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DSM3 Marauders of Nibenay (2e)

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When the brides of death become the marauders of Nivenay, When the dead must die and the unsleeping must wake, Then the Dragon shall be born anew.

For centuries the Veiled Alliance has been a thorn in the side of the mighty sorcerer-king Nivenay. Now the stars are right and the mysterious Shadow King has decided to rid himself of his unremitting rivals. But the Veiled Alliance is not easily defeated. They too have been watching the stars, and they know that the history of the great city has reached a crucial juncture. Both sides stand ready for a great battle, but neither is prepared for the disaster that looms over them. By the time the sun rises again, the city will be in ruins and the task of rebuilding it will fall squarely on the shoulders of a small band of adventurers. The future is theirs to decide, for good or evil.

Product History

DSM3: "Marauders of Nibenay" (1993), by William W. Connors, is the eight Dark Sun adventure and the third in the "DSM" series of "Dark Sun Missions". It was released in August 1993.

Continuing the Dark Sun Series. "Marauders of Nibenay" was the final "DSM" adventure and also the final adventure in Dark Sun's unique flip-book style — ending one of the most innovative periods ever for D&D adventures. Like its predecessors it includes a GM book, which contains the adventure, and a player book, which has lots of pictures for the players (and also details the city of Nibenay). The package also includes a short story: "Equinox", also by William W. Connors.

The links through the "DSM" series were almost nonexistent, with the three adventures mainly lining up by level and locale. These light connection would lead into Dark Sun's second and final "Epic" adventure, DSE2: Black Spine (1994).

Adventuring Tropes. Like the other flipbook modules, this one is a carefully organized episodic adventure with the players moving from one encounter to another. It ends with a conflict between two major NPCs, which was a bit of trope in the days of story-heavy adventures. With that said, the module contains a fair amount of exploration too, as the players move into Naggaramakam and the Inner Citadel of Nibenay.

Expanding Athas. "Marauders of Nibenay" is a nice expansion of two previous supplements set in the area: DSQ3: "Asticlian Gambit" (1992) and The Ivory Triangle (1993). As "Marauders of Nibenay" is set entirely in the eponymous city, it adds considerable detail to the earlier descriptions of the area, particularly in its chapters detailing the inner Sanctum of the city and its sorcerer-king.

"Marauders of Nibenay" also focuses somewhat on the Veiled Alliance of that city, building on information from DSR3: "Veiled Alliance" (1992).

Combining "Asticlian Gambit", "Marauders of Nibenay", "Veiled Alliance", and The Ivory Triangle creates a pretty nice setting for adventure in Athas centered on the cities of Gulg and Nibenay; it's a pity that two of them are in different adventure "series".

Oops! Though twenty locations are (briefly) described in the Naggaramakam, the map curiously doesn't show where they are. GMs will have to decide on placement on their own.

About the Creators. This was Connors only writing for the Dark Sun line. That same year, he wrote "Rage of the Rakasha" (1993) for Basic D&D and MC15: "Monstrous Compendium Ravenloft Appendix II: Children of the Night" (1993) — one of many Monstrous Compendiums that he worked on.

About the Product Historian

The history of this product was researched and written by Shannon Appelcline, the editor-in-chief of RPGnet and the author of Designers & Dragons - a history of the roleplaying industry told one company at a time. Please feel free to mail corrections, comments, and additions to shannon.appelcline@gmail.com.

We (Wizards) recognize that some of the legacy content available on this website does not reflect the values of the Dungeons & Dragons franchise today. Some older content may reflect ethnic, racial, and gender prejudice that were commonplace in American society at that time. These depictions were wrong then and are wrong today. This content is presented as it was originally created, because to do otherwise would be the same as claiming these prejudices never existed. Dungeons & Dragons teaches that diversity is a strength, and we strive to make our D&D products as welcoming and inclusive as possible. This part of our work will never end.

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Product Information
Electrum seller
Author(s)
Rules Edition(s)
Pages
120
Edition
1.0
Publisher Stock #
TSR 2424
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File Last Updated:
November 03, 2014
This title was added to our catalog on November 04, 2014.