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Customer Newsletter for 10/01/2019

Become a Master of ELEMENTAL MAGIC! Guide to Hollyphants! Playable Hollyphant Race! 

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Free PDF of the Week

Free weekly productCleric Domains - Air, Earth, Fire, and Water
by Jason Steel

On some worlds within the multiverse of Dungeons & Dragons, there are gods who have one or more aspects that embody one of the primal elements of air, earth, fire, or water. On others, clerics might worship and gain power from the primordials of each of those elements instead, connecting to them in much the same way most clerics do a divine power.

Presented here are four new domains, one for each element. These clerics all form a bond with a lesser elemental at 6th level, acting as a familiar for them.

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What's New on DMsGuild?

Malar available in digital or printNew Hardcover Book: The Beastlord Compendium!

The Forgotten Realms god of the hunt is feral, wild, and vicious: Malar is the dark side of nature. The civilized people of Faerûn might pray to Malar out of fear or before hunting. But they also forbid worshiping him and loathe his followers, considering them savage murderers.

Assembled from the vast collection of knowledge contained within Candlekeep's Great Library—along with all-new information—Malar: The Beastlord Compendium details everything there is to know about Malar, his followers, their faith, and their practices, rites, and sacrifices.

Malar: The Beastlord Compendium is a resource for Dungeon Masters and players alike, featuring new character options to inspire and flavor your game. Available as a digital PDF or physical hardcover book.

D&D Adventurers League: Dreams of the Red Wizards Trilogy Complete!

The D&D Adventurers League's first Dreams of the Red Wizards trilogy takes you on a treacherous journey on... and below... the Sea of Fallen Stars. Pirates! Conspiracy! Nautical adventures! Find the complete trilogy, written by esteemed designer Ashley Warren, on Dungeon Masters Guild:

The D&D Adventurers League is an ongoing official campaign for Dungeons & Dragons (fifth edition rules) and a diverse and vibrant community of gamers. You can play D&D Adventurers League games literally anywhere – at your friendly local game shop, at conventions, and even in the privacy of your own home. Unique to organized play, the heroes you create in the Adventurers League follow you wherever you go, making friends and memories in the Forgotten Realms as you do the same at the table.

Featured PDFs: Elemental Magic!

Featured Title

Elementalist's Pocketbook
by Sean vas Terra


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Featured Title

Circle of the Elementals - Druid Subclass
by Brittney Hay


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Featured Title

The Elemental Spellbook: 80 Spells of Ice, Fire, and Lightning
by Jacob S Kellogg


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Pick of the Week

Pick of the WeekLulu's Guide to Hollyphants
by Donathin Frye & Kienna Shaw

The legends claim that when a child makes a wish on a falling star, and their wish does not come true, a bright-spirited hollyphant is born to balance the sadness in the world.

Hollyphants are small elephantine celestial beings with huge hearts that make new best friends everywhere they go! The allies of angels and deities, hollyphants' inherent magic grows more powerful as they get older. Some hollyphants can transform into mighty winged mammoths, shatter city gates with the sound of their trumpeting trunk, heal the sick, and even raise the dead.

Inside this tome, you will find:

- The playable Hollyphant core race

- A detailed guide to hollyphants written by the weird wizard Shandalar and annotated by famous hollyphant and adventurer, Lulu!

- Lulu's tips on roleplaying hollyphants in your game

- Six unique types of NPC hollyphants (CR 1/2 to CR 18), including the legendary Gajasura, a fallen hollyphant turned devil


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