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DDEX2-09 Eye of the Tempest (5e)Click to magnify

DDEX2-09 Eye of the Tempest (5e)


Eye of the Tempest

A storm of unparalleled fury has been ravaging the peaks of the Earthspur Mountains for a tenday, and the Monastery of the Yellow Rose sits in its eye for now. Some monks have fled the monastery to the safety of Mulmaster and beseech you to convince their more obstinate brothers to retreat to the city before the eye of the storm shifts, and the monestary is in terrible danger. Can you brave the elements and convince the monks to escape?

An eight-hour adventure for 5th-10th level characters.

DDEX2-9 5E

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Reviews (11)
Discussions (5)
Customer avatar
Jocelynne G August 06, 2018 4:23 am UTC
Never had I ever found the need to come here after playing a module to warn people about how bad a product is.

After 9 hours of playing it with a group of second-tier players, I can it was a novel idea wrapped around a insidious exacution. Something so spiteful at the end that you wonder why WotC thought it was an okay idea when it would have been better suited for third-tier. A grind fest of enemies and creatures meant they want from relatively easy to " How was anyone supposed to know to do this?!". Personally, it was one of the worst AL games I've played because the module is so petty and insist that it's avoided like a plague unless you're the type of DM that likes seeing players die to boredom and ill-conceived challenges.
Customer avatar
Gavin M June 27, 2017 8:54 pm UTC
This adventure has a great deal of exploration, role play, and combat, neatly compartmentalized into different sections. If you can get past the typos, make sure that the players don't get stuck during exploration or investigation, and deal with similar sounding names for villainous and helpful NPCs, you can have a great time.

A friend provided the adventure, so I am unable to provide an actual star rating. 3/5, 4/5 if they fix the typos.

As other posts have mentioned, this adventure says it is an eight hour adventure, but time will be variable. My group ended up spending almost ten hours on this, but that includes various role play and table discussions over what to do next.

The first section of the adventure path is exploration, with the characters given a choice of how to get to the adventure location. Each path is well developed, with flavorful encounters along the way. By the time the PCs arrive at the Monastery, they should have gained some insights into what to expect....See more
Customer avatar
Douglas M June 07, 2017 6:12 am UTC
This is not an eight hour adventure. It's a twelve or sixteen hour adventure.

My store provided this adventure to me, so I'm unable to rate it. What I can tell you, however, is that my group has spent three sessions on this adventure so far (three weeks), and we're still not done with it. A couple of the players in my group like to take their time, but that doesn't account for how long this adventure is taking.

If this adventure were to be taken out of the context of Adventurer's League, it would be fine as a standalone module. Within Adventurer's League, it's way too long.

As others have pointed out, there are an embarrassing number of typos and incomplete sentences in this thing. And the information in Part 2 is very dense and horribly organized.
Customer avatar
January 08, 2017 8:32 pm UTC
It's hard to get past the *numerous* typos, mis-spellings, poorly constructed sentences, and generally poor layout of the information. Some things just make no sense as well. This adventure is in dire need of a good editor. It's not just a typo or other issue here or's practically every paragraph.
Customer avatar
Johanna M January 16, 2016 12:50 am UTC
I have run this module only once, and will never run it again.

The Good:
It is 90% a resource to the Yellow Rose Monastery

The Neutral:
Multiple Paths can be chosen in the Middle Section

The Bad: This is not a 'pick up and run' module. This is a study and develop a Monastery and spend hours figuring out the crap ton of stuff happening in the Monastery in the 2nt half of the adventure type of Adventure.

The ending leaves a lot to be desired, it does not even have a fun 'And things end this way' text box... things just end.
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File Last Updated:
January 11, 2016
This title was added to our catalog on January 11, 2016.