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A Boy and his Modron

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A young boy befriends an extra-planar construct that has mysteriously appeared at his family’s farm. Once the boy finds out that other creatures are coming to take it back home, he comes up with a plan to get help from the party to save his new friend.  A 4-6 hour adventure for characters level 1-4.

From Platinum selling author Anthony Lesink

Updated 7/28/17 - New maps, handouts, and now available as a full Fantasy Grounds module!

A Boy and his Modron is a 5th Edition module created a in style similar to earlier published planar campaigns, formatted similar to Adventurer's League modules.  It is heavy on roleplaying and contains unique encounters designed to make the PCs an important part of the story.

Due to the difficulty of portraying some of the encounters and NPCs accurately and fun, it is recommended that this module be run by experenced dungeon masters.

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Reviews (33)
Discussions (13)
Customer avatar
Alicia H August 18, 2018 12:07 am UTC
A lot of fun, and it does have a chance to let a horizon walker ranger the chance at using their knowledge for checks.
Customer avatar
Joseph L August 03, 2018 2:54 pm UTC
PURCHASER
Great read, looking forward to putting my players through it. There is a little weirdness with the encounters boxes. Also, it'd be nice to add the entire encounter into the box, would make it easier to get the minis together before playing
Customer avatar
Gil C July 15, 2018 4:58 am UTC
PURCHASER
First: I'm new to the site so I don't know if this is where to ask a question about a specific module.

Second: I downloaded and read through this story and love the crap out of it and want to run it for some friends. However I now only have two players willing to play but I know they would both enjoy this one. I don't have much experience altering encounters and combat because I don't DM often (I don't have the corebooks yet) but it is my turn in the group. Is there an easy way to change the encounters for two players? I was also planning on possibly adding an NPC to the group to fill whatever roll was needed.
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Gil C July 15, 2018 6:16 am UTC
PURCHASER
I don't see a delete message button so I will post here. Reading this on my computer pdf reader I now see the encounter adjustments. For some reason my cell phone pdf reader omitted those. Sorry.
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Customer avatar
christopher B December 11, 2018 10:33 am UTC
PURCHASER
too late for you but for others. DM advice always goes as this: don't bother with an NPC when you already have two adult players. With my daughter as an intro to D&D it works as something to play off of and keep the story going. With regular players it's a time sink. Don't do npc party members. And as for encounters: you don't want to take too much off. Give players tasty gear, have fun with it, lower the minion count by a tick, not half. And lower the HP of the boss by a tick, not half. Good to go. Don't worry too much. Two dedicated players will reach the end and enjoy the challenge.
Customer avatar
Nick R April 17, 2018 8:33 pm UTC
PURCHASER
Good, short adventure that I can easily fit into a campaign as a side quest. The magic items seem a little strong for the level, but not to bad as there is only two of them. Appendix 1 is missing a stat block for giant wasps by the way.
Customer avatar
Jakub W April 01, 2018 12:37 pm UTC
PURCHASER
This is a great advanture! Funny, with heart-catching moments, and its very well writen. Easy to run for DM, and a lot of fun.

Thanks for this scenerio.
Greetings.
Customer avatar
David S October 25, 2017 11:25 pm UTC
PURCHASER
There is a discussion about A Boy and his Modron (and a link to a play report) over at the 5th Edition forum at The Piazza:
http://www.thepiazza.org.uk/bb/viewtopic.php?f=81&t=18751
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Customer avatar
Anthony L October 26, 2017 12:31 am UTC
CREATOR
Awesome, i'll check it out over there! Glad you enjoyed it.
Customer avatar
Marios F October 23, 2017 3:19 pm UTC
PURCHASER
A couple notes:
1. page 4 refers to (Bluff) and (Diplomacy) skill checks. I assume you mean (Deception) and (Persuasion). Same in page 14 (gray box), instead of (Bluff) it should say (Deception).
2. I find it odd that a kid would call the modron "Thirty-one squared", unless it has dabbled in algebra. For my gaming session, I'll call it "Thirty-one and a half", a reference to its mother's age.
3. For a poor family of farmers, 20gp may be too steep a price. I'd consider using the 2sp per day of work for unskilled hirelings (laborers), or even 2gp if they present themselves as skilled artisans.
4. The magical items at the end seem a bit OP, considering the group's average party level.
Other than those, and some formatting issues, I'd say it's a brilliant adventure. I'll post a review when I'm done playing it with my group.
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Customer avatar
Anthony L October 26, 2017 12:31 am UTC
CREATOR
Thanks for the feedback, i'll definitely take those into consideration when I update to a new version.
Customer avatar
Bjørn Ove A September 19, 2016 5:41 am UTC
PURCHASER
OK, is it just me, or is the lair actions lacking from Triazinromas' stat block? I couldn't find anything in the Monstrous Manual either.. other than that, this was a great read and I'm looking forward to playing it next month!
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Customer avatar
Anthony L October 08, 2016 2:54 pm UTC
CREATOR
Sorry, the lair actions are listed in the main module, I forgot to add them to his stat block at the end. I'll include it in the next update, thanks!
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Lars G August 27, 2016 11:42 pm UTC
PURCHASER
I ran this campaign with 4 of my friends. They are slow players, so in one session we only managed to get the wolf encounter done. After this we talked, and my players came up with the plan to kill the kid. Because they thought the "cube creature" was a oozem and the kid was bound to demons. What should I do? Should I prevent them to kill the kid, or should they be able to kill the kid and thus and the campaign. The alignment of the characters are all Chaotic Neutral or Neutral Good.
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Customer avatar
Anthony L August 28, 2016 1:00 am UTC
CREATOR
Well, that is a new one. If they are newer players, you may want to ask them to read over the alignment rules. The alignment rules are a big part of the game and in place to keep things like this from happening. Although it may sound funny to the players, if a character has good in his alignment there's no way he would bring himself to kill a kid without hard evidence that he's in league with demons. If they honestly believe the kid is evil, or go through with it against their alignment, then so be it. Do a google search for 'The Great Modron March' and see the implications to their homeland if they have completely mistaken the motives of the main characters. Good luck!
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Customer avatar
Lars G August 28, 2016 9:15 am UTC
PURCHASER
Thank you for your reply. I now have a better idea of what to do now. I think I am going to point more evidence to 31^2 is a robot of some sort. And with a bit of luck the minds of the party will have been changed. I am going to run this further later on the day. Hopefully everything goes well.
Customer avatar
M.T. B August 14, 2016 9:24 am UTC
PURCHASER
Hi Anthony, if you are still following this thread, could you please reach out to me on twitter @MTBlack2567? I'm not sure how else to contact you. Many thanks, MTB
Customer avatar
Francesco C June 15, 2016 5:19 pm UTC
PURCHASER
So, I have no idea how permissions and things work when it comes to community published material on the DM's guild but I would absolutely love to run this with my group. The catch is that we are putting out our sessions in podcast format soon and I am not sure if I would be allowed to run this module on the podcast. Obviously credit and information on where to acquire this publication would be provided in our episode description as well as verbally mentioned, but I would like to know what your stance on this is.

If not, it's not a big deal at all. I just really love the whole story that this module presents.
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Customer avatar
Anthony L June 15, 2016 6:22 pm UTC
CREATOR
Thanks for the feedback! I don't know if there's any sort of issue with DMsguild on using these modules in podcasts, but personally i'd love to see you run it! Please let me know the podcast and i'll check it out.
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Customer avatar
Francesco C June 16, 2016 12:26 pm UTC
PURCHASER
I want to say it's at the author's discretion, but don't quote me on that. We are in the process of recording now so it may be a month or so before we go live, but I will make sure to link you to the episode once it's published and point people to this module to donate and download. Thanks for putting this together and for getting back to me!
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Customer avatar
Francesco C October 06, 2016 1:59 pm UTC
PURCHASER
Hello again! We finally went live and decided to begin right with this module. You can find us on iTunes, Google Play, Stitcher and Podbean as Hapless Heroes. Check it out! I hope we did right by you :)
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Customer avatar
Anthony L October 08, 2016 2:55 pm UTC
CREATOR
Great podcast! Will definitely stay tuned for more!
Customer avatar
February 25, 2016 4:00 pm UTC
PURCHASER
I like the plotline. I think my group will enjoy the humor. I noticed that the Stat blocks for the npcs have not been included. When do you plan on adding them? I can do my own but I would prefer to use what you had in mind. I plan on running it shortly.
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Customer avatar
Anthony L February 25, 2016 9:50 pm UTC
CREATOR
Very soon, within the next couple of days. Please let me know how it goes!
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Customer avatar
February 26, 2016 2:07 pm UTC
PURCHASER
Thanks. I am hoping to run it next weekend if all goes well. I will give you feedback after I have.
Customer avatar
Anthony L February 25, 2016 2:11 am UTC
CREATOR
I'd like everyone that's run this to let me know how they feel about the combat balance (with as little spoilers as possible). The encounters were built with the hard xp budgets since most fights only happened infrequently. The fights on pg 14 and 18 seemed tough, and the games i've played were all a couple of crits away from a possible TKO. Of course let me know any other issues you find to make the module even better!
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File Last Updated:
July 28, 2017
This title was added to our catalog on February 08, 2016.