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DDEX1-09 Outlaws of the Iron Route (5e)Click to magnify

DDEX1-09 Outlaws of the Iron Route (5e)

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Outlaws of the Iron Route

The Iron Route, an important trade road east of Phlan, is beset by competing bandits. An exiled Black Fist officer leads his band of mercenaries turned cloaked ruffians, while a mysterious dragonborn sorcerer commands screaming savages from the north. In this war over the trade route, the beleaguered merchants are the victims, and Phlan suffers from a lack of supplies. It’s up to adventurers to strike out and reopen this vital route.

An iadventure for 1st-4th level characters.

DDEX1-9 5E

Also included in the purchase of this adventure is a version specially converted for use with the Fantasy Grounds virtual tabletop software. The converted adventure features all the text and maps from the original adventure along with cross-linking of monsters, spells, magic items, equipment, and story elements, plus the powerful rules automation for which Fantasy Grounds is known.

We (Wizards) recognize that some of the legacy content available on this website does not reflect the values of the Dungeons & Dragons franchise today. Some older content may reflect ethnic, racial, and gender prejudice that were commonplace in American society at that time. These depictions were wrong then and are wrong today. This content is presented as it was originally created, because to do otherwise would be the same as claiming these prejudices never existed. Dungeons & Dragons teaches that diversity is a strength, and we strive to make our D&D products as welcoming and inclusive as possible. This part of our work will never end.

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Reviews (28)
Discussions (8)
Customer avatar
Andrew C September 06, 2021 5:20 am UTC
This took a while to prep, but wow was this fun! Played online with strangers via Roll20. What normally would have worked well in theater-of-the-mind was actually a little chaotic with a grid. Be prepared to play loose and not roll every combat between NPC orca, kobolds, and humans. The prison sequence ran a little long, and try as I did I just kept fumbling on NPC names. The ending was a blast and only involved two attack rolls against PCs. Otherwise, they tricked and snuck their way around the whole conflict, triggering a devastating bandit vs bandit battle in the process.
Customer avatar
JB D April 19, 2020 12:19 am UTC
PURCHASER
What do I do with the .mod file?
Reply
Customer avatar
Paul K April 30, 2020 11:11 am UTC
All .mod files are for Fantasy Grounds. (I asked too)
Customer avatar
Philip C April 08, 2019 5:43 pm UTC
PURCHASER
is this a 2 or 4 hour adventure?
Customer avatar
Charles F June 03, 2018 10:58 pm UTC
I've run this adventure 5 times, and I love it because there's a lot that you can play with. As its written, it's rough because it's not clear exactly how all the interactions between the different sides will go down. But it's got a lot of great aspects that are well-worth using to pare this down for whatever your group wants.

So run this, but don't try to run it without actually prepping it a bit. Especially if you're trying to do it in a 4 hour session.
Customer avatar
wendy G August 31, 2017 10:11 pm UTC
PURCHASER
what is the .mod file?
Reply
Customer avatar
Justin T April 18, 2020 12:33 am UTC
PURCHASER
I believe it is to import the adventure into Fantasy Grounds.
Reply
Customer avatar
Philip C April 19, 2020 1:11 pm UTC
PURCHASER
That is correct
Customer avatar
Keith P September 29, 2016 4:46 pm UTC
I ran DDEX01-09 Outlaws of the Iron Route on Sep 23. I’ve been running this adventure periodically since it was first released and Its never lived up to it’s promise. Between the Riot, Grimshackle Prison, Walharrow, the meeting at King’s Pyre, and the Orc raid, four hours is seldom enough time for a group to complete the adventure.

The editing of this adventure leaves a lot to be desired. On first (and second, and third) read, the story is confused, and undirected. This is definitely NOT an adventure that a DM would want to run cold with only a half-hour to skim beforehand.

To run Outlaws as a four hour adventure, replace the Riot and Grimshackle Jail with a mission given directly from Braden Yil working on behalf of House Cadorna. He explains the following;

* Caravans on the Iron Route have been plagued by bandits two groups in particular have been particularly troublesome. The Grey Patriots and The Claws of Tiamat
* In addition to the 100 gp bounty for Sahnd...See more
Customer avatar
Barbarossa B January 22, 2016 5:00 am UTC
I highly recommend this mod. There's great handouts, the story is flexible, the author gives advice on how to handle mechanics, and there's many details to expand on. I think I've liked all the mods I've played by author Will Doyle.
Customer avatar
Paige L January 15, 2016 2:53 pm UTC
PURCHASER
I have played the free version of this mod and it's great. I've had really great GMs (Chris Steele, I'm lookin' at you!), and they make it obvious that this is a fun adventure.
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Product Information
Adamantine seller
Rules Edition(s)
Pages
38
File Size:
42.63 MB
Format
Original electronic Click for more information
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File Last Updated:
August 11, 2016
This title was added to our catalog on January 11, 2016.