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DDEX3-01 Harried in Hillsfar (5e)

DDEX3-01 Harried in Hillsfar (5e)

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Harried in Hillsfar

In the village of Elventree, near the oppressive city of Hillsfar, a recent string of strange occurrences has the locals on edge. The factions have gathered here on the borders of the forest of Cormanthor to determine what’s happening. Is this the machinations of Hillsfar, or something more?

Five one-hour mini-adventures for 1st-2nd level characters. 

DDEX3-01 5E

Also included in the purchase of this adventure is a version specially converted for use with the Fantasy Grounds virtual tabletop software. The converted adventure features all the text and maps from the original adventure along with cross-linking of monsters, spells, magic items, equipment, and story elements, plus the powerful rules automation for which Fantasy Grounds is known.

 
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Reviews (13)
Discussions (8)
Customer avatar
Tyrell G October 28, 2018 7:10 pm UTC
This was a more difficult adventure to run for a new dm with new players. The information isn't very well organized to help you keep track of what the table will care about and background that only the dm would know. I would suggest this for a more experienced dm to run with a mix of new and seasoned players. The table had fun but was a pain for a new dm.
Customer avatar
Patrick B October 05, 2018 4:03 am UTC
<Spoilers>

Harried in Hillsfar: This module is a set of five one hour mini-adventures that take place in the countryside surrounding the city of Hillsfar. They are all loosely connected by entries in a madman’s journals. The clues in the journal are basically used to railroad the pcs from one adventure to the next.

Chapter 1: I liked the beet farm at first. The Demon Goats had a yuck factor. I was hoping for a more kid friendly adventure with my younger new players and did not get it. None of the npcs had any stats which made the wild dog rescue confusing. How long did the pcs have to save the hostages before they were torn apart? Apparently, forever.

Chapter 2: The Growth. I found this to be a very solid scenario. The darkness element and surprise made for a fun tactical fight. I hate dealing with red plumes in these modules. There is usually one pc at every table that can muck this up and get everyone bogged down in a fight or wind up in jail.

Chapter...See more
Customer avatar
Jon B July 07, 2018 3:38 pm UTC
spoilers:
the modules can be run in any order, and the "hidden message" at the end wasn't terribly interesting, but most of these mini-missions were a ton of fun. The goat mission was a non-stop laugh fest... red-haired teenage tiefling + mama goat = red furred goat babies. Be careful with the red plumes at the dye farm, a player that isn't paying attention (or is playing stupidly) could cause everything to go to heck there
Customer avatar
Anders Tjagvad T January 25, 2018 9:14 pm UTC
I thought the individual adventurers was good, and my players enjoyed them. But they did not connect well together. And there was no answers to why the old man was rambling and who this master was. I knew the HC so i could provide som insight, but if you did not it was hard.
Customer avatar
Christopher W January 07, 2018 11:56 am UTC
This is a rather fun way to introduce 5e D&D to people, especially if you are a DM who can be creative. It provides some decent mix of combat, exploration, and skill checks. Now, if you and your group prefer the "Kick the Door In" playstyle, then this probably isn't for you. However, if your group enjoys some good RPing, then they will love this. Especially once they reach the second and third chapters. I was able to have a great time using the Fairy Dragon's illusions to frighten the players, and thanks to the creepier tone of the over all adventure I was able to turn the underground demon area into a really creepy setting. While the NPCs may not have statblocks, there's enough to go on that you can come up with an NPC on the fly. All in all, I enjoyed this a lot.
Customer avatar
Patrick B September 10, 2017 5:02 pm UTC
I ran this for my first session as a DM for AL play. The group was composed of all first time players and were mostly under the age of 15. Part one ran a bit longer than two hours which was perfect for inexperienced players with a low attention span. Part one started with a fairy tale feel with a farm and animals. The NPCs were somewhat fleshed out for roleplaying but the appendix did not list stats for any of them. This proved an issue when the players had to save two from wild dogs. I had no way of knowing how much punishment they could take or if they could aid the PCs. The main encounter with the demon goats at the conclusion was of little challenge for six PCs. Most of them could be dropped with one hit. Again, perfect for children trying RPGs for the first time but no for experienced players.
Customer avatar
Peter R April 24, 2017 2:57 am UTC
Anything in Hillsafar is fun.
Customer avatar
Adrian C February 25, 2016 6:05 am UTC
PURCHASER
Great adventure, but why would I pay for it when I can get it for free from WoTC
http://media.wizards.com/2015/downloads/DDEX31_HarriedHillsfar.pdf
Customer avatar
Joakim W May 09, 2017 11:19 am UTC
Maybe there is a difference? This version is updated july 26, 2016 while the one from the WoTC is from September 2015. Might just be the Fantasy Grounds stuff. Does anyone know?
Customer avatar
Joshua N August 19, 2017 8:01 pm UTC
PURCHASER
The intro modules tend to get given away by WotC. One reason you might purchase it is that the DMREWARDS for Season 6 of Adventurers League you could get in-game rewards for reviewing modules you'v'e purchase on here. It didn't count if you'd just played it or somehow bought it elsewhere.
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Product Information
Platinum seller
Rules Edition(s)
Pages
45
File Size:
11.19 MB
Format
Original electronic
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File Last Updated:
July 26, 2016
This title was added to our catalog on January 11, 2016.