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Customer Newsletter for 11/20/2019

All-New Eberron for D&D 5e! UPDATED Wayfinder's Guide to Eberron!

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Free PDF of the Week

Free weekly productHeirlooms of Eberron
by David D

Heirlooms of Eberron lists 50 magical items from the steampunk-themed setting. Items focus on the lore, intrigue, pulp action, and technology found in Eberron. Included in these items are three item sets! Item sets are artifacts owned by long-dead legendary heros that long to be reunited. As adventurers gather these items they get additional boons! There is also one magical item from each of the Dragonmarked Houses that shows off their unique abilities and skills. Need items for your Descent into Avernus? Check out Artifacts of Avernus! Or for more generic items, take a look at The Magical Junk Drawer!

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What's New on DMsGuild?

Save Up to 70% Off EBERRON!

Wizards of the Coast's latest release is EBERRON: RISING FROM THE LAST WAR! Be prepared for your Eberron campaign with lore from classic Eberron titles or NEW licensed fifth edition content. Eberron titles across Dungeon Masters Guild are 20% off and select bundles of classic Eberron titles and some of our best licensed fifth edition D&D Eberron creations are up to 70% off. Make sure your table is preparred for Wizards of the Coast's Eberron: Rising from the Last War with encounters, artificer player options, and more.

Explore the sale today!

Wayfinder's Guide UPDATED!

Did you purchase Wayfinder's Guide to Eberron? The PDF has been updated with the official rules from Wizards of the Coast's Eberron: Rising from the Last War, including a look at the official Artificer class. Go to your library to download the updated files and preview what you'll find in D&D's latest release.

Featured PDFs: New Eberron for Fifth Edition

Featured Title

Dragonshard Sundown
by Alex Clippinger


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Featured Title

Artificer Subclass: The Saboteur
by Melissa Doucette


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Featured Title

The Book of Constructs
by Timothy Gonzalez


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Pick of the Week

Pick of the WeekRobust Rules for Action Points in 5th Edition
by Benjamin L. Eastman & Matt Dunn

Do you need more action in your life? Have you ever needed to push your luck so you can score an attack? Have you ever needed to twist your blade to slay your foes? Have you ever needed to push yourself to dash and dive out of the way of a fireball blast? You just might need action points!

Action points have been a staple of D&D since 2004 with the first publication of the Eberron Campaign Setting. Since then, they’ve been part and parcel of the game—at least until 5th Edition.

A Call To Action! corrects this omission by providing robust rules for action points that are tailored for your 5th Edition game. Inside, you’ll find general uses for action points that any character can use, as well as special uses based on their character race or class.

Not only do we provide you with the rules, we also let you peek behind our DM screen where explain the reasoning behind the rules so you can apply them to new cases. We also provide a number of examples of action points in use at the table.


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