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The Chosen Path - a Storm King's Thunder DM's Resource
The information and resources in this document is created to help you, the DM, enhance your players’ experience as they take on the Temple of the All-Father in Chapter 4 of the Storm King’s Thunder campaign. On the following pages, you’ll be presented with the following:
Overview and advice - A brief overview of... [click here for more] |
Dungeon Masters Guild |
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This first installment to a trilogy of campaigns has the party coming together to solve a string of crimes. Multiple suspects are provided and can be encountered, along with additional evidence, to build the case. From slug races to hunting werewolves, players are introduced to the Cladwell area and offered a number of exploration oportunities.
Recommended for starting/low level players (1-3) and... [click here for more] |
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This special bundle product contains the following titles. Inns of the Realms Regular price: $4.00 Bundle price: $2.00 Format: PDF Two inns for weary travelers to rest at.
The Harvest Inn in Westbridge is known throughout the Sword Coast for the artistic eccentricity of its proprietor, and the Inn in the Forest is a peculiar place, found by those in need when... [click here for more] |
Dungeon Masters Guild |
$14.00 $7.00
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This special bundle product contains the following titles. A Nightmare In Kryptgarden Regular price: $5.60 Bundle price: $1.68 Format: PDF "Something strange is happening in the south of Kryptgarden Forest.
Westbridge comes under threat and a mysterious patron sets the challenge of dealing with this new arrival in the forest.
Travel through Claugiyliamatar’s... [click here for more] |
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$51.89 $15.57
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This special bundle product contains the following titles. Blood of the Lycan Regular price: $4.95 Bundle price: $1.49 Format: PDF "Blood of the Lycan" is a unique supplement for D&D5e. It enables characters to access their ancient Lycanthropic ancestry as they grow.
Included in this product is
A brief history of Lycanthropy in the Forgotten Realms
An outline... [click here for more] |
Dungeon Masters Guild |
$24.40 $7.32
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A short adventure for levels 8 to 10 and 'how to' guide. The Crown of Fire pits your party against a red dragon on his eyrie atop a dormant volcano and emphasises the importance of player decisions.
22 pages of full colour PDF using the PHB layout as well as PC versions of the multiple original battle-grids and handouts. Richly detailed with lots of tips and practical suggestions... [click here for more] |
Dungeon Masters Guild |
$2.95
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Deep in the Evermoors, a troll shaman disillusioned with the preachings of Vaprak's faithful came upon a surprising discovery while searching through ruins of a long forgotten human settlement: a Dark God in a Well. Or at least, that's what she claimed.
The Dark God in the Well is a strange encounter for those foolish enough to brave the troll infested lands of the Sword Coast North.... [click here for more] |
Dungeon Masters Guild |
$2.00
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A high level (9-11 level range) adventure, which is set in the North of Faerun, specially the area known as the Moonwood. The Dark Moot deals with the actions of a group of dark druids that corrupt the archdruid in the region, who in turn convinces three treants to brutally attack and destroy the nearby hamlet of Winter's Edge. The forest is home to good aligned drow and wood elves, wandering centaurs,... [click here for more] |
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The Dark Tide of Damodan is an underwater rescue adventure, where time is of the essence.
NOW AVAILABLE ON FANTASY GROUNDS! GET IT HERE
This four to five-hour challenging adventure is designed for a party of 5th-8th level adventurers.
A mysterious disease is killing off locals and visitors alike in the port town of Havenword. While the adventurers are in town, Havenword is attacked... [click here for more] |
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$5.95
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The Death Knell is a construct monster that can be used in any 5e D&D game. It is a giant metal bell infused with magics by wizards seeking unlimited power. Suitable as a great boss battle or at higher levels a tricky defender of artifacts or dungeon areas. ... [click here for more] |
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Into The Sword
The sun beats down upon the arid, sandy wasteland before you as your camel silently trudges its way over the next dune. How long has it been since the last oasis? Two days? Three? Since your waterskin ran dry, time seems to have lost meaning. With a raspy, tired voice, you mutter to yourself with your dry, parched mouth. "Why didn't I just hire a guide..."
In this volume, you... [click here for more] |
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$19.99
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Produced as an accompaniment to The Desert Walker's Guide To Anauroch, these maps can be used to enhance any Anaurian adventure. Presented in color and greyscale and in varying levels of locational detail, these can be used to find the many locations listed in The Desert Walker's Guide To Anauroch or as a blank canvas upon which to craft your own Anaurian... [click here for more] |
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Four critically acclaimed, best-selling adventures - 60% off!
These adventures are all DMs Guild bestsellers and have achieved high ratings from many reviewers. Set in and around the Dessarin Valley, these exciting and magical stories will take your characters from level 1 right through to level 5. They serve as the perfect prelude to "Storm King's Thunder"! Up to 20 hours of play for the low,... [click here for more] |
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The disenchanter is an infamous monster that roams the wilderness in search of magical auras, spells and items to consume. They are believed to have been made by the Phaerimm, underneath the Anauroch Desert in Faerun, and thus dwell around the eastern desert, the Vast and around the Sea of Fallen Stars and within the Cormanthor forest.
Original appearances: White Dwarf Magazine #6 and the Fiend... [click here for more] |
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The engines screamed as Vincent slammed the throttle open, banking the old D-Grade aircraft into a sharp, declining tailspin. The flak cannons from the gigantic B-Grade airship opened up in response, peppering the air with clouds of deadly shrapnel. Dipping low beneath the exploding shards of metal, Vincent fought the battered aircraft for control; the cowling ripping off in a shower of sparks... [click here for more] |
Dungeon Masters Guild |
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Spread throughout the world are a series of chambers where brave souls can go to test themselves against the raw power of nature itself. These are the Elemental Trials.
The Elemental Trials are a series of four-room dungeons, meant to be easily slotted into any campaign or run as self-contained adventures. They are designed for characters level 8-10. Each Trial tasks the party with demonstrating... [click here for more] |
Dungeon Masters Guild |
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Two ten days ago a theft took place at the Gatehouse located in the Dawn Pass. The Gatehouse is a Zhentarium stronghold that collects a toll from anyone passing through the pass. A Phaerimm named Ursealatrall used his unique powers to start a battle between the Zhentarium guards and the Lord's Alliance knights who were escorting a wagon of ancient books and scrolls to SEER. The Phaerimm used the distraction... [click here for more] |
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The Eye of the Storm is a tower storming adventure for parties of 3 to 7 adventurers from 8th to 12th level. It takes around 6 hours to play and is designed to fit into any campaign that needs a wizard in tower.
In this adventure the party are tasked with stopping the storm obsessed wizard, Atonitus, from completing his ritual to become a living storm. Atonitus' ritual is causing dangerous elemental... [click here for more] |
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"An eternal lightning storm rages around an earthmote taken as a lair of a high priestess of Talos, the Storm Lord. This flying fortress is now a threat to the lands it crosses, bringing destruction upon the lands in its way, much to the satisfaction of the priestess and her lord."
The Final Storm is a combat encounter for a group of three to seven 17th to 20th level characters,... [click here for more] |
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The Flying Misfortune
This adventure is designed for the Storm King’s Thunder campaign, and is meant to enhance your party’s connection to important events and NPCs. While it is intended for a party of around 6th level, the nature of the quest is such that it fits easily with a higher level as well. It will put your players in contact with Felgolos, the bronze dragon that is encountered... [click here for more] |
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A 3-5 hour adventure for 1st - 4th level characters
A joyful atmosphere fills the town of Ebisu as its residents prepare for the towns centennial celebrations. The streets are lined with decorations and the towns people welcome new travelers with excitement. But when the day ends and the centennial officially begins, in the dark shadow of the moon, terror strikes and the town is set upon by a thick... [click here for more] |
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The small fishing village of Fairmarsh runs along the riverside of the Winding Water. An ancient tomb holding a dangerous trophy has been disturbed, unleashing a long-forgotten enemy on an unsuspecting village.
This adventure is best played with a group of 4-5 characters of level 3-4.
I would love to hear any feedback, comments, suggestions, or questions you may have. Please leave comments... [click here for more] |
Dungeon Masters Guild |
$2.00
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Delimbiyr Vale Welcomes you
The Free Cats of Loudwater need your help to rescue four children from the clutches of the Nighthoods. Pit your blade and spells against these deadly foes of the Ogre King.
This adventure begins a series of quests set in Delimbiyr Vale and Grayvale.
A Dungeons... [click here for more] |
Dungeon Masters Guild |
$1.00
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The Frostforge Gambit
The Frostforge clan is dwindling, their long lost clan hold but a memory as their numbers diminish. The clan leaders, ambitious siblings are willing to risk it all on a single gambit – locate their traditional home and uncover the legendary frost forge once more – restoring honor and prestige to the clan before it vanishes into history. The race is on! The first to... [click here for more] |
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Panic in the town of Loudwater is palpable. Midsummer and Shieldmeet are only days away, and for unknown reasons cold has begun to leech the life out of farms near the Southwood threatening the local farming economy. To make matters worse, no one that has entered the Southwood in the last tenday has returned. Can the heroes unravel the mystery of the missing people and bring an end to the unnatural... [click here for more] |
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A cleric domain option for the fifth edition. Envisioned for clerics with a marital bent. ... [click here for more] |
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Warlock Patron: The Giant
Inspired for an interesting dynamic with the Storm King's Thunder Campaign.
This document includes:
- Giant Patrons and deities
- New Invocations for any Warlock
- Throw Rocks like a Giant and grow to Giant's Size
In the chaos of the raid, an enormous... [click here for more] |
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What if you could call lightning from the sky, twist the air to restrain your foes, or even take on the essence of earth to become a mighty stone giant? If you could do all that, you would probably stand a chance against the pair of cloud giants threatening to destroy your home. Push your character beyond the limits of their power with a set of nine powerful runes, a gift from the giant runesmith... [click here for more] |
Dungeon Masters Guild |
$1.95
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The is a large beast, challenge rating 6 for use in a 5e games of d&d. It offers another choice for beast shape for druids. It is just as good as an encountered beast on its own or as a unique mount for some other creature. Please leave feedback, much appreciated. ... [click here for more] |
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A 3-4 hour adventure for 3-7 characters of levels 1-4
In Faerun, magical acts of resurrection are reserved for the rich and powerful. Hired priests perform them in rituals, wherein diamonds are offered up as payments to deities in exchange for the power to bring the dead back to life. When a young woman starts performing these miracles for free, will you stop her or save her?
Are... [click here for more] |
Dungeon Masters Guild |
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The party finds an entrance to the old dwarven mine with plenty of small tracks leading inside. Whatever caused them to venture into the depths of its darkness, be it gold, mission or a diety, they will have to fight their way ahead and avoid dangerous traps and hazards, while filling the pockets full of gold, trinkets and baubles, getting drunk on the thrill of adventure.
Hello Adventurers! The Goblin... [click here for more] |
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The Golden Ooze is a unique monster, originally created by Halaster Blackcloak, with the only known example of one being found within the Western Reaches of the first level of Undermountain. However, knowledge of their creations has spread away from Undermountain, and variants such as the Silver Ooze and the more common Copper Ooze are found in dungeons and dragon's lairs across the Realms.
This... [click here for more] |
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Welcome to the Grandmother Tree
Cookie swarms? Bubble traps? A three-story tree house? The Grandmother Tree is a whimsical adventure about friendship aimed at elementary kids (and kids at heart) who love the problem-solving and adventuring part of playing Dungeons & Dragons and enjoy resolving encounters with less combat.
This two-hour one-shot is suited for characters level 2-3,... [click here for more] |
Dungeon Masters Guild |
$3.95
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What lies within this book?
The Greasemonkey's Handbook is a comprehensive guide to building, piloting and fighting alongside your very own mechanical constructs in the fantastic world of Dungeons and Dragons 5th edition. Designed from the ground up to be completely compatible with almost any campaign setting, this handbook brings the world of mechs, tanks,... [click here for more] |
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$14.95
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The Green Knight
An encounter for characters lost in the woods.
This encounter, intended to be inserted into any campaign and at any level, is designed such that it can be resolved without the need for combat, or any dice rolls at all, depending upon the choices of the players. It can be resolved within a single session and would suit any adventure where the party seek an evil tyrant or monster when... [click here for more] |
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Set out on Faerun’s premier mail-order quest service! No need to join a guild or sign up with unscrupulous journeymen who care only for the gold in your pocket. Be your own boss! Make your fortune in your spare time! Learn from the greatest heroes in the realm! Join the Greenscale Adventurer’s Academy today!!
Welcome to the Party...
Working under the somewhat-dubious long-distance tutelage... [click here for more] |
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Meet the Half-Giants!
Long ago, when the giants walked the world as their rules, a portion of their immense gave birth to humanoids, much smaller than then, but sharing a portion of their power. These are the half-giants!
This supplement includes a brand new race with 6 subraces – one for each true giant!
Also includes 7 racial feats inside,... [click here for more] |
Dungeon Masters Guild |
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The Half-Hobgoblin is a new race option for player characters in 5th Edition Dungeons and Dragons. This race option give you the statistical rules to play a character that is half human and half hobgoblin, which can fit into both societies
This PDF is available as part of my CLASS AND MONSTER BUNDLE, as well as part of my EVERYTHING ANDREW JAMES WOODYARD BUNDLE, both at considerable discounts for... [click here for more] |
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$1.49
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Battle against a Deadly Hill Giant to save the Greenfields!
Combat the Hill Giant Gorge and save those trapped in his path in this tier one adventure - THE HILL OF RAGS AND BONES!
Starting with the desperate rescue of an innocent farming family from a burning house, before moving through swamp and caverns to a final deadly confrontation, THE HILL OF RAGS AND BONES is a challenging... [click here for more] |
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The Hunt For the Black Unicorn is a quest to track and slay an evil, beast that has slain two halflings near the recently reopened Roosting Griffin Inn.
I've also created a detailed dungeon crawl: Into the Depths of Madness, where the deeper the players go into a treacherous underground temple, the more insanity they face (complete with color dungeon maps and original illustrations)
It can also... [click here for more] |
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Konngurhart… Hreidmar…
Konngurhart… Hreidmar…
Skygge…Mark!
Ned… Jarl!
Krav… de hjart!
Ta…. din trone!
A malevolent chant rides the wind. The dark forest conceals a hunter... [click here for more] |
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Want to immerse your players in a fantasy world that feels alive? Get natural with this unofficial plant and wilderness environment expansion to Icewind Dale. This pdf is full of flavor text, environmental information, and more that will make your worlds feel more tangible and interactive!
by Olivia L. Dobbs
Sick of not being able to paint a picture of the wildlands... [click here for more] |
Dungeon Masters Guild |
$4.99
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Invoke a dread feeling in the heart of your players when you play this chant before their next giant-based encounter.
This track is designed to be played as part of The Hunter in the River adventure module, but can be used as part of any adventure.
...And if you enjoy this adventure, try out one of our other modules:
Shrine of the Forgotten Goddess
The... [click here for more] |
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If yer eyes be falling upon the contents of this journal, then ye are braver than most. Of course you have heard the tales of Captain Silbarr Snake-Eyes, legendary halfling pirate of the Sword Coast. My deeds are far too many and too impressive to recount in their entirety here, but I’m sure my name speaks for itself. So, if ye value yer life, I suggest putting down these notes, in which I have documented... [click here for more] |
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FIGHT TO SAVE ORINZ FROM THE WAR OF THE FIRE GIANTS!
Resolve the war of battling Fire Giants and face off against Queen Uterslav or Tyrant Flekstag in the epic Tier 3 adventure, THE KINGS OF FIRE AND FORGE. This book is the next adventure in the series started with the best-selling Dark Peaks adventure, THE BLIZZARD OF AXE AND SWORD. Beginning with the rescue... [click here for more] |
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Seven new creatures, one of which is a playable race, each with color illustrations, statistic blocks and detailed information for use in play in 5th Edition D&D.
This PDF is also for sale as part of my CLASS AND MONSTER BUNDLE, as well as my EVERYTHING ANDREW JAMES WOODYARD BUNDLE, both at considerable discounts compared to the the combined retail price of all the PDFs within them. ... [click here for more] |
Dungeon Masters Guild |
$1.99
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This PDF contains statistical information on the 2nd Edition monster known as lichlings, which have been converted to 5th Edition Dungeons and Dragons (which were originally released as part of the 2nd Edition module, Nightmare Keep).
Lichling are the creations of demi-liches who use their original bodies as massive incubators to spawn loyal lichling followers. This PDF concludes the statistics for... [click here for more] |
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Prepare your campaigns for the upcoming "Storm King's Thunder" adventure path with this extensive volume, packed to the brim with classic monsters from the history of Dungeons and Dragons. Included in this product are over 40 creatures, including both True Giants and Giantkin such as Ogres and Trolls, all updated and reimagined for the mechanics and philosophies of 5th edition.
Also included are an... [click here for more] |
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The Tranquil foothills of the Sword Mountains are quickly plunged into chaos, as a series of earthquakes spread their way through the region. Adding to this danger, bands of vicious, flesh-eating monstrosities have clawed out of the shattered earth, attacking travellers and local residents. Rumours of wealth and riches have drawn the adventurers to the area; little do they know that it is not gold... [click here for more] |
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In ruins since the eruption of Mt. Hotenow, Thundertree is finally being rebuilt. The Lords’ Alliance is particularly interested in restarting a lucrative logging trade, but the bureaucratic wood-elf ambassador of Neverwinter Wood isn’t convinced. A mission to check on construction at New Thundertree and help with diplomacy quickly turns into an exciting dungeon delve as the entrance to an ancient... [click here for more] |
Dungeon Masters Guild |
$3.95
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