Title ▲ |
Publisher |
Price |
 Ever come up with a blank when the adventurer's ask you what food is available in the tavern? Well, fear no more! Here is a list of over 60 dishes that are available all across the Forgotten Realms and are sure to satiate the appetite of any hearty adventurer! ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
"Ah, yes. The “howling frozen nothingness in which living things just disappear forever into all the white emptiness.” At last." - Ed Greenwood (excerpt from Foreword)
"I can remember my dearest Arclath complaining so flippantly in the heat of the jungles of Chult about how one can add more layers in the cold, but there is only so much one can remove to cool themselves. He even asked in my... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Now for Fantasy Grounds!
"Ah, yes. The “howling frozen nothingness in which living things just disappear forever into all the white emptiness.” At last." - Ed Greenwood (excerpt from Foreword)
"I can remember my dearest Arclath complaining so flippantly in the heat of the jungles of Chult about how one can add more layers in the cold, but there is only so much one can remove to... [click here for more] |
Dungeon Masters Guild |
$9.95
|
"So coasts are places where things happen, not just a haunt of seabirds, and endless crashing surf. Which is why this book exists; to look more closely at the 'thin ribbon of adventure' (to quote the famous bard Mintiper) that is the Coast. Enjoy!" - Ed Greenwood (excerpt from Foreword)
"It’s easy to think of the adventures of the land and the adventures of the sea as being categorically different.... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Now for Fantasy Grounds!
"So coasts are places where things happen, not just a haunt of seabirds, and endless crashing surf. Which is why this book exists; to look more closely at the 'thin ribbon of adventure' (to quote the famous bard Mintiper) that is the Coast. Enjoy!" - Ed Greenwood (excerpt from Foreword)
"It’s easy to think of the adventures of the land and the adventures... [click here for more] |
Dungeon Masters Guild |
$9.95
|
"To most ‘everyday folk’ of the Realms, deserts are places to stay well away from. Dangerous, uncomfortable even when you make only brief, timid forays in from the verges, and offering little good reason to go there. And beings who do dwell in a desert are hardened to survive there, and usually don’t appreciate intruding competitors—and treat them accordingly." - Ed Greenwood (excerpt from... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Now for Fantasy Grounds!
"To most ‘everyday folk’ of the Realms, deserts are places to stay well away from. Dangerous, uncomfortable even when you make only brief, timid forays in from the verges, and offering little good reason to go there. And beings who do dwell in a desert are hardened to survive there, and usually don’t appreciate intruding competitors—and treat them accordingly."... [click here for more] |
Dungeon Masters Guild |
$9.95
|
"Welcome to the 'forgotten' part of The Forgotten Realms" - Ed Greenwood (excerpt from Foreword)
"When the earliest forms of this almanac series began to materialize in my mind, I did not foresee grasslands as being a part of the series. After all, with so many stunning mountains, ancient forests, and other marvels of the world, who could be interested in grasslands? At the time, grasslands seemed... [click here for more] |
Dungeon Masters Guild |
$9.95
|
"Welcome to the 'forgotten' part of The Forgotten Realms" - Ed Greenwood (excerpt from Foreword)
"When the earliest forms of this almanac series began to materialize in my mind, I did not foresee grasslands as being a part of the series. After all, with so many stunning mountains, ancient forests, and other marvels of the world, who could be interested in grasslands? At the time, grasslands... [click here for more] |
Dungeon Masters Guild |
$9.95
|
"To most folk of the “civilized” Realms, mountains are walls: no-go areas prone to avalanches, roamed by fearsome monsters, and beset by frigid winds and, at their loftiest heights, perpetual ice and snow. The usually rare passes through mountains are vital trade routes—and dangerous gaps invading armies pour through. [..] Perhaps mountains are worth visiting, and not just gazing at. This tome... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Now for Fantasy Grounds!
"To most folk of the “civilized” Realms, mountains are walls: no-go areas prone to avalanches, roamed by fearsome monsters, and beset by frigid winds and, at their loftiest heights, perpetual ice and snow. The usually rare passes through mountains are vital trade routes—and dangerous gaps invading armies pour through. [..] Perhaps mountains are worth visiting,... [click here for more] |
Dungeon Masters Guild |
$9.95
|
"[..] those who do dwell in and near marshes will tell you of their bounty, from fish and frogs for the cooking-fire to reeds for thatching roofs, and bog-muck that makes crops grow with almost frightening speed and vigor to a rich array of abundant, life-saving medicinal plants—to say nothing of herbs for dishes bound for even the finest dining tables. So, sparsely-tapped wells of bounty that... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Now for Fantasy Grounds!
"[..] those who do dwell in and near marshes will tell you of their bounty, from fish and frogs for the cooking-fire to reeds for thatching roofs, and bog-muck that makes crops grow with almost frightening speed and vigor to a rich array of abundant, life-saving medicinal plants—to say nothing of herbs for dishes bound for even the finest dining tables. So,... [click here for more] |
Dungeon Masters Guild |
$9.95
|
The search for the missing Harper agent has brought you to the small coastal town of Elventree on the south shore of the Moonsea.
With important clues in hand and after a stop at a local festhall, you will be forced to brave further challenges found in the depths of the Cormanthor forest.
Part Two of the Gamehole Con 2016 adventure arc. ... [click here for more] |
Dungeon Masters Guild |
$2.99
|
A captive Harper agent is being held by the criminal gang “Suldran’s Dark” in the depths of the Cormanthor forest.
Only the most stalwart and brave will be able to face this enemy and rescue the imprisoned Harper.
Part Three of the Gamehole Con 2016 adventure arc. ... [click here for more] |
Dungeon Masters Guild |
$2.99
|
The Golden Paragon Trading Company has been working for months to secure a long-term trade deal with the Seven Suns Trading Coster, but efforts to deliver the final agreements to Calaunt have each ended with dead envoys and missing documents. The latest delegation recently departed Elmwood, traveling south down the River Lis. The Golden Paragon seeks experienced individuals to follow their representatives... [click here for more] |
Dungeon Masters Guild |
$1.99
|
A fire burns deep within the ruins of Fort Dalton. Have you finally found the missing trade delegates you seek, or is it more of the horrid creatures that dwell within the Flooded Forest hoping to lure you to your death? ... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Blood covers the wet, swampy ground. Some of it is yours, but much of it is not. You had the delegates under your protection, if only for a short while. Tracks in the mud lead deeper into the Flooded Forest, and your time may be running out. Can you rescue the delegates and escape the foul swamp before they meet an untimely end at the hands of their captors? ... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Explore the Shining Jewel of Faerûn
Waterdeep beckons! For centuries, this grand city has stood at the edge of the Sea of Swords, tempting heroes with its bustling port, thriving markets, hidden perils, and half-forgotten dungeons. Adventure waits on every street corner, behind every locked door, and below every cellar!
This supplement for the D&D game offers an in-depth... [click here for more] |
Wizards of the Coast |
$9.99 $5.99
|
It is called the City of Splendors: Waterdeep, most populous of the cities of North. It is a city of wealth, adventure, and danger. More men have died in its taprooms and bars than in all the sieges of Dragonspear Castle. Success and death lurk in its shadowed entranceways and dimly -lit streets. Come explore the greatest city of the Realms in this incredible product dealing with urban fantasy adventures.... [click here for more] |
Wizards of the Coast |
$4.99
|
The Great Mage Cheiromar, known as Aglahund the Mighty, is said to be buried under the Leaning Stone atop Galzar's Crag. One of his apprentices, Ulthorn, has been discovered dead in an aperture of the Leaning Stone - a doorway that locals swear has never been there before! You must discover how Ulthorn died and the mystery of the Leaning Stone. In the process, you may find yourself at the Endless... [click here for more] |
Wizards of the Coast |
$4.99
|
Join the most infamous organization in Faerûn, using the secrets within this book to run a campaign featuring the Zhentarim and their stronghold of Darkhold itself.
For centuries, the Zhentarim have been expanding their influence throughout Faerûn. Known as the "Black Network” to outsiders, those within consider themselves part of an extended family that affords them immense opportunities and... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Now for Fantasy Grounds!
Join the most infamous organization in Faerûn, using the secrets within this book to run a campaign featuring the Zhentarim and their stronghold of Darkhold itself.
For centuries, the Zhentarim have been expanding their influence throughout Faerûn. Known as the "Black Network” to outsiders, those within consider themselves part of an extended family that affords... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Mithrendain, Citadel of the Feywild By Rodney Thompson: The eladrin are some of the least understood creatures in the world, yet their culture is as deep and storied as any. Get a glimpse into an eladrin city with Mithrendain.
Wish Upon a star By Bruce R. Cordell: Warlocks are a mysterious bunch, but few are as misunderstood as those of the Star Pact.
Ritually... [click here for more] |
Wizards of the Coast |
$4.99 $2.99
|
Playing Shadar-kai by Chris Sims: Learn about playing a member of one of the Shadowfell's most compelling races.
Deities & Demigods: Bane by Ari Marmell: This new recurring feature introduces the followers of Bane -- and their dark master. What does it mean to worship Bane, and how do non-evil followers reconcile their beliefs with those of this... [click here for more] |
Wizards of the Coast |
$4.99
|
Art of the Kill by Robert J. Schwalb: Assassins lurk around every corner in some games. Now learn how your character can master the art of the silent kill.
Codex of Betrayal: The Butcher of Nessus by Ari Marmell: This article details the archdevil Alloces, creator of some of the Nine Hells' most hideous -- and useful -- monstrous creations.
Confessions... [click here for more] |
Wizards of the Coast |
$4.99 $2.99
|
 Off to Gencon … or Not. by Steve Winter: The lucky few get to attend Gencon. We got a rock ... so let’s make rockade!
Dark Sun: Playing Templars by Robert J. Schwalb: The authority of the templars keeps the nobles and common folk in line, but templars have more than just a writ to
Dark Sun: The Slave Theme by Matthew Sernett: The cities... [click here for more] |
Wizards of the Coast |
$4.99
|
 Table of Contents:
Editorial Secrets of the Dark Fey Character Themes: The Black-Hearted Knave Agents of Evil: The Infernal Prince Paragons of Fey Valor Eye on the Realms: Xraunrarr Shall Triumph Eye on Dark Sun: Ur Draxa Eye on Eberron: The Trust Confessions of a Full-Time Wizard Nerathi Legends: The Rangers of Cernall ... [click here for more] |
Wizards of the Coast |
$4.99
|
 Editorial: Romancing the Stone Giant
By Christopher Perkins
Love rocks.
D&D Love Stories
By Jeff LaSala
The time’s come to add a little romance to your game. Before you do, learn a few lessons from literature.
Character Themes: Heroes of Cormyr
By Dan Anderson
What does it take to defend the greatest kingdom in Faerûn? Become a Purple Dragon Knight or War Wizard to... [click here for more] |
Wizards of the Coast |
$4.99
|
 Character Theme: The Mariner Using Ships in Your Campaign D&D Outsider Channel Divinity: Chauntea and Silvanus Confessions of a Full-Time Wizard Eye on the Realms: The Thing in the Crypt Eye on Dark Sun: The Ivory Dungeon Eye on Eberron: The Sovereign Swords D&D Alumni ... [click here for more] |
Wizards of the Coast |
$4.99
|
 Table of contents:
Character Themes: Against the Matriarchs Character Themes: Scourges of Lolth D&D Outsider: Driders on the Storm Character Themes: Fringes of Drow Society Eye on Eberron: The Crown of Khaas Class Acts: Seekers of the Moonrise Vale Spin a Yarn: Jantharl's Surprising Journey Eye on the Realms: The Six Horned Crowns Eye on Dark Sun: The Crown of Whispers ... [click here for more] |
Wizards of the Coast |
$4.99
|
 Table of Contents:
Editorial: De Planes, De Planes! History Check: The Iggwilv-Graz’zt Affair Bazaar of the Bizarre: From the Attic of Alluvius Ruskin Character Themes: Sensates, Ciphers, and Chaosmen The Ecology of the Modron Eye on Dark Sun: Slaves of the Oba Eye on Eberron: Vale of the Inner Sun Eye on the Realms: The Lost Dragon of Waterdeep ... [click here for more] |
Wizards of the Coast |
$2.99
|
Table of Contents:
Editorial: Dial D and D for Murder History Check: The Many Deaths of Manshoon Channel Divinity: Zehir Songs of Sorcery D&D Alumni Eye on Dark Sun: The Ghost Caravan of Death Eye on Eberron: The Aurum Eye on the Realms: The Haunted Battlement Heir of Shadowbane ... [click here for more] |
Wizards of the Coast |
$2.99
|
Table of contents:
3 Misty Memories By Stan! This month we raise Ravenloft from the dead. Boys and ghouls, you’re in for a treat.
4 Strahd and Van Richten By Sterling Hershey Rudolph van Richten is the D&D game’s most esteemed vampire hunter, but one legendary vampire has so far eluded him.
11 Twisted by Darkness By Doug Hyatt Because of your brutal deeds, the dark powers have turned you... [click here for more] |
Wizards of the Coast |
$2.99
|
Contents:
3 KING OF THE MONSTERS by Stan! It's the end of the world as we know it.
4 THE TARRASQUE by Jeff LaSala Learn the secrets of this primordial, party-eating monstrosity.
9 THE END IS NIGH! by Dennis Johnson Meet the new and improved tarrasque and its twisted cult following.
13 YE OLDE CREATURE CATALOGUE by Tim Eagon Behold four monsters plucked from the Palace of the Silver Princess, the... [click here for more] |
Wizards of the Coast |
$2.99
|
 Contents:
3 EDITORIAL: "The Fire-eyed Maid of Smoky War," by Steve Winter War is our nominal theme this month, and no one does war like Will Shakespeare. 4 "Sentient Living Spells," by Doug Hyatt and Robert J. Schwalb They don’t eat; they don’t sleep; they don’t breathe. They are living spells. 10 WINNING RACES: "Hobgoblins," by James Auwaerter Conquer the new year with a full racial write-up... [click here for more] |
Wizards of the Coast |
$2.99 $1.79
|
Table of contents
3 A Funny Thing Happened... by Steve Winter "Dying is easy; comedy is hard." Those words weren't written for roleplayers, but they could have been.
4 Hyrsam, Prince of Satyrs by Mark Monack Hyrsam is so ancient that he remembers — and misses — a time before Corellon and the other gods discovered the Feywild.
9 Tinker Gnomes by Daniel Helmick As dwarves need to mine and elves... [click here for more] |
Wizards of the Coast |
$2.99
|
 Table of Contents:
3 Editorial: Dungeon Allure by Steve Winter Dungeons have a primal allure to the inveterate adventurer in all of us.
4 Assassin Poisons of the Underdark by Aeryn “Blackdirge” Rudel Gibbering grind, grell bile, and aboleth slime concentrate are just three of the delightful poisons manufactured exclusively in the Underdark.
8 Ecology of the Gargoyle by Jeff LaSala Gargoyles... [click here for more] |
Wizards of the Coast |
$2.99
|
 Contents:
3 Going Dark by Chris Perkins Big changes are in the wind for Dragon and Dungeon. Read it here first.
4 The Lost World by Aeryn "Blackdirge" Rudel We brush away the dust of ages and reveal primordial beasts that lived before the rise of dinosaurs, or after their extinction.
9 Channel Divinity: Nerull by Jon Green A human wizard invented the magical art of necromancy. His name was Nerull.... [click here for more] |
Wizards of the Coast |
$2.99 $1.79
|
 Legacy of Io By Daniel Marthaler The Scales of War Adventure Path continues. Bahamut has fallen and the war seems lost. But a long-time ally of the PCs comes to them with an urgent request for escort—to the Astral Sea! A Scales of War adventure for 24th-level PCs.
Chaos Scar: The Brothers Gray By Greg Vaughan A gang of halfling cutthroats has claimed an old mine... [click here for more] |
Wizards of the Coast |
$4.99
|
 Chaos Scar: A Chance Encounter by Robert J. Schwalb: (D&D 1) While near the Chaos Scar, the PCs encounter a strange wagon stuck in a hole, and the strange cultists
Sliver's Call by Stephen Radney-MacFarland: (D&D 2) A voice from the Scar has summoned a wizard of great power for many years
Test of Fire by Scott Fitzgerald Gray: (D&D... [click here for more] |
Wizards of the Coast |
$4.99
|
 Last Breath of the Dragon Queen by David Noonan: The Scales of War Adventure Path concludes! The epic-level adventurers have beaten and scattered.
Eye on the Realms: The Gentle Ghost of Silverymoon by Ed Greenwood: Wherever in the Realms you find battlefields, fortresses, or long-established settlements.
The Shrine of the Glass-Spire Forest by Cal Moore: Somewhere... [click here for more] |
Wizards of the Coast |
$4.99
|
Cross City Race by James Desborough: Adventurers -- noble and otherwise -- from all across the land have gathered to participate.
Dead by Dawn by Aeryn Rudel: If even the monsters of the Chaos Scar have left a place abandoned, it’s probably for good.
The Crossroads by Rodney Thompson: Just beyond the King’s Wall sits the Crossroads -- an... [click here for more] |
Wizards of the Coast |
$4.99
|
 The Maze of Shattered Souls by James Wyatt: A Dungeons & Dragons Eberron adventure for characters of 15th level.
Eyes in the Forest by Robert J. Schwalb: A chance encounter in the Chaos Scar allows the characters the opportunity to avenge another group
Glowstone Caverns by Jennifer Clarke-Wilkes: The Gnawstubble goblin tribe has stumbled... [click here for more] |
Wizards of the Coast |
$4.99
|
 Love of the Kill by Chris Youngs: Chris dons his DM’s hat to describe his favorite monsters to run during adventures.
The Tyrant's Oath by Kolja Raven Liquette: "The Tyrant's Oath" places the heroes between two warlords struggling for dominance
Elves of the Valley by Robert J. Schwalb: "Elves of the Valley" pits the adventurers against fey... [click here for more] |
Wizards of the Coast |
$4.99
|
 Introductions, again by Steve Winter: There’s a new sheriff in town, and he’s not entirely sane.
Faarlung’s Algorithm by Syd Thurston: Kelphin Green suffers from a life-threatening condition arising from his experiments in arcane
The Hammer Falls by Corwin Riddle: In "The Hammer Falls," characters enter an abandoned metalworking refinery... [click here for more] |
Wizards of the Coast |
$4.99
|
 The Psurlon Cometh by Steve Winter: Looking forward to Dark Sun, looking backward to Empire of the Petal Throne.
The Spiral Gate by Scott Fitzgerald Gray: The separatist faction of Bedine desert tribesfolk known as the Sand Kings have long opposed the iron
The Pillar of Eyes by Robert J. Schwalb: Not far from the wall bounding the Chaos Scar’s... [click here for more] |
Wizards of the Coast |
$4.99
|
 Treasure a Good DM by Steve Winter: Nothing is quite as important as a quality DM to the success of your campaign ... or to this hobby in
The Vault of Darom Madar by Aeryn Rudel: House Madar was wiped out generations ago by its commercial rivals. It didn’t go down without a
Campaign Workshop: Hero’s Battle: Elminster by Chris Sims: Elminster... [click here for more] |
Wizards of the Coast |
$4.99
|
The Return of the King by Steve Winter: A veritable goulash of topics ... but mostly a great sense of joy at seeing Larry Elmore return to the cover of
The Dungeon of the Ghost Tower by Robert J. Schwalb: So you’ve fought the goblins and made it back to Fallcrest alive. You’ve braved the
The Dreamheart by Bruce R. Cordell: This oblong chunk... [click here for more] |
Wizards of the Coast |
$4.99
|
 Adventures Wanted by Steve Winter: It seems that a lot of people want to write adventures for Dungeon Magazine. Here’s what we’re looking
Revenge of the Marauders by Bruce R. Cordell: The raider lord Yarnath prowls the wastelands in his crawling, undead citadel called Slither
Temple of the Radiant Morn by Daniel Marthaler: The Temple of... [click here for more] |
Wizards of the Coast |
$4.99
|