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Forgotten Realms Adventures (2e)
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Forgotten Realms Adventures (2e)

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The coming of the Avatars and the Time of Troubles caused tremendous changes in the Forgotten Realms. Areas of dead magic and wild magic have appeared; character classes have been altered; new magical spells have been discovered; old gods have been slain and new ones arisen. All the changes and updates are incorporated into this one essential volume for Forgotten Realms players and dungeon masters alike.

Get new information on specialty priests, currency, new weapons, and treasure. Take a detailed tour of the major cities of the heartland, from the Sword Coast to the Dragon Reach, including the Moonsea, the Dalelands, Cormyr, and Sembia. The most popular and intriguing fantasy world ever published gets even better with this fantastic supplement.

Product History

Forgotten Realms Adventures (1990), by Ed Greenwood & Jeff Grubb, was the first non-core hardcover published for 2nd Edition Advanced Dungeons & Dragons (1989). It was released in March 1990.

A Series of Setting Books. While AD&D was transitioning from 1st edition to 2nd edition, TSR changed over from publishing hardcover rule supplements to publishing hardcover setting supplements - probably in the hope that they'd sell well despite the transition. Forgotten Realms Adventures was the third, following Dragonlance Adventures (1987) and Greyhawk Adventures (1988) - or perhaps the fourth if you count Manual of the Planes (1987).

Amusingly, Dragonlance Adventures was pure 1st edition, Greyhawk Adventures was advertising as being compatible with both 1st and 2nd edition - which in truth meant it wasn't perfectly aligned with either - while Forgotten Realms Adventures was pure 2nd edition. Together, the three books offered a perfectly symmetrical history of AD&D's edition change.

Expanding the Forgotten Realms. When this book was published, the original Forgotten Realms gray box (1987) was just a few years old; Greenwood & Grubb decided to complement it rather than replacing it. For the most part, that meant giving lots of new details on the Heartlands - covering both cities and secret societies. In doing so, Greenwood & Grubb filled in Sembia, which had previously been "left for DM development in their own campaigns."

Jumping to 2nd Edition. The other major goal of Forgotten Realms Adventures, as outlined by Jeff Grubb, was to bring the campaign setting into line with 2nd edition AD&D. Some of this was pure logistical work, such as listing how specialty priests worked in the Realms and updating spell lists. However, the Avatar events (1989) had also turned the Realms on its head, and this required updating, as Grubb explained in Dragon #153 (January 1990):

"There are new gods, wild magic areas, dead magic areas, character classes that have been dropped or altered, new schools of magic, and gunpowder. All of these will have longstanding effects."

About the Creators. Ed Greenwood is the creator of the Realms, and Jeff Grubb the "engineer" who turned Greenwood's notes into a full AD&D campaign setting. They'd by this time been working together since summer 1986, when Grubb first received Greenwood's notes on the Realms.

About the Product Historian

This history of this product was researched and written by Shannon Appelcline, the author of Designers & Dragons - a history of the roleplaying industry told one company at a time. Please feel free to mail corrections, comments, and additions to

We (Wizards) recognize that some of the legacy content available on this website does not reflect the values of the Dungeons & Dragons franchise today. Some older content may reflect ethnic, racial, and gender prejudice that were commonplace in American society at that time. These depictions were wrong then and are wrong today. This content is presented as it was originally created, because to do otherwise would be the same as claiming these prejudices never existed. Dungeons & Dragons teaches that diversity is a strength, and we strive to make our D&D products as welcoming and inclusive as possible. This part of our work will never end.

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Nicholas P July 13, 2021 6:29 pm UTC
POD please
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Adam J June 24, 2021 4:50 am UTC
POD please
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Christopher C May 21, 2021 6:22 am UTC
Please make a Print On Demand option for this!!!
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April 05, 2021 8:57 pm UTC
POD and I'll buy it.
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Simon W April 05, 2021 3:49 pm UTC
Please make a Print On Demand option for this book. :)
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charles W March 26, 2021 2:09 am UTC
POD Please
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Matthew U March 12, 2021 12:58 am UTC
How is this not available in Print On Demand?
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Christopher C March 10, 2021 1:07 am UTC
Print on Demand would be amazing, and a near-instant buy.
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Nicholas P January 28, 2021 7:16 pm UTC
POD please
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Antonio W December 20, 2020 1:35 pm UTC
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Jet R October 15, 2020 4:51 am UTC
100% Agree with the others Print on Demand would be greatly appreciated.
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Adam J July 16, 2020 3:43 am UTC
POD please
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charles B May 14, 2020 4:32 pm UTC
please make a print on demand
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Christopher K March 12, 2020 2:24 am UTC
Hopefully all hardcover books for D&D will get POD treatment along with campaign settings.
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Rules Edition(s)
Publisher Stock #
TSR 2106
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33.94 MB
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File Last Updated:
September 27, 2013
This title was added to our catalog on January 22, 2013.