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Customer Newsletter for 08/10/2021

See DMsGuild Player Options in Action... Epic Level 20 Action!

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Free PDF of the Week

Free weekly productKobold Traps
by T.M. van Dalen

Scare players who think they can handle weak enemies with this free supplement!

Kobold Traps is an excerpt from Veratrem's Tribal Siege, an adventure that takes place during Chapter 3 of Storm King's Thunder.

The adventure is designed for the Storm King's Thunder campaign and is intended to give your players extra content during Chapter 3. It will bring your party to Wealdham, a small town located in the Westwood. There, they will face off with Veratrem, a young green dragon that has taken control of a local kobold tribe. If the adventurers think they can easily take the weak creatures, they have a surprise coming to them...

In this free supplement, you can find 8 traps that Kobolds can prepare in their lairs.

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Notes from Lysa's Desk

Hail and well met, readers! I'm so excited to share that Dungeon Masters Guild is producing an EPIC LEVEL 20 MINISERIES, giving you an opportunity to see some of the Guild's best-selling player options in action!! Pretty Little Liches premieres this Thursday, August 12, at 4:30pm PT / 7:30pm ET on the OneBookShelf YouTube.

DMsGuild author Zeke Gonzalez runs an equally epic cast through his DMsGuild adventure, Greenhouse of Nightmares! Joining him are Omega Jones, Michelle Nguyen Bradley, Gabe Hicks, and Josephine McAdam tasked with facing a planetary disaster. NBD. Hope to see you for the premiere of Pretty Little Liches!

Celebrating DMsGuild Player Options!

SAVE OVER 70%! We're further celebrating player options by DMsGuild designers with a limited-time BUNDLE! Discover all new classes from the minds of Dungeon Masters Guild creators, like the Psychopomp or the Accursed or the Merchant.

New Hardcover Book!

Our latest print offering is Xanathar's Secret Stash, available as a digital PDF or hardcover full-color book. Brimming with over 100 magic items, this stash of all-new magical goodies include 14 pieces of armor, 11 staffs, 26 weapons, 67 wondrous items, and more!


Your friendly ethereal brand manager, definitely not a goblin,
Lysa Penrose

Featured PDFs: Goblins, Goblins, Goblins!

Featured Title

A Fistful of Goblins
by Sinan Turnacioglu


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Featured Title

And Then There Were Goblins!
by Arron Lock


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Featured Title

An Explorer's Guide to Goblins
by Jack Peachey


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Pick of the Week

Pick of the WeekYou Arrive At A Tavern: A Beginner's Guide to Building and Crafting Campaigns
by Daylight Publications

You Arrive At A Tavern...

These are often the words that open any Dungeons & Dragons campaign, or in some kind of variation: you wake up in a prison cell, you rouse yourself from your sleep on the ship, et cetera et cetera. However, while those five words might initiate your campaign, where do you go from there? How do you build a campaign from that first one-shot or from that introductory sentence?

In September of 2009, Wizards of the Coast released the Dungeon Master's Guide 2 for 4th Edition Dungeons & Dragons, one of the most criminally under-utilized sourcebooks of any edition in my mind. A great deal of this book was strictly dedicated to building, developing, and maintaining campaigns, as well as content like skill challenges and high-tier play for paragon (11th to 20th) level characters. However, what this book is focusing on is providing you tools on how to build and sustain your first D&D campaign.

Taking bits and pieces from the DMG2 and reimagining them - along with some thoughts and ideas of my own - I hope to assist and aid those folks I often meet who say "I want to play but I don't know how to begin," or "I want to DM but how do I start?" Below is an outline of how this book will be divided.

One: Campaign Structure

Two: Player Characters

Three: Nonplayer Characters

Four: Making Encounters Count

Five: Story Expansion

Six: Ending The Campaign

These six chapters are built to help you move chronologically through the process of building and designing your first campaign. Within each chapter there will be subsections going into more detail on certain aspects of campaign building, all hitting on important parts of creating and forming a sustainable story for you the Dungeon Master and your players. Always remember, the core of any campaign is building a collaborative story with your players, not your want to have a god complex.

Included with this supplement are NPC and campaign tracker sheets to help you manage and develop your campaigns! 


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