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Epic Characters

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This 71-page handbook contains progression from 20th to 30th level for all twelve core classes as well as all subclasses found in the Player's Handbook, Dungeon Master's Guide, Sword Coast Adventurer's Guide, and Xanathar's Guide to Everything.
It also includes epic racial bonuses for all races found in the Player's Handbook, Elemental Evil Player's Companion, and Volo's Guide to Monsters.

Epic progression for classes, subclasses, and races from our other titles, Heroes of the Orient and Monsters of the Orient, can also be found within.

Lastly, several of Matthew Mercer's character options, such as the Blood Hunter class, the College of the Maestro, the Gunslinger martial archetype, and the Totem of the Duck, have also received epic progression.

Please leave a review after purchase, so I know what you like and/or dislike. It'll help me with future iterations of Epic Characters, as well as with the other products I have in the works.

Changelog

v1.1: Fixed minor errors and typos, removed D&D; logos

v1.2 (6th of July 2016): Wording and balance, navigation improvements, two new prestige classes, epic levels for Heroes of the Orient, epic levels for the villainous archetypes found in the DMG

v1.3 (28th of November 2016) - wording and balance, new eldritch invocations, added Unearthed Arcana support, and Volo's Guide to Monsters support.

v2.0 (1st of May 2018) - Complete rebalancing, new artwork, epic flavor, and the inclusion of Xanathar's Guide to Everything. Unearthed Arcana and Prestige Classes have been removed. Added mythic progression as a means to continue advancing after 30th level.

v2.1 (11th of June 2018) - Wording and balance, slight tweaking, including a few elements that had disappeared in the 2.0 release.

v2.2 (2nd of August 2018) - Wording and balance, added subsection with guidelines for creating epic combat encounters, added expanded spell list for paladin and ranger.

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Epic Monsters Playtest

Titles in the Epic Campaigns Series

Epic Characters  Ulraunt's Guide to the Planes: The Shadowfell

Titles in the Oriental Adventures Series

Heroes of the Orient  Monsters of the Orient: Complete Bestiary  Heroes of the Orient: Unearthed Kensai

Available for Fantasy Grounds

Epic Characters  for Fantasy Grounds 
 
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Reviews (21)
Discussions (232)
Customer avatar
Francesca G December 17, 2018 4:20 am UTC
Does anyone know if , Ulraunts Epic Monsters project is still ongoing?
Customer avatar
Marc A December 17, 2018 9:05 am UTC
CREATOR
Hi Francesca,

It absolutely is.
We've been quiet in here to focus our attention on finishing Ulraunt's. It's over 240 pages and in the final stage of development.
Customer avatar
Daniel R December 09, 2018 7:14 pm UTC
PURCHASER
On the Druid Page of this supplement, the level progression table makes mention of Wild Shape Improvement, and you have a small table below that with examples. However, you don't explain this in the text, and whether this applies to all druids equally. Personally, I find it unfair to Moon Druids, as it allows other sub-classes to match half their subclass ability. This is further confused by the level progression of it, with it appearing at level 21, 25, 27, and 30, rather than every third level as might be expected of a Moon Druid Progression: level 21, 24, 27, and 30. Perhaps a small explanation might be warranted in the text, something like: Druids can now take on the form of a beast of Challenge Rating equal to their Druid Level divided by six. For Druids that can take on forms of a higher Challenge Rating than this already, the forms they can take can now be of a Challenge Rating equal to half their Druid Level?
Customer avatar
Dragoon F December 01, 2018 4:32 am UTC
PURCHASER
Is there going to be an update for the two guild masters guide to ravinca subclasses?
Customer avatar
Francesca G November 22, 2018 12:25 pm UTC
Is there any update on Ulraunt's guide to everything yet ? December is next :((
Customer avatar
Jean-Michael D November 15, 2018 2:02 am UTC
PURCHASER
hi ,


Hello and thanks you for the product. Where i can download the Ulraunt’s Guide to the Planes and buy it. Thank again for your great product and time. I recommand you some mythic spell. Here we are. 3 tiers ravaging time. For each mythic die you spend, you freese the time like the spell time stop for one round but you can attack any creature freely. The creature freezing in time are paralyse and cannot take reaction but can make saving throw with disavantage. The round passed freeze in time its passed by number of die spend and NOT the number rolled by the die.
Customer avatar
Paul S November 07, 2018 8:29 pm UTC
PURCHASER
Got to say, so far I'm very impressed and looking forward to using this at my table in the coming years.

One question, and I might be over looking something, but you mention in the Wizard progression, as well as the Mythic boons, the gain of 10th, 11th, and 12th level spell slots. I don't see a spell list for 10-12. Is it just the mythic spell list with lvl 1=10, 2=11, and 3=12?
Customer avatar
Hayden Q November 07, 2018 9:06 pm UTC
PURCHASER
10th-12th level spell slots are there purely for upcasting 9th level and lower spells. As stated in the Mythic Spell section, you receive a Mythic level spell slot when you receive a Mythic Spell of that level.
Customer avatar
Paul S November 08, 2018 1:12 pm UTC
PURCHASER
Thanks.

I knew the part about how Mythic Spells and spell slots were acquired, just didn't see anything in there relating back to the 10-12th slots.

If what you say is the case, with no 10-12th level spells, seems like a waste of a feature, as no 9th level spells have increases built into them if cast at higher levels, since RAW, there is no slot higher the 9th for them to be cast at.

So I guess, something that would be nice to see in future versions is either 10th-12th spells and/or revisions to pre-existing spells that enhance them when cast in higher slots. Otherwise, you might as well just give your players additional 9th level slots.
Customer avatar
Hayden Q November 08, 2018 8:37 pm UTC
PURCHASER
It's there to help scale damage output of spells (E.g. Fireball doing 17d6 at 12th level). Up until this point, 9th level spell slots was the hard cap for upscaling spells which was designed with non-epic adventures in mind. Plus more uses of 9th level spells is nice to have. Keep in mind we will be fighting monsters with a lot of HP, and this helps mages scale better at these levels.
Customer avatar
Jacob W November 02, 2018 9:52 pm UTC
PURCHASER
I absolutely love the epic advancement stuff! I can't wait till we start getting epic monsters!
Customer avatar
Polina E October 30, 2018 4:19 pm UTC
PURCHASER
Hi,
Wish to thank you for this great book. Me and my friends are using it in all our games. We hope that you will continue to work on it!
But there is also one question: not so long ago I've bought your Heroes of the Orient Companion and found an exellent Maho-Tsukai Villanous tradition, but I cannot find its epic progression in any version of this book. Was it ever there or is it still in development?
Customer avatar
Steph M October 24, 2018 5:09 am UTC
PURCHASER
I noticed that in the Roguish Archetype feature for level 27 that there is nothing for Inquisitive Rogues, nor is there something for Scout Rogues. Is there something coming for those two archetypes eventually? It would be nice to be able to have something at that level instead of nothing at all.
Customer avatar
Steph M October 25, 2018 6:51 pm UTC
PURCHASER
Nevermind, I found it. The revision didn't download, so I didn't see it.
Customer avatar
Mitchell C October 11, 2018 3:17 am UTC
Hi,
I saw that the Fantasy Grounds version of this book has mythic tier spells in it, is there any chance we will see such spells added to this book?
Thanks.
Customer avatar
Francesca G October 11, 2018 12:23 pm UTC
PURCHASER
Mythic spells were added on Epic Characters (final pages). Have you checked ? :))
Customer avatar
Liam B October 09, 2018 5:23 am UTC
PURCHASER
It's unfortunate that they don't have mystic available for level 30 levelling
Customer avatar
Daniel R October 09, 2018 12:06 pm UTC
PURCHASER
Give it time, he's working on something else before coming back to this.
He has stated that he intends to do Mystic and Artificer for this, but he's not doing it right now.
Customer avatar
Liam B October 18, 2018 3:09 pm UTC
PURCHASER
If the rest of this book is anything to go by, it will be well worth the wait
Customer avatar
Damian F October 24, 2018 9:19 am UTC
PURCHASER
The Mystic is currently only a UA, mind. It'd probably be best to wait for the official Psion class release. Same with the Artificer.
Customer avatar
Liam B October 29, 2018 10:58 am UTC
PURCHASER
That's a good point, I'm just a major fan of the mystic
Customer avatar
Daniel R October 29, 2018 12:31 pm UTC
PURCHASER
Watching that Youtube video where the creator turned the Mystic into just another Wizard really put me off what they were doing there, which is a shame because I really love the UA Mystic.
It get's a lot of hate that it doesn't deserve.
Customer avatar
Francesca G October 08, 2018 12:50 pm UTC
PURCHASER
Hello!, Just wondering if we can see the list of Monsters and CR from ulraunt's Index, (if its possible) of course.

thank you!! xx!
Customer avatar
Daniel R September 25, 2018 2:51 pm UTC
PURCHASER
Hey, just been looking through the PDF and I don't think you made a mention of whether spellcasting monstrosities use up the druid's spell slots while in monstrous wildshape. If it does, that puts an extreme limitation on the usefulness of the feature, as the top two official large CR monstrosities (Guardian Naga and Spirit Naga) are primarily casters with less than desirable physical abilities, and the following most desirable form would be the CR7 Yuan-ti Abomination that relies on weaponry (Scimitar and Longbow) rather than claws, talons, etcetera. The only other CR7 (3 below the limit) form would really be the Grick Alpha, which is, while not terrible, not particularly amazing either.

Relaxing the restriction on size and bipedal nature would open it up to the three other high CR monstrosities that would be desirable. The Abominable yeti is both huge and bipedal, the froghemoth is huge and bipedal, and the hydra is huge. The only one of these that could potentially be a problem is the hydra due...See more
Customer avatar
Daniel R September 25, 2018 3:17 pm UTC
PURCHASER
I think that part of my complaint comes from the fact that in epic, you allow all Druids to acquire up to CR5 beast shapes, which somewhat trivializes what the Moon Druid can gain. True, Moon Druids can go up to CR10 now, but damage does not scale anywhere nearly as quickly as hp does, and with Archdruid granting infinite wildshape, it's not HP that you want, it's damage output. A giant croc has a damage output average of 35 already, which is the equivalent of around 3 attacks a turn from a fighter. Unless the Wildshape improvements on the Druid progression table also apply to the Moon Druid (allowing CR 14 or CR 15 forms), then they lose out quite a bit in epic levels, even with Monstrous forms now being available. Dropping the size limitation and applying the improvements to all druids, rather than all but Moon Druids, would be a nice equalizer.

Moon Druids would then max out at the CR15 purple worm, a gargantuan monstrosity with an average damage output of 41 plus extra (poison is so oft resisted/immune...See more
Customer avatar
Daniel R October 02, 2018 12:15 am UTC
PURCHASER
Having gone over my comments and in effort to clear out what I appear to be rambling on about:

1.
Point: Nowhere aside from the level progression table and a small table below that for Beast Shapes is Wild Shape Improvement actually explained.

Idea: For this, I'd put down something like "Druids may now assume a form of Challenge Rating equal to their level divided by 5" and "For druids who can already assume forms of that level, their ability to assume forms is improved by one step. For example, a Circle of the Moon Druid who could previously take a form with a Challenge Rating equal to one third of their level can now assume a form that is one half of their level. All other limitations still apply".

Explanation: A subclass is meant to improve upon a core class features. At present, the druid progression contains 4 items that are completely useless to a Circle of the Moon Druid. While they do improve upon their wildshape due to their "Circle...See more
Customer avatar
Cameron G September 20, 2018 2:38 pm UTC
PURCHASER
I still disagree with the changes made in the 2.0 update, but it isn't my project, so, I'll give 2.2 a look-over, but I probably will still be using 1.3 for my home game.
Customer avatar
Marc A September 25, 2018 8:09 am UTC
CREATOR
Hi Cameron,

Some aspects have become more homogeneous (like extra attack for martial classes and epic spell capacity for all full casters).
This has been done based on testing and to have a strong baseline to balance epic monsters against.

Which part is it you dislike? I'd love your input on the matter.
Customer avatar
Cameron G October 03, 2018 1:32 pm UTC
PURCHASER
The removal of the Prestige Classes, primarily. The flavor of them was something I really enjoyed, and certain ones, primarily the Strange Traveller and the Warshaper, were integral to a couple of my main villains in my current campaign
Customer avatar
Linda T September 10, 2018 10:34 pm UTC
PURCHASER
The only thing I feel is missing is support for multiclassed characters. Is a level 10/11 character epic? In the 3rd edition version it was. Only single classed characters are rewarded in this version.
Customer avatar
Damian F September 20, 2018 6:15 pm UTC
PURCHASER
Multiclasses would benefit more from the Mythic Boons, I think...well, as long as one of their classes is lv20.
Customer avatar
Marc A September 25, 2018 8:01 am UTC
CREATOR
Hi Linda,

You can absolutely multiclass as you suggest.
Let's say you're a level 10 paladin and a level 11 warlock. That's a 21st level character which would make it epic.
I realize the book doesn't grant anything in that example but you still gain additional features as you level up either class.

See it like this: You can multiclass and continue to gain features that way. You wouldn't need this book for that.
Now, if somebody in your party prefers to focus on a single class, then this book would allow them to do that while staying on par with you.

As Linda correctly points out, several of the mythic options available require 20 levels in a class, not 30. This should allow for some multiclassing while still going beyond epic.
Customer avatar
Francesca G September 09, 2018 2:48 am UTC
PURCHASER
Hello! Is there any update on Ulraunt's? :/
Customer avatar
Marc A September 25, 2018 7:56 am UTC
CREATOR
Hi Francesca,

It is progressing nicely.
Here's a little preview of the Malaugrym, one of the monsters included in the book: https://imgur.com/a/ADPRWPV
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