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Golemancy

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Featured product of the Jilted Quill - a fair Dungeon Master's Guild review subsection of ENWorld, with new reviews coming weekly.

Golemancy brings an entirely new form of crafting to DnD fifth edition.

This system involved crafting extremely customizable golems with almost 50 unique options to pick and choose from for your creation. It is based off a point buy system that is limited in points by the spell slot used to animate the golem. The system promotes cooperation as casters can combine their efforts in order to animate a golem far more powerful than anything they could animate as an individual.

Some examples of golems that can be made via this system:

* Any of the golems found within the Monster Manual

* A three-headed dragon golem, complete with fire breath

* A tiny golem who's only purpose is to get a hold of your enemy and self-destruct with explosive fury

* A humanoid-piloted golem, or even a humanoid-piloted golem, within a golem, within a golem like a Russian Nesting Doll, or a Spiral Warrior finally ready to finish off the anti-spirals.

* A team of humanoid-piloted, lion-shaped golems that can join together to become a gargantuan humanoid golem.

You can even use the same system to create replacement golem limbs for characters that have suffered a horrible amputation. Or just characters who think it would be really cool to have a golem arm.

The booklet also contains one new tool proficiency, one new feat, four new spells, and two new archetypes (A wizard school and a fighter's martial archetype).

It really is worth the look, whether you just want to tinker with the golem customization options, or if you want to beg your fellow players to make new characters so you guys can finally witness a battle between Voltron and a Tarrasque.

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Reviews (1)
Discussions (13)
Customer avatar
Arthur D October 16, 2022 1:09 pm UTC
PURCHASER
Hello. Love the rules. They're awesome. But I have a question, and a request. Reading the comments, someone asked about Artificer. These rules are right up an Artificer's alley with making things. Problem is, the Animate Golem spell isn't accessible to an Artificer until 9th level (when they access 3rd level spells, as they are only a half-caster in 5E and max at at 5th level spells). It seems like Artificer's couldn't make use of these rules until they gain access to that spell.

Am I missing something, or is that correct? If correct, and if you don't want to do an offocial update, could you give us a quick fix here in the comments???
Customer avatar
April 07, 2022 10:14 am UTC
PURCHASER
I beg of you, please make a printer friendly version. The background you chose for the document makes it extremely difficult to parse the text.
Customer avatar
David B April 02, 2019 11:08 am UTC
PURCHASER
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Customer avatar
David B April 02, 2019 11:35 am UTC
PURCHASER
Helps if I add actual comments. First, this supplement is awesome. Very impressed. We've just started a campaign and I'll be playing a golemancer alongside another member who will be an elite controller. I'll respond with some more thoughts as we play it out. Loving planning out golems already though. As we've been doing so, a few questions have come up:

1) The Elite Controllers Golemancer Groupie feature says that they can "purchase resources required to construct a golem chassis at 50% of their usual market value. I only find one other reference to the "chassis" in the piloting section. What represents the golem chassis? Is that just another way of saying the "husk"? is it some collection of "husk" sub-components like the "body" and the "material", or maybe the "body", the "material", the "intelligence unit", and the "power source", but not the "special features"?

2) What...See more
Customer avatar
Rowan A March 24, 2019 1:51 am UTC
PURCHASER
How do you determine the temporary hit of a gestalted golem exactly? Is it a number of hit points equal to the number of golems in the gestalt, or a number of hit points equal to the total combined hit points of each golem gestalted?
Customer avatar
KELSEY D February 22, 2019 6:09 am UTC
PURCHASER
In 3 5e, there was an option for warforged called a wand sheath. It allowed them to store a wand inside an arm and activate it as normal. I think adding a similar option for golems would allow for greater variety, opening up the possibility of support golems (cure wounds/ray of enfeeblement) and artillery golems (magic missile/fireball).
Customer avatar
Brian W February 21, 2019 3:54 pm UTC
PURCHASER
Out of curiousity, since Animate Golem is a 3rd level spell wouldn't that mean that characters who take the Golemancer subclass not actually be able to start using their abilities until around 5th level? I might have just missed something but that seems like a lot of investment if you're not starting at a level that gives you a 3rd level spell slot.

Also in some of the lower discussions it was mentioned that for a solo caster to animate a golem with a large number of creation points they need to spam Animate Golem until they pay off the CP cost, but the spell description says the ritual animating the golem has to be continuous or it fails. Would using multiple spells sequentially just be considered the caster mantaining the magic needed to successfully complete the ritual and animate the golem then?
Customer avatar
James L August 07, 2018 2:45 pm UTC
PURCHASER
Out of curiosity, why does no intelligence cost as much as human intelligence? From an engineering standpoint the intelligence core at that point could be any item that just bridges the connection. As for balance, there is essentially no reason to take “no intelligence” when human intelligence gives you more options for a negligible cost and berserking, which you gave methods to essentially get rid of as a threat.
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Customer avatar
Lane L April 01, 2019 7:18 pm UTC
PURCHASER
I figured it out. sense no intell is required to pilot a golem the intell you are using is your own. The 10,000 gp cost goes to implementing the controls used to pilot.
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Customer avatar
James L October 02, 2021 8:18 pm UTC
PURCHASER
so how do controls figure if you are piloting a golem the same size as you?
Customer avatar
Shredder . November 13, 2017 4:58 am UTC
I'm looking at the full size preview and the gestalt table seems weird. either I'm understanding it wrong or its backwards, because from what i can see its saying that tiny golems can't gestalt and up to 9 gargantuan golems can gestalt which does not seem right.
Customer avatar
Daniel B October 21, 2016 6:37 am UTC
PURCHASER
For the life of me, I can't see what AC a golem should have.
Any tips?
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Customer avatar
Gerard S October 23, 2016 6:51 am UTC
CREATOR
Golems have the same AC as a character (10 + Dexmod). The size and material of the construct can increase that number further.
Although I do seem to have goofed as the numbers don't add up to what is possible in the MM. I will update in a week or so, but in the meantime, the Clay Material should give a +1 AC bonus and the large size should give Conmod to AC.
Customer avatar
Rebbecca B April 24, 2016 6:05 pm UTC
PURCHASER
Is the design ingenuity feature ment to give 4 additional points for a third level spell or just make 4 of the max 6 points free time and money wise?
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Customer avatar
Gerard S April 26, 2016 3:01 am UTC
CREATOR
I'm not entirely sure what you are asking, but basically if you have that ability you are able to craft a husk as per normal and then give it four points worth of features on top of that. You don't need to spend any time or money on crafting those extra features, that time is considered to be part of the time you spent crafting the other aspects of the husk.
When it comes to enchanting the husk, you need to enchant the entire value, meaning you need to enchant both the points that you paid for, as well as the four you gained free, via that ability.
Customer avatar
March 11, 2016 2:46 pm UTC
PURCHASER
Is there a plan to incorporate this into a full class, such as a Golemancer or Artificer?
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Customer avatar
Gerard S March 11, 2016 4:24 pm UTC
CREATOR
Not really, there isn't really much more a class could do regarding Golemancy that the subclasses aren't already taking care of.
However I was considering an artificer class for another product that I may eventually write, if I did so it would be relevant for the Golemancer too, so I'd stick it in here. I wouldn't count on that happening though - it is seeming pretty unlikely of late.
Customer avatar
tomas S February 12, 2016 11:51 pm UTC
PURCHASER
hey there i can't find how to generate the time needed to craft each tipe of golem. could you clarify this point please?
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Customer avatar
Gerard S February 13, 2016 3:32 am UTC
CREATOR
Creating the husk uses the standard crafting rules or whatever you have homebrewed those crafting rules with (everyone homebrews - those rules suck). Just add up the gold value of all of your components to find the final value and craft it at however many gold your can craft per day. The spells in the book as well as the subclasses can speed up the required time considerably.

As for animating the golem husk into a full-fledged golem, add up all of the golem creation points of all of the components and spam your animate golem spell until you have cast it enough time to match the golem creation points. The amount of times you can cast the spell in a day is what dictates how long it will take. A high level caster using all available spell slots can animate a golem relatively quickly.
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Customer avatar
Chris N May 19, 2016 9:21 am UTC
PURCHASER
That's not what the Animate Golem spell says. RAW it suggest that golems *must* be animated in a single casting and a solo caster may never animate a golem costing more than 6 points (+2 per slot above 3rd) - full stop. You've specified a different set of rules in your reply to Brandon B below, is that the definitive answer?
Reply
Customer avatar
August 18, 2016 9:49 pm UTC
PURCHASER
Just wanted to bump this question to get confirmation if possible. To Clarify:

One caster can create a 18 point golem by spending 9 hours and 9 total levels of spells. (Therefore casting the 3rd level version 3 times for example)
Does this sound right?
Also, do they have to be done to completion or could the animator perform one spell session, then come back later to do the rest? My DM and I are very interested in the intended design mechanic.

The wording and theme of the spell seem to indicate that the only way to get more animating umph is to have more casters, so a definitive clarification would be greatly appreciated.
Customer avatar
brandon B February 10, 2016 7:08 pm UTC
PURCHASER
Hi there,
I was reading through the guide and maybe i didn't notice but i cant seem to find how you generate or determine creation points. Could you clarify this point please?
Thanks.
Reply
Customer avatar
Gerard S February 11, 2016 6:50 pm UTC
CREATOR
The Animate Golem spell is where you want to be looking, but I'll explain here anyway.
Basically, creation points are just a limit. You build yourself a body for the golem through regular crafting and add up all of the creation points of your chosen options. You then cast the spell "Animate Golem" a whole bunch of times. Each time you cast that spell on the golem husk, you pay off 2 of those creation points per level of the spell slot. When you have cast the spell enough times to pay off all of the creation points, then the golem is animated.
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Customer avatar
Jan J September 28, 2017 5:47 pm UTC
PURCHASER
I think your explanation is contrary to the spirit of the creation process, ergo that one caster is limited through the points and therfore more powerful wizards have to join together to make the greatest of golems.
I quickly repaired it for me to serve the spirit and still makes it playable as a solo caster, maybe others can profit from my thoughts:

First you only get to use one spell for the creation process. You may spend twice your invested spell level as husk points e.g. for a 7th spell slot 14 points max. Then with the golem crafter tradition you get instead x3 points, no matter which spell slot you use(of course at least 3rd level, e.g. for the 7th spell slot 21 Points).

In your description casting the spell with two casters is at best equal or worse than solocasting. To improve this I think it should be like: The best caster gets to use his full potential, additonal casters contribute half their points. But a high level caster cant work together well with low level casters....See more
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File Last Updated:
February 15, 2016
This title was added to our catalog on February 08, 2016.