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DDEX2-04 Mayhem in the Earthspur Mines (5e)

DDEX2-04 Mayhem in the Earthspur Mines (5e)

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Mayhem in the Earthspur Mines

Riddled with veins of precious ore and gem, the Earthspur Mountains to the west have long been a valuable resource for anyone able to mine them. One such mine has gone silent and the only thing more concerning than its long overdue shipment is the fate of the members of the Soldiery sent to discover what has happened to the mine’s workers. Though the mine lay in a region of the Mountains once claimed by a clan of reclusive dwarves, the Ludwakazar clan wouldn’t be so bold as to violate their long-standing peace with Mulmaster. Or would they?

An adventure for 5th-10th level characters.

DDEX2-4 5E

Also included in the purchase of this adventure is a version specially converted for use with the Fantasy Grounds virtual tabletop software. The converted adventure features all the text and maps from the original adventure along with cross-linking of monsters, spells, magic items, equipment, and story elements, plus the powerful rules automation for which Fantasy Grounds is known.

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Reviews (27)
Discussions (10)
Customer avatar
Kyle E February 08, 2021 6:26 pm UTC
Bought this adventure and am super looking forward to it. My only question (so far) is how do you run the gladiator fight at the beginning with a part of 4 or 5 people? It seems like the way it's written, it's only one or two PCs that join the other NPCs. If not, it'd be like 6 on 1 for the 2nd fight. How you recommend only getting a few PC from the party to fight while the others watch?
Customer avatar
Kirk T September 15, 2019 3:08 am UTC
Good adventure, but really difficult to run in a 4 hour block. To do properly requires more like 6-7. Fights in the mines can become a real slog if your party is melee-minded and you're not willing to do some cinematic hand-waving to move things along. Large numbers of enemies with damage resistance makes for slow combats.

If you're not running AL, and able to take some liberties with the story, there's great material and flavor here to work from. The mines themselves are a well designed dungeon with multiple entrances and some cool set pieces.
Customer avatar
MD R April 25, 2019 1:53 am UTC
The Boar Pit fighter's average HP (58) does not line up with its variable HP (15d8+45). Looks like the BPF was originally going to be based on a gladiator template, and that was later changed to a veteran template, but the gladiator's 15d8+45 was inadvertently left in. Since the BPF's CR is listed as 3, I suggest using the veteran's 58 (9d8+18) as its HP.
Customer avatar
Yousiff S March 26, 2019 7:26 am UTC
I ran this with a table of 7 and it took 7 hours with some streamlining, combat could be a slog or last 2 rounds depending on the party makeup due to most enemies in the mine having resistance to non magical weapon, the Social scenes are fun though.
Customer avatar
Joseph E March 14, 2019 11:49 pm UTC
I had fun running this adventure, but I feel like it’s pretty dense for a 4 hour mod. There’s also a fair amount of story stuff at the end, which is pretty useless when I was running it as a stand alone for a public AL event, but I’m sure other groups could find some fun in it.
Customer avatar
Jeff C January 06, 2019 11:05 pm UTC
Assuming it was run correctly, a single Con save to avoid 1d4 levels of exhaustion was BRUTAL! 3/5 of our group were hit with 4 levels of exhaustion, which turned most of the module into a punishing slog for these characters.
Customer avatar
MD R April 28, 2019 6:10 pm UTC
Did you catch the bit where the dwarves remove all the characters' exhaustion before they head to the mine? The exhaustion is intended to affect the yeti fight only.
Customer avatar
Laurent S July 22, 2018 3:34 pm UTC
This was fun to run but longer than 4 hours. This look like an easy 6-8 hours. Depending on the cohesion of your group the encounters are nicely balanced. The social encounter give lots of chance for good role play. Overall good aventure.
Customer avatar
Edward J Krusling K October 17, 2016 7:55 am UTC
Question about the renown in this adventure: I note that all five factions have a special objective to complete in this module however in the conclusion only four of these factions are rewarded with an additional renown point. Is this intentional that members of the one faction are not rewarded or is this an error in the write up?
Customer avatar
Will D October 18, 2016 12:28 pm UTC
That's odd, it seems to have been lost somewhere along the line. The intention is that all five faction assignments are rewarded with renown for successful completion.
Customer avatar
Edward J Krusling K October 18, 2016 12:59 pm UTC
That's what I thought happened here. Do I have your permission to update the errata sheet to indicate that all factions get an additional renown for completing their respective missions?
Customer avatar
Will D October 19, 2016 4:23 pm UTC
Go for it!
Customer avatar
Andrew K May 26, 2016 10:05 pm UTC
Fantastic module.

The players found the coliseum exciting, even though the fights were trivial despite my best efforts, and the mines themselves have some great set pieces. The social interaction with the various dwarves also proved a highlight, with the players being moved by the brother's story and the King's death.

I ended up greatly increasing the encounter difficulty in the mines, but that is just because they have been playing together for months as a balanced, organized group.

In total I think we went somewhere around six hours.
Customer avatar
Paige L January 15, 2016 2:54 pm UTC
I've run this mod SO many times. It's a little long if you want to do all the things (takes more than 4 hours), but that's okay. It's got fun encounters and a great chase scene.
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10.19 MB
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File Last Updated:
August 11, 2016
This title was added to our catalog on January 11, 2016.