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TWC1 The Maztica Campaign Guide

TWC1 The Maztica Campaign Guide

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Welcome to the True World!  This campaign sourcebook, along with the 5th edition core rulebooks, is all you need to begin adventuring in the fabled lands of Maztica!

"Maztica Alive!" is a group of authors and artists that plan to expand the lore for the fabled True World both organically and gradually.  There are over a dozen products now, all compatible with each other, 5e rules, and canonical lore as it currently stands.  They can all be used independently or in conjunction with each other and many could be easily applied to other settings.

If you notice an inconsistency anywhere, please comment below!

MGP Series TWR Series Core Books Articles Adventures
MGP0 The Great Pyramid TWR1 The Sea Demon's Pearl TWC1 The Maztica Campaign Guide

TWM1 Diamond Eyes - A True World Tale of Betrayal

TWA1 The Ruins
MGP1 Xibalba TWR2 The Maztican Ball Game TWC2 Lopango - Land of the Sacred Sun TWM1 Diamond Eyes - A True World Tale of Betrayal TWA2 The Curse of Zarzumotl
TWR3 The Door of Stars TWC3 Claw and Sting - The Scorpionfolk of the Maztican Underdark TWM2 Fangs and Feathers - A Book of Spells for the True World TWA3 Blood Offering
TWR4 Zatal - The Mountain of Fire TWC4 Esmeralda - Island of Revolution and Supernatural Threats TWM3 The Grand History of the True World TWA4 The Siege of Heroika (Esmeralda)
TWC5 Maztican Bestiary - Monsters of the True World TWM4 The Penguinfolk

TWM8 Weaving Pluma and Shaping Hishna - Magic Items of Maztica

TWC6 True World Bestiary II - Monsters A-H TWM5 The Smoky Mirror TWA5 Resistance! (Esmeralda)

TWC7 True World Bestiary III - Monsters I-Z

TWM6 Children of Qotal TWA6 The Relic
TWM7 Wyrms of the True World - Acalanahuatzi
TWM8 Weaving Pluma and Shaping Hishna - Magic Items of Maztica
 
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Reviews (3)
Discussions (10)
Customer avatar
Michael K June 06, 2018 3:42 pm UTC
PURCHASER
This is a great supplement! I've loved using it in my campaign, and my players are loving the classes.

I have some questions about the Artisan's talisman creation feature. First, what spells can an artisan turn into talismans? I assume it's more than just their own, considering they can create up to ninth level, but is it completely unlimited?
Secondly, do the permanent talismans have a limited number of uses per day? It seems a bit overpowered if not, since even the highest level of caster can only cast so many spells per day (especially if it's being used in a setting where the PCs have plenty of down time between/during adventures).
Customer avatar
Jon H June 08, 2018 12:43 pm UTC
CREATOR
Hello there! I’m glad you are enjoying the guide!

I am going to have to rethink the wording under the talisman crafting ability of the artisans. Eventually, there will be an update to this product that addresses other issues as well. For example, since it’s release, tabaxi got an official write up and they are far different from the tabaxi of Maztica!

The intended crafting power of the artisan was truly just to cheapen (cost-wise) the crafting of magical items that fell in their specialty (typically those dealing with pluma or hishna spells). The permanent talismans should be treated using the same guidelines that DMs use on typical item creation. You should certainly take into consideration uses per day, necessity for attunement, etc. I will be more specific with this when the errata comes out. In fact, one of my players right now happens to be a tabaxi plumaweaver!
Customer avatar
avok T February 17, 2018 2:50 pm UTC
PURCHASER
GET it, GET IT, GET iiiiiiit, For Payit!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Customer avatar
Jon H December 23, 2017 12:43 am UTC
CREATOR
There is a new "phase" of products now that will lead to an exciting conclusion soon. Enjoy the TWR series, links are up above for the first two installments. They could of course also be used independently.
Customer avatar
J.J. S August 28, 2016 6:32 pm UTC
PURCHASER
If a Plumaweaver summons birds with the Bird Charm spell, can said birds be turned into giant eagles using the Giant Eagle spell?
Customer avatar
Jon H December 06, 2017 12:02 am UTC
CREATOR
I can't see why not. It doesn't seem like it would be particularly imbalancing, and there is precedence in the fact that wizards could perform similar magics on their familiars. PS Sorry for the incredibly delayed response. I had family health issues that necessitated I devote very little time to gaming and producing games.
Customer avatar
Angel T April 20, 2016 10:56 pm UTC
PURCHASER
Whats up with the white borders at the top and bottom of each page? This is seriously going to affect print-ability.
Customer avatar
Jon H April 21, 2016 12:45 am UTC
CREATOR
Other than on the cover page, what appears to be a white border, I believe, is simply just a conclusion to the artwork that makes up the watermark. It is not an actual white border - and doesn't seem to affect the printing negatively in any way (I have a printed and bound copy for myself). I will toy with it and see if there are alternative options, or I could even make a version with no watermark.
Customer avatar
Angel T April 21, 2016 12:55 pm UTC
PURCHASER
That would be appreciated. Thank you.
Customer avatar
Jon H February 11, 2016 11:05 pm UTC
CREATOR
Update 2/11/16: Updated some inconsistencies within the product and its affiliated products. Also added a table of contents and actually numbered the pages for easier reference.
Customer avatar
Simon R January 21, 2016 12:07 pm UTC
PURCHASER
Just a game balance quibble: the Mācuahuitl (TWC1 p.62) is a versatile martial weapon that does 1d10/1d12 slashing damage. Such weapons in the Player's Handbook (e.g. battleaxe, longsword, warhammer) only ever do 1d8/1d10.
Customer avatar
Jon H January 22, 2016 9:02 pm UTC
CREATOR
Ahhh , yes. I went back and forth on this very issue a number of times. In most of the research I have done, the macuahuitl was a massive weapon, capable of beheading the horses of the conquistadors in a single stroke. That gave me the impression that when wielded two-handed, the greatsword's 1d12 was most appropriate. Yet it was also really the weapon of choice for the Aztecs - and also often wielded one handed, so "versatile" fit. I understand your point though and whatever you deem appropriate should work.
Customer avatar
Jon H January 28, 2016 9:12 pm UTC
CREATOR
I updated the damage after reflecting on your thoughts. Also edited a few typos.
Customer avatar
Joseph B January 20, 2016 3:22 pm UTC
PURCHASER
Thank you for this. Maztica and Al-Qadim are now covered. Only Kara-Tur and Malatra left!
Customer avatar
Jon H January 22, 2016 9:04 pm UTC
CREATOR
You're welcome!

Don't forget Lopango. I wrote a whole sourcebook for 3.5e on that southern neighbor of Maztica long ago and I would love to update it at some point.

Customer avatar
Tommaso S January 20, 2016 5:08 am UTC
PURCHASER
This is really good. I can only imagine how much effort must have been put into this project. Thank you for sharing your work.
Customer avatar
Jon H January 22, 2016 9:02 pm UTC
CREATOR
Thank you so much! It took forever, but as a labor of love it was so much fun to do.
Customer avatar
Jon H January 19, 2016 10:36 pm UTC
CREATOR
Hope you all enjoy this. If there is a demand, there will be adventures, monsters, stories, legends and encounters to follow. I would love to hear how any of this is used. That is what makes it all worth the work.
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Product Information
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Pages
89
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Original electronic
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File Last Updated:
January 02, 2018
This title was added to our catalog on January 19, 2016.