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Classic Modules Today: X2 Castle Amber (5e)


In 1981, TSR published the module named “Castle Amber” with the module code “X2”. It was written by Tom Moldvay and illustrated by Jim Holloway, Harry Quinn, Jim Roslof, Stephen D. Sullivan, and Erol Otus.  This 32-page booklet had an outer folder containing a map of the castle.  An AD&d 2nd Edition boxed set sequel adventure, “Mark of Amber,” was released for the Mystara line in 1995. In 2004,  for the 30th anniversary of the Dungeons & Dragons game, Dungeon magazine ranked this module the 15th greatest adventure of all time.

This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for encounters.

To use this conversion guide you will need a copy of "X2 Castle Amber," originally available in hard-copy and now for sale in Digital format at

"Classic Modules Today: B4 The Lost City" contains the OpenOffice/LibreOffice source files used to create the PDF. Visit for instructions on creating your own classic module conversions and selling them on the DMs Guild.

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Reviews (1)
Discussions (3)
Customer avatar
Jude H September 21, 2021 2:23 am UTC
Any place to get VTT maps made for this adventure?
Customer avatar
Mark H February 16, 2018 5:41 am UTC
Jon P. said in his review: The idea in the original module that making a saving throw is not always beneficial is one of the plus points of what was a very quirky adventure, that should be retained, not discarded.
And converting to generic MM creatures feels lazy - especially with regards to the Amber family themselves. These would be better done as fully statted NPCs, more work I know, but they need to feel unique - AND powerful

Is there any chance you will update this to address these concerns and help keep the module what it should be? The saving throws being thrown out is the main reason I did not purchase this.
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File Last Updated:
February 16, 2016
This title was added to our catalog on February 15, 2016.