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(Part 1 of The Sword Coast Coup, an 18 part campaign by Justin Gagliani)
For 1st-2nd Level Characters
The Sword Coast is the home of Waterdeep, the most influential and prominent city of the North of Faerun. Our adventurers are unaware of a plot to overthrow the government and spread chaos throughout all of Faerun. The evildoers are clever, patient, and well-connected. They have a multi-prong attack... [click here for more] |
Dungeon Masters Guild |
$3.99
|
PLEASE LEAVE A REVIEW! It would mean the world and would help improve the products!
(Part 2 of The Sword Coast Coup, an 18 part campaign by Justin Gagliani)
For 2nd-3rd level players
The Sword Coast is the home of Waterdeep, the most influential and prominent city of the North of Faerun. Our adventurers are unaware of a plot to overthrow the government and spread chaos throughout all of Faerun. ... [click here for more] |
Dungeon Masters Guild |
$3.99
|
PLEASE LEAVE A REVIEW: It would mean the world and helps to improve future products!
(Part 3 of The Sword Coast Coup, an 18 part campaign by Justin Gagliani)
For 3rd-4th level players
The Sword Coast is the home of Waterdeep, the most influential and prominent city of the North of Faerun. Our adventurers are beginning to uncover of a plot to overthrow the government and spread chaos throughout all... [click here for more] |
Dungeon Masters Guild |
$3.99
|
If you get my adventure, PLEASE leave a review!! It helps me so much in regards to future projects. Many things coming!!
Large Appendix at the end providing detailed descriptions of all NPCs, locations, magic items, combat stats, and maps!
(Part 4 of The Sword Coast Coup, an 18 part campaign by Justin Gagliani)
For 4th-5th level players
The Sword Coast is the home of Waterdeep, the most influential... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Some Alternate art for Descent Into Avernus i made. Its free to whomever wants it to use with thier campaign. If you still want to donate its much appreciated.
Image is just a preview. The rest is in pdf format so it wouldnt have the size restriction.
Justin ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Dark and creepy new creatures are ready to be set free from these pages and into the Underdark of your campaigns!
This sourcebook contains over 180 statblocks for new creatures with balanced stats, art, and lore ready to infiltrate your dark adventures and campaigns. Additionally, for the first time in this series, over 60 new magic items have been included to add increased value! The main aim... [click here for more] |
Dungeon Masters Guild |
$24.95
|
Winter has come early for the new Westwood Lumber Mill, in the Dessarin Valley, and with it the chill of undeath in this 4-hour shared adventure for 3-5 tier 2 player characters. Includes one hand-drawn map. ... [click here for more] |
Dungeon Masters Guild |
$0.99
|
A new threat to the Dessarin Valley is growing stronger, fueled by infernal magic and a hatred for the civilized cultures, presented as a 4-hour shared adventure for 3-5 tier 1 player characters in the Forgotten Realms setting.
Includes one hand drawn map. ... [click here for more] |
Dungeon Masters Guild |
$0.99
|
"A huge thanks to the team behind “Monsters Without Borders” for their creative fundraising effort for MSF. From Yemen to South Sudan, the money raised will go towards delivering essential medical care to those who need it most.” – Merlyn Ooms, MSF-UK
WE HAVE RAISED $2,400 so far, that's 38 days in the field for a trained doctor!
Twitter: "To put in real terms,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
If you get my adventure, PLEASE leave a review!! It helps me so much in regards to future projects. Many things coming!!
Large Appendix at the end providing detailed descriptions of all NPCs, locations, magic items, combat stats, and maps!
(Part 5 of The Sword Coast Coup, a multi-part campaign by Justin Gagliani)
For three to four 5th-6th level characters
The Sword Coast is the home of Waterdeep,... [click here for more] |
Dungeon Masters Guild |
$3.99
|
"A man cannot destroy the savage in him by denying its impulses. The only way to get rid of a temptation is to yield to it."
- Robert Louis Stevenson, Strange Case of Dr. Jekyll and Mr. Hyde
Barbarians notoriously get a bad reputation regarding their intelligence. But those who follow the Path of the Doctor incorporate intelligence into both combat and roleplaying opportunities.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Dungeon Masters, immerse players in your world by bringing the non-player characters to life!
Contained within this supplement are 70 NPCs with unique statblocks (created by the team behind the best-selling Grimlore's Grimoire). Each NPC contains custom art, lore, and a stat block balanced for the 5e Challenge Rating system.
Additionally, 8 short adventures have been included.... [click here for more] |
Dungeon Masters Guild |
$14.95
|
"As diverse as they are loyal, the caninites are an impressive folk. They may have come from Hundur, if the legends are true, but now they are scattered all over the Forgotten Realms. Years and years of evolution have made the caninites all sizes, shapes, and colors. They are dependable, compassionate, and trusting to a fault. Caninites are not known for their intelligence, but their willingness to... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Dungeon Masters, immerse players in your world by bringing your non-player characters to life - now for Fantasy Grounds!
The Best-selling supplement has come to the Fantasy Grounds virtual tabletop!
Contained within this supplement are 70 NPCs with unique statblocks. Each NPC contains custom art, lore, and a stat block balanced for the 5e Challenge Rating... [click here for more] |
Dungeon Masters Guild |
$19.95
|
If you get my adventure, PLEASE leave a review!! It helps me so much in regards to future projects. Many things coming!!
Large Appendix at the end providing detailed descriptions of all NPCs, locations, magic items, combat stats, and maps!
(Part 6 of The Sword Coast Coup, an 18 part campaign by Justin Gagliani)
For three to four 7th-8th level characters
The Sword Coast is the home of Waterdeep,... [click here for more] |
Dungeon Masters Guild |
$3.99
|
If you get my adventure, PLEASE leave a rating and review!! It helps me so much in regards to future projects. Many things coming!!
Very Large Appendix at the end providing detailed descriptions of all NPCs, locations, magic items, combat stats, and maps!
(Part 7 of The Sword Coast Coup, a multi-part campaign by Justin Gagliani)
For three to four 7th-8th level characters
The Sword Coast is the... [click here for more] |
Dungeon Masters Guild |
$3.99
|
If you get my adventure, PLEASE leave a rating and review!! It helps me so much in regards to future projects. Many things coming!!
Very Large Appendix at the end providing detailed descriptions of all NPCs, locations, magic items, combat stats, and maps!
(Part 8 of The Sword Coast Coup, an 18 part campaign by Justin Gagliani)
For three to four 8th-9th level characters
The Sword Coast is the home... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Expand your game with this collection of 40 unique NPCs of various Challenge Ratings, ten of which include maps and details of their lairs. Add these NPCs as a side-quest, a main villain, a one-shot, a bounty for easy money, or however else you wish. Perfect for your Domains of Dread, Curse of Strahd, Ravenloft, or home campaign. Written by some of the best-selling authors on... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Do you like traps?
Do you wish there were Grimtooth's books for 5th Edition?
So did we.
That's why we made one.
Welcome to
"Pretty damn handy book, too!" -- Phil Beckwith, legendary Guild creator and proprietor of PB Publishing
ON SALE FOR A LIMITED TIME! WAS $11.95, NOW $9.95!
Fantasy Grounds version now available! Click here... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Infamous Adversaries is a collection of 39 original takes on classic D&D monsters, each designed to be dropped into your ongoing campaign as a side quest or as the focus of a one-shot game. The collection features adversaries for every tier of play, including foes with challenge ratings as low as 1/4 and as high as 30. Each adversary includes a plot hook to spark your... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Infamous Adversaries
Infamous Adversaries is a collection of 40 original takes on classic D&D monsters, each designed to be dropped into your ongoing campaign as a side quest or as the focus of a one-shot game. The collection features adversaries for every tier of play, including foes with challenge ratings as low as 1/4 and as high as 30. Each adversary includes a plot... [click here for more] |
Dungeon Masters Guild |
$22.45
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Includes Unity
Expand your game with this collection of 40 unique NPCs of various Challenge Ratings, ten of which include maps and details of their lairs. Add these NPCs as a side-quest, a main villain, a one-shot, a bounty for easy money, or however else you wish. Written by some... [click here for more] |
Dungeon Masters Guild |
$24.95
|
Do you like traps?
Do you use the Fantasy Grounds virtual tabletop?
Do you wish there were Grimtooth's books for 5th Edition?
So did we.
That's why we made one.
Welcome to
"Pretty damn handy book, too!" -- Phil Beckwith, legendary Guild creator and proprietor of PB Publishing
Fresh from the archives of Bregan d'Aerthe, Jarlaxle's... [click here for more] |
Dungeon Masters Guild |
$11.95
|
This megadungeon has everything. It has a time traveling wizard who is twisted by temporal sorcery, his murderous apprentice, morlocks, and the buried body of a goddess who fell during the war at the dawn of time. Can your players save her from the greedy dwarves and blood crazed vampire angels who would use her power for their own personal gain?
Explore 5 exciting levels filled with strange new... [click here for more] |
Dungeon Masters Guild |
$9.95
|
If you get my adventure, PLEASE leave a rating and review!! It helps me so much in regards to future projects. Many things coming!!
Very Large Appendix at the end providing detailed descriptions of all NPCs, locations, magic items, combat stats, and maps!
(Part 9 of The Sword Coast Coup, a multi-part campaign by Justin Gagliani, but this one is unique in that it is 3 side quests that can apply in... [click here for more] |
Dungeon Masters Guild |
$3.99
|
[FRA] Si, comme moi, vous avez un joueur rôdeur et yuan-ti, qui souhaite agrémenter son jeu de rôle et augmenter sa puissance de rôdeur, déçu par la classe initiale, voici de quoi faire. Dans ce court document, je vous présente problématique et solutions possibles.
[ENG] If, like me, you have a ranger and yuan-ti player, who wants to enhance his roleplay and increase his ranger power, disappointed... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
If you get my adventure, PLEASE leave a rating and review!! It helps me so much in regards to future projects. Many things coming!!
Very Large Appendix at the end providing detailed descriptions of all NPCs, locations, combat stats, and maps!
(Part 10 of The Sword Coast Coup, a multi-part campaign by Justin Gagliani)
For four 10th-11th level characters:
In this part of the Sword Coast Coup, our... [click here for more] |
Dungeon Masters Guild |
$4.99
|
[FRA] Besoin de créer une rencontre dans des galeries en profondeur pour ralentir la progression de vos joueurs ou pimenter une session ? Confrontez-les à autant de tunneliers kobolds que nécessaire ! Si c'est l'heure de pointe dans les tunnels et que le combat ne se déroule pas comme prévu, doublez leur dangerosité avec un contremaître.
Un seigneur de l'outreterre veut saper les forces surfacines... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Options de jeu de rôle pour occultistes
Vous pourrez constater ici de multiples inspirations tout comme des idées originales, des angles rares et des trajectoires novatrices qui amèneront vos personnages (joueurs ou non joueurs) vers des relations occultes avec des patrons pour l'amour d'un seul être ou de toute l'humanité (ou nanité ou elvité ou n'importe quoi).
Ce patron... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Przygotowujesz się do poprowadzenia Zstąpienia do Avernusa? Mam tu POMOCNIK specjalnie dla Ciebie!
Baldur's Gate - Zstapienie do Avernusa: Pomocnik to liczący 72 strony poradnik dla MP, który w przystępny sposób zbiera najważniejsze elementy pierwszego etapu kampanii. Remix ten oryginalnie powstał na blogu The Alexandrian i został bardzo ciepło przyjęty przez fanów gier. Dzięki niemu... [click here for more] |
Dungeon Masters Guild |
FREE
|
This map pack is themed to fit an underground dungeon.
3 maps, the first two are larger, and the last one has a dungeon ending with a portal. ... [click here for more] |
Dungeon Masters Guild |
$2.50
|
Welcome to the 3rd of my 20 part series!!!
Ever have a new group of players, and you're just not sure if starting a whole campaign is the best way to go? Have a few missing players, but the rest of you still want to game? Your world building software is on the fritz, but you still need something cool and original? Then try my games!
Each Mini-Campaign is designed for the same level of player... [click here for more] |
Dungeon Masters Guild |
FREE
|
Includes: An original story, 10 New Stat Blocks and 6 Maps!
Something in the Water is a one-shot of my own design about a small thorpe called Wingston on a road frequented by travelers. The tiny community has experienced a sudden outbreak of sickness and have closed their gates to outsiders to prevent the disease from spreading any further. They believe the sickness has contaminated their water... [click here for more] |
Dungeon Masters Guild |
$10.00
|
The land remembers the evils committed upon it, even when the people are gone. Blood seeps deeply into the soil, and there it festers until unearthed. The Zhentarim Merchant Company has decided to pay people to settle the Border Forest. The company sees it as a great opportunity to build itself into a country, and the people see it as a new life opportunity. Yet, no one knows what predators... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Out in the distant settlements in the Border Forest, a small village named Herzwald is thriving. More and more businesses are popping up, and families are starting to put down roots. As a fall festival nears, even more people start appearing, and these newcommers are welcomed with open arms. Then on the night of the festival, some of the villagers start becoming monstrous creatures. Their only... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The gods are not among us, but they watch us from afar. They judge us by our actions, and if we please or displease, they will act accordingly. If one gains the favor of a God, they are Blessed with a portion of the divine. If, however, they gain the hatred of one, such an individual will soon learn that is is not wise to anger the gods. This book "Divine Sanctions: Blessings, Boons, and... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Explosive action and epic adventure fill the modern world when fantasy and reality collide. In Urban Arcana, heroes armed with swords, spells, shotguns, and cell phones dive headlong into trouble with monsters, mobsters, cabals, and corporations. Take a deep breath, and discover the realms of fantasy within the gritty shadows of the modern world.
To use this product, you also need the d20... [click here for more] |
Wizards of the Coast |
$19.99
|
Source of All Divine Power
The names of Pelor, Loki, Athena, Osiris, and their kind are invoked by the devout as well as the desperate. With abilities that reach nearly beyond the scope of mortal imagination, the splendor of the gods humbles even the greatest of heroes.
This supplement for the D&D(R) game provides everything you need to create and call upon the most powerful... [click here for more] |
Wizards of the Coast |
$14.99
|
This Barbarian Archetype will help your character go savage! The Path of the Savage is trod by barbarians that want to follow in their ancestors' footsteps, and embrace the savagery inside of them. A balanced class archetype for Barbarian, suitable for play in home games (not Adventure League). ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Oath of Blood
The Oath of Blood is a gruesome commitment to wielding the blood of living creatures as your ultimate tool. Those who choose the Oath of Blood stray from the light, and their paladin abilities become warped and perverted, in their quest for greater power. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Way of the Samurai
Monks of the Way of the Samurai seek to defeat their foes in a single decisive blow. They employ longswords not used by other monks, to deadly efficiency. Samurai often practice their entire lives perfecting and honing the use of their weapon.
... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Demonic Bloodline
Your innate magic comes from demonic magic that was mingled with the blood of your ancestors. Most often, sorcerers with this origin trace their heritage back to a cult who made an unholy pact with a demon and bringing forth an unholy spawn of that demon. Some of these bloodlines are worshiped by cults, but most are obscure, the cult that formed the pact meeting an early demise.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Undead - Once Fallen
The undead come in every shape and size in the known realms. Every race, from every corner of the world, but yet are all united in undeath. Undead that retain memories of their past life are rare, and those that have a will of their own, even rarer. Some attempt to regain their past life, but quickly realize that the ones they once called friend will turn on them with their new... [click here for more] |
Dungeon Masters Guild |
$0.50
|
The party hears tales of a steady stream of disappearances in the countryside around the home of a wizard who has become obsessed with slimes and oozes. Not long ago, he and his apprentices delved into fissures in the basin of a crumbling sinkhole and made a pair of discoveries: an unexpectedly large number of oozes, and ancient, almost reverent, carvings depicting them. Intrigued by these discoveries,... [click here for more] |
Dungeon Masters Guild |
$2.00
|
A tribe of kobolds discovered a strange chalky stone egg lying within one of the pools of boiling turquoise water that distinguish the geothermally active Searstone Badlands. When the egg hatched, the kobolds were surprised to see a type of dragon they had never heard of before, a stone-grey dragon with scales like popcorn, born from the energy of the elemental chaos that fuels the fires of the badlands.... [click here for more] |
Dungeon Masters Guild |
$2.00
|
This is a rebuilt race from pathfinder. I loved this race so I retooled it for 5e, tweaked the traits and subraces and even created an new, optional subrace. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Taking a walk down the market place on a lovely Mirtul day, you stumble on a very common looking sack on the ground, not unlike those being used by the vegetable merchant stalls all around you. Opening up the sack, the first thing you notice is that the lining inside is of a much more luxurious material than that of its exterior. A rather lengthy tag on the inside of the bag reads:
“Property of... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Adventurers of all stripes have a long and storied relationship with the monsters that fill their world. Everyone fears them, or hates them, or views them as obstacles to be overcome. Everyone, that is, but the Monster Trainer.
To a Monster Trainer, every monster is a potential source of new and greater power. Through their unique ability to capture and befriend their weakened foes, they can take... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A silver dragon has been secretly working on an unusual project: the betterment of a tribe of kobolds that live on the slopes of his mountain. Progress has been slow, but through religious devotion to his rules, the kobolds’ evil nature has slowly receded more and more with each passing generation. One day, if all goes well, the dragon hopes to integrate his kobolds with the people that surround... [click here for more] |
Dungeon Masters Guild |
$2.00
|
An adventuring party arrives in the halfling village of Millbog on the evening of the Last Cranberry Festival, just in time to enjoy the cranberry wine and numerous festival games. This year, to make the celebration extra-special, the halfling organizers purchased a collection of magical fireworks from a travelling hedge wizard in exchange for a few cases of wine. Unfortunately, the shabby spellcaster... [click here for more] |
Dungeon Masters Guild |
$2.00
|