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Additional Archetypes


Additional Archetypes presents 12 new subclasses for Dungeons and Dragons 5th Edition. Each class gets a new option for players:

Primal Path: Path of the Battle-Scarred. These barbarians draw additional strength from wounds they inflict upon themselves as they charge into battle.

Bard College: College of Dance. Not content with singing and playing instruments, these bards include mesmerizing routines into their skillsets.

Divine Domain: Hunt Domain. Clerics of the Hunt domain are skilled in tracking and hunting their prey. They are protectors of their god's forested realms.

Druid Circle: Circle of the Crescent. These druids have honed their shapeshifting ability, allowing themselves to take on some beastly traits while maintaing some humanoid essense.

Martial Archetype: Arcane Archer. These fighters have innate magical ability that they use to empower thier ammunition to devastating effect.

Monastic Tradition: Way of the Swift Step. These monks have pushed their speed to new levels, with masters that are able to bend the laws of time and space.

Sacred Oath: Oath of Equilibrium. These paladins have sworn and oath to maintain the balance and proper use of the arcane arts.

Ranger Archetype: Skirmisher. These rangers dart between enemies in combat, placing precise blows that leave their foes reeling.

Roguish Archetype: Alchemist. These rogues study the art of craft, using potions and poisons alike to empower their allies and weaken their enemies.

Sorcerous Origin: Earthcrafted. Sorcerer's with power as old as the earth itself, these casters shape the world around them to protect themselves and harass their foes.

Otherworldly Patron: The Shadow. Whether engaged in a pact with a ruler of the Shadowfell or a ancient force from the Underdark, these warlocks dwell in the shadow and use the darkness to their advantange.

Arcane Tradition: School of Botany. These wizards have studied nature and harness the power of plants to assist them with their arcane understanding.

Note: The PDF includes a link to a digital hosting of the file, which may have a clearer image for those that experience any blurriness with the file.

Also: If you enjoyed Additional Archeytypes, check out Seafarer's Supplement, the newest addition to player options from this author, just in time for Storm King's Thunder!

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Discussions (14)
Customer avatar
Keith W November 13, 2016 1:09 pm UTC
Is it possible to get a version of this which I can select and copy the text so I can use my screen reader to read the material? I'm eager to see what you've done, but can't use the file as it currently stands.
Customer avatar
Kyle C November 14, 2016 9:24 pm UTC
There is a link to the homebrewery online copy in the document. I think you should be able to copy the text out of there.
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Keith W November 15, 2016 1:41 am UTC
Thanks for the reply.

I'm not seeing a link though. Could you tell me where to look?
Customer avatar
Kyle C November 18, 2016 1:56 pm UTC
Well this is embarrassing, but it wasn't where I thought it was. Download the newest version, then check at the very end of the PDF, after the Wizard School.
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Steven M November 13, 2016 2:40 am UTC
I'm excited to delve into this product. I'll be putting up some critiques as I read through them

College of Dance: The Exotic Dance feature says that it must maintain concentration, but that's it. By the RAW, a character can dance for one round, then literally sit down and do nothing else and people will continue to be charmed by that character's dancing. I think it should cause the character to at the very minimum expend their bonus action to maintain the dance. Ideally, it should be expending their action to do so, but I get that you want it to be balanced. Expending the bonus action is nice for the bard because that means the bard cannot divvy out more bardic inspiration while dancing, so that is an acceptable balance. Mind you, that does throw off the Sword Dancing power to grant an attack as a bonus action, but you can instead say that you have advantage to hit creatures charmed by the Exotic Dance effect for Sword Dancer.

I see what you were trying to do with the Hunt domain, but,...See more
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Kyle C November 18, 2016 1:59 pm UTC
Thanks for your feedback. I'm glad you like my take on some of the classes. I certainly understand you concern about some subclasses stepping too much into the realm of others (cleric, ranger, wizard). It is certainly something to consider, as I don't want these archetypes to outshine entire classes.

Specifically related to the bard, you make a good point about not having to use any actions to continue the dance, but since it is concentration, I think that is an okay balancing option in terms of resource expenditure, and flavorfully/RAI, you can keep dancing and still use your action/bonus action to do other things.
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Brandon J August 24, 2016 2:57 am UTC
Animal Strength for Crescent(Addaptive) Druid, did you intend that to persistent or only during Adaptive Wild Shape? Or is it up to the DM.
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Kyle C August 29, 2016 12:59 pm UTC
The intent is that your strength changes to the specified number for the duration of your wildshape, then reverts back to normal.
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Kyle C June 13, 2016 1:23 pm UTC
New Update: First, I'd like to apologize for being so slow to address all the comments I've received. I'm hoping this update addresses a couple balance issues and the typos that I made in the document. Please feel free to provide more feedback as you look at the new version!

***Change Log 6/13/2016***

Unmatched Force. Changed to once per turn to decrease number of die rolls

College of Dance - fixed description (previously College of Alchemy)

Exotic Dance - requires use of bardic inspiration

Improved Sword Dancing - gives advantage on concentration, instead of making it uninterruptible.

Track Quarry - added 1 mile range limit

Spell Point Specialist - Added level reference

Skilled Crafter - clarified wording and referenced PHB rules for crafting
Customer avatar
Joseph P June 12, 2016 2:36 am UTC
after some play testing I have come up with a I think a different take on the dancer.
It doesn't change it too much but it makes it a little more risk and reward then it was before. it also opens it up at higher lvls to some really cool spells that can be used with blade dance as a risk. This also fixes some of the balance issues that people have a problem with. such as a limit on the number of times you can use the exotic dance before a rest.

College of dance.
Bonus Proficiency: at third level you gain proficiency in finesse weapons.
Exotic dance: also at third level you may as an action expend a bardic inspiration to perform a dance routine, that captivates your audience. When you start the dance choose up to 3 creatures with an intelligence of at least 4 within 60 feet that can see you, and make a charisma(performance) check.Contested by wisdom, each creature that fails is charmed by you for 1 minute while you are concentrating on the dance, as if concentrating on...See more
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Kyle C June 13, 2016 12:49 pm UTC
Thank you for all your feedback. I've been busy lately, but I'm hoping to have an update soon and I'll certainly keep your feedback in mind!
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Patrick M June 08, 2016 1:41 am UTC
College of Dance says "College of Alchemy" just a minor typo my OCD can't take. Great product though!
Customer avatar
Luc C May 12, 2016 12:41 am UTC
Just gonna say this much...
I haven't played any of these, but if there is one thing i hated from previous editions is how easy it was to destroy a class by just making others too strong. Now i dont know how you did this since i haven't read this and probably wont pay for it. but i have to say... arcane archer is the rangers class, by making it availlable to the fighter, you literally gives the ranger class the finger. seriously ranger and fighters shouldn'T be able to trade their arsenal otherwise you make the ranger worst.

just reading the archetypes it seems you took most of what 3.5 or pathfinder or 4e had and just switch it to 5th edition. while that is good, balance is easily broken and thats why wizards aren't coming out with new archetypes or classes. because they know that if they do too much they are just gonna overshadow the original classes.

like the question here is... why would i choose the ranger if i can choose the fighter, have proficiency with even plate armor...See more
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Kyle C May 20, 2016 1:32 pm UTC
Hi Luc. It's a little hard to know how to reply to these comments if you haven't actually looked at the classes themselves.

That said, my Arcane Archer class is designed for fighters because I felt it was a better fit. Rangers already have ways to enhance their arrows, and their magic is based more in nature. Fighters have the Eldritch Knight class, but I felt like the Arcane Archer allowed them to use magic in a different way to enhance their abilities.

I understand your comments about "unbalancing" a class by adding new archetypes, but if that is your feeling, then I have to agree that a supplement of additional class archetypes is likely not for you in general.
Customer avatar
Nicholas M March 04, 2016 4:24 am UTC
I couldn't find another way to give feedback so I'm going to comment here:

- Unmatched Force : This is really strong due to the advantages of an opponent being prone, the fact these abilities are selectable by each rage means you are never stuck with it against high strength characters. This should probably be on crits - it encourages reckless attack that way.
- Rapid Recovery still has a typo, saying "on of your hit dice" instead of "one of your hit dice".
- Bonus Proficiency : I would change this to caveat finesse and light martial weapons, both for flavor and balance.
- Exotic Dance: Charmed is ok but when we think about sword dancing, I'd rather see it give creatures disadvantage to hit you. This opens up the power balance for later as well. With a well placed expertise in performance you should rocking this check. This should also be on a short rest cool down, or gated by inspiration dice expenditure or something.
-...See more
Customer avatar
Joseph P June 12, 2016 12:33 am UTC
So, some input about the exotic dance. as well as blade dance. I have been testing this with a Fire genasi Belly dancer character. My DM has decided that requiring bardic inspiration makes this a little less annoying for him as I have kept some things charmed for quite a while.

The sword dance. This one is exactly what you would expect. sure you can start it but often getting it going is tricky. You need concentration,the bard has a lot of spells that require it believe me and if you play more of a support role then it is handy to have that option open, if this didn't require a full action to start then I would say yeah it's pretty broken. So your choice is cast spells or dance.Also if you add defensive duelist this gives you a do I play defensive or offensive choice as this uses a bonus action as well. So that being said it does take some tact to use the skill. I agree with just about everything else.
Customer avatar
Erik B March 03, 2016 11:53 pm UTC
"Additional Archetypes" paired with "15 new backgrounds" will give you tons of new character build options. I really like this product.
Customer avatar
Steven B February 27, 2016 6:06 pm UTC
No offense, but did you actually get permission from Greg and/or Tim Hildebrandt to use that image on your cover (and also for your other product)? Those images are definitely not in the public domain.
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Kyle C March 01, 2016 5:07 pm UTC
The cover art is from "Free Classic Images". As far as I know, they are available for public use. The images from my other product are from the WOTC provided images. I hope this helps clarify things
Customer avatar
Jodie H March 07, 2016 2:22 pm UTC
most of those images are not public domain, despite what the website claims. There are even a few with the copyright clearly marked on the pictures. If your only defense on using them is that you found them on that site, there's a really good chance you're breaking copyright law...
Customer avatar
Aric E May 11, 2016 4:17 pm UTC
You should take a look at the submission guidelines for DM's guild, he's within his rights using the images he's used. As far as I can tell, anyhow, as I'm not a lawyer, but they spell it out in pretty clear and easy to understand terms.
Customer avatar
Jodie H May 31, 2016 10:10 pm UTC
the guidelines clearly say "nothing that infringes someone else's copyright or trademark." If that picture isn't public domain, which there isn't anything in the document itself that shows a copyright release that I can see, than using it without the author's permission and is infringing on their copyright, which is against the guidelines.
Customer avatar
Matt C February 24, 2016 7:10 am UTC
Question! The Arcane Archer archetype says it gains powers at 3, 7, 10, 15, and 18. However, the listed powers state for 3, 7, 10, and 15. The last power states "When you roll initiative and have no spell points remaining, you regain a number of spell points equal to your Charisma modifier."

Is this the level 18 feat?

Also, why did you apply the Arcane Archer achetype to the fighter instead of the archer? Thanks in advance for clarification :D
Customer avatar
Kyle C March 01, 2016 5:11 pm UTC
"Spell Point Specialist" is the 18th level feature. I will update that wording with the next update. Good catch.

I went with fighter over ranger for that archetype to change things up a bit. While rangers are "traditional" archers and fighters "traditionally" melee combatants, there's no reason they can't switch roles, something that this archetype allows/encourages
Customer avatar
Daniel K February 10, 2016 3:48 pm UTC
These all look really cool, I really like all of these archetypes. They fill in some empty space in the class choices and allow for more personalization. That being said I noticed some typos during my first read through and placed them here.

Typo on page 3
Under the Barbarians Rapid Recovery Ability. You say "expend on of your hit dice", I'm assuming you meant to say "one of your hit dice".
Under the War-Driven Ability. You say "the pain that other cringe", should it be "the pain that others cringe"?
For the College of Dance, the description is for a College of Alchemy and not a College of Dance
Under the Exotic Dance Ability. You say, "check contested by each creatures's Wisdom (Insight) check." I'm not sure which is grammatically correct, but I believe creatures's should be either creature's or creatures'.
Page 8:
Under the Rogue ability Versatile Craft. You say "50 gp x your bard level." Instead of rogue...See more
Customer avatar
Kyle C March 01, 2016 5:12 pm UTC
Thanks for the edits! I've been pretty busy lately, but hope to make these edits and get an updated version (as well as some new content) out soon!
Customer avatar
Thomas D February 06, 2016 6:55 pm UTC
The description for the College of Dance archetype appears to be for an Alchemy archetype.
Customer avatar
Dylan H January 26, 2016 8:13 am UTC
Very balanced, neat and simple. The design of the archetypes in this article match the layout of the archetypes featured in the PHP. None of the archetypes appear to be broken from the damage perspective and they all have strong elements of flavor.
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This title was added to our catalog on January 24, 2016.