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War Mage - Arcane Tradition (5e)Click to magnify

War Mage - Arcane Tradition (5e)

Suggested Price $1.99

War Mage (English)

A Wizard’s Arcane Tradition for D&D 5E compatible with any high fantasy settings, like Forgotten Realms, featuring a wizard that received martial training to fight at war with both weapon and magic.

The War Mage gains limited martial features, like proficiency with weapons and armor, and the Extra Attack feature, and they combine these benefits with the ability to imbue their weapons with elemental arcane magic, dealing great bursts of damage, while creating protective wards to reduce the damage they take.

The War Caster can be a secondary front rank character while still being an effective main spellcaster.

Mago de Guerra (Português)

Uma Tradição Arcana para D&D 5E compatível com qualquer cenário de campanha de alta fantasia, como Reinos Esquecidos, apresentando um mago que recebeu treinamento marcial para lutar em guerras utilizando tanto armas quanto magia.

O Mago de Guerra ganha características marciais limitadas, como proficiência com armas e armaduras, e a característica de Ataque Extra, e podem combinar estes benefícios com a habilidade de revestir suas armas com magias arcanas elementais para causar grandes explosões de dano enquanto criam barreiras protetoras para reduzir o dano que recebem.

O Mago de Guerra pode ser um personagem secundário de linha de frente enquanto continua sendo um conjurador primário efetivo.

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Reviews (5)
Discussions (2)
Customer avatar
Nate R February 28, 2017 3:08 pm UTC
"The attack deals additional 1d6 damage of the chosen type
per level of the expanded spell slot on a hit, or half as much
on a miss. The damage increases by 1d6 if the attack is

What does this entirely mean?
How does the damage do half if it misses?

I happen to like how this is done. But this part dawns me a bit.
Customer avatar
Darion J February 20, 2016 7:54 pm UTC
I like the idea, don't get me wrong, but I personally feel it's too overpowered. Say you have a Greatsword (2d6 slashing damage) and use a third level spell slot. That would be 5d6 slashing and deal possibly 30 damage. Though it's true that a "Fireball" could do more damage, it also puts your allies in danger. I also feel that giving wizards simple weapons and light armor makes it too much like a warlock or sorcerer which sort-of defeats the wizard ideal. Great potential though!
Customer avatar
H.J. P April 27, 2016 6:26 pm UTC
I would like to point out the a Paladin can already do that with Divine Smite, additionally the Blade Singer from SCAG gives a melee option to wizards, which is nothing new. Giving a wizard the ability to wear armor and use a weapon hardly makes it like a sorc or walrock, they both mehcanically function completely differently in how they use magic.
Customer avatar
Gary R May 13, 2016 6:17 pm UTC
Not only can a paladin already do that but he can do it with D8 and heavy armor with no multiclass or feat investment. If you're running with a greatsword and pure wizard with this build, you're going to be a glass cannon.
Customer avatar
Leland W May 20, 2016 9:08 pm UTC
This is actually dreadfully weak compared to published WotC material. Bladesinger is better in every way to this tradition.
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File Last Updated:
February 05, 2016
This title was added to our catalog on January 16, 2016.