Title |
Publisher |
Price |
This is a Druid specific Spell Sheet. It includes spells from Player's Handbook and Elemental Evil Companion along with school and page refernce number. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This is a guide that introduces a new way of crafting in Dungeons and Dragons 5th editionand is intended to be used by both players and Dungeon Master. The new rules try to speed up crafting and make it more engaging and interesting for the players.
This guide explains how to use the crafting progress tables and includes tables with crafting prizes for common adventuring... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Fighters and clerics have long been mainstays in AD&D game campaigns. Now, discover the dozens of kits created to adapt these basic classes to the unique and popular lands of Faerûn. Learn what a difference your homeland makes when you choose a warrior's kit, or discover benefits as will as disadvantages of worshipping certain gods of the Realms.
Some differences among people are subtle, while... [click here for more] |
Wizards of the Coast |
$9.99
|
Long ago the wisdom of the Prophet, Al-Kalim, came to the village of Dar el-Tamyya, and taught the folk to disregard their idols of old. But they kept one, to remember their ancient past and the wisdom of their ancestors. They also kept it because they believed it to be magical, blessed to protect the village form harm. Now the idol has been taken. Yesterday a small band of goblins raided Dar el-Tamyya,... [click here for more] |
Wizards of the Coast |
$1.99
|
Decades ago, Sturnheim was a thriving trade town on a major caravan route. But then, disaster struck when a gold-laden caravan disappeared without a trace. Financially ruined, the town slipped into decline, and now lies almost forgotten on a route that is seldom traveled anymore.
You can unravel a 40-year-old mystery and restore the honor of Sturnheim - if you have the guts! "Fighter's... [click here for more] |
Wizards of the Coast |
$4.99
|
This is a lore pamphlet for players that play clerics, paladins, or worshippers of Kelemvor, god of the dead in the Forgotten Realms. Updated to post-Sundering status quo.
A compilation of lore based on established canon lore published across all editions of Dungeons & Dragons, combined with non-canon gap fillers.
This document contains the following:
• a... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
There is a dearth of affordable artwork for creating visually dynamic packaging for adventures posted on Dungeon Masters Guild. Illustrations can be expensive, but if done well they can make or break a product. This package contains 50 PNG files for your use when formatting your material. While not a substitute for quality and informative illustration that enhances the information delivered in your... [click here for more] |
Dungeon Masters Guild |
$2.00
|
There is a dearth of affordable artwork for creating visually dynamic packaging for adventures posted on Dungeon Masters Guild. Illustrations can be expensive, but if done well they can make or break a product. This package contains 50 PNG files for your use when formatting your material. While not a substitute for quality and informative illustration that enhances the information delivered in your... [click here for more] |
Dungeon Masters Guild |
$2.00
|
There is a dearth of affordable artwork for creating visually dynamic packaging for adventures posted on Dungeon Masters Guild. Illustrations can be expensive, but if done well they can make or break a product. This package contains 50 PNG files for your use when formatting your material. While not a substitute for quality and informative illustration that enhances the information delivered in your... [click here for more] |
Dungeon Masters Guild |
$2.00
|
There is a dearth of affordable artwork for creating visually dynamic packaging for adventures posted on Dungeon Masters Guild. Illustrations can be expensive, but if done well they can make or break a product. This package contains 50 PNG files for your use when formatting your material. While not a substitute for quality and informative illustration that enhances the information delivered in your... [click here for more] |
Dungeon Masters Guild |
$2.00
|
UPDATE: Now there are new PNG versions of the files as well as the origninal JPG versions! Two file formats for the price of one!
We've seen the layout of our favorite RPG products for years--wonderful content arranged in visually intriguing pages, often emulating worn pages or maps, and sometimes having a "torn paper" or stained look. But unless your a graphic... [click here for more] |
Dungeon Masters Guild |
$3.00
|
UPDATE: Now there are new PNG versions of the files as well as the origninal JPG versions! Two file formats for the price of one!
We've seen the layout of our favorite RPG products for years--wonderful content arranged in visually intriguing pages, often emulating worn pages or maps, and sometimes having a "torn paper" or stained look. But unless your a graphic... [click here for more] |
Dungeon Masters Guild |
$3.00
|
UPDATE: Now there are new PNG versions of the files as well as the origninal JPG versions! Two file formats for the price of one!
We've seen the layout of our favorite RPG products for years--wonderful content arranged in visually intriguing pages, often emulating worn pages or maps, and sometimes having a "torn paper" or stained look. But unless your a graphic... [click here for more] |
Dungeon Masters Guild |
$3.00
|
We've all seen them--the background images behind the text on the pages of our favorite RPG products that make it seem like it's old paper, or grass, or even a mysterious spell book with soft arcane symbols in the margins. While they're not necessary, they certainly boost the visual appeal of what we read!
Finding those kinds of backgrounds legally can be challenging, especially if you don't have... [click here for more] |
Dungeon Masters Guild |
$3.00
|
The Claw of Winter is a murder mystery adventure set in a remote monastery where something terrible has gone wrong. Two new and unique monsters make this adventure a thrilling experience for players, and a great value for any DM.
High in the Stormhorn Mountains lays the monastery of Chauntea, a place of worship, hard work, and careful study of nature. When a grisly murder occurs, and... [click here for more] |
Dungeon Masters Guild |
$1.95
|
This is a collection of 26 battle maps that I designed for the Out of the Abyss Module. They can be used for Random Encounters throughout the adventure but can also be used for any other adventure set in the Underdark or a similar subterranean environment.
Features
Underdark Random Encounters
The Darklake Random Encounters
The Silken Paths Random Encounters
Technical Features
Traditional... [click here for more] |
Dungeon Masters Guild |
$4.99
|
This is a lore pamphlet for players that play clerics, paladins, or worshippers of Eilistraee, goddess of dance, song, beauty, swordwork, hunting, and good drow in the Forgotten Realms. Updated to post-Sundering status quo.
A compilation of lore based on established canon lore published across all editions of Dungeons & Dragons, combined with non-canon gap fillers.
This... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This is a free preview of the Realmspace Traveler's Guide, which will be released on a separate product page on the author's channel for a set price TBD.
You can follow the author's progress updates on DMsGuild projects @JohnnyRPG on Facebook.
REALMSPACE
The Forgotten Realms setting primarily takes place on a planet called Toril, but the planet itself is a part of a larger system... [click here for more] |
Dungeon Masters Guild |
FREE
|
More than a hundred new spells from the school of necromancy for your 5th edition Dungeons & Dragons campaign!
This product contains the following:
✦ A table of contents, including page numbers for all of the spells.
✦ A foreword from the author.
✦ 1-sentence summaries for the spells in the book.
✦ Class spell lists for the spells in the book.
✦ A poem for necromancers.
✦ 133... [click here for more] |
Dungeon Masters Guild |
$3.95
|
More than a hundred new spells from the school of illusion for your 5th edition Dungeons & Dragons campaign!
This product contains the following:
✦ A table of contents, including page numbers for all of the spells.
✦ A foreword from the author.
✦ 1-sentence summaries for the spells in the book.
✦ Class spell lists for the spells in the book.
✦ A poem for illusionists.
✦ 114... [click here for more] |
Dungeon Masters Guild |
$3.95
|
36" x 24" High Quality PDF Map. 1" squares.
DUNGEONS & DRAGONS, D&D;, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries.
This work contains material that is copyright Wizards of the Coast and/or other authors.... [click here for more] |
Dungeon Masters Guild |
$1.00
|
More than two hundred new spells from the school of evocation for your 5th edition Dungeons & Dragons campaign!
This product contains the following:
✦ A table of contents, including page numbers for all of the spells.
✦ A foreword from the author.
✦ 1-sentence summaries for the spells in the book.
✦ Class spell lists for the spells in the book.
✦ A poem for evokers.
✦ 235... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Um grande tesouro se encontra nas catacumbas de um antigo e poderoso nobre da região, Johny Aban . Nossas heróis decidem explora-la mas algo não cheira bem. Uma divertida e desafiadora aventura para jogadores a partir do 4º nível. Aventura em Portugues-PtBr. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This is a backgorund for 5th edition charaters based on the movie John Wick. It provides a structure for organized crime for urban and all environments and also provides a fully functional assassin background with one alternate feature too. It gives characters that "ex-assassin" feel and badassery. This is my first title and I hope you enjoy it! Feedback is always appreciated!
-Provides... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Welcome to Dwarf "The Rock" Johnson's magical sporting goods arsenal filled with over 75 baseball, basketball, golf, soccer, and wrestling magic items. This title includes a full preview of items like:
Shinguardium Leviosa Wondrous item, rare (requires attunement) These shin guards allow the owner to cast the level two Levitate spell twice per short rest.
Social... [click here for more] |
Dungeon Masters Guild |
$1.99
|
“I needed a drink, I needed a lot of life insurance, I needed a vacation, I needed a home in the country. What I had was a coat, a hat and a gun. I put them on and went out of the room.”
— Philip Marlowe in Raymond Chandler’s Farewell, My Lovely
Welcome back to Hardboiled Adventures!
For the unaccustomed, these sourcebooks provide rules to take... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Create Your Own Legend…
One twin plots in a dark tower, mastering the arcane forces of magic and learning the secrets that will allow him to enter the Portal and challenge the gods themselves. The other twin hides from personal demons at the bottom of a bottle, not yet having found the courage and wisdom to become whole. Their legend will change both the history of Krynn and its... [click here for more] |
Wizards of the Coast |
$19.99
|
Dragonlance® War of the Lance Campaign, Volume One
Autumn settles on the plains of Abanasinia as rumors of war and strange creatures travel from northern lands. Friends meet in the tree-town of Solace after many years spent apart, hoping to reminisce about old times and adventures past. But the people of Ansalon need heroes, as the ancient gods have returned to the world, and brought... [click here for more] |
Wizards of the Coast |
$14.99
|
Visit the Heart of the Black Network Known throughout the Realms as the headquarters of the Zhentarim, Zhentil Keep has long been a trade hub, a seat of power, and a nest of corruption at the edge of the Moonsea. This set details Zhentil Keep in the days of Band the Black Lord, before the Time of Troubles. It also presents the new Zhentil Keep, a city nearly destroyed by the insane Cyric,... [click here for more] |
Wizards of the Coast |
$9.99
|
Its waters are the deep purple of the most precious amethyst; its shores hold some of the most dangerous locations in Faerun. It is the Moonsea, home to Zhentil Keep, the Citadel of the Raven, and thousands of ordinary folk who merely want to make and honest living. Hark to the words of Melandryll Belarod, the bard whose writings form the bulk of this material. He has experienced firsthand the horrors... [click here for more] |
Wizards of the Coast |
$9.99
|
You stand on the road east of Solace, tired from five years of adventuring, from a fruitless search for lost clerical magic. You know the old proverb that claims "You must return to find what you left to seek," but the saying never really made sense. Soon, however, it will.
For the world of Krynn is not the same: refugees stream out of the northernmost human lands, telling horrible tales. An invading... [click here for more] |
Wizards of the Coast |
$4.99
|
Rare dragons, wondrous giants, bizarre humanoids... For years such creatures have filled classic D&D campaigns set in the world of Mystara, along with the exotic hivebrood, rakasta, thoul, and many more. Now, for the first time ever, more than 100 of Mystara's unique and most popular creatures have been developed and defined in AD&D game terms! This must-have volume will delight and horrify... [click here for more] |
Wizards of the Coast |
$9.99 $5.99
|
You are cordially invited to enter the dangerous world of the Dragonlance saga. The World of Krynnbrings you to previously unexplored corners of Krynn with new challenges for your characters.
Explore Dargaard Keep, the vast and perilous lair of Lord Soth, and perhaps you will discover what really happened to Kitiara! Journey into the volcanic lair of a dragon to defend the city of Palanthus.... [click here for more] |
Wizards of the Coast |
$9.99
|
Look to your weapons! Here comes a horde of the strangest creatures ever to inhabit the worlds of the AD&D game. The denizens of the original FIEND FOLIO tome are back, updated and expanded for the AD&D 2nd edition game.
Treat yourself to an in-depth look at the peculiar achaierai, vicious stilt-legged birds that roam the infernal planes - and they also hunt closer to civilization. Find out... [click here for more] |
Wizards of the Coast |
$4.99 $2.99
|
Dragons - once they were mere legends'stories told to frighten children. Now, they are living nightmares. From Draconian patrols on the streets of port Balifor to the haunted depths of the Blood Sea, the dragons have returned to Krynn.
Enter the ravaged land of Ansalon, a land forsaken by gods, beset by fell beasts, and championed by desperate heroes. Enter the Age of Dragons. The world of Krynn has... [click here for more] |
Wizards of the Coast |
$9.99
|
Note: For print orders, please note this is a scanned title, and some text might be slightly blurry.
Red dragons. Storm giants. Dragon rulers. Frost giants. They're all here, in this book, in complete, ready-to-play mini-adventures. No matter what level your characters are, there is something here for you (and them). Need a diversion? Want to spice up a long-running campaign? Want to play, but don't... [click here for more] |
Wizards of the Coast |
$4.99
|
Lurking behind these covers are over 150 of the most ferocious, wondrous, and challenging creatures of the D&D game. This new Creature Catalog revises and expands on the older product of a similar name. The perfect companion to the D&D Rules Cyclopedia, the Creature Catalog updates old monster descriptions, provides information compatible with the new Rules... [click here for more] |
Wizards of the Coast |
$7.99
|
The King of the Fairies rules a magical world of mischief, intrigue, danger, and adventure rivaling anything the human world can offer. From brownies, leprechauns, pixies, and sprites to pookas and even centaurs, all creatures of the enchanted woodlands reveal their secrets for the first time.
Product History
PC1: "Tall Tales of the Wee Folk" (1989), by John Nephew, is the first... [click here for more] |
Wizards of the Coast |
$4.99
|
DMs, do you wish you had more time to put together fresh, innovative adventures for your players? Have you ever been stuck for a new plot line, but been unwilling to delve into the reading and preparation required by full-length modules? Here is a AD&D game accessory designed for the DM who wants variety and challenge for player characters. Adventure Pack I contains 12 short modules, each a... [click here for more] |
Wizards of the Coast |
$4.99
|
As any good Dungeon Master knows, preparation is the key to a great adventure. The more work done in advance, the smoother the play session will go. And nothing turns players off faster than a DM fumbling for the right piece of information in the middle of a fast-paced session. That's where the Dungeon Master's Design Kit comes in. Inside its 96 time-saving pages are scores of organizational ideas,... [click here for more] |
Wizards of the Coast |
$4.99
|
This module was originally used for the Official Advanced Dungeons & Dragons tournament at Origins '79, and is the first in the Competition Series. This module contains a challenging setting as well as an original scoring system and an assortment of pre-rolled characters for adventuring. This module may thus be used for private competition among players, or as a separate, non-scored adventure!... [click here for more] |
Wizards of the Coast |
$4.99
|
Your peaceful evening has been interrupted by an unusual request. As a thief, your skills are unmatched, but can you rise to the challenge of thieving for a powerful and frightening wizard? Do you have a choice? "The Gem and the Staff" is a special One-on-One competition adventure designed for one player and one Dungeon Master; the module contains two separate scenarios, so you can switch... [click here for more] |
Wizards of the Coast |
$4.99
|
Are you ready to meet the Lord Forester's challenge: to put an end to needless death and destruction by doing away with the goblin war chieftain, Kosivikh, and his evil bad of raiders? Eager to prove yourselves as new adventures and to collect a sizable bounty, you travel to the goblins' dungeon in the Dymrak Forest--a place that has captivated your interest for years, a place where few have dared... [click here for more] |
Wizards of the Coast |
$4.99
|
It's Party Time in Thyatis. . . And simply everyone is going to the magnificent Villa Osteroplus, home of the wealthy old senator, Helenites. Raucous fun, exotic food, and even advanced betting on the upcoming Arena games are expected. Even adventurers just in from the outlands may meet the powerful here. So don your festive togas, for in Thyatis City there are important connections to be... [click here for more] |
Wizards of the Coast |
$4.99
|
Heart of Darkness In the Hollow World, one civilization above all others is known as the fiercest, most dangerous race, to be avoided as much as possible: the Azcans. Are they truly cannibals, given to performing sacrifices as entertainment? Is their architecture really some of the most extraordinary in all the Hollow World? Is there any truth to the rumor that there is some connection... [click here for more] |
Wizards of the Coast |
$4.99
|
HEAR YE, HERE YE! THE BLACK KNIGHT WILL HOST A TOURNAMENT CHALLENGE! The Black Knight is a mighty warrior. Even though he acts a lot like a bandit, they say he keeps his word. The Black Knight usually raids local towns, but now he is sending out invitations. He offers a tournament, a contest of honor, to all comers. But why would the Black Knight hold a contest? Maybe something more is going... [click here for more] |
Wizards of the Coast |
$4.99
|
Most adventurers know better than to listen to rumors. But when the rumors speak of a magical forest blooming deep in the burning stretch of the Alluvial Sand Wastes, even the most battle-hardened gladiator takes notice. A mysterious summons has gone out to the humans and demihumans of the Tyr region, luring them to the new forest and promising Athas' salvation. Now your characters have heard the call... [click here for more] |
Wizards of the Coast |
$4.99
|
Prepare to be boarded! Here are still more new, inventive, dangerous, and entertaining creatures and races for your SPELLJAMMER campaign setting! There are giant undead insects, star gypsies, space plants, and much, much more awaiting your stellar travelers in these pages. Elven war-beasts, giant space turtles, orcish death-creatures, and other beings of the phlogiston, crystal spheres, and wildspace... [click here for more] |
Wizards of the Coast |
$4.99
|
The road to adventure is fraught with danger. Travel swiftly, and guard yourselves well. For a group of unsung heroes, the challenge begins with six adventures originally presented in Dungeon Adventures magazine:
Grakhirt's Lair by John Nephew: The villain responsible for the bloody battle at Nolivari remains at large. Catch him before he attacks again.
Trouble At Grag's... [click here for more] |
Wizards of the Coast |
$4.99
|
See how the other half lives! Herpulh the goblin heard a knock-knock-knocking in the upper corridor?those nosy explorers have found the secret entrance to the goblin den! Herpulh must hurry to warn the tribe. If the invaders cut him off at the pass, there will be no means of stopping their mad advance into the lair! Welcome to Reverse Dungeon, the adventure where everything is... [click here for more] |
Wizards of the Coast |
$4.99
|