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200 Critical HIT & FUMBLE Tables
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200 Critical HIT & FUMBLE Tables

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200 Critical HIT & FUMBLE Tables

Quick DM reference...

A 200 CRIT table and 200 FUMBLE table sure to keep your party laughing. 

Purchase of this item includes PDF format as well as the module to use in the Fantasy Grounds VTT software.

Sources include a conglomerate of sources including original material.

A total of 400 table items.  Enjoy!


I welcome suggestions and feedback.  Please let me know.  And feel free to adjust accordingly.


Any errors found, please let me know, I will publish corrections immediately!

Alternately, there is a Spanish language version of this table here.

Rob Twohy | rob2e






Twitter: @rob2e

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Reviews (11)
Discussions (10)
Customer avatar
Lizzie E March 18, 2021 3:59 am UTC
I can't seem to get this to work with Fantasy Grounds Unity. I followed the directions, but it's still not working.
Customer avatar
Rob T March 18, 2021 4:05 am UTC
It 100% does and has worked, for further assistance, come to our Discord server...
Customer avatar
Lizzie E April 05, 2021 8:05 pm UTC
Figured it out, I had to enable Crit Tables in the options.
Customer avatar
Darrian P July 02, 2020 1:57 am UTC
Rob, I love your content, Amazing work as always, question, do you have any plans on creating content like this for Foundry VTT?
Customer avatar
Rob T July 02, 2020 2:15 am UTC
DMs Guild doesn't allow content for Foundry VTT. Also, I am biased toward FG anyway. :)
Customer avatar
Rob W July 07, 2019 12:44 am UTC
Does this apply any type of effects/bonuses automatically?
Customer avatar
Rob T July 07, 2019 3:08 am UTC

Actually no (not yet). I AM updating the "Conditions & Effects" module soon(tm) to include all effects needed for this and the Wild Magic tables. So when I complete that, you will be able to have all automation. You would need to own both modules of course. The tables, and the effects. It didn't make sense to put only effects in the tables when I already have the effects module and can just add to it.
Customer avatar
Rob W July 08, 2019 8:50 pm UTC
Nice! Thanks for the quick reply.
Customer avatar
Christopher B January 11, 2019 2:16 am UTC
Love it or hate it, this module brings epic fun to the Good/Bad rolls. Great job Sir Twohy!
Customer avatar
Sean H August 20, 2018 12:19 pm UTC
I really like this module. One of the things that I always have done in my games is going back to my Pathfinder days where you confirm the roll.

So it basically works like this:
Crit Success/Failure - Second roll is another attack roll

Crit - Second roll is also a hit: Crit damage + Crit effect
Crit - Second roll is a miss: Crit damage, but no Crit effect
Crit Fail - Second roll is also a hit: Just a horrible miss.
Crit Fail - Second roll is also a miss: Horrible Miss + Crit Failure effect
Customer avatar
Rob T August 20, 2018 6:10 pm UTC

Glad you like it, everyone does. It's my most popular item. Super fun. ThanX for the comment.
Customer avatar
Nathan W May 30, 2018 11:46 am UTC
Whats up with the number 23 on the crit table and its bad?
Customer avatar
Rob T May 30, 2018 6:39 pm UTC

You'll notice there are about 10 "bads" of 200 on the CRIT table and 10 "goods" of 200 on the FUMBLE tables. It makes for more variety and fun.
Customer avatar
James S April 22, 2017 7:53 pm UTC
Disregard previous post - the tables still roll auto critical - Great work - operator error. Thanks Jim S.
Customer avatar
Rob T April 22, 2017 8:53 pm UTC
Glad you like them, Jim! They are a barrel of laughs for sure.
Customer avatar
James S April 22, 2017 7:30 pm UTC
I really like the versatility of this table. Great job. My players and I both really like it. Suggestion/wish list: I do not know if its possible to code but, FG used to automatically roll double damage for critical hits and now it either says [CRITICAL HIT] and no longer auto rolls, or [TABLE] Critical Hit and then rolls on that great table you have made. I would love to have the best of both worlds and have it auto roll critical hits when it doesn't reference your tables. ps: If not possible to code, we will pick your tables and manualiy roll double damage. Thanks: Jim S
Customer avatar
Dan C March 17, 2016 4:48 pm UTC
These tables are a lot of fun, Rob! I've been enjoying penciling in narrative explanations for the more outlandish results. Number 86 on the Crit table for instance, I'm treating as an upward moving attack that knocks the opponent high into the air. They will definitely add a bit of a cinematic element to my campaign. Thanks for posting this!
Customer avatar
Rob T March 17, 2016 6:32 pm UTC
Hey Dan, glad you're having fun with it. I enjoy making these tools. I've got another in the works. Secret! {wink}

Hope you'll give me a good review.

#86 !
Customer avatar
Matheus F February 06, 2016 1:13 am UTC
I didn't get it yet, and I want to test your FG module before.
But one thing that got my attention was when I zoomed the cape, the 41 result, isn't to much OP? I mean in a boss fight with CR 30 (like Tiamat, or Demons Princes) the wizard do a crit with a cantrip and roll this effect... no test at all? I would suggest to change to something like: "...reduce creature to 0 HP if it have CR lower than your level, if not, it must make a DC X CON saving throw. On a failed save... continues..."
Customer avatar
Rob T February 06, 2016 10:27 am UTC
Matheus F.:

I see your point, however a couple things...

First, in Fantasy Grounds, the table is only triggered 2/3 of the time, and then there's only a 1% chance that will happen. So OP maybe, but the table is designed to introduce elements of the game that are not normal (and sometimes very exciting or extreme).

Secondly, I did put a note saying "Adjust accordingly", so if in your campaign, a 1st level Wizard kills Tiamat, well, you might change that sure. LOL!

I may incorporate your idea into the next version after more play testing.

ThanX! Hope you enjoy...
Customer avatar
Rob T February 10, 2016 7:07 am UTC
Matheus F.

I did incorporate your idea into the latest version.
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File Last Updated:
April 18, 2022
This title was added to our catalog on February 03, 2016.