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World of Greyhawk Fantasy Game Setting (1e)
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World of Greyhawk Fantasy Game Setting (1e)

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...A world where bandit kings raid from their remote stronghold;
...A world where noble elves fight savage invaders and where bold knights wage war on the terror of Iuz;
...A world scarred by a vast Sea of Dust, across which drift lost memories from the awful forgotten past.
Enter a World of Wonder & Intrigue...
Fantasy Game Setting for a panoramic view of this fantastic place.

More than a collection of maps and names, it is an active world filled with decaying empires and dark forests. Game elements include the gods of Greyhawk, the clash of political factions, and encounters in this wild land.

Product History

World of Greyhawk Fantasy Game Setting (1983), by Gary Gygax, is the core sourcebook for Oerth, the world of Greyhawk. It was published in October 1983.

Geneva Origins. The world of Greyhawk began as Gary Gygax's setting for his house D&D game. This primordial Oerth was centered on Castle Greyhawk, an infamous series of dungeons created by Gary Gygax and Rob Kuntz. The wider world got some attention too … and it was rather different from what TSR eventually published. Gygax's original world of Oerth (pronounced "OITH") looked a lot like the Mid-West that Gygax lived in, with the Nyr Dyv taking the place of the Great Lakes. You can still see this Earthly basis for D&D in early products like Supplement I: Greyhawk (1975) and the Monster Manual (1977), each of which references Earthly locales.

When Gygax was asked to create the World of Greyhawk product, he was somewhat surprised that other GMs weren't interested in creating their own worlds. Nonetheless Gygax was game … except he didn't want to spoil his world for his own players, so he decided to move the officially published Greyhawk away from its Earthly origins.

Gygax started out with a new map. He filled two large sheets of paper after learning that was the biggest map that TSR could print. (The maps were later finalized in full color by Darlene, with the result being one of the most famous and beautiful maps in gaming.) Afterward, Gygax wrote up descriptions of the countries and locales that were found on that map, drawing from his own campaign, but adjusting facts as appropriate for the new map.

The World of Greyhawk that TSR produced was thus something old and something new.

The Folio and The Box. Greyhawk was originally published as a folio called The World of Greyhawk Fantasy World Setting (1980) and then was reprinted a few years later as a box called The World of Greyhawk Fantasy Game Setting (1983). This second edition was vastly expanded. Though the first edition of World of Greyhawk had all of the geographic information — as well as short articles on calendars, history, languages, and even runes and glyphs — the second edition added scattered information on topics like trees and races, but also made two big expansions. The first was a set of encounter tables for Greyhawk, while the second was a listing and description of the gods of the world.

Much of the new material found in the second edition World of Greyhawk box had premiered in Dragon magazine, a work process that Gygax used frequently at the time. Greyhawk's new weather system had originally been authored by David Axler for Dragon #68 (December 1982). Gygax himself had been writing about the politics and shape of the world since 1980 (with some help from Len Lakofka and Rob Kuntz); more recently he'd detailed the deities of Greyhawk in a series of articles that ran from Dragon #67 (November 1982) through Dragon #71 (March 1983).

The WG Line. The World of Greyhawk supplements were the foundation for TSR's first ever setting-based product line, the "WG" series. It began with WG4: "The Forgotten Temple of Tharizdun" (1982) and reached its mature form with WG5: "Mordenkainen's Fantastic Adventure" (1984), the first adventure to feature trade dress matching the World of Greyhawk box, The missing adventures in the series, WG1, WG2, and WG3, were partly explained in the box, which listed "The Village of Hommlet" as "WG1" and "The Lost Caverns of Tsojcanth" as "WG3". At the time these adventures were being published as "T1" and "S4", but the intention was presumably to renumber them when they were reprinted.

Expanding Greyhawk: A Whole World. The gazetteer in the World of Greyhawk box lists itself as "Volume III" and says it is "A catalogue of the land Flanaess, being the Eastern Portion of the continent Oerik, of Oerth". In other words, there was a lot more world out of there. For now, though, World of Greyhawk concentrated on eastern Oerik.

The portion of Oerth is revealed through the description of not only the countries of eastern Oerik, but also its landscapes. Locales like the Crystalmist Mountains, the Gnarley Forest, the Nyr Dyv, and the Sea of Dust are probably as famous as the Bandit Kingdoms and the Horned Society, and that's thanks to the unique method that Gygax used to depict his world.

The amount of crunch in World of Greyhawk is also impressive, including its encounter tables, its weather rules, and its birthplace tables. Much of this would be unusual in D&D settings of the later '80s, which more often focused on fluff.

Expanding Greyhawk: Adventures. Though the descriptions of the countries and landscapes of Oerth were important, World of Greyhawk also served another vital purpose: it linked together all of the AD&D adventures published to TSR by that point by placing each of them on the map of Greyhawk. Some of these adventures had already been lightly connected to Oerth, while others could have been set anywhere … but now a GM could run them all as part of a coherent world.

The adventures brought into Greyhawk through the World of Greyhawk box were: A1-4; C1-2; D1-3; G1-3; EX1-2 (called GC1-2); I1; L1; N1; Q1; S1-3; S4 (called WG3); T1 (called WG1); and WG4.

Expanding AD&D. Prior to the publication of the World of Greyhawk box, the state of the art for gods was found in Deities & Demigods (1980): they were fully statted up, so they could be killed by PCs. The "Glossography" in World of Greyhawk is similarly full of stats for deities, but the "Guide" offers a different take. Here, gods are explained textually, and there are even some special rules given for the priests of certain gods — a foreshadowing of the specialty priests that would appear in AD&D 2e (1989).

Future History. Over the years, TSR and Wizards have published a few more overviews of the portion of Oerth that was depicted in the World of Greyhawk: From the Ashes (1992), Greyhawk Player's Guide (1998), and the Living Greyhawk Gazetteer (2000).

However, when Gygax wrote that World of Greyhawk was "Volume III", he was imagining a larger world. At various times Frank Mentzer, Len Lakofka, and Francois Marcela-Froideval were each going to create one or more continents east of Oerik, while an Asian-influenced continent was planned for the west. Gygax imagined that there would eventually be "a real globe".

Though the lands depicted in World of Greyhawk have been detailed in the years since its publication, there has been almost no expansion beyond these lands of eastern Oerik — with the one major exception being the Sundered Empire that Chris Pramas designed for the Chainmail Miniatures Game (2001), which lies in western Oerik.

About the Creators. Gygax was the creator of Greyhawk and the co-creator of D&D. He also wrote Greyhawk's most famous adventures, such as the GDQ sequence (1978-1980), T1-4: The Temple of Elemental Evil (1985), and S1: "Tomb of Horrors" (1978).

About the Product Historian

The history of this product was researched and written by Shannon Appelcline, the editor-in-chief of RPGnet and the author of Designers & Dragons - a history of the roleplaying industry told one company at a time. Please feel free to mail corrections, comments, and additions to

We (Wizards) recognize that some of the legacy content available on this website does not reflect the values of the Dungeons & Dragons franchise today. Some older content may reflect ethnic, racial, and gender prejudice that were commonplace in American society at that time. These depictions were wrong then and are wrong today. This content is presented as it was originally created, because to do otherwise would be the same as claiming these prejudices never existed. Dungeons & Dragons teaches that diversity is a strength, and we strive to make our D&D products as welcoming and inclusive as possible. This part of our work will never end.

 Customers Who Bought this Title also Purchased
Reviews (13)
Discussions (14)
Customer avatar
Sean P October 12, 2020 12:04 am UTC
Would love a POD option.
Customer avatar
Ray E July 13, 2020 3:06 am UTC
POD..... PLEASE!!!
Customer avatar
George F May 18, 2020 11:43 pm UTC
This deserves a hardcover option.
Customer avatar
Justin F April 21, 2020 5:09 am UTC
Just to clarify that I’m reading this correctly, while this is titled Vol. III, volumes I and II were never actually published. Correct?
Customer avatar
Scott A April 21, 2020 12:12 pm UTC
Depends on how you look at it. Their are two published before this one. One for OD&D, and a Folio edition. Or it could be two missing 'volumes' for flavor sake.
Customer avatar
Justin F April 22, 2020 2:26 am UTC
Right, but lore wise those two earlier publications had all the same content in this release. Right?
Customer avatar
Scott A April 24, 2020 12:37 pm UTC
The first one had a lot of game mechanics for OD&D. You can really see where AD&D evolved from. The third one has all the content of the second and more.
Customer avatar
Timothy S May 14, 2020 7:23 am UTC
Correct. The Guide is Volume III of a seven-volume set by someone known as the Savant Sage. The rest were lost. This is explained in Steve Winter’s Forward in the attached Glossography book.
Customer avatar
Garrett K January 10, 2020 6:20 pm UTC
Holding out hopes for POD...
Customer avatar
MARTINO C March 16, 2020 11:59 am UTC
Same here...
Customer avatar
Dwayne A April 08, 2019 8:37 am UTC
print on demand for the grand daddy of rp settings? heh this was the first place I ever modified, you bet I would want a print version if I could get a new one printed. Still one of the best ever for what I call a soup base of a home brew.
Customer avatar
Chad K May 20, 2018 2:54 am UTC
Wish this was made available as "Print On Demand".
Customer avatar
Timothy S February 15, 2019 8:27 am UTC
I wish it was too, but the 1980 Folio Gazetteer is available in POD.
Customer avatar
Malcolm S December 28, 2017 7:14 pm UTC
Just bought this today and I don't see any problem with the maps. They look mostly perfect to me the left (western) portion of the map at the top ends with HEX V3, the top of the right (eastern) portion of the map begins with HEX U3. The left (western) portion of the map at the bottom ends with blank HEX after 135, the bottom of the right (eastern) portion of the map begins with the middle of the blank HEX before 134. So there is a tiny drift from the top of the map to the bottom that adds an extra 1/2 a hex. Not much of a big deal, at least to me!
Customer avatar
Dan D November 18, 2017 5:45 am UTC
Seriously is WotC not able to rescan the maps or correct what they have?

I mean, I am not going to buy (again as I have both Folio and Boxed Gazeteers in print) this version if I still have to go out to download a pirated and GOOD quality map scan? (Yes, too lazy to do my own.)

I really just want to hand you guys money and get a professional quality product.
Customer avatar
Dan D October 29, 2017 12:26 am UTC
Seems it keeps going on sale but I must keep not buying it.

They have not fixed the map scan.
Customer avatar
Scott A July 22, 2017 12:38 am UTC
Has anyone else had the problem of page 4 of book two being corrupted? I have downloaded it multiple times and it is bad.
Customer avatar
Alex K October 23, 2016 1:56 am UTC
Anyone else noticed that the maps are poorly matched? I think there is a 1/8 to 1/4 of an inch missing from the scans where the two maps meet. Is Wizards of the Coast going to fix this issue?
Customer avatar
Forest B October 28, 2016 6:57 pm UTC
I wish they would, but being WotC I really doubt it (they have our $ and it competes with 5e or whatever number they are on). Maps are two different resolutions AND the eastern half is skewed from top to bottom (the bottom is shifted right by about the 1/8 to 1/4" you mentioned). Finally managed to get the images out of the PDF and ALMOST got them resized right (bit of vertical misalignment of hexes near bottom), but I lack the photoshop skills to fix the skewed second map. :(
Customer avatar
Dan D March 05, 2017 12:14 am UTC
If the maps were ever fixed by WoTC, I would spend the money on this.

I already own all of the early <90s and most mid 90s TSR products. I scanned the maps long ago. Didn't do a fantastic job and it had fold marks. I was hoping to buy real digital or at least professionally done scans. Seems not so much :(

I did buy the Dungeon 118-121 for the new non Darlene maps. Wish could get these in that or better quality.

Please update if they ever address the maps.
Customer avatar
Dan D March 05, 2017 12:16 am UTC
PS -> What is the format of the MAP part of the scan?

Is it in 2 pieces, 4? More?

If in pieces, rough idea of where diff areas split?
Customer avatar
Michael W May 15, 2015 4:08 am UTC
Very good scan of the content.

This setting is a great one for a DM that wants to "fill in the blanks" and not have everything documented and detailed in the product. I found it to be enough detail to get my imagination going for my group.

If you're looking for a setting where the players can explore the unknown and give the DM the details he needs to run a game... this is a great choice.
Customer avatar
Dave A January 01, 2015 7:41 pm UTC
if you are wondering whether your old copy of the boxed set is really a first edition, take a look at the credits for The Weather of Greyhawk and you'll know. Here's the story...
As it says up above, "Greyhawk's new weather system had originally been authored by David Axler for Dragon #68 (December 1982)."
When I sold that piece to Dragon in the early 80s, TSR -- as was their general policy for all "outside" material -- contracted for it as a work-for-hire piece. In other words, they purchased all rights, forever, in all media and markets. Thus, they got to re-use it for the Greyhawk boxed set w/o any need for permissions or payment.

That was not a problem for me. I was pleased and honored to have been the first-ever non-TSR individual permitted to publish something within Gary's private world. [I may have been the first ever, TSR-affiliated or not, but some historian of the genre will have to confirm or refute that speculation.]

However, when I got my...See more
Customer avatar
P. B January 03, 2015 7:13 pm UTC
The history of this title is as fascinating as the item itself!
Customer avatar
Shannon A March 08, 2015 5:28 am UTC
Other people were contributing to the World of Greyhawk almost the second that it was created in its published form, with the first Slavers adventure, A1 (1980), released just a month or two after the original Folio. Meanwhile, Lawrence Schick's White Plume Mountain (1979) was retroactively incorporated into the setting. However I find the release of Len Lakofka's L1: The Secret of Bone Hill (1981) the most meaningful early addition, because it was more than just an adventure: it was a purposeful addition of new setting into the world.

(In any case, the details are fascinating, and you were probably the first early inclusion for someone who wasn't a close friend of the company.)
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