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SJR6 Greyspace (2e)
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SJR6 Greyspace (2e)


Although Oerth is the dominant world in Greyspace, it is definitely not the only cradle of life in this system. Worlds such as Kule, Borka, and Edill have their own civilizations. Each has its own secrets to entice and threaten explorers courageous enough to brave the perils of Wildspace. 

This book details the dragons of Edill, the undead of Gnibile, the humanoids of Borka, and many others. It describes their societies, their view of the universe around them, and their relationships to the other inhabitants of the Greyspace system.

But the planetary denizens of Greyspace are not the only challenges awaiting brave adventurers! There are also spacefaring companies and starborn peddlers, adventuring groups, explorers' societies, and interplanetary pirates. In addition, the crystal spheres is home to monsters totally unlike those encountered anywhere else: the porton, the skykine, and the dreaded horg.

Greyspace is a 96-page accessory for the SPELLJAMMERr campaign setting. The SPELLJAMMERr boxed set is needed to use this product. The material in this accessory will enhance any GREYHAWK campaign in which the concept of spelljamming has been (or is about to be!) introduced. Your players are in for new excitement!

Product History

SJR6: "Greyspace" (1992), by Nigel Findley, is the sixth of the Spelljammer Reference books. It was released in December 1992.

Continuing the "SJR" Series. The "SJR" series had always been somewhat varied, running the gamut from ship stats to DM screens. However most frequently, it focused on detailing planets in books like SJR4: "Practical Planetology" (1991) and SJR5: "Rock of Bral (1992)". With Greyspace, the "SJR" series returned to its most successful planetary descriptions by using the same format as SJR2: "Realmspace" (1991) to detail the crystal sphere of another major D&D world: Greyhawk!

Expanding Wildspace. "Greyspace" describes the second corner of the Radiant Triangle, a section of Wildspace that also touches upon Realmspace and Krynnspace. Within "Greyspace", there are also some references to the larger cosmology of the Spelljammer universe. The shattered planet Borka is a remnant from the First Inhuman War, while an asteroid belt called the Grinder is suggested as another potential location for the Rock of Bral — though the Tears of Selune within Realmspace seems to have become the most wildly accepted possibility.

Expanding Greyhawk. The difficulty in creating a Greyhawk cosmology is trying to match the wacky, over-the-top, gonzo feeling of the original world of Oerth. Fortunately, "Greyspace" manages this tricky task thanks in part to Jeff Grubb's original descriptions of the Greyspace planets in Spalljammer (1989). However, Findley does a great job of expanding on those notes to create a crystal sphere that feels like a natural expansion of Greyhawk.

Most notably, everything revolves around Oerth, cementing it as the center of D&D's universe. Beyond that, the various celestial bodies are weird and interesting, including: an anti-sun; a dangerous asteroid field call the Grinder; a pair of air spheres; an elliptical water body full of sahuagin kingdoms; a crescent-shaped planet; an elf-filled world; and a flat disk world. The existence of these planets was briefly referenced in Roger E. Moore's 1998 revamp of the Greyhawk setting, but beyond that they haven't been mentioned much since the end of the Spelljammer setting.

"Greyspace" also touches briefly upon the surface of Oerth, mentioning three cities that are spelljamming ports: Dyvers, Greyhawk, and Irongate.

Future History. The third corner of the Radiant Triangle is revealed in SJR7: "Krynnspace" (1993). Meanwhile Roger E. Moore return to Greyspace with an online article he wrote called "Gates in the World of Greyhawk", which connects up Greyhawk's crystal Ssphere with some more farflung pocket dimensions, including those found in S4: "The Lost Caverns of Tsojcanth" (1993) and Q1: "Queen of the Demonweb Pits" (1980).

About the Creators. Findley was a Venezualan-Canadian author who started writing for TSR with Dragon #84 (February 1984). He was a full-time freelancer by 1990, sometimes writing more than a dozen books in a year for a variety of publishers. Findley wrote five different adventures, sourcebooks, and novels for Spelljammer from 1990-1993, including the popular "Practical Planetology".

About the Product Historian

The history of this product was researched and written by Shannon Appelcline, the editor-in-chief of RPGnet and the author of Designers & Dragons - a history of the roleplaying industry told one company at a time. Please feel free to mail corrections, comments, and additions to

We (Wizards) recognize that some of the legacy content available on this website does not reflect the values of the Dungeons & Dragons franchise today. Some older content may reflect ethnic, racial, and gender prejudice that were commonplace in American society at that time. These depictions were wrong then and are wrong today. This content is presented as it was originally created, because to do otherwise would be the same as claiming these prejudices never existed. Dungeons & Dragons teaches that diversity is a strength, and we strive to make our D&D products as welcoming and inclusive as possible. This part of our work will never end.

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Publisher Stock #
TSR 9374
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17.32 MB
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File Last Updated:
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This title was added to our catalog on August 05, 2014.