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Publisher |
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Heaven is a Place on Faerûn
Part 3 of the Truly, Madly, Deeply Series (you do not have to have played/run the previous modules to enjoy this one)
After speding three months in Berdusk, newly-appointed Harpers still feel like strangers living in an unfamiliar town. Having finished their apprenticeship and parted ways with their mentors the night before, the new recruits decided to sleep in.... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Truly Madly Deeply: Level Zero to Hero -- Now for Fantasy Grounds Unity!
Conversion based on original product containing:
Truly Madly Deeply: Level Zero to Hero is a mini-campaign arc for 4 players with characters beginning at level 0 and carrying them on through level 3. It is designed to teach players, especially young ones, who know little to nothing about RPGs and it begins with character... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Truly Madly Deeply: Level Zero to Hero is a mini-campaign arc for 4 players with characters beginning at level 0 and carrying them on through level 3. It is designed to teach players, especially young ones, who know little to nothing about RPGs and it begins with character creation through role-playing. Players will guide their characters through training by a Harper named Adoward Axeager,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
True Necromancer - Class Option -- now for Fantasy Grounds Unity!
A class option for the worlds greatest roleplaying game. Don't just study the secrets of life and death, command them as a True Necromancer! Journey down the path of the bone, flesh, or spirit, redirect vitality from your enemies to your allies, and eventually learn to use your magic against the living, because... [click here for more] |
Dungeon Masters Guild |
$5.95
|
The Dalelands are known for its plentiful food and giving, warm people. People like Auntie who have created a day of giving called “Grateful Day” in which she invites all of the family and friends from around the valley to join her in celebration.
This year, however, she has had nothing but problems and desperately needs the adventurers to help!
This gobbling good Thanksgiving-themed adventure... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Trouble at the Twin Temple
A short plug in adventure that can be used as part of a larger campaign or run as a one shot for 3-4 Tier I or II characters.
The Twin Temple was once a place where the people of the city can come to and get help and guidance, but change has come to the Twin Temple now. The characters seek to find what poisons this well and how they can get to... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Trixie Treat welcome you to her shop of curiosity, curios, and terrific treasures. Inside you will find:
Details of the inside of the shop.
Advice on bargaining with Trixie.
23 new magical trinkets.
12 new magic items.
... [click here for more] |
Dungeon Masters Guild |
$1.04
|
A collection of magic items, odd trinkets, and flavorful drinks to enrich any campaign or adventure
Includes
100 Trinkets
38 kinds of Beer, Tea, Wine, and Spirits
38 Magic Items
Includes both Full Color and Printer Friendly PDFs
Example Items
... [click here for more] |
Dungeon Masters Guild |
$1.59
|
Trinkets of Waterdeep: Dungeon of the Mad Mage
This supplement introduces 100 new trinkets that you may find in the boundless depths of Undermountain.
The trinkets presented in this supplement are inspired by the dread domain of Halaster Blackcloak, the mega-dungeon of Undermountain. This supplement was created to bring an additional layer of depth and world-building to any... [click here for more] |
Dungeon Masters Guild |
$2.50
|
Trinket of Theros
This supplement introduces 100 new trinkets that you may find in the campaign setting Theros
The trinkets presented in this supplement are inspired by the classical Greek culture and the Magic Gathering cards sets based in Theros. Trinkets in this book were created to bring an additional layer of depth and world-building to a campaign based in... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Trinkets of the Underdark
This supplement introduces Sixty-three new trinkets that you may find exploring the Underdark
The trinkets presented in this supplement are inspirited by the wonders and terrors of the Underdark. They will bring an additional layer of depth to any Underdark based campaign or those running the Out of the Abyss. Many of the curiosities... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Trinkets of the Undead Vol. 2 The Ancient Lich
This supplement introduces 100 new trinkets that you may find in a Liches Lair
The second in a series exploring the trinkets you might find in the lairs of undead creature.
The trinkets presented in this supplement are inspirited by gothic horror and the fantasy genre and will bring an additional layer of depth to any... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Trinkets of Shadowfell: Vol.1 Gloomwrought
This supplement introduces 101 new trinkets that you may find in the Shadowy city of Gloomwrought.
The dark grandeur and mysteries of the city of Gloomwrought inspire the trinkets presented in this supplement. They will bring an additional layer of depth to any Shadowfell-based campaign. Many of the curiosities are designed... [click here for more] |
Dungeon Masters Guild |
$1.50
|
Trinket of the Old Empires
This supplement introduces 101 new trinkets and 2 new magic items that you may find in the countries of Unther, Mulhorand, Chessenta.
The trinkets presented in this supplement are inspirited by the harsh and arid climates of the Old Empire and were created to bring an additional layer of depth and world-building to the Forgotten... [click here for more] |
Dungeon Masters Guild |
$1.50
|
Trinkets of the Great Old Ones & Elder Evils
This supplement introduces 100 new trinkets inspired by the legends and stories of the Great Old Ones and Elder Evils
The trinkets presented in this supplement are inspired by gothic horror and Lovecraftian horror. They will bring an additional layer of depth to any campaign involving the Great Old Ones or the Elder... [click here for more] |
Dungeon Masters Guild |
$1.50
|
Trinkets of the Dwarven Kingdom
This supplement introduces 100 New Dwarven Inspired Trinkets that you may find in or around a Dwarven hold or city
The trinkets presented in this supplement are inspirited by the wonders and grandeur of the dwarven civilization. They will bring an additional layer of depth to any Dwarven based campaign or those running an Underdark or Dungeon... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Trinkets of the Drow
This supplement introduces 100 New Drow Inspired Trinkets that you may find in or around a Drow city
The trinkets presented in this supplement are inspirited by the wonders and terrors of the Drow civilization. They will bring an additional layer of depth to any Underdark based campaign or those running the Out of the Abyss. Many of the curiosities are... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Trinkets of Strixhaven
This supplement introduces 100 new trinkets that you may find exploring the magical university of Strixhaven.
The trinkets presented in this supplement are inspired by the wonders and mysteries of the magical University of Strixhaven. They will bring an additional layer of depth to any Strixhaven based campaign. Many of the curiosities are... [click here for more] |
Dungeon Masters Guild |
$1.50
|
Trinkets of Shou Lung
This supplement introduces 101 New trinkets from the country of Shou Lung. This supplement is the 2nd in a series that seeks to expand Kara-tur out of its 80’s vibe and breathe life into the cultures of eastern realms.
The culture of Shou Lung is the inspiration for the trinkets presented in this supplement. The trinkets in this supplement... [click here for more] |
Dungeon Masters Guild |
$1.25
|
Trinkets of the Rokushima Taiyoo
This supplement introduces 100 new trinkets inspired by the domain of Rokushima Taiyoo.
On the island domain of Rokushima Taiyoo, four brothers wage constant war against each other. The ruthless warrior caste subjugates the common people with their only protection being paid bandits. Life is hard in this dark paradise and holds... [click here for more] |
Dungeon Masters Guild |
$1.00
|
101 Trinkets of Ravnica
Trinkets of Ravnica is jammed packed with 101 New Ravnica-Inspired Trinkets and 3 New Magic Items that you may find while exploring the plane-spanning city of Ravnica.
The wonders and oddities of Ravnica t inspire the trinkets in this supplement. The trinkets in this book add a layer of depth to any campaign based in the Ravnica. Many of the trinkets and curiosities... [click here for more] |
Dungeon Masters Guild |
$1.50
|
Trinkets of Ravenloft: Haunted Mansion
This supplement introduces 101 new trinkets that you may find in a Haunted mansion.
The trinkets presented in this supplement are inspired by ghost stories and gothic horror. The trinkets in this supplement will bring an additional layer of depth to any Ravenloft-based campaign... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Trinkets of Mephistopheles
This supplement introduces 101 New Trinkets inspired by Mephistopheles, the lord of the 8th, and his cults on the material plane.
The trinkets presented in this supplement were created with the idea of bringing an additional layer of depth to any adventure containing Mephistopheles or his cults. The trinkets can be easily... [click here for more] |
Dungeon Masters Guild |
$1.50
|
Trinkets of the Menzoberranzan
This supplement introduces 100 Drow inspired trinkets for the city of Menzoberranzan that you may find in or around the drow city of Menzoberranzan
The trinkets presented in this supplement are inspirited by the wonders and terrors of the Drow city of Menzoberranzan. They will bring an additional layer of depth to any Underdark based... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Trinkets of Kozakura
This supplement introduces 100 New trinkets from the country of Kozakura. This supplement is the 1st in a series that seeks to expand Kara-tur out of its 80’s vibe and breathe life into the cultures of eastern realms.
The island culture of Kozakura is the inspiration for the trinkets presented in this supplement. The trinkets in this supplement... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Trinket of Icewind Dale
This supplement introduces 100 new trinkets that you may find in the frigid region of Icewind Dale
The trinkets presented in this supplement are inspirited by the harsh and frigid climate of Faerun's northernmost settled region Icewind Dale and was created to bring an additional layer of depth and world-building to the Forgotten Realms. Many... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Trinkets of Avernus
This supplement introduces one hundred new trinkets that you may find on the 1st layer of Hell Avernus.
The layer of Avernus was once a place of dark beauty a malign paradise in the lower planes, but the Blood war between the Demons and Devils changed all that. Avernus become ground zero for the Blood War, and soon the once beautiful plane of... [click here for more] |
Dungeon Masters Guild |
$0.75
|
Trinkets & Minor Items Found in a Haunted Crypt is jam-packed with 100 new trinkets that you might find wandering in forgotten crypts and deserted mausoleums.
Inspired by the graveyard walks of my youth and my love of the gothic horror genre. These trinkets are the perfect way to build character into any adventure based in and around graveyards or tombs
Inside this supplement, you will... [click here for more] |
Dungeon Masters Guild |
$1.25
|
Trinkets and Magical Curiosities of Ravenloft
This supplement introduces one hundred new trinkets that you may find on the demiplane of Ravenloft
The trinkets presented in this supplement are inspirited by the gothic horror genre and will bring an additional layer of depth to any Ravenloft or Curse of Strahd campaign. Many of the curiosities are designed as plot... [click here for more] |
Dungeon Masters Guild |
$0.75
|
Trinkets and Magical Curiosities of Ravenloft Vol. 2
This supplement introduces one hundred new trinkets that you may find on the demiplane of Ravenloft.
The trinkets presented in this supplement are inspirited by the gothic horror genre and will bring an additional layer of depth to any Ravenloft or Curse of Strahd campaign. Many of the curiosities are designed... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Trials of Wit and Might is a comprehensive guide that introduces the concept of Skill Challenges to your games, allowing you to immerse yourselves in daring escapades, realistic survival scenarios, suspenseful missions and thrilling social interactions. With Trials of Wit and Might, we aim to provide you with a whole new experience of collaborative storytelling... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Enter the desert ridden yuan-ti temple to discover an evil plot for power in this adventure for the world’s greatest roleplaying game!
P.B. Publishing & Loot The Room present:
Tremors in the Sand!
Maps by 2017 Ennie nominated Chris Bissette of loottheroom.uk
Tremors have been heard and felt in the hot sands of a desolate and dangerous desert. A gifted... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Treasures of the Realms
Magic items & Weapons of Faerûn
From the experienced pen of Mithral-best-selling Guild author R P Davis comes Treasures of the Realms, a collection of more than 140 magic items, now in Fantasy Grounds!
This work converts the magic items found in the book Magic of Faerûn from the 3rd Edition of Dungeons & Dragons... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Treasures of the Realms
Magic items & Weapons of Faerûn
Fantasy Grounds version out now! Click here to get it!
From the experienced pen of Mithral-best-selling Guild author R P Davis comes Treasures of the Realms, a collection of more than 140 magic items!
This work converts the magic items found in the book Magic of Faerûn... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Far to the east of Faerûn lies the continent of Kara-Tur. Filled with unique cultures and rich history, Kara-Tur is almost completely untouched by western realms. Many of Toril’s first human civilizations began in Kara-Tur and the world’s oldest continuing civilization, Shou-Lung, is found there.
A great many of the magic items found in the Dungeon Masters Guide are also found in the Eastern... [click here for more] |
Dungeon Masters Guild |
$2.99
|
The plane of Ravenloft is a place of darkness and terrible evil. Dread lords control their domains with an iron fist forever imprisoned by dark powers as punishment for their evil actions. The light and goodness are stifled in Ravenloft, and only brave heroes can stand against the darkness, but the heroes will need magic of great power if they hope to defeat the Dread Lords. Ancient treasures of magical... [click here for more] |
Dungeon Masters Guild |
$4.25
|
Newly updated to version 1.3
The great war between the demons of the Abyss and the devil of the Nine Hells rages on with no signs of stopping. The battlefields of the Blood war are littered with magic items forgotten in the destruction. The vast treasure hordes and armories of Avernus are full of arcane wonders and weapons of terrible power…and it takes is a team of brave adventurers to go and claim... [click here for more] |
Dungeon Masters Guild |
$2.95 $2.07
|
This is a module for the Fantasy Grounds VTT and Dungeons & Dragons 5E. If you are looking for the PDF - click here.
Find iconic magic items of the Dragonlance setting lore lurking within Treasures from Krynn!
Through this supplement, you can expand and enrich your Shadow of the Dragon Queen campaign or even your homebrew Dungeons & Dragons world.
In Treasures from Krynn you will... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Find iconic magic items of the Dragonlance setting lore lurking within Treasures from Krynn!
Through this supplement, you can expand and enrich your Shadow of the Dragon Queen campaign or even your homebrew Dungeons & Dragons world.
In Treasures from Krynn you will discover:
- 75 New magical items
- 5 New artifacts
- More than 22 stock art pieces
- A top-level layout
- A hypertext index,... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Selected as a Featured Product in the April 10 DM's Guild newsletter. Trailblazers of the North
Jump aboard a sleigh and join the adventure!
This supplement includes detailed descriptions of eight intrepid NPCs for your games set in the icy North of the Forgotten Realms.
These NPCs work equally well with several D&D Storylines, such as Storm King's Thunder, Tyranny of Dragons... [click here for more] |
Dungeon Masters Guild |
$0.99
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Want to be a marksman? Wait no more!
Tome of the Wild Marksman is filled with brand new options for you to make your marksman character! Includes:
2 new races: Thorn and Wilden!
11 new subclasses! Including options for Bards, Clerics, Druids, Fighters, Monks, Rangers,... [click here for more] |
Dungeon Masters Guild |
$11.95
|
Want to be a marksman? Wait no more!
Tome of the Wild Marksman is filled with brand new options for you to make your marksman character! Includes:
2 new races: Thorn and Wilden!
11 new subclasses! Including options for Bards, Clerics, Druids, Fighters, Monks, Rangers, and Rogues!
A light revision of the Ranger class, including the archetypes of the Player's... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Invigorate your warlock character and please your patron, now using Fantasy Grounds!
Tome of the Pact is a love letter to the warlock class, featuring:
4 new otherworldly patrons: the chaotic creature of Limbo, the reliable patron of Mechanus, the oracular storm giant, and the entity of the harvest.
29 new invocations, including new cantrip... [click here for more] |
Dungeon Masters Guild |
$5.95
|
For the Fantasy Grounds version, Click Here
Invigorate your warlock character and please your patron!
Tome of the Pact is a love letter to the warlock class, featuring:
4 new otherworldly patrons: the chaotic creature of Limbo, the reliable patron of Mechanus, the oracular storm giant, and the entity of the harvest.
29 new invocations, including new cantrip... [click here for more] |
Dungeon Masters Guild |
$5.95
|
A tome full of mystery, a monastery of utter silence, and monsters from beyond the Astral Sea; all this and more awaits you in this thrilling adventure. It’s a one-shot adventure to challenge the casters out there, where any spoken word has potentially dire consequences. As long as each party member can keep their mouth shut, the Tome of Silence promises something unexpected and different for all... [click here for more] |
Dungeon Masters Guild |
$3.95
|
M.T. Black, Tony Petrecca, Patrick E. Pullen and Jeff C. Stevens present The Tome of Adventures, a fantastic collection of twelve critically acclaimed 5th Edition Dungeons and Dragons modules.
Within these 296 pages your heroes will fight the legendary Killer Kobolds, save Neverwinter from a plummeting wizard's tower, uncover the mysteries of Dragon's Breath Tavern, confront a powerful undead beholder... [click here for more] |
Dungeon Masters Guild |
$14.95
|
A stolen relic. A sinister cult. An undead menace.
The task seems simple enough - recover a relic stolen by bandits. But there's more to these these bandits than meets the eye. Gather your party and enter
The Tomb of the Warlock King.
Tomb of the Warlock King is a one-shot adventure, ideally suited for a group of four adventurers... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The Tomb of Annihilation Companion is your comprehensive guide to running 5th Edition's action-adventure, wilderness-running campaign. The Companion dives through every chapter of Tomb of Annihilation with an eye towards enhancing and expanding your immersion into the world of Chult. This chapter focuses on the characters' entrance into Port Nyanzaru and includes:
An... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Now available for Fantasy Grounds Unity!
Leomund’s tiny hut has grown into a corrupted, shifting, dark tower in a dreary land. The locals of a nearby village say none should go there but, after getting tired of shopping and dancing, your party has decided to completely ignore that advice.
You find the hut’s door ajar—a scent of wood fire and pine escaping it—and step inside.... [click here for more] |
Dungeon Masters Guild |
$19.95
|
Leomund’s tiny hut has grown into a corrupted, shifting, dark tower in a dreary land. The locals of a nearby village say none should go there but, after getting tired of shopping and dancing, your party has decided to completely ignore that advice.
You find the hut’s door ajar—a scent of wood fire and pine escaping it—and step inside. “I check for the traps!”, the rogue declares.... [click here for more] |
Dungeon Masters Guild |
$14.95
|