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Arcane Arsenal

Arcane Arsenal


Search through the forgotten weaponry and unique tools built for an enterprising tactician or specialized combatant. This includes over 200 new magic weapons, armor, consumables, and wondrous items, with an eye for tactical or strategic benefits. Some of these magic powers require some creative thinking to get the strongest benefits from. Your reviews and feedback are very useful to me. If you...   [click here for more]
Dungeon Masters Guild  $5.00 $3.75

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Bound

Bound


A 5th edition D&D guidebook on the power of binding souls. This book also contains two new backgrounds, three feats, six new spells, spell variant options for existing spells, and over eighty magic items. While this book’s main focus is on the capturing and binding of souls, it can add a darker subtext to existing magic...   [click here for more]
Dungeon Masters Guild  $7.00 $5.25

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Gear Up

Gear Up


Gather up your equipment and suit up for the long haul. Over 250 items created or rehashed for more playability and problem solving utility without breaking your game. Suggestion prices are given within to help reward your players with appropriate loot that will keep them thinking of new ways to take advantage of the arcane items within such as infinite, flimsy pinewood boxes, an extra-dimensional...   [click here for more]
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Profane and Profound

Profane and Profound


1001 gods, 1001 quests, tables for generating prophecies, and over two-hundred magical items to go with them. Gods, demi-gods, and their servants are the inspiration for the powers and themes of these many magical items, including armors, weapons, wondrous items, and consumables. Whether your players are fighting for or against the gods of your campaign world, Profane and Profound has what you need...   [click here for more]
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Dungeon #169 (4e)

Dungeon #169 (4e)


Hall of the Snake God By Robert J. Schwalb: Legends of the Serpent Wood speak of an ancient group of primitive humans who dedicated themselves to the dark god Zehir. Several of the temples they raised still stand in the wild lands, and one such place has become home to new dangers. This Side Trek makes for an excellent respite between adventures, or can be used as a springboard for...   [click here for more]
Wizards of the Coast  $4.99 $3.74

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Dungeon #170 (4e)

Dungeon #170 (4e)


Betrayal at Monadhan By David Noonan: The Scales of War Adventure Path continues into the epic tier. The characters are visited by an enigmatic new ally who sends them on a quest to the Shadowfell, to hunt down a lich working for Tiamat. But their journey must first take them to Monadhan, a Domain of Dread ruled by a powerful undead dragon dark lord. The characters must locate the...   [click here for more]
Wizards of the Coast  $4.99 $3.74

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March of the Phantom Brigade (4e)

March of the Phantom Brigade (4e)


Old Soldiers Never Die What begins as a simple expedition to settle a new village in the ruins of the mysterious Castle Inverness sets off a chain of events that could threaten every living being from Winterhaven to Hammerfast. Not everyone in the Nentir Vale is happy yo see civilization brought to Inverness, particularly the ghost of Salazar Vladistone, who commands the spectral...   [click here for more]
Wizards of the Coast  $4.99 $3.74

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