The only non-magic aspects of the original weapon that carry over are the damage type and the damage die, no other properties. So no, the Double Blade isn't a finesse weapon. This aspect is actually meant to be thematically a strength focused class, not dex. As much as a lot of people think Dex when they think speed, one of my hobbies is staff spinning and getting that thing up to speed takes a TON of strength, compared to something like nun-chucks which require more control and precise movement than brute strength. All the dragon attacks are meant to invoke a sense of power behind them, not really fine control. That's one of the reasons why cyclone strike hits every creature, not just enemies. The Warblade is using their strength to make a large attack, but has to sacrifice control to do it. The rest of the dragon attacks fit along that line of thought as well.

2nd answer: With versatile weapons, you use the 1 handed damage die because, despite the fact that you're now using a 2-handed...See more
Customer avatar
Bryson A February 26, 2019 11:07 am UTC
PURCHASER
For multi-classing I notice you allow str or dex and I'm unsure as to why because using this calling would make dex builds gimped. If you're going to allow str or dex then why not transfer over the properties as well so the wielder can decide what kind of swords to use such as finesse or not. For instance I'm a multi-class dual wield dex ranger that would like to use this calling but would be under powered in comparison to a str person using this calling. Please change or can you make a custom one for a price?
Customer avatar
Bryson A February 26, 2019 5:16 pm UTC
PURCHASER
Also would this count as two-handed fighting for adding modifier to offhand attack and dual-wielder feat +1 ac while dual wielding?
Customer avatar
Jodie H February 28, 2019 9:30 pm UTC
CREATOR
Sorry for the late response, didn't see this until just now.

The Multi-class dex requirements is for people who want to multi-class the Dragoon or the Warlord as both of those dragon weapons are finesse and those callings are designed to be dex based. The Warblade was never designed to be a dex based class as I explained in my previous post and, from a mechanical standpoint, it doesn't really make sense for a double weapon to be finesse. Take a rapier, for example. The reason it's dex based is because it causes damage through really accurate strike with the tip of the blade. When fencing, you actually do use your off hand, especially when you lunge, as a counter balance. When you lunge, you thrust your off hand backwards so that, after the lunge, you can swing it up and use that momentum to bring you back to your regular fighting stance. Without it, you would be stuck in the lunge position until you used a hand on the floor or something else to lift you back up or dropped the rapier.

Now,...See more
Customer avatar
Jodie H February 28, 2019 9:33 pm UTC
CREATOR
For your second question, The Double Blade does not use the two-weapon fighting rules and, therefor, can't benefit from the dual wielder feat. However, everything except the +1 to AC is already built into the class eventually, so you don't really need it. An earlier version of the class had it getting the +1 to AC as well, but it made the calling a little too tanky and didn't fit with the theme of the class, so I changed it to better balance the calling against the other ones and the core classes.
Customer avatar
Bryson A April 19, 2019 10:11 pm UTC
PURCHASER
Thank you, that answered my questions. Did the AC +1 make it overpowered? Also I'm assuming you're proficient in this blade so you can add your strength modifier to the damage on the first hit?
Customer avatar
Jodie H April 20, 2019 8:20 am UTC
CREATOR
You're the first person to ask if you're proficient with your dragon weapon and I can't believe I never thought of that. Yes, you are proficient in it, and I may have to add something to the class to clarify that. As far as being overpowered, +1 AC isn't that massive a deal, but it didn't really go with the theme of the calling. The warblade is all about offense, to the point that they will sacrifice defense for more power. So it just made more sense to get rid of that part.
Customer avatar
Wasay B July 26, 2018 10:55 pm UTC
PURCHASER
Hey Jodie,

I'm a huge fan of the class and love the concept behind it, especially the Warblade option. But, I was wondering, if the Warblade's dragon weapon weren't the Double Blades but instead a Greatsword, how would you balance it without changing the overall design and purpose of the class?
Customer avatar
Jodie H August 04, 2018 5:45 am UTC
CREATOR
So, first off, sorry this took so long. Been preoccupied with some other stuff.

The Double Blade is meant to be the equivalent of dual wielding as far as mechanics go. So, the regular fix to that would be to take away the bonus action attack and use the higher dice of the greatsword, since that's what you would do if a a fighter or paladin went from dual wielding to a 2-handed weapon. However, that would cause issues with just about all the dragon attacks since they're based off the attacks of a one-handed weapon, so you'd instantly be increasing their power by quite a bit, from 1d8 max to 2d6. Completely converting the Warblade to a calling that works with a greatsword would take a ton of time and wouldn't really be in the spirit of the calling. I would say using a greatsword or other 2-handed weapon as the basis for a dragon weapon would be a completely different calling and not something you could do with some minor changes to the Warblade.

That being said, if you have a player who's...See more
Customer avatar
Jodie H March 04, 2018 3:03 am UTC
CREATOR
I have made the (hopefully) Final update to this class. As it's been on sale for over 2 years now, I think it's about as polished as it's going to get. That's not to say I wont be interested in feedback or that I'll never make another change if the class needs it, but I'm pretty happy with how it works right now and don't foresee any major changes being needed in the future. Please let me know what you all think!
Customer avatar
David B February 24, 2018 2:28 am UTC
PURCHASER
I had a few minor foibles I wanted to point out, to help make this class even better:

1. I saw when reading through these discussions that the Defender's shields benefit from the source shield's enhancement bonus to attack and damage as well, and I feel like that should be more clearly explained.
2. I feel like calling the Warblade's signature weapon the "Double Blade" is a bit misleading, since you can theoretically make one from any two one handed weapons, and they retain their prior damage types, so you can create a "Double Blade" that is made from a warpick and a club, for example, neither of which are particularly blade-y.
3. "Hoard's Bane" seems to be mispelled, based on it being in reference to slaying hordes of enemies, and not hoards as in masses of valuables.
4. Improved tenacity feels rather... underwhelming, compared to what the other subclasses get. It just feels odd to me that the whirling dervish of death gains the power to.... move a...See more
Customer avatar
Jodie H March 04, 2018 2:26 am UTC
CREATOR
First of all, wow.... just wow... Great catches. Not a single one that didn't make me at least pause to consider it.
1. Makes sense, just need to figure out how to word it in the description of the paired shields.
2. I kind of based it on the same principle as the bladesinger description. Their fighting style is the blade song, despite the fact that they don't have to use a blade at all. In fact, one of the styles specifically mentioned is a whip style, which has no blade. So, the reason it's called a double blade is the vast majority of weapons used to create the double blade have a blade of some sort, and it sounds nicer than "Double Weapon."
3. You are absolutely right. I completely missed that I used the wrong word for horde. That will be another thing I change in the final update.
4. Improved Tenacity was a tough one since the other 2 classes had pretty obvious things that fed into their chosen skill. It just made sense for the Dragoon to run on walls since they were designed...See more
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David B April 09, 2018 5:08 am UTC
PURCHASER
it's all good. I'm just glad to be able to help. I just downloaded version 2.5, and I can't wait to see what's been tweaked.
Customer avatar
Jodie H April 10, 2018 4:33 am UTC
CREATOR
Hope it lives up to your expectations!
Customer avatar
Aaron Y January 14, 2018 7:06 am UTC
PURCHASER
Is there an xml file for this to import into fight club 5?
Customer avatar
Jodie H January 19, 2018 6:14 am UTC
CREATOR
Hi Aaron, I'm not actually familiar with fight club 5, but as of right now the only version of this is the PDF you can download here. I don't even have a Fantasy Grounds version right now unfortunately.
Customer avatar
Reuben H January 08, 2018 4:10 am UTC
PURCHASER
Hi! Wow, this looks like so much fun! I started reading this, and I decided very quickly that I either really want to play as a Dragon Knight, or DM for a player who's playing as a Dragon Knight. He's some of my thoughts and feedback.

Full disclosure of my inexperience: I have not played D&D much at all. My actual gameplay experience amounts to playing a Level 1 Rogue (Assassin) in a short-lived 3.5e game that didn't go anywhere, playing a Level 1 Rogue (Assassin) in a 5e one-shot my friend put on, playing a Level 4 Druid (Circle of the Land) in another 5e one-shot a friend was putting on (that we hope to turn into a longer game), and running a single 5e one-shot with two players who both played Level 4 Fighters (Champion and Eldritch Knight). With that said, I have watched 500+ hours of the game being played on the show Critical Role, which familiarized me with the game and taught me 95% of what I know about how to play it, but I only really learned about the very specific classes and archetypes...See more
Customer avatar
Jean-François L January 08, 2018 8:40 pm UTC
PURCHASER
Hi Reuben,

I haven't had the chance to run this class yet, but have discussed it a lot with Jodie, so I think I can give you pointers for all your questions, which Jodie will be able to correct if I am wrong.

Dragon Pact bonus action
When you activate your Dragon Pact, you effectively replace your damage type to your dragon's damage type. The reason why you may want to cancel it early is that you may be facing an enemy that has resistance or even immunity to your dragon's damage type. If you had to keep this type for a certain duration, you would be at a great disadvantage.

Dragon Strike
When you gain the dragon strike ability, you increase the potency of your attacks when you use your dragon pact ability. Essentially, you add 1 damage die, based on the Dragon Die in the class table on page 3. So by level 11, you dragon die is 1d8, so if you attacked with a shortsword, you would deal 1d6 + 1d8 damage, the type being your dragon's damage type.

If you...See more
Customer avatar
Reuben H January 08, 2018 10:03 pm UTC
PURCHASER
Thanks, Jean-François. You answered some of my questions and misinterpreted others.

Dragon Pact bonus action, Cyclone Strike, Hoard's Bane
Okay, thanks for confirming. That's what I thought.

Dragon Strike
The final sentence of your response is just as confusing (to me) as the final paragraph in the feature description. It's just that so many details pile up it's so hard to keep track of everything. This is why I'll never play a game of 3.5 again. It's impossible to keep track of how anything works. Heh. Maybe I'll keep reading Dragon Strike over and over until it makes sense.

Death From Above / Fall Damage
Okay, but does the Aerial Strike cause fall damage? That's really what I was asking. You words would seem to imply the answer is yes.

Vortex Slash
"As part of your attack action, you can spend 1 Draconic Power Point to replace one of your attacks with this Dragon Attack." I can see how this would imply that you can only use...See more
Customer avatar
Jean-François L January 09, 2018 3:51 am UTC
PURCHASER
Hi Reuben, sorry for not being able to help further. I'll try to clarify things :)

The first thing of note with this class is that a lot of the abilities are linked, which can complicate things a bit if you don't have a very good grasp of the class.

Dragon Strike
When you get your Dragon Pact, as a bonus action, you can replace the damage type of your weapon by your dragon's damage type. So, example with the Shortsword again, instead of doing 1d6 piercing, you now do 1d6 fire (if you have a Dragon Pact with a Red Dragon). When you gain Dragon Strike at level 11, you instead do the 1d6 fire (weapon damage) + 1d8 (dragon die). For the Dragon Transformation, I'll give you an example in combat:

First round:
You move to your target to be in melee range with it. You first use your Bonus Action to activate your Dragon Pact ability. You then use your Action to attack, giving you 2 weapon attacks (Extra Attack at level 5). On your first attack, you activate your Dragon...See more
Customer avatar
Jodie H January 19, 2018 6:56 am UTC
CREATOR
So, first things first, I'm really sorry it's taken me so long to answer these. Normally I get a notification when someone comments here and I never got any notifications about these comments. That being said, I'd like to thank Jean-Francois for his help answering your questions while I was unaware of them. Now, to the questions themselves.

Dragon Pact/Strike is basically just the ability to change the damage type of a weapon. For example, a longsword does slashing damage. By activating your Dragon Strike ability, the Longsword stops doing slashing damage and does your master's damage type instead. It's a really simple way to get around damage resistances/immunities at low levels. At level 11, Paladins can add 1d8 damage to every attack they do, and some clerics get that ability at level 8, so Dragon strike adding a dragon damage die to your attacks was meant to keep them in line with paladins and clerics. Dragon transformation adds another dragon die damage, since there should be an increase in damage...See more
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Jacob J December 07, 2017 10:14 am UTC
PURCHASER
I feel like this still needs some heavy edits for an easier read.
Customer avatar
Jodie H December 11, 2017 3:51 am UTC
CREATOR
I have one more update I'm planning on putting out to modify an issue I've had in some more recent playtests, but readability hasn't been something that's been brought up to me as far as issues with the class or pdf. Any specific examples you could give me of parts that were hard to read? I'd prefer to have one final update rather than an update, then another just for rewording, etc.
Customer avatar
Katharina K October 16, 2017 10:41 pm UTC
PURCHASER
I translated your Dragon Knight into German for one of my Players and I wanted to ask if I can reupload my german translation here. I would Credit you as Creator and me as the translator.
Customer avatar
Jodie H October 18, 2017 6:06 pm UTC
CREATOR
I have seen your comment and I am currently considering the full implications of what your request would entail and the possible fallout it could create, but this question is deceptively complex and my answer will require a bit of time to formulate effectively. I promise I will answer as soon as is possible, but I need a little time to think about this and consider all of the things I agreed to in the community content agreement when I first published this content.
Customer avatar
Jodie H November 02, 2017 4:43 am UTC
CREATOR
Sorry this took so long, you caught me at a really busy time with the end of my college term recently and quite a few projects all launching or ending right around the same time. I would love non-English speaking people to be able to use this class, but I have also put a ton of effort and time into it and don't like the idea of someone else publishing it in a language I can't speak, so I would have no way of knowing if the translation is accurate, or even if the translation was my actual work. I speak some French, but I can barely pronounce most German, much less understand the language. The lack of cognates compared to the romantic languages, despite English being a Germanic language, also means I can't recognize as many words and "get the gist" of the sentences as I can with French, Italian, and Spanish. All of this makes me wary of granting permission for someone else to publish my work in a different language.

That being said, I did speak to a representative of the DMs Guild about the...See more
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Jonathan G October 14, 2017 5:13 am UTC
PURCHASER
so if I turn a magic weapon into my dragon weapon, and that magic weapon had to be attuned to, do I have to stay attuned to it while it is my dragon weapon?
Customer avatar
Jodie H October 15, 2017 3:07 pm UTC
CREATOR
Wow that's a good question... Never thought about that... So, if you are proficient with a magic weapon that requires attunement, you can still just pick up that weapon, without attuning to it, and use it as a normal weapon. You simply don't get any of the magical benefits of that weapon. It just acts like a regular sword until you attune to it. Based on that, I would say that no, you don't have to be attuned to the magic weapon you turned into your Dragon Weapon, but, by not attuning to it, it would act as if it were just a plain, regular weapon. No bonuses to hit or damage, no magical features, etc. Again, the Dragon Weapon is not meant to give you a mechanical advantage or disadvantage, it's meant to flavor the class and help make it play very different from other classes, so in general I tend to err on the side of whatever would give you the same mechanical benefit or disadvantage any other class would have in order to keep the class balanced and fair when compared to other classes. It's never fun to have...See more
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Chris C March 23, 2017 12:28 am UTC
PURCHASER
I love this class, and look forward to to both playing it and integrating it into my campaigns! I've read in here that you have a stream you do? Can I get the channel so I can watch it? Some would say keeping up-to-date with three separate D&D campaigns is too much, but I don't think that it's enough! You can never get too inspired as a DM!
Customer avatar
Jodie H March 26, 2017 12:34 am UTC
CREATOR
It's twitch.tv/trainerjodie and I stream on Tuesday Nights at either 8:30PM or 9PM Central Time. I also have all the sessions on my YouTube Channel youtube.com/trainerjodie.
Customer avatar
Greg P March 04, 2017 3:36 pm UTC
PURCHASER
Hi Jodie, one of my players is using this for her character. Now I had a few questions regarding the wording? Some of the wording for some sections I found a little confusing. But in regards to The Warblade, Draconic Voracity does this ability allow for the character to attack with both ends of the Double Blade for each attack action and bonus action? So six attacks?

Thanks in advance
Customer avatar
Jodie H March 04, 2017 6:18 pm UTC
CREATOR
Draconic Voracity, as with all the 18th level abilities, is just flavor text to describe how the corresponding dragon attack works. In this instance, it's just referring to how fast the dragon knight can swing his/her blade in order to make 4 attacks in the space of one attack when using Vortex Slash. It doesn't mean you get 6 attacks every turn. The Vortex Slash attack is designed to replace 1 of the 2 attacks you get when you take the attack action with 4 attacks.

For example. Let's say I'm playing a dragon knight Level 18 and it's my turn to attack. I take the attack action, which means I have 2 attacks I can make due to the Extra Attack feature. Now, I decide I need to up my damage, so I replace 1 of those attacks with the Vortex Slash dragon attack. So, I make 4 attacks against a single creature and spend 1 draconic power point. I still have 1 more attack left, so I make that attack as well, giving me a total of 5 attacks this round thus far and that completes my attack action. I still have...See more
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Tyler B January 31, 2017 4:45 am UTC
PURCHASER
When I read the dragon transformation I think barbarian and lacking in time spent in it. 1 round is short and even if you can spend more time in it by spending a very limited resource. I read something about you trying to make it a special event or moment but this ability isn't going to be used. Maybe I didn't read it correctly but it is a unpowered ability compared to a barbarian.
Customer avatar
Jodie H February 01, 2017 1:06 pm UTC
CREATOR
Actually, in the games that I've run with dragon knights in them it's been used quite often. It technically lasts for 2 turns, since the effects don't end until the end of your next turn, and provides quite a few benefits that Rage doesn't. First of all, it gives you a flight speed, which gives you significantly more choices as to how to proceed in combat and gives it a use outside of combat as well. Second, the additional damage increases as you gain levels since it's based on the dragon die, not a fix modifier like barbarian rage. That also means that crits are significantly more powerful during your transformation since a crit means you roll double the amount of dice for the attack, but don't double any static modifiers like extra rage damage. Third, it makes it so the Dragon knight can score a crit on a 18, 19, or 20 when using a dragon attack while transformed, again adding to the bonus crit damage they can perform. And finally, they get all their Draconic Power points back on a short rest, so they can use...See more
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Tyler B March 24, 2017 4:28 pm UTC
PURCHASER
The only benefits that it has different is crit range and shorter duration. The abilities you listed the barbarian gets. You get fly speed from Archtype but you still can get it. The barbarian gets more rages and remove the disability later in level. If you get a short rest in a game make the slightly better then rage but if you don't then it makes no difference. I don't hate the class by any means I thing it is a class worth playing but it feels like you made a mix a barb fighter child.
Customer avatar
Jodie H March 26, 2017 12:40 am UTC
CREATOR
We can argue all day about how you see the class. If you want to think of the transformation as a barbarian ability, you are welcome to do that. Unless you're actually playing the class and somehow considering it a lesser form of rage prevents you from participating in combat, it doesn't actually matter. I've told you how it's different and how the class is meant to be played. Whether you accept the word of the guy who wrote it is entirely up to you.
Customer avatar
Jodie H January 29, 2017 7:51 pm UTC
CREATOR
So, I've just released another update to fix a few issues you guys have brought up to me. Let me know what you think.
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Josh M December 19, 2016 5:07 pm UTC
PURCHASER
Ok. I have a lot of feedback, so I hope it's ok that I put it here.

First, I love this class. Especially after the revisions it has already seen. I feel it is a fun addition to the game with a nice place for a martial class that has some unique mechanics.

One of the bigger things for me when I see homebrew is "Can I see this being printed in a Player's Handbook for this edition?" The answer is mostly yes, for this document, but there are some wording things I'd like to draw some attention to. Anytime the phrase "As a free action" is used, I think it would fit better with the wording and language used in the PHB to use "with no action required by you". It seems silly, but "free actions" don't actually exist as a keyword anymore, so using that phrasing matches what is used in the PHB for several abilities (typically related to the Beastmaster and controlling undead from the animate dead spell, etc.).

Dragon Pact: I love so much about...See more
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Jodie H December 19, 2016 7:29 pm UTC
CREATOR
Thanks for the comment. First, I used the term "free action" to indicate that the act of the dragon transformation is an active decision, not a passive one. Saying "With no action required by you" makes the ability sound passive and I want the player to feel like the act of transforming is something that is a major event. However, the dragon transformation is designed to work in conjunction with other abilities, like the dragon attacks. Making the player waste even a bonus action severely limits the usefulness of the ability, and I really want that transformation to be core to the class. I do understand your point, though, so when I have the time to make the revision that I need to make, I may reword it. Maybe link it to the attack action, a la "When you take the attack action, you can use the dragon transformation attack in addition to making your attacks..." or something like that.

The once per encounter thing is meant to limit the power of the transformation and to...See more
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Josh M December 20, 2016 2:01 am UTC
PURCHASER
I think that's probably a better solution than what I proposed, using the "as a part of such and such action". I definitely relate to terms like "free action" and "once per encounter" as my roots are also in 4e, so I definitely get what you mean there. 10 minutes is also a good workaround, as I've very rarely had a battle over one minute, but I understand the desire for the limitation.

Ok, that's fair. It's simply a matter of tastes I suppose. I prefer my dragons elemental and that's about it. To each their own.

I'm glad I'm not alone on the Warblade. I think the subclass is excellent in shredding foes, but I think as it is it's a little too sturdy to justify just how much damage it seems it could put out. In fairness I haven't seen it in play, but comparing it to the Defender, those are my impressions. And I say that from both mechanical and thematic standpoints.

Ok. That makes sense as well. Kind of like maneuvers, only costing 1 Dragon point....See more
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Jodie H December 20, 2016 7:52 am UTC
CREATOR
well, when you consider monsters at high levels are having +12 to +15 attack bonuses, an extra 2 AC is not as big a deal as it sounds and there are a lot of different ways to get resistance to damage by that point. They also only get 6 points per short rest. That means, in general, they'll only be able to use 2-3 points per encounter max. As far as the Warblade, a fighter at that level gets 4 attacks per round, 5 if they dual wield. So, if combat lasts just 5 rounds, the fighter will get 25 attacks, where as the warblade would only get 16, and that means they can't use any other dragon attacks or their transformation. Monks at that level get d10's for their unarmed attacks, get 4 attacks per turn, and can stun, so 5 rounds would mean 20 attacks only burning 5 of their 18 ki points, which also reset on a short rest. A Ranger with swift quiver gets 4 attacks per round and can use sharpshooter to add up to 40 damage per round for up to 10 rounds.

The warblade is also limited by the fact that all 4...See more
Customer avatar
Josh M December 23, 2016 4:56 pm UTC
PURCHASER
In fairness, that 1 or 2 AC difference always seems like not much until it's the deciding factor. I'm more concerned about the AC bonus because it's granted right at level 3, not only when facing high level monsters.

You've made good points about the damage output of the Warblade, but keep in mind they also essentially get Improved Divine Smite in the form of their Dragon Dice to each attack. However, Paladins can Smite for burst, Fighters can Action Surge, etc. So I do think the balance is just fine, as granting extra attacks at a resource cost is just fine.

Thanks again for your work on this! I'll be allowing it in my games!
Customer avatar
Will C November 24, 2016 7:28 am UTC
PURCHASER
Hey Jodie, few Dragoon questions.


I'm playing in an OotA campaign with a (currently Lv7) Dragoon and I just found an unspecified magical spear. My DM still has to decide on what kind of magical spear it is, so I was looking for some pointers. Now I already suggested not giving me attack advantage in any way,shape or form (as it effectively raises my critchance to 30% while transformed). Would a magical property that extends its throwing range or add a d4 of damage be ''okay''?

Also, does the Winged Spear benefit from Archery Style?

Thanks in advance!
Customer avatar
Jean-François L November 24, 2016 12:52 pm UTC
PURCHASER
Hey Will,

Jodie will probably confirm, but if you read the Dragon Transformation, it indicates that the critical chance increase is only for other Dragon Attacks so for example Aerial Strike and Piercing Spear.

Best regards,
JF
Customer avatar
Jodie H November 25, 2016 5:10 am UTC
CREATOR
yeah, the extra criticals only apply to dragon attacks. As far as the magic weapon....

I'm a big fan of weapons of warning. It makes you immune to surprise and gives you advantage on initiative checks, which, for a dragoon, can be a great way to get into an advantageous spot before the bad guys can do anything to you. Since the Dragon Knight in general is already pretty die focused with attacks giving you extra weapon damage dice and dragon dice, I would probably say stay away from any weapon that gives you even more dice since your crits would explode. I think weapons that change how you play are a bit more fun.

The Mace of Terror from pg 180 of the DMG would make a cool Spear of Terror, the rod of rulership from page 197 would also make a cool Dragon Knight themed spear.
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This title was added to our catalog on February 26, 2016.