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5e Rules Clarifications

5e Rules Clarifications


5th Edition rules clarifications This document is based on J. Crawford rulings (RAW and RAI) that have appeared on Twitter or in the monthly Sage Advice columns. Sage Advice gives official clarifications of D&D rules. Sometimes it also provides reference documents to help a D&D game run more smoothly. Google "Sage Advice Compendium" to obtain the latest pdf document...   [click here for more]
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5th Edition Homebrew Shaman V1.1

5th Edition Homebrew Shaman V1.1


The original presentation of the Shaman class was one mixed between primitive cleric-like magic and the role of a tribal priest. As it progressed through future editions, this concept often became a mainstay in it’s class features. This ideation blends those concepts of Shamanism, but adds an alternative perspective on both their mechanics and their role in the greater world of Dungeons and Dragons....   [click here for more]
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A Call to Action! Robust Rules for Action Points in 5th Edition

A Call to Action! Robust Rules for Action Points in 5th Edition


Do you need more action in your life? Have you ever needed to push your luck so you can score an attack? Have you ever needed to twist your blade to slay your foes? Have you ever needed to push yourself to dash and dive out of the way of a fireball blast? You just might need action points! Action points have been a staple of D&D since 2004 with the first publication of the Eberron...   [click here for more]
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Advent of Destruction, Legacy of the Song Blades Part I

Advent of Destruction, Legacy of the Song Blades Part I


Awakened from a deep sleep in the Earthly Delights Inn and Bathhouse of the dwarven city-fortress Markheldiim, the characters find themselves thrust into an all-out invasion by hordes of goblins, hobgoblins, elementals, and giants, in the opening moves of a new conflict that will have far-reaching consequences across the lands and the very planes themselves. They will need to rely on their wits,...   [click here for more]
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Adventures Under the Sea

Adventures Under the Sea


Everything's Better Down Where It's Wetter! This new book by Christopher Willett provides options and resources for players and DMs to run adventures and campaigns under the surface of the ocean. Adventures Under the Sea includes: 2 new races, Merfolk and Sahuagin. 5 new monsters. 10 random charts to add flavor to your adventures. ...   [click here for more]
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Almiraj Hunt & Rescue "Unicorn Bunny"

Almiraj Hunt & Rescue "Unicorn Bunny"


A Chult Adventure to hunt the "Unicorn Bunny." Not all of the adventurers flocking to Chult are great adventurers. Some of them are just trying to make a living, the same as their families have for generations. When one of them is captured while hunting the almiraj, or the "Unicorn Bunny" as they are called by the youth of Waterdeep, it is up to the characters to mount a rescue mission in the jungle....   [click here for more]
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An Evil Adventure, The Duchess of DragonFist

An Evil Adventure, The Duchess of DragonFist


An Evil Adventure, the Duchess of DragonFist. Designed for a group of 4 player characters at level 6 or7, playing as Evil Goblins (or another monstrous race) this single session (4hrs ish) adventure sets them out on a mission to Kidnap the Dwarven Duchess of Dragonfist. Guarded by some tough allies the players will find things are not quite as easy as they first thought. A strong personality,...   [click here for more]
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Arcane Tradition - Incantatrix

Arcane Tradition - Incantatrix


Grab your wand and prepare to defend the Weave! Few know the Weave as the Incantatrixes do. These women master an understanding of the Weave that allows them to wield raw magic in defense of the realms. Inside this tome you will find the Incantatrix, a new arcane tradition for wizards that allows you to examine the nature of portals, rip powerful magic out of magic items, and send...   [click here for more]
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Archaeologists' Tools

Archaeologists' Tools


Archaeologists' Tools One of my campaigns puts players in the role of a group of archaeologists and explorers in an advanced world that has an eye on the past. This system was developed to be simple and at the same time useful for players to step into the shoes of an archaeologist delving in dungeons full of secrets, enigmas and forgotten or never discovered stories. This tools is divided into 8...   [click here for more]
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Archons - World Builder Blog Presents

Archons - World Builder Blog Presents


You've seen them in previous editions of D&D. Now the lantern archon (CR 2), hound archon (CR 5), and trumpet archon (CR 10) can be a part of your game in this 4-page PDF. For more free game resources check out worldbuilderblog.me or view my other DMs Guild products. ...   [click here for more]
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Artifice and Artisanship

Artifice and Artisanship


Artifice and Artisanship is now updated to bring the Artificer Specialists within in line with the current UA Artificer! Artifice and Artisanship contains: Three new Artificer subclasses: Animator, Herbalist, and Trapmaker. New rules regarding constructs and traps. Systems for the Gunsmith Specialist updated for use with the new UA Artificer. Artifice...   [click here for more]
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Behold and Behave

Behold and Behave


This adventure is designed for a party of 4th level characters. It is set in the Forgotten Realms. A hidden vault awaits daring adventurers, with puzzles, traps, and even a few treasures, under the watchful gaze of a diligent beholder overseer. This is the forth adventure in the Seldom Spring series. It can be played independently or as part of that series. Pay What You Want:...   [click here for more]
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Better Beastmaster

Better Beastmaster


Better Beastmaster Rangers are a beloved part of Dungeons & Dragons. They roam the wilderness beyond settlements, fighting and befriending the monstrous, bestial, and sometimes weird creatures they find in uncharted regions. This supplement is meant to help you unlock that potential. Adjustment, not replacement This supplement is meant to make slight changes...   [click here for more]
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Bloodsworn of Cormyr

Bloodsworn of Cormyr


The Bloodsworn Tribe of the Thunder Peaks mountains has thrived under the leadership of their undead goblin master, King Tharaktu – a winged vampire spawn! This dungeon lies within the Thunder Peaks mountains of eastern Cormyr, in the Forgotten Realms. It is presented as a location to be explored, rather than a quest to be completed. It is intended for first tier characters (levels 1-4) but...   [click here for more]
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Boros Uprising

Boros Uprising


A Boros Captain has recently taken over an outpost in Precinct Four. From the outpost, the captain has started to take aggressive action towards their own Boros and the other guilds. These aggressive actions have caught the attention of the guild leaders and a summit has been called in the Transguild Promenade. A 2-hour Ravnica adventure for 1st level characters Boros Uprising features something...   [click here for more]
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Brand of the Dead

Brand of the Dead


Brand of the Dead The way of life in this settlement has been somewhat consistent until this moment. Rumors of the governor’s strange behavior seem to spread as quickly as the mysterious disease. When death comes into your dwelling, what will you do? Where is the setting?   For this adventure the player’s themselves will be helping you, the DM, create the starting...   [click here for more]
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Catastrophic Dragons - World Builder Blog Presents

Catastrophic Dragons - World Builder Blog Presents


Prepare for the might of the catastrophic dragons! These beasts, warped by the harsh energies of the elemental planes, harness the devestating power of blizzards, earthquakes, tornadoes, typhoons, and volcanoes. These are the dragons introduced in fourth edition D&D converted to fifth edition rules. This PDF contains five new types of dragon and includes statistics for each age category for...   [click here for more]
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College of Shanties [ENG/ITA]

College of Shanties [ENG/ITA]


College of Shanties College of Shanties is on board ships, taverns and sea. Legends, choirs and battle songs are handed down from ship to ship, tavern to tavern from these intrepid bards who manage to turn most dangerous battles and storms into dances or songs that inspire their fellow travelers. Bards who survive this life sometimes open taverns in docks to create places where these bards can meet,...   [click here for more]
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Compendium of Exotic Adventurers

Compendium of Exotic Adventurers


Compendium of Exotic Adventurers is my first ever published homebrew document. Here you'll find twelve class options, one for each class, to customize your character. I've tried my best to create unique flavors and interesting abilities that will make your character really cool. I hope you enjoy this and give me your feedback because I wanna learn and improve to keep bringing content to the community....   [click here for more]
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Compendium of True Evil

Compendium of True Evil


Compendium of True Evil A Complete Guide To Creating Evil Characters Compendium of True Evil features 61 pages of evil themed character options for building a balanced, functional party for evil adventures. The product includes: 1 Full Character Class: Power your unique abilities with the souls of your enemies with this fully balanced character class. A Soulbinder walks a...   [click here for more]
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Crimson Hood

Crimson Hood


Do you have a friend who is interested in playing Dungeons & Dragons but intimidated at the thought of joining an established group? Have you tried and tried to get your significant other to play but they don't want to commit to a 3+ hour session? Crimson Hood was written for these moments. This a bite sized introduction to Dungeons & Dragons, clocking in at just over an hour of play time...   [click here for more]
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Deadly Stowaway

Deadly Stowaway


A one-shot 5e adventure set on the high seas. This adventure can be played stand-alone or dropped into any campaign. It's ideal for those occasions when your player's characters need to take an ocean voyage. Your player's characters are not the only passengers on the ship. A group of priests are escorting the bodies of their fallen brethren back to their temple to be buried. Little do your characters...   [click here for more]
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Deadwinter Disappearance - Adventure

Deadwinter Disappearance - Adventure


WINTER IS HERE! Winter has come to the Forgotten Realms! In Deadwinter Disappearance, our heroes are tasked to aid a village where the children have been vanishing in the middle of the night. What horrors await the adventurers in the haunted woods of the winter-witch? Can the characters track down her candy cottage before it’s too late? A colorful winter story, loosely based...   [click here for more]
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Der Turm des irren Magiers

Der Turm des irren Magiers


Mit einem lauten Knall schlägt die Tür auf, die Wände wackeln bedrohlich, und die Tür fällt beinahe aus den Angeln. Zur allgemeinen Überraschung taumelt ein Goblin in den Raum. Er ist schwer verwundet, und komplett mit Blut verkrustet. Kurz zuvor war der Raum noch von den Klängen klappernder Würfel, gezinkter Karten und jubelnder Menschen erfüllt. Nun herrscht...   [click here for more]
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Devil's Advocate: A Guide to Infernal Contracts

Devil's Advocate: A Guide to Infernal Contracts


Devil’s Advocate A Guide to Infernal Contracts Devil’s Advocate: A Guide to Infernal Contracts is a 5th edition supplement for creating, role-playing, and extending infernal contracts at your table. Despite the rich history of devils in Dungeons & Dragons, I felt like there was a gap in official material on this subject. Devil’s Advocate includes: Infernal contract...   [click here for more]
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DotMM Companion 10: Muiral's Gauntlet

DotMM Companion 10: Muiral's Gauntlet


The DotMM Companion thunders back to life! As our adventurers descend to Muiral's Gauntlet, they must finally face House Auvryndar, their perpetual heels throughout Undermountain. Likewise, the Gauntlet's master roams these halls with his dead, desperate to hold onto what he has left. This supplement includes: DM Notes. Notes including but not limited...   [click here for more]
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DotMM Companion 11: The Troglodyte Warrens

DotMM Companion 11: The Troglodyte Warrens


The DotMM Companion slips and slides its way into the ugly red-headed stepchild of Undermountain: the Troglodyte Warrens. Under this supplement, new life has been brought to its wretched caverns through the introduction of a balhannoth (in addition to the behir), a telepathic, eyeless horror from the Shadowfell. Sandwiched between a balhannoth and a behir, the adventurers must skirt...   [click here for more]
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DotMM Companion 13: Trobriand's Graveyard

DotMM Companion 13: Trobriand's Graveyard


The DotMM Companion creeps on down to Level 13, Trobriand's Graveyard—which has been reimagined as a harsh wasteland that stretches on for miles. Halaster has wished a massive illusion into existence, much like on Level 5, painting this level into a desert whose swollen sun sheds real heat. This entire supplement is a tribute to Mad Max: Fury Road and...   [click here for more]
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DotMM Companion 14: Arcturiadoom

DotMM Companion 14: Arcturiadoom


The DotMM Companion reaches the mid-season finale! Halaster has armed the Weapon of Mass Disintegration Arcturia so carefully designed for her lair, pitting the players into a ten minute—yes, ten minutes!—race to find six mithral keys and shut off the WMD before it dusts all living creatures on this level! This supplement includes: DM Notes....   [click here for more]
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DotMM Companion 17: Seadeeps

DotMM Companion 17: Seadeeps


The latest chapter of the DotMM Companion takes the party through the Alterdeep simulation, the pride and joy of the ulitharid Extremiton. Can they realize the terrible truth of this odd Waterdeep? This supplement includes: DM Notes. Notes including but not limited to spicing up the dungeon crawl with valuable roleplay with select NPCs. Areas...   [click here for more]
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DotMM Companion 18: Vanrakdoom

DotMM Companion 18: Vanrakdoom


The adventurers have come to one of the deadliest challenges of Undermountain: Vanrakdoom! In this chapter of the DotMM Companion, the party must square off against creatures tainted (mostly) beyond redemption by the Shadowfell. This supplement includes: DM Notes. Notes including but not limited to spicing up the dungeon crawl with valuable roleplay with...   [click here for more]
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DotMM Companion 19: Caverns of Ooze

DotMM Companion 19: Caverns of Ooze


Having survived the horrors of Vanrakdoom, the adventurers descend to the Caverns of Ooze where they receive the next major quest of Undermountain! This chapter of the DotMM Companion includes: DM Notes. Notes including but not limited to spicing up the dungeon crawl with valuable roleplay with select NPCs. Areas of Note. Notes,...   [click here for more]
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DotMM Companion 1: Enter the Depths

DotMM Companion 1: Enter the Depths


Bundle 1 of the Companion has been released, which includes this product! See here to buy it in bulk at a discount! Welcome to the Dungeon of the Mad Mage, Halaster Blackcloak himself. Fortune and glory awaits like spinach in the yellow teeth of Undermountain, a place rife with danger and senseless peril. This supplement is designed to help the Dungeon Master in running Chapter 1, the first level...   [click here for more]
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DotMM Companion 2: The Arcane Chambers

DotMM Companion 2: The Arcane Chambers


Bundle 1 of the Companion has been released, which includes this product! See here to buy it in bulk at a discount! Welcome back to the second installment of the Dungeon of the Mad Mage Companion, this time covering the second chapter of the adventure: the Arcane Chambers. Within this guide you will find: DM Notes. Notes including but not limited to spicing...   [click here for more]
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DotMM Companion 3: The Sargauth Level

DotMM Companion 3: The Sargauth Level


Bundle 1 of the Companion has been released, which includes this product! See here to buy it in bulk at a discount! The third installment of the Dungeon of the Mad Mage Companion is back with a vengeance. Within this guide you will find: DM Notes. Notes on maximizing the central conflict of this chapter: the war between the Legion of Azrok and House Auvryndar. The...   [click here for more]
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DotMM Companion 4: The Twisted Caverns

DotMM Companion 4: The Twisted Caverns


"See, this is the part of the story where I experimented with religion. Namely, creating one. Alas, somewhere between worship and ritual sacrifice, my disciples got it wrong. I said, 'love thy labors,' not 'thy neighbor.' And they welcomed that new neighbor with open arms—right up until it shattered their minds and made them slaves." – the Mad Mage on being a god   Welcome...   [click here for more]
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DotMM Companion 5: Wyllowwood

DotMM Companion 5: Wyllowwood


"Walk lightly, my contestants—for Wyllowwood is not part of my game but hers," - the Mad Mage In this chapter of the Dungeon of the Mad Mage Companion, we flesh out Wyllowwood, the fifth level of Undermountain and demesne of the archdruidess, Wyllow. You'll find in this supplement: DM Notes. Quick notes for the DM so as to not...   [click here for more]
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DotMM Companion 6: The Lost Level

DotMM Companion 6: The Lost Level


"I always felt this level lacked… Pizazz. But after a few brief experiments in conjuration, I'm confident that this arc of the season will impress," – the Mad Mage on the Lost Level The Dungeon of the Mad Mage Companion returns to flesh out the disappointment that is the Lost Level. With 48 rooms and a third of them empty, we invoke...   [click here for more]
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DotMM Companion 7: Maddgoth's Castle

DotMM Companion 7: Maddgoth's Castle


The newest chapter of the Dungeon of the Mad Mage Companion details our unfortunate contestants' journey to Maddgoth's Castle. However, it goes to great pains to paint an otherwise colorless level with one simple change: Maddgoth returns now, not after the players have departed—and the gracious host intends for his guests to stay here... forever. In this supplement you'll find:...   [click here for more]
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DotMM Companion 8: Slitherswamp

DotMM Companion 8: Slitherswamp


The Dungeon of the Mad Mage picks up where it left off with the squalor that is Slitherswamp! In this chapter, you'll find: DM Notes. Quick notes to launch into session as soon as possible. Out from Under the Rod. A three-act event overseeing the adventurers falling prey to the nagas' rod of rulership,...   [click here for more]
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DotMM Companion: Skullport

DotMM Companion: Skullport


Bundle 1 of the Companion has been released, which includes this product! See here to buy it in bulk at a discount! Welcome to another installment of the Dungeon of the Mad Mage Companion. This time we tackle Skullport, an optional and flesh-and-bones area of Undermountain. Unfortunately, it seems that Skullport was an after thought or a mark on a checklist for DotMM because...   [click here for more]
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Dragon Heist: The Haunting at Trollskull Manor

Dragon Heist: The Haunting at Trollskull Manor


We’re all privy to the dark secret of Trollskull Manor—and soon your adventurers will be too. Alas, Waterdeep: Dragon Heist comes up short on providing an adequate haunting—it merely informs you of the presence of the poltergeist, and provides two brief descriptions of what can be done with him. That's it. No antics provided, no scenes. The Haunting at Trollskull Manor...   [click here for more]
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Farseer

Farseer


Farseer Un Farseer ha la capacità innata di vedere le esperienza passate dei suoi antenati, di un grande evento storico o di altri eventi e creature, attingendo da un contenitore psichico universale che permea il piano astrale chiamato inconscio collettivo; esso contiene quella parte dell'inconscio che è comune a tutti gli umanoidi e le esperienze vissute. In altri termini si potrebbe...   [click here for more]
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Flindbar's Treasure

Flindbar's Treasure


This adventure is designed for a party of 2nd level characters. It is set in the Forgotten Realms. In a remote stretch of the Sea of Swords, the mysterious Gnoll Island awaits daring adventurers, with perils and plunder aplenty. This is the second adventure in the Seldom Spring series. It can be played independently or as part of that series. Pay What You Want: If you're unsure...   [click here for more]
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Forces of the God-Pharoah

Forces of the God-Pharoah


Nicol Bolas has arrived on Ravnica! The newest Dungeons and Dragons supplement by Christopher Willett provides Dungeon Masters with 18 new monsters inspired by the cards of the newest set War of the Spark. This supplement has stats for Nicol Bolas, Tezzeret, and their army of Eternals: The Dreadhorde. This is a must have for anyone who enjoyed Planeswalkers of Ravnica...   [click here for more]
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Free Preview: Planeswalkers of Ravnica

Free Preview: Planeswalkers of Ravnica

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Grappler's Handbook

Grappler's Handbook


Update: Grappler's Handbook is now Expanded! See details in the description below. The Grappler's Handbook has been largely re-written, and given a fresh look from the original to serve as more of a guide for how to use and expand grappling in fifth edition Dungeons & Dragons. This handbook will give DMs and players many options and ideas to choose from when...   [click here for more]
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Graves of Neverwinter

Graves of Neverwinter


This adventure is designed for a party of 5th to 6th level characters. It is set in the Forgotten Realms. Danger awaits settlers and heroes alike in the reclaimed streets of Neverwinter. Business is returning, but trouble never left. This is the fifth adventure in the Seldom Spring series. It can be played independently or as part of that series. Pay What You Want: If you're...   [click here for more]
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Guide of the Damned

Guide of the Damned


The Wall of the Faithless is a wall formed by souls of someone who'd never believed in a deity, it surrounds the City of Judgement, home of Kelemvor the God of Death and Judge of Damned. Devils and demons buy or stole these souls that become fiends, such as lemures. Your psychopomp powers come from the contact with a fiend creature you killed and its soul is bound to you now for example, in some...   [click here for more]
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Halfling Adventurer's Guide

Halfling Adventurer's Guide


I was personally unsatisfied with the lack of racial options for halflings in Mordenkainen's Tome of Foes. So I took some information from that book, and used it to create my own halfling supplement. This small supplement contains a variant halfling race, with 3 subraces, 3 new items, 5 feats for halflings, and 4 subclasses inspired by halflings classes from older editions. ...   [click here for more]
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