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Players Handbook (1e)
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Players Handbook (1e)

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The 1st Edition Player's Handbook is back!

No more searching through stacks of books and magazines to find out what you need to know. The Player's Handbook puts it all at your fingertips, including: All recommended character classes: Fighters, Paladins, Rangers, Magic-Users, and more.

  • Character Races: Dwarves, Elves, Gnomes, Half-Orcs, Humans, and more.
  • Character Level Statistics.
  • Equipment lists with costs.
  • Spell listings by level and descriptions of effects (including many new spells!).

As a dungeon adventurer or Dungeon Master, you will find the contents of this book to be what you have been waiting for. All useful material is now compiled under one cover, especially for players!

Note about the Print edition: While this book is black & white, it was printed using the Standard Heavyweight "color" option for better quality paper.

Product History

Players Handbook (1978), by Gary Gygax, was the first book of rules for the AD&D game. It was published in June 1978 and seen by many for the first time at Gen Con XI (August 1978).

About the Cover. The cover by Dave Trampier — which shows adventurers looting an idol after killing their foes — is one of the most famous in D&D history. The painting actually encompasses the back cover too (as was the case with all of the original AD&D books) but that picture, which shows adventurers dragging off loot and foes, has never received the same attention.

Because of its fame, Trampier's cover has been repeatedly recreated and parodied. The 3.5e Player's Handbook II (2006), which shows a close-up of the idol-robbing, may be the most attractive homage, but the original HackMaster Player's Handbook (2001) is fun too, because it shows Trampier's iconic scene several minutes earlier, when the adventurers are still fighting the lizard monsters.

Trampier's famous cover was replaced in 1983 by a Jeff Easley painting of a wizard. Most people agree that the later image is more professional, but much less memorable.

About the Other Illustrations. The illustrations by Dave Trampier and David C. Sutherland III feel relatively scant, especially when compared to the 200 illustrations in the Monster Manual (1977). There also aren't as many iconic illustrations as found in the other two core AD&D books. However, the illustration for Otto's Irresistible Dance is a favorite. It shows an Umber Hulk clicking his heels together while under the influence of the spell — which underlines the use of humorous cartoons in early AD&D products.

About the Title. There is no apostrophe in the title of the original Players Handbook. This was purposeful. Its usage was considered confusing and graphically unattractive, and so none of the 1st edition (1e) books had apostrophes in their titles. In Dragon #28 (August 1979), TSR Manager of Designers Allan Hammack, bemoaned its loss, saying "Alas for the death of the apostrophe!" and "Using an artistic excuse, they bar its every attempt at propriety and propagate the error. All is not lost, however, for there is a small but determined underground seeking to restore the lost mark to its proper place. Someday ... ."

That day would be the 1989 release of AD&D 2e.

Moving Toward AD&D. The D&D game began with the OD&D box (1974), which was expanded with four supplements (1975-1976) and additional articles in The Strategic Review (1975-1976). However, by the time that Supplement III: Eldritch Wizardry (1976) was published, TSR had already decided that the system — which now spanned a half dozen books and several newsletters — needed to be unified and cleaned up.

A new Basic D&D (1977) came out first, thanks to the singular efforts of J. Eric Holmes, but it was just an introductory book, intended to shepherd new players through the first three levels of play. What D&D really needed was a revamped game for the more advanced players: Advanced Dungeons & Dragons.

The AD&D system technically began with Monster Manual (1977) in December 1977. This compendium of monsters showed off the increased detail that would be present in the new AD&D game, but it didn't give much hint at the game mechanics. That would await the publication of the AD&D Players Handbook (1978) six months later.

Despite the publication of AD&D, Gygax claimed that the original "D&D will always be with us". He thought that OD&D and AD&D served different audiences, and that there was no reason to retire the original. OD&D did indeed remain available into the '80s. Afterward, later editions of Basic D&D (1981, 1983) picked up the mantle of OD&D as the simpler and looser D&D game.

Many Printings. The Players Handbook appeared in 17 different printings from 1978 to 1990. The last few printings actually appeared after the release of the AD&D 2e Player's Handbook (1989) — which shows how much less concerned everyone was about editions in the '80s. It was a far cry from the desperate dumping of 3e products following the release of D&D 3.5e (2003)!

Most printings involved very minor variations. The biggest change came with the 8th printing (1983), which was when the new Jeff Easley cover appeared as part of a general rebranding of the AD&D line. In the modern day, the 1e Players Handbook has been reprinted twice more — once in a miniature collectible edition produced under license by Twenty First Century Games (1999), and once in a deluxe limited edition produced by Wizards of the Coast (2012) to support the Gygax memorial fund. The 2012 edition featured reset text.

A Different Sort of Players Handbook. The AD&D 1e Players Handbook is very different from its later incarnations. From AD&D 2e onward, the Player's Handbook has been the main rulebook for the D&D game, but in AD&D 1e it only contained the most crucial rules needed by the players. That means that it explains abilities, races, classes, spells, and psionics, plus a few other bobs and bits.

What's astonishing is what's not in this book. For example, you won't find rules about how to actually roll your abilities! The Dungeon Masters Guide (1979) has that! Similarly, there are no rules for combat or even saving throws! Instead the player only got summaries of what the rules systems were like — not the actual systems!

Though this might seem bizarre today, the original Players Handbook was from a different age; players were kept in the dark about the rules of the game, and the game master was the ultimate arbiter of all the game's mechanics.

What a Difference an Edition Makes: The Controversy. There's a lot of disagreement over whether AD&D is a minor revision of OD&D — gathering together all of its supplements and articles — or whether it's something bigger. This controversy started in Dragon #26 (June 1979) when Gygax rather shockingly said, "there is no similarity (perhaps even less) between D&D and AD&D than there is between D&D and its various imitators produced by competing publishers." In other words, he was claiming that OD&D was more like Tunnels & Trolls (1975) and RuneQuest (1978) than AD&D! He was very clear in saying this: " It is neither an expansion nor a revision of the old game, it is a new game."

Some folks disagreed, most notably Richard Berg who reviewed the Players Handbook in Strategy & Tactics magazine and said that it was a rewrite of the OD&D game. Gygax took extreme umbrage of this claim in Dragon #22 (February 1979), stating:

"Under the circumstances, one can only wonder why Mr. Berg took the time to write on a subject of which he obviously knew so little. Perhaps it is personal or professional jealousy, as the success of D&D and now AD&D has certainly set the rest of the gaming hobby industry on its collective ear, but that is speculation."

The fans had the ultimate word: when you examine the RPG magazines of the late '70s and early '80s that most of them didn't differentiate much between OD&D, AD&D, and BD&D. Instead, magazine articles were usually written for "Dungeons & Dragons" generally. In the present day, most people would probably still agree that Berg was more correct than Gygax … but it all depends on what you're measuring.

What a Difference an Edition Makes: The Goals. There is a big difference between OD&D and AD&D, but it primarily lies in the overall vision of the new game. Gygax explained many of his new goals in articles in Dragon #26 (June 1979) and Dragon #28 (August 1979). He said that "D&D is only a loose structure … [while] AD&D is a much tighter structure which follows, in part, the same format D&D does, but it is a much stronger, more rigid, more extensive framework …"

This tighter framework served three purposes:

First, Gygax thought that the tighter framework would keep players from house-ruling D&D. As he explained: "[O]D&D campaigns can be those which feature comic book spells, 43rd level balrogs as player characters, and include a plethora of trash from various and sundry sources, AD&D cannot be so composed." Based on these changes he thought that "players will not be so able to bend the rules nor will the DM be able to bend the rules." This staunch defense of the "official" rules of AD&D would lead to letters-column drama throughout the '80s.

Second, Gygax thought that it would create "a better platform from which to launch major tournaments" — a goal that was much more successful (and less controversial).

Third, Gygax thought that it would better orient D&D toward its actual audience. OD&D had been intended for miniatures players who already had a strong basis in wargaming. Rules that were sometimes guidelines weren't a problem for these experienced players. Now, D&D's loose structure was becoming a problem for the larger audiences brought into the game though Holmes' Basic D&D. Gygax believed that a more structured game would better appeal to a large audience made up of "wargamers, game hobbyists, science fiction and fantasy fans, those who have never read fantasy fiction or played strategy games, young and old, male and female."

What a Difference an Edition Makes: The Mechanics. Mechanically, the biggest difference in AD&D lies in its level of detail. Everything is much more specific and much better described. The Monster Manual had already made this obvious with its monster descriptions, which were longer and had much more statistics. In the Players Handbook the spell listings (which took up half the book!) showed the same increased level of detail — which now featured not just longer descriptions but also whole new elements, like lists of required spell components.

AD&D also made one other major mechanical change: it increased the breadth of play possible. OD&D play topped out in the first ten levels of play, while AD&D pushed viable play into the teens. As Gygax said, "you won’t run out of game in six weeks, or six months. Perhaps in six years you will, but that’s a whole different story."

Beyond that, the new Players Handbook mainly gathered material from a variety of sources. For example, the ten character classes in AD&D were massively expanded from the three in OD&D, but most of them had appeared before:

  • Cleric: OD&D (1974)
  • Druid: Supplement III: Eldritch Wizardry (1976)
  • Fighter: OD&D (1974)
  • Paladin: Greyhawk (1975)
  • Ranger: The Strategic Review #2 (Summer 1975)
  • Magic-User: OD&D (1974)
  • Illusionist: The Strategic Review #4 (Winter 1975)
  • Thief: Great Plains Game Players Newsletter #9 (June 1974) / Supplement I: Greyhawk (1975)
  • Assassin: Supplement II: Blackmoor (1975)
  • Monk: Supplement II: Blackmoor (1975)

The bard class (which appears in an appendix) was a bit more of an innovation; though a bard had previously appeared in The Strategic Review vol. 2 #1 (February 1976), the AD&D bard was massively rebalanced — and largely considered unplayable, since it required moving through fighter and thief classes before finally arriving at druidic bardism.

AD&D also increased the list of possible PC races, which were limited to dwarves, elves, hobbits, and men in OD&D. Now the list of demihumans was doubled, with half-elves from Supplement I: Greyhawk (1975), gnomes from Supplement II: Blackmoor (1975) and the totally new half-orcs.

Beyond that, there were numerous small changes, such as: alignments were now ninefold, expanding from the five alignments found in The Strategic Review vol. 2 #1 (February 1976); all classes now got bonuses from strength and dexterity, not just fighters; and various mechanics were re-balanced as part of a more cohesive whole.

Whoops! Players Handbook was a small production from a small company and it had a fair number of errors in it. Dragon Magazine #35 (March 1980) lists many of them, but surprisingly most of those errors were never fixed in later editions of the actual book. The funniest error in the book is probably the listing of the class title for fifth level clerics as "perfects" — which was presumably a typo for "prefects". This mistake was cut out of the Players Handbook starting with the third printing (1979) or so, leaving 5th level cleric as the only level in AD&D without a level title.

The most far-reaching error in the Players Handbook, according to Frank Mentzer in Dragon #70 (February 1983), was the idea that falling damage was just 1d6 for every ten feet fallen. Apparently Gygax had written “1d6 per 10’ for each 10’ fallen”, implying damage that cumulatively increased, but someone had changed it to “1d6 for each 10’ fallen”. Gygax only realized the mistake while producing the thief-acrobat class for Dragon #69 (January 1983). However, after almost a decade of non-cumulative falling damage, it was almost impossible to get Mentzer's change to stick.

More errors appeared with the publication of the Dungeon Masters Guide (1979). Because so much time elapsed between the two publications, they ended up being out of sync with each other. The most notable change was probably that the monk went from using the thief attack table in the PHB to the the cleric attack table in the DMG, however there were other discrepancies between the books. Some were addressed in the "Dispel Confusions" columns of the later issues of TSR UK's Imagine magazine.

Expanding the Outer Planes. The D&D Outer Planes appeared for the first time in "Planes: The Concepts of Spatial, Temporal and Physical Relationships in D&D", an article by Gary Gygax for The Dragon #8 (July 1977). Players Handbook reprints the Dragon planes in largely the same form. There are 25 total, including the prime, positive, and negative material planes, four elemental planes, the ethereal plane, the astral plane, and 16 outer planes.

The Great Wheel was born!

Future History. The entire roleplaying world was in a strange hiatus between the publication of AD&D 1e's Players Handbook (June 1978) and Dungeon Masters Guide (August 1979). During this interim, TSR began publishing official AD&D products, such as the original "G" adventures (1978), but there were no AD&D rules to play then with! To help resolve this issue, TSR published an emergency sneak preview of AD&D rules in Dragon #22 (February 1979), but for the rest of AD&D's rules, players had to wait another six months.

This wait between the books does not appear to have been planned. At one time, Gygax was talking about both books appearing in summer of 1978. This suggests that the intent was to have no gap … let alone a gap of 14 months! The problem was in part caused by Gygax needing a break after the complex ruleswork of the Players Handbook; he wrote the "D" adventures (1978) as a break before moving on to the Dungeon Masters Guide.

About the Creators. Gygax was the co-creator of D&D alongside Dave Arneson, but the AD&D books would only bear his name … a point that led to legal contention in 1979.

About the Product Historian

The history of this product was researched and written by Shannon Appelcline, the editor-in-chief of RPGnet and the author of Designers & Dragons - a history of the roleplaying industry told one company at a time. Please feel free to mail corrections, comments, and additions to Thanks to the Acaeum for careful research on Players Handbook printings.

We (Wizards) recognize that some of the legacy content available on this website does not reflect the values of the Dungeons & Dragons franchise today. Some older content may reflect ethnic, racial, and gender prejudice that were commonplace in American society at that time. These depictions were wrong then and are wrong today. This content is presented as it was originally created, because to do otherwise would be the same as claiming these prejudices never existed. Dungeons & Dragons teaches that diversity is a strength, and we strive to make our D&D products as welcoming and inclusive as possible. This part of our work will never end.

 Customers Who Bought this Title also Purchased
Reviews (30)
Discussions (36)
Customer avatar
Timothy S January 06, 2022 2:07 am UTC
The recent discount is amazing, but I cannot recommend these reprints to my new players because there are so many scan typos from the 2012 Memorial reprints.

Why can’t WotC fix them? We have to go to websites to find a list of errors to correct our own books.
Customer avatar
Timothy S January 11, 2022 4:25 pm UTC
Although the Players Handbook has the fewest typos. Perhaps that is the reason why it is the only one on sale right now.
Customer avatar
Fabio R December 30, 2021 3:56 am UTC
Not really an issue, but I miss the reprint cover - the one with the wizard--it's SO much better than this.
Customer avatar
Timothy S January 06, 2022 2:08 am UTC
There was also another set of covers after those in 1984…the Orange spine printings beginning with Monster Manual II (which still isn’t available as Print on Demand).
Customer avatar
Timothy S January 06, 2022 2:35 pm UTC
Although you may be talking about the 1984 and onward covers. If so, my mistake.
Customer avatar
Stephane H August 07, 2021 9:25 pm UTC
Has anyone ever posted a comparison between these POD Premium versions and the memorial premium versions? Aside from the cover which is glossy in the DTRPG POD version, I wonder if there is any difference in quality of the actual content...
Customer avatar
Loren D August 23, 2021 5:54 pm UTC
Cover is made of the same material and texture as that used in the 5th edition Player's Handbook for the POD version, also the pages are very similar in quality and texture to the original 1st edition Advance D&D Player's handbook. Unlike the Limited edition Premium reprints which had a more solid feeling cover with grooves, but without the sticky texture of the other cover, plus the pages are a complete different kind of material they are completely smooth feeling with gold coloring in the edges of the paper, it can be kind of hard to turn the page sometimes, but the pages doesn't seem to tan like the pages from the Original printing. But, both version have all the same errors which WOTC seem to ignore fixing despite multiple people tell them about the error in this reprinting.
Customer avatar
James B July 11, 2021 2:04 am UTC
WotC. You disclaimer is moronic.
Customer avatar
Gabriel S September 29, 2021 6:37 pm UTC
You have something in common with it then ;)
Customer avatar
Timothy S January 06, 2022 1:45 am UTC

He complains about WotC’s disclaimer and so you insult him? You are the moron.
Customer avatar
Kristoffer C June 24, 2021 7:51 am UTC
I want to purchase these books however I'm not sure if they censored the original content or removed anything? I never played this game and I want to yet is it true to the original printing? I really don't care for typos cause apparently the original had some. I know they claimed that they didn't removed anything but I want to know from anyone who purchase these POD books and if it's a good purchase? Hope to be gaming soon. Thanks.
Customer avatar
John A August 25, 2021 1:00 pm UTC
When I bought the memorial editions, I compared them side by side with my originals. I didn't go super in-depth but from the comparisons I made they seemed a-ok. As for the PDFs...I'm not sure. I'm in the same boat as you. I want to have a version I can keep super handy but if the content is edited or censored - no thanks. I am assuming, an a big assumption it is, that because of their ridiculous disclaimer that the content is as it was originally.
Customer avatar
Timothy S January 06, 2022 1:47 am UTC
Some idiot on one of the old school Facebooks keeps claiming that. They never censored or changed anything.
Customer avatar
Loren D March 23, 2021 5:35 pm UTC
This book has so many errors in it and I am surprised that they haven't tried to remove any of them. Here is the complete list of errors in the reprint book.
Page 17
Halflings third paragraph, 1st sentence: it says "so for every 3'/2 points of constitution", this should read "so for every 3 1/2 points of constitution"
Halflings sixth paragraph, 2nd sentence: it says "pure stoutish blood are able to see heat radiation variation at up to 607 (normal infravision)", it should read "pure stoutish blood are able to see hear radiation variation at up to 60' (normal infravision)".
Half-Orc 1st paragraph, last sentence: It says "will be found under heading Orc in ADVANCE DUNGEONS ft DRAGONS, MONSTER MANUAL", it should read "will be found under heading Orc in ADVANCE DUNGEONS & DRAGONS, MONSTER MANUAL."
Page 20
Spells usable by Class and Level - Cleric: the * is on the 5th level spell slot at 9th level, it should be on the...See more
Customer avatar
Timothy S January 06, 2022 1:48 am UTC
That’s been brought up for years, and you would’ve seen that if you’d read some of the other comments here. WotC doesn’t care. You can look up the corrections on Dragonsfoot or do a web search, then make the corrections yourself…Although since you’ve quoted one of those sites then you already know that.
Customer avatar
Geoff M March 10, 2021 9:40 am UTC
Is this just scanned or does it have searchable text?
Customer avatar
Timothy S January 06, 2022 1:50 am UTC
My copies of the four core PDFs are searchable.
Customer avatar
Nathan F November 30, 2020 10:05 pm UTC
Would love to see options for the cover artwork (especially Jeff Easley's).
Customer avatar
Timothy S January 06, 2022 2:38 pm UTC
WotC isn’t interested. It’s odd because there are reports that most of the active 5e players don’t even buy the books they play. There are more old-school players who spent money on fifth edition than the actual fifth edition players
Customer avatar
Jason S October 13, 2020 3:35 pm UTC
Wow, a warning even on the PHB? LOL. Wizards of the Woke going for broke.
Customer avatar
George F October 13, 2020 3:51 pm UTC
Yeah, it's BS.
Customer avatar
Timothy S January 18, 2021 8:53 pm UTC
Yeah and now there’s woke jerks posting above on the discussion page now. This is sickening.
Customer avatar
Leif W January 25, 2021 10:28 pm UTC
Where is the warning? I was interested in purchasing the Print On Demand version. Is the warning actually in the book? Thanks.
Customer avatar
Leif W January 25, 2021 10:32 pm UTC
Where is the warning? I was interested in purchasing the Print On Demand version to replace my original PHB.. Is the warning actually printed in the book? Thanks.
Customer avatar
Glen F February 08, 2021 4:22 am UTC
Seriously? Sickening? Dude. Get some perspective and grow a pair.
Customer avatar
Raymond T February 27, 2021 4:15 am UTC
I think speaking your mind in the face of the woke takes "a pair" as you put it.
Customer avatar
Kyle S May 12, 2021 12:59 am UTC
Man, you guys cry so much over this nonsense. It's a non-intrusive paragraph letting kids know that there might be some old-timey thinking in a 40 year old book. They didn't censor it. They're still publishing it. I don't understand your complaint.

Someone says, "hey kids, there might be some sexist stuff in this old book for nerds," and you guys light your hair on fire and run around the cafeteria screeching "REEEE," pretending we're the one's who overreact. LOL, whatever.
Customer avatar
Joseph V June 20, 2021 8:40 am UTC
These dudes are more reactive than the ones they complain about. Just read the warning and live your life.
Customer avatar
Michael H July 19, 2021 6:32 am UTC
Kyle sees an empowered strong woman with a battle axe; "SCCCCREEEEEEEEEEEEEEEEEEE"
Kyle then acts as if they are literally on fire.
Kyle is so delusional they think screeching around the room like they're on fire is an appropriate response to their masculinity being threatened.
Kyle is what's wrong with the world.
Customer avatar
Evan L August 12, 2021 3:14 pm UTC
Imagine crying this hard over attempts at being less racist and sexist!
Customer avatar
Gabriel S September 29, 2021 7:03 pm UTC
The people complaining about Wizards putting a Disclaimer that rightfully belongs there instead of censoring the book are the same people who complained about Disney censoring old racist cartoons instead of putting a disclaimer on them

They literally don't know what the hell they even want
Oh wait, they do, they wanna complain for the sake of complaining...
Customer avatar
Timothy S January 06, 2022 1:51 am UTC
It’s not printed in the book. It’s on the product description here on the website.
Customer avatar
Timothy S January 06, 2022 1:52 am UTC
I don’t see a purchaser label next to the names of any of the wokesters here. You can all go pound sand.
Customer avatar
Troy D August 30, 2020 8:40 pm UTC
What's the difference between the Standard and Premium print versions? Just the paper quality? Gold leaf? This SHOULD be in the description. If I'm going to pay $10 more I want to know what I'm getting. NEVER MIND, I FOUND THE ANSWER:
Customer avatar
James O February 05, 2021 12:43 am UTC
Thank you! I have been looking for this answer for a few months...
Customer avatar
John C July 15, 2020 9:49 pm UTC
Looking for a Fantasy Grounds version of this sourcebook
Customer avatar
Jeffory R March 04, 2020 6:03 pm UTC
I just received my Player's Handbook and am very impressed. The only thing that is missing is that unmistakable smell all the original books had.
Customer avatar
Timothy S January 18, 2021 8:54 pm UTC
I don’t remember a distinctive smell when they were new. Are you talking about the musty smell they got after they rotten for a couple of decades? ;)
Customer avatar
Rachael S October 17, 2019 9:21 pm UTC
what is the difference between the two print options? I mean this i B&W book there are no color images inside this product. So what is the difference?
Customer avatar
Chris P November 10, 2019 10:58 am UTC
Probably paper quality.
Customer avatar
James L December 13, 2020 3:59 pm UTC
Good break down on their support page.

Customer avatar
Andrew Y August 22, 2019 7:23 am UTC
Am I just dumb or can I not find if this is AD&D or OD&D? Tried looking but never got a serious clue. Help appreciated. I would love to buy if it was AD&D but probably not otherwise. Also does anyone know if the printing problems were fixed?
Customer avatar
George F August 22, 2019 11:28 am UTC
Anything with (1e) in the title is AD&D 1st edition.
Also, if you click the preview, it says 'Advanced Dungeons & Dragons' below the artwork.
And I have no clue about the printing problems as I've not ordered this as a PoD.
Customer avatar
Noah T September 20, 2019 5:08 pm UTC
It's AD&D 1e
Customer avatar
Jeff G July 17, 2021 10:28 pm UTC
I did the same thing I kept looking for the 1e, the with the demon/devil on it I thought was like the earlier version not the one with the Wizard and DM on the covers, from comments I guess they only released this one, guessing they are the same ? not like the 2nd that went to a black cover with add info
Customer avatar
Timothy S January 06, 2022 1:58 am UTC
This one with the alternate cover and multiple scan typos is a Drive-Thru/DM’s Guild reproduction of WotC’s 2012 Gygax Memorial reprints of the original 1e AD&D books.
Customer avatar
John W August 06, 2019 1:44 am UTC
I ordered this with some trepidation, despite the reasonable price. I had previously acquired a PDF claiming to be the 1E Players Handbook, but the internals were very different. (A stand-alone bard class was one of the notable differences.) Many things were so seriously skewed as to make it useless except as a kind of suggestion of different ways things could be done. (Another example - Cleric spells level 0-9.)

This is not that book! While the cover is the reprint cover, and the correction of errata mentioned in the description are no doubt there, this IS the 1E Players Handbook. It has all of the glorious quirkiness that made me hold on to my hardcover edition (1978) all these years, and with the use of Virtual Tabletop gaming, that quirkiness can be automated and taken off the hands of the players and GM.

In short, I couldn't be happier with my purchase, and I wish I had made it months ago, when we restarted our 1E campaign. With searchable OCR and a nice Table of Contents, this is...See more
Customer avatar
Timothy S January 18, 2021 8:59 pm UTC
But the stand-alone Bard has always been in the 1st edition AD&D Players Handbook. It’s in this one if you look in the back appendix.
Customer avatar
John W May 21, 2021 9:16 pm UTC
I'm sorry my original comment wasn't clear. The 1e Bard (in the appendix) was a multiple-class character. The purported 1e PH, that I had previously acquired had a single-class bard that was very different. I'm pleased that this is the actual 1e PH, with the 1e "tank" bard.
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TSR 2010
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