by Bryan Holmes, Chad Lensch, Christian Eichhorn, Steve “Jaspor” Orr, John Parker, RPGPapercrafts, Justice Arman, Ryan Langr, Zavier Bates, Christopher Walz, & Anne Gregersen
Nine layers of Hell, nine heists, and the odds aren't in your favor. Explore each layer as a separate adventure or tie them all together for one hellish campaign.
Featuring 29 new monsters, 23 new items, one new background and innumerable terror.
The Avernus Job (Level 8+): A quick trip to Hell explores the short time Gruumsh spent in Avernus and what he left behind.
Mission: Dis Protocol (Level 7-10): Assist an infernal lawyer by stealing the proof of her client's innocence from the archives of Dis.
Come Hell or High Water (Level 9-13): Uncover the secret operations of Mammon that could upset the balance of the Blood War itself!
The Archdevil's Gambit (Level 13+): Untangle the mess surrounding powerful devils in the middle of the pain and pleasure of politics.
Mission: Broken Heaven (Level 14-16): A number of beings all want a trapped angel for themselves, and one of them is desperate enough to ask for the help of mortals!
Meltdown Masquerade in Malbolge (Level 14+): Glasya is holding a ball to humiliate Levistus. While she has her own plots to work through, so does every other guest present! But will the adventurers have enough time to finish their own?
According to Plan (Level 14+): Help free a rogue from a hellbound prison, and aid in the recovery of a valuable set of blueprints.
666: To Mephistar (Level 17-19): All aboard the coldest train in all of Hell! This non-linear train-based adventure has all involved in the ride for their lives, from the coldest depths of Hell right into the home of Mephistopheles!
Nessus: What's in a Name? (Level 17-20): Your adventurers are in for the heist of their lives! Reach the deepest part of the Nine Hells all to steal a most powerful name from the fortress of Asmodeus!
$25.95 as a digital PDF
$39.95-$49.95 as a print book