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The Wild Sheep Chase - A Single-Session Adventure
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The Wild Sheep Chase - A Single-Session Adventure


Do your players have the wool to survive?

Adventure, danger and a decent dose of downright weirdness erupt when the party’s attempt to grab a rare afternoon of downtime is interrupted by a frantic sheep equipped with a Scroll of Speak to Animals. Soon they are dragged into a magical grudge match that will test their strength, courage and willingness to endure extremely baa’d puns.

Will our heroes be able to overcome a band of transmuted assassins on the hunt for a mutton dinner and fend off an extremely bitter ex-apprentice packing a dangerously unstable magic item?

There’s only one way to find out…

A free single-session adventure

The Wild Sheep Chase is designed to be played from start to finish in just one 3-6 hour session with limited preparation from the DM.

All major characters have roleplaying notes included and the document comes complete with a full-size environmen.

Newly updated

Version 2.0 just released! Comes with updated art, new descriptions and a new layout. Download again, completely for free!

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Reviews (64)
Discussions (36)
Customer avatar
Duy M August 25, 2020 2:10 pm UTC
I'm a little confused.

Noke is described as working in the central platform, but shortly thereafter the combat section describes him fleeing to the central platform and locking the door if the battle seems lost.

Is he supposed to meet the characters on the garden platform? Is combat supposed to break out on the garden platform or another place?
Customer avatar
Dóczy G July 10, 2020 9:28 pm UTC
Hey, I'm planning to run it to a complete beginner set of players and want to pre write 4 or 5 lvl4 charachters so it could be done for them in a day (that is all the group has in the summer). What composition of a group wpuld be great for it? Was thinking about Barbarian, bard, cleric, warlock, and one extra not so castery, so it wouldnt be hard on new players.
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William G July 28, 2020 4:45 pm UTC
Sounds good though a party with that many full casters at level four may be tricky for new players
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tommy T July 04, 2020 11:28 pm UTC
do you think you can make this for fantasy grounds
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Steve H August 16, 2020 3:53 pm UTC
I have converted this for fantasy grounds, but I am waiting for permission from the publisher to be able to publish my .mod file.
Fingers crossed I get a response soon!
Customer avatar
Michael E August 29, 2020 6:46 pm UTC
Any word on if you can share this yet? I'm actually running this tonight and would love to use it.
Customer avatar
Richard J August 29, 2020 6:51 pm UTC
Hi Steve,

Sorry for not replying earlier. Yeah, feel free to publish the file.

Customer avatar
Steve H August 29, 2020 7:54 pm UTC
Thank You! Im waiting on my friend to finish the second map but I will publish what I have (with a non perfect map) when I get home from work tonight, and drop a follow up when I do.
Customer avatar
Steve H August 30, 2020 12:47 am UTC
It is Up! Please feel free to post on the module page directly with any issues. I will be handling support for the conversion for the foreseeable future.
Customer avatar
Christian E June 22, 2020 1:36 pm UTC
Hey! I saw that this is now available as a translation. If you're also interested in a German translation, send an email my way:
One caveat though before you do: That'd only be possible if we offer it as a PWYW title. If that's ok, let's continue per mail!

Regards, Christian
Customer avatar
Stocatso L May 10, 2020 7:45 pm UTC
Great adventure, and one of the best final boss ever.
Thank you a lot for the fun.
Customer avatar
Nancy S May 02, 2020 4:14 am UTC
I ran this for 5 Level 3 experienced players. Was concerned about the CR of the encounters so I scaled them all back, but the players breezed through most of the combat. Next time, I'll run the encounters it as written.

I added some extra content in between the encounter with the sheep and Noke's house, which alluded to the wand being unstable and creating creatures that would melt/goopify.

Players all had fun. This is a great adventure to run.

Overall it took 9 hours - but my group likes to RP, and they loot EVERYTHING. They spent an extra 90 mins after the last combat encounter to search the house and take care of any remaining guards.
Customer avatar
Makoto O April 03, 2020 10:00 am UTC
Is this oneshot in Spanish version????
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Dean T January 13, 2020 3:18 am UTC
I scaled this down for 3-4 Level 1 characters and created an additional backstory of a hobgoblin legion that was in cahoots with Noke to build a polymorph army. First encounter was with a hobgoblin and wolf; second encounter was with 2-3 goblin guards outside the house; there was a cockatrice hidden in the central tower that would attack depending on whether they used strength or thieves' tools to enter; final encounter was in the bedroom tower with Noke and a brown bear. If the brown bear was defeated first, then Noke would accidentally turn himself into a frog and thus end combat.

The players ended up not killing the hobgoblin and the wolf in first encounter, so I got creative with the planned encounters. The different spaces easily allow you to introduce/reduce monsters depending on how everyone is fairing hit point-wise, which is nice.

With experienced players, it took 3 hours. With inexperienced players, I might budget 4.
Customer avatar
Aaron O October 26, 2019 5:55 am UTC
New-ish DM here, having run Phandelver previously. I ran this for 4 lvl 5 characters. They destroyed the first encounter. I added an encounter with 2 owelbears, and another with twig blights and a vine blight on the way to the 2nd encounter. The party then proceeded to mow down the guards. Fortunately, the bed dragon/Noke gave them a little trouble, but I still addedd HP to the dragon and a couple other creatures along the way.. Would definately scale things up for lvl 5 characters. But the party had a good time, and that's what matters the most to me.
Customer avatar
Kodi B September 28, 2019 10:48 am UTC
Ran this with 3 level 5's. Was absolutely hilarious. Took about 4 - 5 hours, but everyone kept getting distracted and wanting to chase the sheep.
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Andrew J March 03, 2019 2:08 pm UTC
Ran it with a party of (3) level 4's and (1) level 5, and it seemed to be a really fun challenge for them. Would definitely recommend!
Customer avatar
Luke L July 22, 2019 6:38 pm UTC
How long did the playthrough take? And would it seem reasonable for 3 level 5s? Been out of the game for a while and my group and I are using one shots to get back in
Customer avatar
Joel K January 26, 2019 3:34 pm UTC
I have a rules nit-pick, but one that I believe is important given True Polymorph's prominence in this adventure.

I realised the "problem" when I was reading this (this guy explains it well):

I was looking at the printed PHB, which doesn't contain the errata, and seems to suggest that dropping to 0 hit points ends the transformation even if it is permanent. But the errata version seems to be more clear that is not the case.

It makes a big difference to your story. (Spoilers from here.) With an incorrect understanding of True Polymorph, beating victims of the wand to 0 hit points would save them. Working on this (false) assumption this leads to a few oddities and plot holes. Examples: Why didn't Shinebright self-harm, or ask the players to beat him up? Why doesn't the adventure mention what happens when the wolves and gorillas are defeated and turn back to humans?...See more
Customer avatar
Matthew P January 18, 2019 11:22 pm UTC
I like this adventure so much, I made a video about how to run it.
Customer avatar
Chris N January 19, 2019 6:51 pm UTC
So great, Thank you.
Customer avatar
Kyle L January 13, 2019 11:51 pm UTC
Changed some things to work for a level 1 party. This was their first time playing D&D and it was an amazing “tutorial level” for them. I’m pleased to say they are hooked now.
Customer avatar
Chris N January 18, 2019 3:35 pm UTC
Im doing the same thing. Can you help me out with some pointers on what you changed for a level 1 party?
Customer avatar
Tony B January 12, 2019 5:46 am UTC
Worked out great! This was my second experience as a DM and probably only 6th in general. Came with pretty much everything I needed (good to have the wolves and brown bear stats out). I played with 4 level 4 characters and they proved to be a bit pugnacious. Ended up running a very fun 4.5/5hrs. Well done!
Customer avatar
Dusey V December 23, 2018 6:22 pm UTC
What should the spell save DC for the modified wand of true polymorph? I can't find any rules for standard DCs for spell wands. Most wands have a DC in the description. Same as a spell scroll would be? Does it matter who the caster is?
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File Last Updated:
June 30, 2016
This title was added to our catalog on January 13, 2016.