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Greyhawk Player's Guide (2e)
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Greyhawk Player's Guide (2e)

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Return to the roots of fantasy rolepalying with the Player's Guide for the Greyhawk campaign setting - the original AD&D game world! For newcomers as well as old-time fans, this book is the doorway to high adventure.

Enter the Flanaess, a crowded cluster of kingdoms and states, great and petty, struggling for survival and supremacy against one another and countless foes both internal and external. Learn about the nations and cities of the world Greyhawk; the leaders and rebels that affect this war-torn land; that races that inhabit it and the creatures that threaten it. Use this book in conjunction with other Greyhawk game accessories, or to begin your own campaign in the land that helped shape the AD&D game, the world that even now defines excitement and intrigue.

Product History

Greyhawk Player's Guide (1998), also referred to as the Player's Guide to Greyhawk, by Anne Brown, was the second book in Wizards of the Coast's 1998 return to Greyhawk. It was published in June 1998.

Introducing the Fourth Era. Wizards' previous Greyhawk release, Return of the Eight (1998), ended the "From the Ashes" era of Greyhawk publication. The Player's Guide jumped the clock forward six years (as was popular to do in the metaplot-heavy 90s). This allowed Wizards to present a brighter version of the setting, as there had been time for wounds to heal (and for the Circle of Eight to reassert their power).

Expanding Greyhawk. Player-focused crunch had been largely absent in previous Greyhawk releases. The Player's Guide directly addressed that situation by presenting player kits in the style of the long-running PHBR series (1989-1995) for AD&D second edition. Though it contains new material, the Player's Guide also directly adapts material from several previous Greyhawk books, including The World of Greyhawk (1983), Greyhawk Adventures (1988), The City of Greyhawk (1989), and From the Ashes (1992).

The Adventure Continues. A GM's guide to Greyhawk was released a month later as The Adventure Begins (1998).

The Player's Guide also contains a list of "adventuring attractions" in Greyhawk, touching upon three adventuring sites that would receive their own modules before year's end: "Crypt of Lyzandred the Mad" (1998), "The Doomgrinder" (1998), and "The Star Cairns" (1998).

About the Creators. Anne Brown had been an advocate of Greyhawk back in the TSR days. While there, she also co-authored the "Falcon" Series of Greyhawk Adventures, WGA1-WGA3 (1990). The Player's Guide was her last book for AD&D, though a few years later she returned to the field with some d20 work for Fast Forward Entertainment (2002-2003).

About the Product Historian

The history of this product was researched and written by Shannon Appelcline, the author of Designers & Dragons - a history of the roleplaying industry told one company at a time. Please feel free to mail corrections, comments, and additions to

 Customers Who Bought this Title also Purchased
Reviews (7)
Discussions (0)
February 25th, 2018
The book is awesome, but i'm still waiting for a new scan, cause the present one is horrible. [...]
October 23rd, 2017
The Guilde is AWESOME, the scan is HORRABLE. Please redo this and I'll come back with a 5 star rating. [...]
April 8th, 2017
Scan is very poor. Text is bleeding off the side. Greyhawk: The Adventure Begins suffers from the same problem. [...]
April 20th, 2015
This is a great book and one I have been eager to find again....but agreed, the scan is terrible. I can't read this easily with the grey drizzle in the background, and given that other scans WotC has cleaned up became clear and legible, it seems like [...]
November 22nd, 2013
A must have if you want to play in the Greyhawk setting. BUT this scan SUCKS. Save yourself four bucks and download it somewhere free. THE DOWNLOAD SUCKS SUCKS SUCKS SUCKS! [...]
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TSR 9578
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15.63 MB
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File Last Updated:
September 27, 2013
This title was added to our catalog on January 22, 2013.