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Blood Hunter Class

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Blood Hunter Class

Between the martial pursuits of a warrior, and the long-forgotten secrets of blood magic, lies a sect of hunters that sacrifice their own vitality and humanity to protect the realms. Through the tutelage of hidden orders, Blood Hunters learn to give their essence to harness the elements within their weapon, manipulate the lifeblood of others through blood curses, and allow themselves to become a part of what they hunt.

Take the Order of the Ghostslayer, Blood Hunters honed to destroy the undead and all things that mock life. You could instead join the Order of the Profane Soul and make a pact with lesser evils to use wicked magic against the greater terrors that roam the land. You could even walk with the Order of the Mutant to harvest and imbibe the toxic remains of your quarry to mutate your body in powerful, yet dangerous, ways. This choice is yours while you traverse the path of the Blood Hunter.

Update: Changes! 

1) Changed the die progression of the Crimson Rite to 1d6 at level 5, and 1d8 at level 16, to be in line with existing die progression within the game.

2) Added the ability to swap a known Blood Curse at 5th, 9th, 13th, 16th, and 20th level for better utility and avoid being stuck with one that doesn't match your play style.

3) Adjusted Grim Psychometry to be used once per rest, to avoid abuse or making the feature blase.

4) The Ghostslayer 'Rite of the Dawn' now causes the Blood Hunter to only suffer half of the damage when activated (ensuring a benefit for the Order outside of encountering Undead).

5) The Ghostslayer feature "Hallowed Veins" has the situational Undead feature removed, instead now allowing a reroll of an amplify damage die when using a Blood Curse  (ensuring a benefit for the Order outside of encountering Undead).

6) The Ghostslayer feature "Supernal Surge" now grants 3 attacks on an Attack action, instead of granting a Bonus Action attack (so as not to punish dual-wielding Blood Hunters). 

7) The Profane Soul spell slot and spell level progression has been altered to further balance the class in line with other Hybrid caster classes, and to fix a serious issue with Warlock multiclassing.

8) The Profane Soul "Unseal Arcana" spells now do not cost a spell slot to use.

9) The Mutant feature "Mutagen Craft" now allows the Blood Hunter to flush the effects of a Mutagen as an action, should they choose. This allows flexibility should the side-effect of a taken mutagen REALLY become a hinderance situationally, allowing them to shed the detriment (and benefit) outside of a rest.

10) The Mutant mutagen "Cruelty" had its side-effect changed to only impose Disadvantage on all Int, Wis, and Cha saving throws, making the side-effect more balanced and the feature more useful.

11) The Mutant mutagen "Potency" had its side-effect changed to impose Disadvantage on Dexterity saving throws, making the side-effect more balanced and the feature more useful.

 
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Customer avatar
Brian B August 12, 2019 4:45 pm UTC
PURCHASER
I have a quick question. I bought the .pdf for the Blood Hunter class but i cant find the module so i can use it in the COS campaign im in right now. Where do i find the actual module. Thanks
Customer avatar
Robert W August 18, 2019 1:02 pm UTC
PURCHASER
Not sure what you're referring to as the "module" there. This PDF should be all you need to play as this class in a campaign. If you are referring to the Curse of Strahd module book, you as a player do not need that as only the DM should be reading and using that book.
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Cary F July 30, 2019 6:33 pm UTC
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Dear Matthew Mercer,

I am the head of an up and coming YouTube series called Aventurers Wanted on the Dungeoneer's Guild channel (link below). We will be play testing yours and many other homebrew classes during our interconnected One-shots Campaign, scheduled to be released in about a month and a half. These one shots are interspersed once a month along with our main quest campaign called Isla Sombra.

We have paid the asking price for your product. We would appreciate your help in spreading the word about our series so people can watch how your class operates and plays by itself and in tandum with other party members on a new table, as every D&D table is different. We know many others play your class, and many more are familiar with you. The dynamic of our table, in particular, is peculiarly fun and witty. I think you will very much enjoy it!

Thank you so much!

https://www.youtube.com/channel/UCWcanytlw_YG_tLqVnaJ88A
Customer avatar
Tyson N July 19, 2019 12:41 am UTC
PURCHASER
Any chance of getting the Raven Queen added to the Profane Soul?
Customer avatar
Bradley B May 08, 2019 10:04 pm UTC
i have a question on the effect of rite of dawn half damage with the hp reduction does a lvl 4 16max drop to 12max with 14 current or what happens?
Customer avatar
Nicholas L April 23, 2019 7:52 am UTC
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Anyone know where the Order of the Lycan is? DnD beyond as it but i really want it on the document
Customer avatar
Jeandré D April 23, 2019 7:58 am UTC
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https://www.dmsguild.com/product/175606/Order-of-the-Lycan-for-Blood-Hunters
Customer avatar
Nicholas L April 23, 2019 7:58 am UTC
PURCHASER
Thanks!
Customer avatar
Curtis M April 30, 2019 1:50 pm UTC
PURCHASER
I just purchased this for that specifically, and was puzzled why it didn't arrive with it. What gives?
Customer avatar
Laurence R April 21, 2019 11:56 am UTC
PURCHASER
I really love the class as it is now for combat, although I feel like it deserves a few more utility ribbons. Dark psychometry is very cool, but at best it's open to interpretation by the DM, and at worst the DM could interpret it too literally and offer the player no worthwhile information when they use it.

Hunters Bane is very good, but it's one utility where I feel there ought to be more. Granted the lack of utility/flavour/exploration/social features and ribbons tied to classes, especially martial classes is supremely a problem with fifth edition as a whole, but still I'd love to see more out of combat provision squeezed into the class. These shouldn't imbalance much because they're not combat related, and all spell-casters have such abilities, whether they're prepped spells or spare scrolls.

I'd love to see things like: Monster sensing, monster binding, pacification and interrogation, resistance to curses and other afflictions, curse breaking, feign death, divination & magic...See more
Customer avatar
Tannin G March 14, 2019 7:02 pm UTC
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Question: If I am using a thrown weapon that returns after being thrown (such as the dwarven thrower), would crimson rite still fade?
Customer avatar
Bryan G March 06, 2019 5:50 pm UTC
PURCHASER
For crimson rite HP cost, when multiclassed, should it be by character level or class level? I know it says character, but that means if you are no longer taking BH levels, so your rite isn't getting stronger, it is still taking more HP to use it.
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Daniël V February 28, 2019 3:36 pm UTC
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question: if someone want's to use this class on a d&d podcast and/or vodcast,
provided that they give proper credit, would that be allowed?
Customer avatar
Jeandré D March 01, 2019 8:20 am UTC
PURCHASER
While there are restrictions to republishing more than fair use text and/or images in a book or file (p.8 states "This work contains material that is copyright Wizards of the Coast and/or other authors."), just having a PC and/or NPC of the class in a pod/vodcast doesn't require anything special. It would be nice to mention that the class is designed by Matt, and that you can find it on DMsGuild.com, but you can treat it just like a PC/NPC of a class described in WotC's Player's handbook.
Customer avatar
Jacob W January 12, 2019 3:33 am UTC
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Dear Matthew Mercer,
Thank you.
That is all.
Customer avatar
Vasiliki K January 07, 2019 12:59 pm UTC
PURCHASER
Hey so, a couple of questions. Is the damage you take when activating the Crimson Rite of a specific type ? Also for the Vengeful Spirit feature, does its racial abilities (based on your character) reset every time it appears? For example the Aasimar's Healing Hands.
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keegan R October 11, 2018 6:44 am UTC
PURCHASER
Wondering if anyone else feels that the more updated Blood Curse of Mutual Suffering is under powered. It was definitely OP in earlier editions but now you only get to deal the damage dealt to you back one time. While this can be very useful, you only get a maximum of 4 uses even at epic levels and for much of a campaign you are sitting on 1 or 2 uses. It feels very weak to force an enemy to share in the damage you inflict only one to two times a day, especially when you have to suffer damage to amplify the curse to begin with.
Customer avatar
Andrew S August 18, 2018 4:24 pm UTC
PURCHASER
Checking on opinions: Does a beholder's antimagic cone shut down/block blood hunter abilities like crimson right and blood curses?
Customer avatar
Dustin A January 10, 2019 7:35 pm UTC
PURCHASER
It would block crimson rite and blood curses as they are magic effects, my question though is whether it shuts down mutagens.
Customer avatar
Jason S August 16, 2018 10:37 pm UTC
PURCHASER
The Crimson Rite feature states that Rite damage is magical, does that mean that the weapon itself is treated as magical? I ask because I haven't run into a single instance where there's a distinction between magical and nonmagical elemental damage. I.E. There's no monster with resistance to nonmagical fire damage.
Customer avatar
Dustin A September 25, 2018 1:25 pm UTC
PURCHASER
The weapon itself wouldn't be magical, meaning if you hit a creature with resistance to bludgeoning, piercing, and slashing from nonmagical attacks, with a longsword that was rited, and rolled 6 slashing and 4 rite damage it would take 3 slashing and 4 rite.
Customer avatar
Joshua F August 06, 2018 10:35 pm UTC
PURCHASER
What does it mean with sanguine mastery when it says "Crimson rite damage dice are maximized." Does that just mean they always roll maximum damage? Meaning at 20th level a weapon with a crimson right is basically getting +10 damage, and all amplified blood maledicts are doing an automatic 10 damage to the character?
Customer avatar
Tannin G March 14, 2019 7:09 pm UTC
PURCHASER
It would mean that it basically is a +10 damage. You just have to remember that it only takes effect if you are below 1/4th of your health.
Customer avatar
Lars B July 28, 2018 9:29 am UTC
PURCHASER
Been discussing the whole loss of permanent HP for the damageboost and skill use a bit in our group where one player is running a Lycan. It makes the class, who for sure is made to get in there and fight it out, pretty darn squishy. Been thinking of making the HP loss temp instead, so you could be ”healed back up” while in combat for example. Unsure if this would be OP or not, but i dont think so if you compare the ”oomph” other meleeDPS classes have (barbs, fighters and paladins etc) Of course it could be exploited by turning it on whenever and heal back up before combat ensues, but that’d strain healing resources as well so it might not be that much of an issue. Thoughs on that folks?
Customer avatar
Caleb G August 02, 2018 3:34 am UTC
PURCHASER
It says the max HP is restored once the rite ends or after a short rest. That’s not permanent.
Customer avatar
Lars B August 02, 2018 10:22 pm UTC
PURCHASER
misunderstood what i meant with permanent, bad wording on my part, what i meant is, it caps down your hp and you cant heal it up like normally without a rest. it limits your max HP in a fight, sometimes pretty substantially. especially if you run a melee oriented BH it becomes quite the hazard.
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File Last Updated:
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This title was added to our catalog on January 12, 2016.