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...Ye Who Ravage

...Ye Who Ravage


For ages the folk of Settlestone prospered in the shadow of Mithral Hall. But now a new overlord occupies the peak of Mithral Hall...and demands a steep price from Settlestone. An 8-hour adventure for characters levels 6-7 Created to serve as a side adventure for the Out of the Abyss campaign, but will work independently as well. Includes the PDF as well as Fantasy Grounds module, which contains...   [click here for more]
Dungeon Masters Guild  $5.99

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100 Less Than Useful Books to Find on a Forgotten Realms Bookshelf (Fantasy Grounds)

100 Less Than Useful Books to Find on a Forgotten Realms Bookshelf (Fantasy Grounds)


Books can be an important source of knowledge, background and clues for characters, and they can have value as well. However, not every book will be a worthwhile or valuable one. Some of those sitting on bookshelves may be factually wrong, contain misinformation or simply not be that relevant. This supplement has 100 different books that could be found in the Forgotten Realms that can be used to flesh...   [click here for more]
Dungeon Masters Guild  $1.25

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18 Cursed Magic Items

18 Cursed Magic Items


Mentioned on The Tome Show podcast, on The Kind DM blog and Tom & Drew's Magic Item Review! A Fantasy Grounds .mod file is now available at checkout. This work includes descriptions of eighteen cursed items ranging from trinkets to magical weapons and armor. Some are just fun little additions to your campaign, while others could...   [click here for more]
Dungeon Masters Guild  $1.00

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2nd Level Pregens for Fantasy Grounds

2nd Level Pregens for Fantasy Grounds


This product contains a zip file with 12 pre-generated characters for Fantasy Grounds. These characters use standard ability arrays and have all equipment, abilities, and actions detailed. They contain links to the Players Handbook (Complete Core Class Pack) where appropriate and have had features and traits automated with actions where possible. Of course, these can be changed to meet your wants and...   [click here for more]
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Aarakocra Hero Tokens

Aarakocra Hero Tokens


This set of tokens features six illustrations representing aarakocra (bird folk) adventurers. There are four different token files (transparent PNGs) for each illustration, with different coloured borders (red, yellow, blue, green) to help differentiate. You can print as many copies of these as you like or you can use them on a digital tabletop. The set consists of: - aarakocra barbarian - aarakocra...   [click here for more]
Dungeon Masters Guild  $2.50

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Adaptable NPCs (Fantasy Grounds)

Adaptable NPCs (Fantasy Grounds)


Dungeon Masters, immerse players in your world by bringing your non-player characters to life - now for Fantasy Grounds! The Best-selling supplement has come to the Fantasy Grounds virtual tabletop! Contained within this supplement are 70 NPCs with unique statblocks. Each NPC contains custom art, lore, and a stat block balanced for the 5e Challenge Rating...   [click here for more]
Dungeon Masters Guild  $14.95

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Adaptable NPCs: PDF & Fantasy Grounds [BUNDLE]

Adaptable NPCs: PDF & Fantasy Grounds [BUNDLE]


This special bundle product contains the following titles. Adaptable NPCs Regular price: $14.95 Bundle price: $10.47 Format: PDF Dungeon Masters, immerse players in your world by bringing the non-player characters to life! Contained within this supplement are 70 NPCs with unique statblocks (created by the team behind the best-selling Grimlore's Grimoire). Each...   [click here for more]
Dungeon Masters Guild  $29.90 $20.93

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Adventures & Maps for Waterdeep: Dragon Heist

Adventures & Maps for Waterdeep: Dragon Heist


ALTERNATIVE WATERDEEP: DRAGON HEIST ONE-SHOTS New adventure hooks for use with Dragon Heist maps. Brand new adventure hooks for use with the maps included in this bundle. 10 total hooks will give you new and interesting ways to use the maps, or to include as alternate plot hooks in a Dragon Heist campaign! MAPS FOR YOUR VIRTUAL TABLETOP OR HOME GAME! This...   [click here for more]
Dungeon Masters Guild  $3.98

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Amartha's Secret

Amartha's Secret


In this climbing adventure, a stash of rare gems holds a clue to a government coup. It requires the characters to ascend a verticle cliff while under cross-bow fire from above. All of the author's proceeds will be donated to a local non-profit. This package includes: A 3 hour adventure for 1st-4th level characters set in the White Peaks mountain area of Faerun (although it can be...   [click here for more]
Dungeon Masters Guild  $1.99

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Amarune's Almanac: Forests of the Realms (Fantasy Grounds)

Amarune's Almanac: Forests of the Realms (Fantasy Grounds)


"When Arclath asked me what a forest was, I probably looked at him like he’d sprouted an extra head. Though, he posed a good question; if I’m writing this book to explain these locales to people who have never seen them, how would I explain a 'forest' to someone who’s lived in a desert wasteland for their entire life and never seen a stand of trees larger than a dozen?...   [click here for more]
Dungeon Masters Guild  $9.95

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Arcane Tradition: Magi of the Staff (Fantasy Grounds)

Arcane Tradition: Magi of the Staff (Fantasy Grounds)


This is the MOD file for Fantasy Grounds, not the PDF. Wizards ought to have an arcane tradition that encourages them to fight with, and use, a magical staff. It is a core part of the classical archetype, and while you don't have to be an old man with a long white beard, your character might feel out of place wielding a sword. Surely an archetype could be found that would let...   [click here for more]
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Backgrounds from the Underdark (Fantasy Grounds)

Backgrounds from the Underdark (Fantasy Grounds)


This product is the MOD file for Fantasy Grounds, not the PDF version. Have you dreamed of coming from a land of eternal darkness, with smog-choked cities of ringing steel, vertigo-inducing strongholds spread across stalactites and webs, or being raised by sapient mushrooms who communicate via telepathy spores? Of course, we all have those dreams. Now they can be a (tabletop-synthesized)...   [click here for more]
Dungeon Masters Guild  $4.99

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Balance Disturbed (BDC-1)

Balance Disturbed (BDC-1)


The Riverlands Kingdom is a peaceful place. Generations ago it was a thriving and rich trading empire. Now it is a sleepy region of farms and a few craftsmen. Dotted with villages and a few towns along the numerous rivers, protected by a wall of rugged mountains, a wild forest and a vast steppe, little of note occurs here from generation to generation. All that is about to be shattered,...   [click here for more]
Dungeon Masters Guild  $2.95

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Baldur's Gate Notice Boards PDF + FG [BUNDLE]

Baldur's Gate Notice Boards PDF + FG [BUNDLE]


This special bundle product contains the following titles. Baldur's Gate Notice Boards Regular price: $9.95 Bundle price: $7.00 Format: PDF Get ready for Baldur's Gate like you have not experienced it before! This product includes 16 quests (presented on four notice boards), 9 original maps, 8 bounty hunts with new stat blocks (also on notice boards), 57...   [click here for more]
Dungeon Masters Guild  $24.90 $17.50

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Bard College: College of Caroling (Fantasy Grounds)

Bard College: College of Caroling (Fantasy Grounds)


This is the Fantasy Grounds MOD file version, not the PDF. Snow is not the only thing in the air as Winter Solstice festivals arrive: so too is music and good cheer.  Bards, already jovial by nature, can be further enhanced year-round by the holiday tradition of caroling.  If you are ready to bring a smile to the face of a grumpy green fey entity, or any other allies or foes, then...   [click here for more]
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Bard College: College of Errantry (Fantasy Grounds)

Bard College: College of Errantry (Fantasy Grounds)


This is the MOD file for Fantasy Grounds, not the PDF. Speaking of the PDF, as of today I am making the original PDF available as a pay-what-you-want product, keeping it in line with the other archetypes I have released for PDF so far (it used to be $0.50). Below follows the original description. Bards are renowned for their songs, tales, and epic poems regarding knights...   [click here for more]
Dungeon Masters Guild  $2.99

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Beasts of the Jungle Rot

Beasts of the Jungle Rot


This product is Adventurers League legal! Code: DDHC-TOA-3 PURCHASE NOW INCLUDES THE FANTASY GROUNDS FILE! No Tomb of Annihilation campaign is complete without this collection of more thunder lizards… and more zombie thunder lizards! Behold new dinosaurs, including the legendary giganotosaurus and titanosaurus, and new zombie dinosaurs with terrifying and unique necrotic abilities!...   [click here for more]
Dungeon Masters Guild  $4.99

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Blackstaff's Tome of Wizardry - FANTASY GROUNDS

Blackstaff's Tome of Wizardry - FANTASY GROUNDS


This is the FANTASY GROUNDS version. The PDF can be found HERE  Explore the versitile applications of magic in the Forgotten Realms with two of the greatest wizards on Toril as your guides! Blackstaff’s Tome of Wizardry presents 31 new archetypes for the wizard class, each with tailored spells to add depth and flavor to you game experience - for a total of 139 new spells. Included...   [click here for more]
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Blind Willem's Garden (A level 4-6 adventure)

Blind Willem's Garden (A level 4-6 adventure)


To secure permission to explore Felingar's Crypt, the party must liberate the Spring of Stone in the Bandit Wastes. The Spring, however, is currently under the control of Blind Willem, a cleric of the Evil Prince of Elemental Earth and his pack of pet basilisks. To liberate the Spring, the party will need to battle through the canyon, avoiding the dangers and remaining flesh and blood in the face of...   [click here for more]
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Blood, Salt & Bones (Fantasy Grounds)

Blood, Salt & Bones (Fantasy Grounds)


Meet some of the high sea's strangest ships and their salty crews This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Who says the open sea has to be a cold and lonely place? Fill out the vast blue in your world with this collection of 24 ships and their unique crews. Adventure is sure...   [click here for more]
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Blue Alley

Blue Alley


CAN YOU SURVIVE WATERDEEP'S MOST INFAMOUS DEATHTRAP? Blue Alley lies hidden in the heart of Waterdeep. Built by a secretive wizard, it is a magic maze full of tricks, traps, strange monsters, and rich treasure. Countless adventurers have ventured inside to test their bravery and skill, yet few have returned. And now it is your turn… Blue Alley is a 3-4 hour Dungeons...   [click here for more]
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Brian Smith Collection [BUNDLE]

Brian Smith Collection [BUNDLE]


This special bundle product contains the following titles. 5e Combat Actions and Environmental Effects Coding Regular price: $2.00 Bundle price: $1.38 Format: MOD (Virtual Tabletop) 5E Combat Actions and Environmental Effects Coding This is a module for use with Fantasy Grounds VTT. This module package contains coding effects for combat actions such as Dodge,...   [click here for more]
Dungeon Masters Guild  $14.50 $10.00

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Calpurnia's 101 Lesser Magical Items (Fantasy Grounds)

Calpurnia's 101 Lesser Magical Items (Fantasy Grounds)


101 magical items suitable for 5e Dungeons and Dragons, designed for lower level adventurers, now available for Fantasy Grounds. Low-power. A source of items to give to low-level adventures without fear of breaking the game. Interesting. Low-powered doesn't have to mean boring. These items focus on giving heroes new options in their adventures, not just...   [click here for more]
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CCC-AETHER-01-01 The Heir of Orcus: Verse I

CCC-AETHER-01-01 The Heir of Orcus: Verse I


An Adventurers League Con-Created Content Module. Levels 1-4 (Tier 1), 2-4 Hours. (Compatible with Homebrew games too!) May I have the next 100 words to convince you to purchase this adventure? **PITCH BEGINS!** This module features three ways to play: join the Knights of Holy Judgment, the Cult of Zariel, or the forces of Chaos as you search for a lost Angel of Tyr, Ser Vindictus. Play like...   [click here for more]
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CCC-AETHER-01-02 The Heir of Orcus: Verse II

CCC-AETHER-01-02 The Heir of Orcus: Verse II


An Adventurers League Con-Created Content Module. Levels 1-4 (Tier 1), 4 Hours. (Compatible with Homebrew games too!) May I have the next 100 words to convince you to purchase this adventure? **PITCH BEGINS!** This module features three ways to play: join the Knights of Holy Judgment, the Cult of Zariel, or the forces of Chaos as you face The Heir of Orcus! Play like it is 1990 and experience...   [click here for more]
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CCC-DDSC-01 Murder at The Stop

CCC-DDSC-01 Murder at The Stop


With the repeal of the Law of Humanity, things have changed in the Hillsfar surrounds, and not necessarily for the better. The farming village of The Stop is no exception. The Red Plume Soldiers have withdrawn their presence and no one is left to maintain order. When things get out of hand, a noble representative of the people and the law is required. A 4-hour adventure for 1st-4th Level Characters....   [click here for more]
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CCC-DWB-GNA-1 Gallery of the Nightmare Artist

CCC-DWB-GNA-1 Gallery of the Nightmare Artist


Deep in the city of Malagard, a mad artist cackles and feverishly crafts his masterpieces.  Will you come to his show?  ...   [click here for more]
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CCC-DWB-TFG 1: The Frostbane Garden

CCC-DWB-TFG 1: The Frostbane Garden


A portal to the feywild has been created in the icy wastes of stygia. This cannot be! ...   [click here for more]
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CCC-DWB-TRM-1: Red Mirage

CCC-DWB-TRM-1: Red Mirage


Silvara Steeljaw has hired a new quartermaster, but someone has kidnapped him! ...   [click here for more]
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CCC-GAD01-01 Broken Blade

CCC-GAD01-01 Broken Blade


On the eve of the Red War, the High Blade of Mulmaster has become incapacitated by a mental assault. To give the city a fighting chance, you must help Selfaril Uoumdolphin confront the shadows of his past and free him from a century-long hatred. A two-hour-adventure with two one-hour bonus objectives for 5th to 10th level characters. This adventure delves into the history of Mulmaster and...   [click here for more]
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CCC-GAD01-02 Red War: Black Phoenix

CCC-GAD01-02 Red War: Black Phoenix


The Cult of Reborn Flame initiates its most devastating plot against Mulmaster even as Thayans are invading the city. You must navigate the planar tunnels beneath Mulmaster and stop the Black Phoenix before a sea of fire engulfs the entire city, killing Thayans and Mulmasterites alike. A two-hour-adventure with two one-hour bonus objectives for 5th to 10th level characters. Now, in Mulmaster's...   [click here for more]
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CCC-GHC-BK1-01 Into the Border Kingdoms

CCC-GHC-BK1-01 Into the Border Kingdoms


Night falls on the Border Kingdoms, a land rife with conflicts and schemes, where lords, counts, dukes, kings, and emperors rise, proclaim themselves, and are swept away with the speed and regularity of waves crashing upon a shore. As you settle in for the evening at a quaint little roadhouse by the name of Harker’s Cleaver, all seems quiet. Were the stories of this turbulent region just that,...   [click here for more]
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CCC-LINKS-01 Champion of the People

CCC-LINKS-01 Champion of the People


A persistent ghost has been spotted in Phlan, flitting from building to building. The residents say that it stands in front of the Laughing Goblin every night, eyes wide and full of terror. If approached, it screams and disappears. In the wake of the town’s re-opening and the retreat of the thick winter fogs, peace must be returned before people leave for good. A D&D Adventurer’s League...   [click here for more]
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CCC-LINKS-02 The Secrets We Keep

CCC-LINKS-02 The Secrets We Keep


As winter releases its grip on the region surrounding the town of Phlan, secrets are revealed within Glumpen Swamp. Strange landscapes and sigils have been found beneath the mud, and the wildlife around the swamp has become greatly agitated. At times a spectral figure can be seen in the distance, only to disappear upon approach. Can you discover what is happening in the muck and gloom? A 4-hour...   [click here for more]
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CCC-MACE01-01 The Blight of Geoffrey

CCC-MACE01-01 The Blight of Geoffrey


Lord Geoffrey of the Smiths’ holdings has been struck by misfortune. He seeks adventurers to resolve issues at one of his farms, in his iron mine, and at his beloved inn. Can the party help Geoffrey and prevent him from losing his seat on the Merchant Council of Hulburg? About Mount Ogden Gaming Company MOGC is a group of gamers that decided to jump in and take advantage of the CCC...   [click here for more]
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CCC-MACE01-02 A Panthers Peril

CCC-MACE01-02 A Panthers Peril


Lord Geoffrey of the Smiths has learned that a former comrade and fellow adventurer has taken his family heirloom and believes that this is the reason for his recent string of misfortune. He seeks adventurers to track down the Winged Panther and recover what was lost in order to break his supposed curse. Can the party track down this elusive thief and convince her return that which was taken? About...   [click here for more]
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CCC-MIND01-01 Lost in Thought

CCC-MIND01-01 Lost in Thought


With the liberation of Phlan, refugees from the city have been invited back to start their lives anew. But trouble strikes when one family of refugees goes missing while on the road to Phlan. The new Chancellor seeks answers. Will the adventurers find out what happened to the missing refugees or will they be lost forever? About Mount Ogden Gaming Company MOGC is a group of gamers that decided...   [click here for more]
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CCC-MIND01-02 Mind Trip

CCC-MIND01-02 Mind Trip


Phlan’s refugees are being assaulted on the road and taken into the Underdark to become illithid thralls. Can the characters save some of the travelers and uncover the mastermind of this evil operation? Only a delve into the Underdark will tell. About Mount Ogden Gaming Company MOGC is a group of gamers that decided to jump in and take advantage of the CCC program offered by Wizards...   [click here for more]
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CCC-MIND01-03 Dream Walkers

CCC-MIND01-03 Dream Walkers


The characters reach the lair of an elder brain and must make their way through its minions to recover the refugees. May be able to get most the refugees out without facing the elder brain. But leaving the menace alive may have consequences too dire to ignore./p> About Mount Ogden Gaming Company MOGC is a group of gamers that decided to jump in and take advantage of the CCC program offered...   [click here for more]
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CCC-ODFC02-02 Palace of the Efreeti

CCC-ODFC02-02 Palace of the Efreeti


A young Mulmaster nobleman attempts to revive the Cult of Eternal Flame by seeking out the patronage of a powerful being. His relatives have hired you to stop his plans and bring him home, even if you must chase him across the planes and over the Sea of Fire to do so. Now updated to Version 2.0, with improved, full-color maps! A four-hour adventure for 5th - 10th level characters....   [click here for more]
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CCC-RCC-01-02 The King of Thar

CCC-RCC-01-02 The King of Thar


Rumors have surfaced of the return of Vorbyx, legendary King of Thar. The characters are hired to travel from Melvaunt deep into the humanoid-infested wastelands of Thar to ascertain the validity of the rumors and deal with the threat. A 2-hour standalone adventure for 1st-4th level characters Also included in the purchase of this adventure is a version specially converted for use...   [click here for more]
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CCC-RCC-01-03 Chains of Desperation

CCC-RCC-01-03 Chains of Desperation


An injured scout comes to you after her companions are captured near the Moonsea’s eastern coast. Can you save her friends before they disappear forever, or will you find yourself captives instead? A 2-hour standalone adventure for 1st-4th level characters This adventure also includes: Battle maps in JPG format for use with virtual tabletop software Fantasy Grounds module...   [click here for more]
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CCC-RCC-01-06 The Handfasting

CCC-RCC-01-06 The Handfasting


Enjoy a day at the faire and a chance to earn some easy coin in the process! A wealthy merchant wants to hire security for his daughter’s extravagant handfasting ceremony. It sounds like simple work, but why would a merchant hire seasoned adventures as wedding security? Perhaps the groom has some skeletons in his closet? A 4-hour standalone adventure for 11th-16th level characters...   [click here for more]
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CCC-SAC-03 They're Good Adventurers, Brent

CCC-SAC-03 They're Good Adventurers, Brent


Your party has been tasked with guarding a supply caravan headed over the Dragonspire Mountains to the Citadel of the Raven.  While there must have been some concern great enough to warrant sending adventurers of your caliber, the journey has been uneventful and borderline boring.  When nearing the end of your journey, you stumble upon the most sacred of Faerun's beasts... a dog!  She seems lost...   [click here for more]
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CCC-SCAR01-01 Corrupted Artery

CCC-SCAR01-01 Corrupted Artery


The mining town of Glister has had a prosperous year, and people have been coming in search of work and wealth. A call has gone out for help in some local matters, but getting there is no easy task. Catch the caravan and travel through treacherous Thar! A 2-Hour Adventure for 1st-4th Level Characters Part 1 of Kossuth’s Kiss Update: I have converted...   [click here for more]
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CCC-SFBAY-01-01 Plots in Motion

CCC-SFBAY-01-01 Plots in Motion


In the midst of a ferocious storm, a band of mercenaries raids a lighthouse. Is this just a plot against trade with Mulmaster, or something more sinister? Journey down the River Lis and explore a forgotten keep in search of answers. An eight hour adventure for 5th-10th level characters. Included with the purchase is the Fantasy Grounds conversion, full scale printable battle maps, and custom item...   [click here for more]
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CCC-TRI-01 Into the Darkness (Part One of the Yulash Series)

CCC-TRI-01 Into the Darkness (Part One of the Yulash Series)


As Faerûn recovers from the demon threat, a prominent leader goes missing. Is this a simple rescue mission, or is there more at stake? This is a Tier 3 (APL 13) Adventurer's League legal adventure set in a small town near Yulash. This module first premiered at TotalCon 2017. Contents include: PDF of the adventure Fantasy Grounds module PDF of the Adventurer's League certificate The...   [click here for more]
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CCC-TRI-02 Impression Left Behind (Part Two of the Yulash Series)

CCC-TRI-02 Impression Left Behind (Part Two of the Yulash Series)


Elanil Elassidil’s successful recovery brings dire news, and only enough to raise the fears of all. On the urgent request of the factions, a covert raid party must be sent in to secure as much knowledge as possible, and destroy whatever schemes lie below. This is a Tier 3 (APL 13) Adventurer's League legal adventure set in a small town near Yulash. This module first premiered at TotalCon...   [click here for more]
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CCC-TRI-09 Tinhammer Falls (Prelude to the Beholder Corps series)

CCC-TRI-09 Tinhammer Falls (Prelude to the Beholder Corps series)


A sleepy little mining town in the Dragonspine Mountains has enjoyed the peace and quiet of their simple lives for decades. But despite his best intentions, the arrival of a scholar seeking ancient treasures has disrupted this community. A travelling band of adventurers is just what is needed to set things right. This is a Tier 1 (APL 2) Adventurers League legal adventure set in a small mining town...   [click here for more]
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CCC-TRI-19 Dead Men's Tales (Part One of the Dead Men Series)

CCC-TRI-19 Dead Men's Tales (Part One of the Dead Men Series)


A call for help is received from Abigail’s Cove: a fishing village located just south of Hulburg. Recently, two moss-covered skeletons walked out of the Moonsea and attacked the village. The villagers were able to defend themselves, but they fear something worse may be coming as a thick and ominous fog slowly rolls in from the Moonsea. This is a Tier 1 (APL 3) Adventurers League legal adventure...   [click here for more]
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