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Eye of Doom (2e)
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Eye of Doom (2e)

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After hiring a group of brave adventurers to help him "acquire" a beholder specimen, the mage Velinax disappears! Rumors blame an insidious thieves' guild called the Unblinking Eye for this turn of events.

Why would the Unblinking Eye wish to "take care" of the mage? Why does the guild want to speak to anyone involved with Velinax? Finally, what dark goal does the guild truly intend to accomplish? Finding out the answers to these questions will lead doughty adventurers straight through the shadows of a crafty thieves' guild and onto the threshold of an even deeper and more dangerous darkness.

"Eye of Doom" is the second of three adventures featuring the nightmarish beholder. It can be played as an individual mission or as part of the series that began with "Eye of Pain" and concludes in "Eye to Eye."


Product History

"Eye of Doom" (1996), by Thomas M. Reid, is the second module in a trilogy of adventures about beholders and also the second adventure in the "Monstrous Arcana" series. It was published in October 1996, three months after the first adventure in the trilogy.

Continuing the Monstrous Arcana. "Eye of Doom" continues TSR's first series of Monstrous Arcana adventures. Like the other members of the series, it's a generic adventure focused on a single iconic D&D race. As the middle adventure of the beholder trilogy, "Eye of Doom" falls in between "Eye of Pain" and "Eye to Eye."

Adventure Elements of the 90s. Like its predecessor, "Eye of Doom" combines many of the common adventure tropes of the 1990s: It starts out in an urban location called Cumbert, faces the adventurers with lots of events, and meanwhile has a complex plot running in the background.

Unlike its predecessor, "Eye of Doom" features almost no dungeon setting - although this wasn't entirely uncommon in the 90s. Instead, the players are faced with investigation and even infiltration over the course of the adventure, showing off the nice variety of gameplay that appeared in the 90s as D&D evolved out of the pure hack-and-slash of most 70s and 80s titles.

About the Creators. Reid worked at TSR, then Wizards of the Coast, from 1991-2001 as a Designer, Editor, Creative Director, and Brand Manager (at various times). He wrote all three beholder adventures in 1996, for the premiere Monstrous Arcana series.

About the Product Historian

The history of this product was researched and written by Shannon Appelcline, the editor-in-chief of RPGnet and the author of Designers & Dragons - a history of the roleplaying industry told one company at a time. Please feel free to mail corrections, comments, and additions to

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Publisher Stock #
TSR 9530
File Size:
15.83 MB
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File Last Updated:
September 17, 2013
This title was added to our catalog on September 17, 2013.