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DDEX2-10 Cloaks and Shadows (5e)Click to magnify

DDEX2-10 Cloaks and Shadows (5e)


Cloaks and Shadows

The Cloaks of Mulmaster have taken an interest in your progress, and may be looking to sponsor adventurers for future work. You’ve been offered an interview with one of their ranking members at the Theater of the Stars, but you never know what to expect in the City of Danger.

A four-hour adventure for 1st-4th level characters.

DDEX2-10 5E

Also included in the purchase of this adventure is a version specially converted for use with the Fantasy Grounds virtual tabletop software. The converted adventure features all the text and maps from the original adventure along with cross-linking of monsters, spells, magic items, equipment, and story elements, plus the powerful rules automation for which Fantasy Grounds is known.

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Reviews (46)
Discussions (19)
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Brian E January 25, 2021 8:00 pm UTC
I ran Cloaks and Shadows by Will Doyle at a local store before it was being sold. I ran most of the modules for the first, second and third season of Adventures League and this is my clear favorite. I have run it 3 times and played in it once. Everyone had a great time. It was a fantastic module and an excellent example of an urban adventure with twists and turns. It plays like being in a high-action spy story. The maps and handouts are some of the best. The maps have enough detail to inspire the players, rather than only showing the bare bones layout. The maps encourage interacting with the environment rather than only walking around it in 5 feet increments. The scenario grabs the player's attention from the start. The fresh scenario constricts the players actions but in a way that feels plausible and doesn't feel forced. Within those constricts, the players have a significant amount of freedom in how they survive and investigate. A group playing through it twice might not go to the same locations or find the...See more
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Thomas A July 12, 2019 7:47 pm UTC
I wanted to write a review of this module, but I must be blind b/c I can't find where to do that. Anyway, I really liked this module...the skill challenge w/ the flying machine was especially fun.
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Tyson H June 23, 2019 11:32 am UTC
Great module, though I found it might be a bit difficult to encourage players to flee the first encounter.
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Amie P April 22, 2019 3:10 pm UTC
Honestly one of my favourite modules (both as player and as a dm) only issue is the theatre is too big to fit on my board! but yeh definitly one that takes a bit of prep, not the easiest to run on the fly as theres also a lot of player handouts. does get a bit more challenging to run if your players decide to be lawful good (or lawful stupid depending on your view!) and hand themselves in during the first fight (despite hearing shout of shoot to kill, they realised eventually!) and then managed to get arrested during on of the street encounters, wasnt much guidance on getting out of prison or anything after they are arressted which was an unpleasant discovery leaving me to come up with that on the fly. overall though i do like the adventure a lot, having the faction houses to hide in definietly makes it a lot easier to surivive! And from a player perspective that item is brilliant!
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Remy B January 20, 2019 4:09 am UTC
Quite a strong play. I heard rumors about people running for the unlock (or seasonal 7 item) and I must say, it's worth the power level of that item. I had new players as well, it was quite a run to see a thief level 1 run in front of the warlock in the final encounter. Had also a Kenku which bonded nicely with the actual group of fellow members of her race.

The encounters were numerous, loved the way that the progression was made. It is a well written scenario that is worth every penny you'll throw at it. Have fun !

Rémy B
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Kevin K October 09, 2018 2:40 pm UTC
I enjoyed DMing this one quite a lot. Their were a lot of decisions that the players would have to make that could lead to quite a few different paths. The only issue was running this for a T1 mostly spell caster party many of them used most if not all of their spell slots during the first fight even though they knew to run (lots of heals being thrown around because people were taking a lot of cross bow bolts). This lead to some tough fights where most of the people had no remaining spells to use in the later encounters. This is more of an issue with the party than the module but its something to think about with your party makeup. Overall very enjoyable though.
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Navpreet D September 04, 2018 9:01 am UTC
Great time DMing this. But be sure to drop a hint or 2 for first encounter that the party should probably flee.
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Tony V August 24, 2018 11:06 pm UTC
Great open world story. Definitely not a module for first time DMs to run, but it should be a goal for new ones to play this second. Player decisions matter and the DM can easily reward/horribly murder players for their choices.
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Brian E July 23, 2018 4:44 pm UTC
This is easily the best module written for Adventurers League from the seasons that I have played, which were seasons 1 - 3 (Tyranny of Dragons, Elemental Evil and Rage of Demons). An urban adventure of investigation and action. The maps are superb and the setting is colorful.
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James D July 03, 2018 5:31 pm UTC
Great investigation story! I've run into some issues with adventurers wanting to do multiple investigations from the first series of locations, but as I've gotten comfortable running it, I've been able to deliver the series 2 information in an appropriate way. 5/5 stars!
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john J May 23, 2018 3:26 pm UTC
Nice combo of investigation and combat with a lot of room for the characters to choose how to approach the problem that the face. The story telling requires a lot of hand waving to kick the story off (thanks in no small part to game mechanics)
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Jeff C May 07, 2018 9:34 pm UTC
Generally speaking I don't love modules with branching paths, but this one was very well organized and thought out. Kudos to the writer. What wasn't as well thought out was the opening scene, with a major plot development happening in deus ex machina time. Players are surprised automatically, even thought the Alert feat or a weapon of Warning can prevent that. Players can't see through the darkness, but Light domain's channel divinity will easily dispel it and many warlocks can see right through it. These can drastically change how the mod runs unexpectedly.
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Nathan D April 28, 2018 10:10 pm UTC
This is a good mod that combines investigation and combat well, but it takes a lot of prep work to run effectively because, while it is a 4 hour mod, players can take several different branching paths to reach the end, which will only cover half of the actual content in the mod. Additionally, the combat bits are less straight-forward than encounters in other mods in a way that is a lot of fun but more complex to run. This is all to say that a DM should be aware that preparing for this mod will take more work than usual.

DMs should also be aware that the magic item in this mod is very likely to start a fight if loot distribution goes poorly at the end, so make sure everyone is clear on the rules for that.
Customer avatar
Steph H April 21, 2018 7:19 am UTC
This is an excellent module with a great balance of investigation and combat. The clue tree was extremely helpful in terms of preparation and keeping players on track to finish the game on time, the fact that the players don't get to visit every location or find every clue means that this module has great replay value. I also really liked the chase rules given in the module, which are very easy to understand and explain to players, and the chase complications really help make the chase a dynamic and exciting end to the module.

Customer avatar
Jonathan L June 10, 2017 10:39 pm UTC
I have not run this adventure itself, but I have used the chase rules in other adventures. I much prefer them to the rules in the DMG. This is worth getting just for the chase rules!
Customer avatar
Andrew P May 18, 2017 5:54 pm UTC
Review as a player:

This module is good show of who the cloaks are and a bit of insight of how they work. The investigation was fun but majority of our group were not role players and felt it bogged down things a bit. A good module for if you have people who like to interact with the world, would not recommend for combat happy group.
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File Last Updated:
August 11, 2016
This title was added to our catalog on January 11, 2016.