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Gunslinger Martial Archetype for Fighters

Gunslinger Martial Archetype for Fighters

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1.3 changes! After a long time of amassing feedback from the community while this has been in the wild, I made a rather large overhaul to how this class' progression lays out, and how Trick Shots are acquired!

1) All of the various special Shots the Gunslinger can make are now considered "Trick Shots" that can be selected from the list as you level up, similar to the Battle Master. This enables a chance for players to customize the style of their Gunslinger far more based on which trick shots they choose as they progress. 

2) I've rebalanced the Trick Shots, making some more useful, and making previous high-level features now available at any level, but balanced for it. 

3) Added Bullying Shot as a social trick shot to aid in Intimidation attempts.

4) Clarified that the recovery of Grit based on killing a creature is viable only if the creature is a significant threat (at the DM's discretion).

5) Added the 10th level feature "Rapid Repair" that allows the gunslinger to attempt a repair as a bonus action. 

6) Added ammunition costs for each weapon, as well as rules for the cost of crafting ammunition.

7) Removed the Scattergun and Scatter properties (as the design was a little unwieldy), but you are welcome to still use them from the previous itterations! 

8) Added a Palm Pistol option as a firearm with the light property (for an off-handed shot). 

9) Added a Blunderbuss to the firearm list.

GUNSLINGER

Martial Archetype for Fighters

Most warriors and combat specialists spend their years perfecting the classic arts of swordplay, archery, or polearm tactics. Whether duelist or infantry, martial weapons were seemingly perfected long ago, and the true challenge is to master them.

However, some minds couldn’t stop with the innovation of the crossbow. Experimentation with alchemical components and rare metals have unlocked the secrets of controlled explosive force. The few who survive these trivals of ingenuity may become the first to create, and deftly wield, the first firearms.

This archetype focuses on the ability to design, craft, and utilize powerful, yet dangerous ranged weapons. Through creative innovation and immaculate aim, you become a distant force of death on the battlefield. 

Inspired by converting from the Pathfinder class, retooled and altered for 5e and making it more my own, I hope you enjoy. 

 
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Discussions (108)
Customer avatar
Haydon M September 28, 2019 5:53 pm UTC
PURCHASER
this archetype used to let you trade an attack as part of your attack action for a reload. now that it's missing, does that mean that weapons like Bad News can only be used to make one attack, once every 2 turns. IE, spend one turn to shoot, then the next turn to reload?
Customer avatar
Rohan D October 07, 2019 12:38 am UTC
PURCHASER
That's still the case. The text for the Reload property reads that you "must spend 1 attack or 1 action to reload". So the Bad News must be reloaded with every other attack, whereas a standard pistol will have to be reloaded on every fifth attack.
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Haydon M October 10, 2019 10:07 pm UTC
PURCHASER
Yeah, I spent like 2 months going mad trying to find out why, currently playing a gunslinger and spending a whole turn to reload, and then I found out it hadn't changed like an hour after I finally posted. was really annoying lol.
Customer avatar
Sigurd S September 14, 2019 1:58 pm UTC
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I like the concpt, but I have one big balance concern:

Piercing Shot has the potential to be extremely overpowered. If you can find three or more enemies in a line (not too difficult in a big combat and with a 60-80 foot range) and a source of advantage (Revised Ranger's Natural Explorer, being a Warlock in darkness with Devil's Sight, even attacking from stealth though that is a bit less effective) you can lay out a hilarious amount of burst damage. If you have Extra Attack and action surge, that is 3 attacks per enemy, one of which has advantage and the others are made normally. With 3 enemies that means you can make 9 attacks in one turn. This has a good chance of causing a misfire, but that can easily be solved by just owning 2-3 pistols and using item interactions to draw them. If you take Gunslinger high enough you can even try to fix it as a bonus action.
Customer avatar
John S August 25, 2019 1:19 pm UTC
PURCHASER
Hi Matt,
I really like the Scattergun because this is like blunderbuss (or shotgun) should work. And it is unique gun because of it.
Could you suggest the price for its ammo pls?
Customer avatar
Lucas R June 17, 2019 12:53 am UTC
PURCHASER
We've encountered some confusion in our campaign regarding the explosive property of firearms (Bad News).

Rule: "Upon a hit, everything within 5 ft of the target must make a Dexterity saving throw or suffer 1d8 fire damage.

Does "everything" include the target of the initial attack roll in who is making a Dexterity saving throw; meaning upon a hit and dexterity saving throw fail, the target would take the 1d8 fire damage in addition to the 2d12 weapons damage dice.
Customer avatar
Nic G July 22, 2019 8:54 pm UTC
PURCHASER
Personally I'd rule it as yes. Just thinking about it if the bullet is explosive then whatever is hit by the bullet would be affected as well, right?
Customer avatar
Mike S May 21, 2019 10:16 pm UTC
PURCHASER
I looked through the archtype and it looks really fun to play. I think there are three things that could change to make it better. 1. The misfire probably needs a little tweaking. When you shoot with disadvantage, your chance of misfiring increases while if you shoot with advantage your chance to misfire decreases. Let me explain how this might sound confusing in some scenarios.

In the dark: I guess if you load a bullet in total darkness there is a higher chance you could mess up but the next scenario would be more confusing. Shooting at a target under the effects of blur or prescience: if you have multiple targets to shoot at, why would your gun have a higher chance to jam up if you shoot at the one guy with blur, this does not make much sense.

An alternate way to handle misfire is to handle it like wild magic surge. Whenever you fire, roll an additional d20 (let's call it the misfire die). If you roll a number equal to or less than the misfire score on the misfire die, your gun...See more
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Timothy S May 02, 2019 3:06 pm UTC
PURCHASER
I had an idea on how to make a magic user a gunslinger as well, an offhand weapon for a wizard. The propellent is an explosive rune on a piece of parchment. The projectile is standard. The hammer sets off the rune, explosion pushing projectile forwards inside the barrel. Due to volatile nature of magic, double misfire score. Also, imagine different runes on the bullets themselves. One with banishment, disintegration, and polymorph would be possible but OP, with possibility of misfire disabling weapon, so I guess it equals out, right? I'd like to implement this into my upcoming game if possible.
Customer avatar
Ian A April 22, 2019 2:18 pm UTC
PURCHASER
Looking for clarification here: Once I take this archetype at level 3, if I'm using a musket that means I can only shoot once every other round until I get a 2nd attack? The way I'm reading it you use your action to shoot, then the next round you spend your action reloading, and then you get to shoot again the next round.
Customer avatar
Cody R April 25, 2019 2:43 pm UTC
PURCHASER
Yes, Reload 1 weapons work the same as a crossbow would with a required reload as an action.
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Kathryn A April 01, 2019 1:28 am UTC
PURCHASER
Can this archetype be used for a DDAL character?
Customer avatar
Vis S May 10, 2019 5:57 am UTC
PURCHASER
No, Gunslinger is Matt Mercer's homebrew and is not AL-legal.
Customer avatar
Jared C February 16, 2019 11:28 pm UTC
Below are the additional rules/guidelines i'd use for a player who wished to use gunslinger:

Ammunition Crafting & More for Gunslinger v 1.3
Reminder: ammo/gunpowder crafting does not become available/more affordable until the archetype is taken at lv3, hence the large starting ammunition stated in extras.
When Crafting Black Powder: You follow the same rules as stated for crafting Non magic items in the player handbook, but the crafting time is halved. I.e. To craft 4lb of black powder (Market Value 70gp) it would take 35gp and a week of crafting.
- You may be able to purchase BP at rare locations: You can buy a Horn of 2lb of Black Powder for around 35GP, or a Keg of 20lb of Black Powder for around 250GP.
- Alternatively to save time, just start with an artificer’s bag that produces black powder.
When Crafting Ammo: Using your Tinker’s tools you may spend money to collect raw materials for crafting ammunition. Which weigh 4 pounds for every 50GP spent. As part...See more
Customer avatar
Richard M January 22, 2019 8:35 pm UTC
PURCHASER
Minor critique, but I think the pdf should probably include a description of the guns not just the stats. Specifically "Bad News", which if someone was not familiar with critical role they would have no clue what the gun actually was supposed to be outside of stats. I do understand MOST people coming to this page will know critical role, myself included, but some people will be coming just because they've heard it is a popular gunslinger homebrew, you know?
Customer avatar
Liam B January 11, 2019 4:21 pm UTC
PURCHASER
Will the next version have a few more Firearm Options? I love the Palm Pistol as a Light Weapon for a two-weapon fighting feel, and one of my players even joked that they wanted stats for a Gatling Gun! XD

The feel of the firearms is great, not too damaging to be overpowered, and the Kenku Gunslinger in our group is very happy with the Archetype as a whole.
Customer avatar
Cody R April 25, 2019 2:45 pm UTC
PURCHASER
The best thing about this class is that it's very customizable outside the main content, so you and your player could work together to develop a sort of gattling gun, maybe kind of like a buffed up palm pistol, misfire of 3-5 and 6ish shots before reload?
Customer avatar
Matthew C October 25, 2018 9:47 am UTC
PURCHASER
Hi Matt, I am working on creating a steampunk setting and campaign which might eventually be available for purchase as a book (not pdf). Would it be a problem if I included this as a character class option?

Thanks in advance :)
Customer avatar
Isaac P October 22, 2018 6:48 am UTC
PURCHASER
Hey Matt, I'm about to start a Homebrew 5e campaign (just went through the hell of designing an entire planet, to scale), that I'm hoping ends up being a 5-10 year project with my friends. One of my players wants to play gunslinger, as it is sort of a steampunk setting. We are going to be starting at level 1. Rather than make him wait 2 months to hit level 3, how can I balance this to start at level 1?
Customer avatar
Caleb R November 18, 2018 1:12 pm UTC
PURCHASER
https://twitter.com/matthewmercer/status/994839792734089216?lang=en Either give them this feat for free, or tell them to be a Variant Human and take this as their starting feat.
Customer avatar
Bryan P September 01, 2018 6:23 pm UTC
PURCHASER
This may need to escallate "up" a level, but...

I am working with some guys (Combat Vets) who have never played tabletop RPGs. As a "class" they don't "get" RP and have never tried.

I've found that where possible it's best to "run what you brung" so I try to bring new players into games where they can RP "themselves". There are some defunct games where this works well, but it's still hard to port their system to 5e.

I have tried to take the Knowledge, Skills and Abilities of these people I know and translate them into a 5e campaign, but run into some significant roadblocks...

Scenario: The Party is on a gear-heavy hunting trip in the "real world". They overnight in a cave. The world they re-enter is now 5e and not "Terran Planar".

They speak no 5e language.

They have ZERO Magic.

They have modern knowledge and skills.

Their backgrounds...See more
Customer avatar
ABak M September 25, 2018 9:24 pm UTC
PURCHASER
Git gud.
Customer avatar
Tyrone M July 25, 2018 7:24 pm UTC
PURCHASER
Question about reload, it states reload is 1 attack or 1 action. Is it which ever is longer or which ever is shorter? 1 attack if a player has 2+ attacks isn't near as bad as 1 action.

And a request, can we get a version that we can copy and paste into a fillable PDF character sheet?
Customer avatar
Lars B July 25, 2018 2:16 am UTC
PURCHASER
Question: Isn't violent shot a touch overpowered? if you rack up a few dice with "just a pistol" you can do crazy damage and in a way disrupt an encounter quite easily. Sure the misfire gets up, but things like advantage or Luck feat can really push the dice in the favor of the user. and if it misfires he can just pull a secondary pistol as an attack action next turn only losing one round of damage essentially.
It's a very good risk to take. Say you rack up four grit, that's a misfire of 9. 45%, then say you have advantage from an ambush, or luck, or a spellbuff, and suddenly you have a really good chance of making a real heavy alpha strike. Sure, you won't have much more grit to spend later on of course,unless it's time for a short rest, but it still can be a touch abused pretty early on.
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File Last Updated:
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This title was added to our catalog on January 12, 2016.