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DDEX3-07 Herald of the Moon (5e)

DDEX3-07 Herald of the Moon (5e)

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Herald of the Moon

Elanil Elassidil, an elf bard of no small legacy, has put out a call for trustworthy agents. It is time, it seems, for a quietly hidden piece of elven history to become known to the world. Meira Faerenduil, lost knight of Myth Drannor, has been dis-covered, and must be brought back to civilization.

A four-hour adventure for 5th-10th level characters. 

DDEX3-07 5E

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Reviews (16)
Discussions (9)
Customer avatar
Maia E January 27, 2019 7:27 am UTC
I really like the lore and atmosphere of this module, as well as the exploration aspect in part 3. When I ran it, however, my players found the combat encounters too easy, even though I counted their APL 6.5 party as moderate rather than weak, at their request.
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Max A July 07, 2018 3:19 pm UTC
I ran this module for a smaller (4 person) experienced APL 8 (weak) party and I recommend paying close attention to where you place the monsters. We had no EE, and I placed the giant boars too far away to charge. This was the same with the ooze fight, the room is pretty big and I placed it too far away to get more then 1 attack in before it fell. My second comment is to be careful with higher level parties, my party flew up to the abby and went straight for the final fight, flying in through the branches, then backtracked backwards thru the rooms, then flew down and dealt with the drow at the end, convincing them all to side with the them using the warlock's telepathy
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Stephen L June 30, 2018 8:28 pm UTC

So reading through this, the ending is confusing. The whole point of having the shade coin was that if it ran out of magic, the elf couldn't be freed from service.

Yet at the end, no matter what happens, the elf is freed. Huh?
Customer avatar
Maia E January 07, 2019 10:26 am UTC

Yes, she's freed no matter what, but if the shade coin's magic fades, she passes on into true death, and if it remains, she's released from her oath but remains a ghost, except now free to act in the living world as she desires (and presumably free to pass on when she chooses to). I interpret her last words as an intent to help against other threats that yet remain.
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Ian K May 29, 2018 1:40 pm UTC
I merged the Treant encounter and the Drow encounter as I felt both were kinda anti climatic and it separated the party's motivations.

I had Cursed Treant being cursed by another Treant that was corrupted by the Demons in the underdark.

Said Treant was given a legendary action (reskinned thorn whip to be dark energy and Slam Attack) I also upped the Corrupted Treants damage with necrotic energy

I pit him against the Drow and made it clear that the leader would die in x amount of rounds if the PC's did not help them out
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Meera S May 25, 2018 4:21 am UTC

My players skipped over most of the last few areas (the parts I was most looking forward to running) and beat the final fight in only a few turns despite being relatively weak and asking me to make things more difficult for them. I did enjoy the treant encounter, as well as the drow camp, but in general this mod felt a little too long to complete in four hours without flat-out skipping the last section.
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Antoine R March 02, 2018 8:25 pm UTC
Pretty great module. Spoilers:

I DMed it with a group of 7 high level characters so it wasn't very hard for them but it was fun. We had Emerald Enclave members in the party so we encountered the treant instead of the giant and they managed to cure it without fighting it. The players were a bit too fresh when they faced the boss so the fight was underwhelming. The story is great though.
Customer avatar
John S January 11, 2018 3:46 pm UTC
I enjoyed this module as a player and DM primarily because it allowed wilderness characters to shine for a change. Instead of the usual in city intrigue or dungeon exploration you finally head off into the wilderness. My biggest complaint is the time felt really crunched for a four hour adventure.
Customer avatar
Jeffery F November 25, 2017 6:39 pm UTC
Has the author considered having a Fantasy Grounds Conversion done? I would really like to have all of season 3 available in FG.
Customer avatar
July 03, 2017 10:19 pm UTC
Rating 2/5

A decent adventure, but the most interesting encounter is one that the module encourages the party to skip. A great magic item is the ultimate goal, but the boss fight is a little bit of a let down, as well is the adventure to get there. I would take special care to make sure that you balance this module to be challenging to the party.
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File Last Updated:
January 11, 2016
This title was added to our catalog on January 11, 2016.