Advanced Search

DDEX2-14 The Sword of Selfaril (5e)Click to magnify
Quick Preview
Full‑size Preview

DDEX2-14 The Sword of Selfaril (5e)


The Sword of Selfaril

The fabled sword of Selfaril is told to bestow wisdom and power upon whomever wields it, so naturally its discovery has caused quite a stir in Mulmaster. All of this is complicated when a masked benefactor claims to not only know the truth about the blade, but also how it can be used to benefit the oppressed people of Mulmaster. Can it truly change Mulmaster for the better?

A four-hour adventure for 5th-10th level characters.

DDEX2-14 5E

Also included in the purchase of this adventure is a version specially converted for use with the Fantasy Grounds virtual tabletop software. The converted adventure features all the text and maps from the original adventure along with cross-linking of monsters, spells, magic items, equipment, and story elements, plus the powerful rules automation for which Fantasy Grounds is known.

We (Wizards) recognize that some of the legacy content available on this website does not reflect the values of the Dungeons & Dragons franchise today. Some older content may reflect ethnic, racial, and gender prejudice that were commonplace in American society at that time. These depictions were wrong then and are wrong today. This content is presented as it was originally created, because to do otherwise would be the same as claiming these prejudices never existed. Dungeons & Dragons teaches that diversity is a strength, and we strive to make our D&D products as welcoming and inclusive as possible. This part of our work will never end.

 Customers Who Bought this Title also Purchased
Reviews (22)
Discussions (6)
Customer avatar
kyle T March 05, 2024 3:58 am UTC
I thinks what trips alot of people up about this adventure is part 2 and navigating the map. While area C is marked its only mentioned as location C at the top of Pg.12 and I believe this is where the trolls who set the trap in area D are hiding although its not super clear. I also believe this is where the treasure would be located if searched. While its not super clear there are enough clues to piece it together. I think a lot of these older adventures are very fun but could use a refresh to be more clear and succinct. Looking forward to running it this week though
Customer avatar
Brian C August 26, 2018 10:45 pm UTC
Great tier 2 game...a lot of opportunities for role playing. Some RP sections aren't specific in how they go down, so you will want to plan those ahead, especially how the characters will know where to go and when they know it (some RP lead into each other, but there is no description putting them all together).
Customer avatar
Antonio O April 01, 2018 2:58 pm UTC
The Adventure was sure fun, and i loved the part 3 (the one focused on roleplay) but i have a little of more advice:
1) The Maps in the Sewers (the one in the Adventure and the one in the HD Map pack) are a little bit confusing, and need to be reviewed
2)The Roleplay part is cool at all, but keep in mind that a great part of the PC don't know the FR, so obc don't know the various organizations that fill the world (at least i folded up with History Check DC 10-15 to found those info)
3) If the Party help Selfaril and they accomplished the best Finale, why they didn't earn a story award like "Everytime the party interacs with a denizen of Mulmaster, they have advantage in all the Charisma(Persuasion) skill, cause they are known like heroes"
Customer avatar
Andrew P May 18, 2017 5:45 pm UTC
Review as a player:

This module had many great hooks from the previous sessions that felt things come to a great impact with multiple choices or paths available as a player. It has a good mix of role playing in it as well as combat to satisfy most players. 5/5 module. recommend for any type of player.
Customer avatar
Jonathan F April 04, 2017 5:02 pm UTC
I was a player, haven't read the module yet.

-- Target Level: 8th level (I was Paladin 6).
-- Story: 5/5.
-- Pacing: 5/5.
-- Combat Difficulty: 4/5.

Introduction: Great faction based hooks.

Exploration: There was some player agency in deciding which local power groups to approach and how to go about that.

Combat: Our DM did some monster substitutions, so some encounters were different. At first the party didn't know how to fight together (and the DM tried to capitalize on it), but by the end we were a well oiled machine.

Roleplaying Opportunities: A major component of this module is recruiting aid from local power groups.

Overall: Great module. Would definitely run and play through this one in the future.
Customer avatar
Curtis G September 06, 2016 10:38 pm UTC
So, I jut ran this one for the first and second time. It is a great concept; especially if you have players that like to strategize and roleplay. However, there are also some very egregious problems:
1) Editing. As with many of the AL adventures there seems to be a real lack of editing. To many examples to call all of them out but do we really need to know that it is a "male halfling male"? I think we got it the first time.
2) Map. The map that is provided in the document doesn't match the descriptions provided. For example, it calls out that area C are the traps in the trapped corridor. However, on the map...area C is actually the concealed room that the Trolls are in ....which isn't even discussed in the dialog. Not to mention that doors in the dialog often appear as open hallways on the map.
3) Continuity. The adventure takes you to the Wave and Wink. However, in the AL adventure that comes before this one (2-5 Flames of Kythorn), the Wave and Wink burns down. Yet is it now miraculously...See more
Narrow Results
$ to $
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!

Product Information
Mithral seller
Rules Edition(s)
File Size:
2.13 MB
Original electronic Click for more information
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

For PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.

For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
Original electronic format
These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
File Last Updated:
August 16, 2016
This title was added to our catalog on January 11, 2016.