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3 Archetypes #05 - Fighter

3 Archetypes #05 - Fighter


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Welcome to DiBastet's Archetypes. All these archetypes were playtest and used by my own group. I don't believe in charging 1$ for a single option, so inside every file in this series you'll find 3 the archetypes I did for the class.

Inside you'll find some fighter archetypes:

Daredevil: "Who dares, wins, that's the Daredevil's motto. These chaotic warriors thrown caution and orthodox tactics to the wind and somehow still manage to come on top. Usually." Based on two gimmicks: stopping a battle without causing damage and using Performance to accomplish amazing deeds. Check it out, it's hard to explain.

Guardian: "The Guardian focus on the defensive aspects of their martial training, to protect and aid his brothers in arms. To him taking down his foes holds little meaning if he is the only survivor." Another player's favorite, this archetype was designed to be the Champion's defensive brother. The idea was to be, like the champion, simple and effective, perfect for a novice player that wanted to be a "tank" (and exactly that happened in my game).

Gunslinger: "The clash of steel and the sizzle of spell energy are drowned out by the thunderous rhythm of gunfire — the pounding beat of the gunslinger. These bold warriors bring the modern warfare to the same old battlefields."The gunslinger was the first subclass that I designed that used what I call the Charge mechanic, in his case called Grit. If you have your "charge" you can unleash maneuvers, if you don't then you must recharge it in the way your class dictates before you can use another maneuver.

Art by myself, DiegoBastet. See more at:

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January 18th, 2016
This series of documents doesn't cease to amaze. Really good archetypes that bring interesting things in the game. Can't wait to see the other 7 classes. [...]
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File Last Updated:
February 10, 2016
This title was added to our catalog on January 18, 2016.