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Razorclaw Shifters

Razorclaw Shifters


A Subrace for use with the Shifter Race as presented in the Wayfinder’s Guide to Eberron The Wayfinder’s Guide states that the four especially common shifter subraces are the Beasthide, Longtooth, Swiftstride and Wildhunt This document details another common subrace of shifters:...   [click here for more]
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Sic Semper Tyrannis 5E

Sic Semper Tyrannis 5E


Per più di due secoli, l'essere che tutti chiamano "Il Tiranno" ha regnato incontrastato sulla città di Erath. Con il passare del tempo le sue azioni sono diventate sempre più ignobili, creando sempre più ribelli al suo giogo, e persino le fazioni che prima lo supportavano ora meditano di tradirlo. Ma nessuno ha il coraggio di fare il primo passo. Nessuno...tranne voi! Cercate alleati fra le genti...   [click here for more]
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Adventurers League Logsheet (Season 8)

Adventurers League Logsheet (Season 8)


A highly detailed 4-entry player logsheet intended for use with season 8 of the D&D Adventurers League program. Each logsheet comes double-sided, and has ample space to record up to 5 unlocked magic items per log entry, in addition to ample room to record Story Items, Purchases/Expenses, and Story Awards/Downtime Activities. By the creator of the original DM Logsheets for the D&D Adventurers...   [click here for more]
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Allies of Argonesson

Allies of Argonesson


Dragon Themed Character Options for the world of Eberron! Almost godlike in their might, the Dragons of Argonesson manipulate the strands of fate to their own ends. With this document, you can tap into that power like never before! Features a collection of subclasses and lore to integrate them into your setting. ...   [click here for more]
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Arcane Knight (Class)

Arcane Knight (Class)


Lore: "These Knights are Blessed by The Gods of The Arcane. Their warriors to protect magics across the Multiverse. They are identified by the tattoos that they have, usually reflecting their personality. Using their powers to summon two weapons they choose that they can never lose. Using Arcane Knighthood Abilities to aid allies, slay foes, and being able to use their powers of Arcane Warp to close...   [click here for more]
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Arcane Knight (Revisited)

Arcane Knight (Revisited)


The Arcane Knight is being revisited, I have done some more play testing and figured a lot of the abilities of some Knight Hoods were overpowered. After some testing and number crunching it should be better. This class is basically an Eldritch Knight+, using an Arcane Point system that functions a lot like a mana system, to cast spells. I hope you guys enjoy this one :D Lore: "These Knights are...   [click here for more]
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Arcanetic

Arcanetic


Ever wanted to be a cyborg in D&D? Now you can! Introducing the Arcanetic, magic powered cyborgs. An overview of some lore I created for them is included, although if you want to just use the stats as a straight up cyborg and ignore the lore, feel free to do that too. It is a particularly interesting race because it is a modular race. That's right, instead of subraces, you can make choices about...   [click here for more]
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Artifice and Invention

Artifice and Invention


This supplement is themed around research and invention, and provides class options and spells to reflect both traditions of discovery and innovation and the older, more practiced traditions that stand in opposition. This includes: A new take on the artificer based on the warlock chassis, designed to give the artificer as much flexibility as its previous incarnations without making assumptions...   [click here for more]
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Cannith Caching

Cannith Caching


Cannith Caching is a supplement designed to fit into any Eberron campaign. It provides rules for a treasure hunting hobby similar to Geocaching in the real world. This supplement includes a Cacher background, some plot hooks, and rules for finding and creating Cannith Caches. ...   [click here for more]
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Circle of the Wyrm- a 5e Druid subclass

Circle of the Wyrm- a 5e Druid subclass


The first title of Eccentric Wizard Games, Circle of the Wyrm is intended to allow players access to a new option for their dragon-themed characters. ...   [click here for more]
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Corona Classes

Corona Classes


All royalties go to Doctors Without Borders. Doctors Without Borders is a charity that supports medical professionals in medical disaster situations. Charity Navigator rates gives them 4 stars, the highest possible rating. Two Coronavirus Themed Subclasses! Druid: Circle of the Plague Features Circle Spells Command Disease Decay Oozing Form Plague Circle...   [click here for more]
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Eberron: Khorvaire's Classified Callings

Eberron: Khorvaire's Classified Callings


In this dossier provided to you by the King's Dark Lanterns, you will find a new Eberron related subclass option for the druid, monk, paladin, ranger, warlock, and wizard! Become an urban prowler scaling the towers of Sharn. Seek the dead for guidance and power as a paladin sworn to honor them. Break time and minds alike with the magic granted to you by your sphinx patron. All of these and more are...   [click here for more]
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Elaydren’s Magewright Primer

Elaydren’s Magewright Primer


House Cannith is proud to present Elaydren’s Magewright Primer, a comprehensive guide to the magic used in daily life throughout Khorvaire and around the world of Eberron. In this primer you’ll find: Additions to tool kits, new tool kits, and arcane foci Optional material components, converted for 5th Edition A host of common magic items that ease daily life New warforged...   [click here for more]
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Eldritch Crystals and Glaives

Eldritch Crystals and Glaives


This is one of the starts to my weekly uploading of content. I have been sitting on this one for quite sometime. Eldritch Crystals are basically magical elemental crystals. These crystals are formed through magic or the Weave passing through many worlds, the gravity of the underground formed them just like Coals to Diamonds, all the raw magic compressed into crystals to use to power up attacks and...   [click here for more]
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Eldritch Metamorphosis - Sorcerous Origin

Eldritch Metamorphosis - Sorcerous Origin


The potential to command sorcery is not always given by Fate... Sorcerers carry the ability to cast spells internally. Raw sorcery flows through their veins. Most of the time, this ability is rare and who is granted the ability is decided by chance. In a world where the very fabric of the universe can be manipulated, there are those who seek to control this chance. ...but sometimes taken by those...   [click here for more]
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Exalted Equipment

Exalted Equipment


This equipment is converted directly from source material in The Book of Exalted Deeds, a resource book for good characters in D&D 3.5 Edition. For an in-depth analysis of goodness and how to play it, refer to “Chapter 1: The Nature of Good” in The Book of Exalted Deeds (3.5 Edition). This material is intended to support players who want to play characters relentlessly devoted to the...   [click here for more]
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Fire-Arms

Fire-Arms


hereby a ruleset so you can add some guns to your world! they have their own mechanics, and because of the aim-assist mechanic, users that are not really dex builds can actually use them. Everyone can be deadly with a gun, are you ready to even the playing field? ...   [click here for more]
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Fleshgrafter: a subclass for the artificer V1.0(Playtest content)

Fleshgrafter: a subclass for the artificer V1.0(Playtest content)


Hey all this is my second homebrew the Fleshgrafter for artificers. This subclass is all about prosthetics and bodily modification for players and theyre allies. Augment yourself and your friends with magical prosthetics or biological adavantages from other creatures; the eyes of a hawk, the echolocation of a bat or even the lungs of a dragon. The subclass includes a sample table of modifications...   [click here for more]
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House Heirlooms

House Heirlooms


Thirteen magic items for the world of Eberron In Eberron, the dragonmarked houses are masters of commerce. Thanks to their magical dragonmarks, the Houses control industries including transportation, healing, communication, and even espionage. Such power has many benefits, and none display the perks of such prosperity more than the barons of the Houses. Each baron carries an heirloom...   [click here for more]
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Path of the Mystwalker

Path of the Mystwalker


The Mysts of Cyre has touched the rage monsters that are the barbarians of Eberron. Those tribes of nomadic barbarians that now live close to the spellscared area known as the Mournland. Slowly affected over the last 100 years, adapted to their close wonderings to the Mysts of Cyre. ...   [click here for more]
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Renegade Mastermaker (Print Version)

Renegade Mastermaker (Print Version)


The age of man will be undone As gray mists from the Mournland flow. Flesh and steel will be as one Through secrets none were meant to know. UPDATE: I have added a variation of this subclass that is compatible with the UA Artificer Revisited, published by Wizards of the Coast. The Renegade Mastermaker is a new subclass...   [click here for more]
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Table Tracker

Table Tracker


Table Tracker with slots for Character Name, Race, Class, Level, AC, Passive Perception, and Spell DC, as well as DM and Session info. Useful for dming or playing at Conventions or for rotating weekly groups. ...   [click here for more]
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Techknight - Fighter Subclass

Techknight - Fighter Subclass


A new fighter subclass that allows you to enhance your combat style through technology. By creating a suit of armour called a Mantle you use technology to augment it with special weapons and defenses that make you unmatched. ...   [click here for more]
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The Artificer

The Artificer


Where the cleric and the wizard call for obscure powers to weave magical effects, the artificer uses patterns and science to obtain supernatural effects. A new structure for the Artificer class, with a special focus on magic items and alchemy. Three specializations follow this archetype: the Battlesmith, focusing on self empowering and elemental weapon assaults the Tinker,...   [click here for more]
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The Bardbarian

The Bardbarian


Bardbarian' s are masters of physical performance, transforming themselves into instruments of destruction, but are also very adept at inspiring others to action. A Bardbarian Could insight their audience to riot in order to storm an enemies tower, or get their parties Adrenalin surging when it would otherwise seem their tanks were empty. ...   [click here for more]
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The Dabbler: Artificer Variant

The Dabbler: Artificer Variant


A Dabbler is the person you go to when you cannot afford the more expensive House Cannith Artificers. In fact they are the only ones that usually run their own shops without House Cannith's involvement. The work they do may not be the prettiest of things but they will work and just about anyone should be able to afford them. ...   [click here for more]
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The Dance Domain (The divine dance)

The Dance Domain (The divine dance)


The divine dance is an eternal song, the movement of all things at all times, bringing together the world, or so the dance domain clerics claim. They tap into this dance to move themselves and those around them, shaping actions to fit in better accord with the divine pattern. This is a great option for a cleric looking to add some bard-like flavor to their abilities and is usable across a range of...   [click here for more]
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The Golemmancer: Artificer Variant

The Golemmancer: Artificer Variant


A Golemancer is an expert at creating temporary companions that have limited functions. Mainly used as work horses and helpers since the Warforged gained their independence. ...   [click here for more]
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The Great Dragonmark of Detection - Sorcerous Origin

The Great Dragonmark of Detection - Sorcerous Origin


One Sorcerer class from the Great Dragonmarks pack, based off of Eberron Dragonmarks. “Even Now, I can see twelve things in this room that will kill you, your friend Virgil included” - Liliane Holazana, Bodyguard As a bearer of the Great Mark of Detection, you notice everything. Danger is clear to you, be it malicious intent, a weak bridge, or an imminent extraplanar attack. Many bearers...   [click here for more]
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The Great Dragonmark of Finding - Sorcerous Origin

The Great Dragonmark of Finding - Sorcerous Origin


“Miss Roulette? I’m here to ask you a few questions. How did I find you? Well, that’s my little secret” -Oakley 'Luck' Lawrence, Bounty Hunter Those who hold the Great Mark of Finding pursue their targets endlessly. To try and hide from one of them is a futile attempt to cheat fate. Almost everyone blessed with this power is drawn to lives of hunting, although their prey can range...   [click here for more]
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The Great Dragonmark of Handling - Sorcerous Origin

The Great Dragonmark of Handling - Sorcerous Origin


Hold on, is that fellow petting the Owlbear? It just looked up at me.. Oh No.” - Julius Neculai, immediately before his death. Bearing the Great Mark of Handling grants mastery over the bestial kingdom. The influence you are gifted with lets you find mounts and battle aid from the natural world, as well as avoid an encounter with a hostile beast. Bearers of this mark often become hunters,...   [click here for more]
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The Great Dragonmark of Healing - Sorcerous Origin

The Great Dragonmark of Healing - Sorcerous Origin


“You may take my associates to the brink of death a thousand times, but I’ll be there to pull them back, then return the favour” - Besso Jorasco, Adventurer, to their rival, Fane Borges Bearers of the Great Mark of Healing don’t rely on any higher power for their ability to save people; it comes purely from within themselves. You are granted a power to change people’s fate, one...   [click here for more]
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The Great Dragonmark of Hospitality - Sorcerous Origin

The Great Dragonmark of Hospitality - Sorcerous Origin


“There is nothing more valuable to adventurers than a place of security, where they can take a breath and recuperate. And I am that place of security” - Nevah Aline, Bartender and Adventurer Bearers of The Great Mark of Hospitality carry with them the most subtle and vital component in any adventure: Rest. Your specialties allow your party to stay at full capacity during even the most...   [click here for more]
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The Great Dragonmark of Making - Sorcerous Origin

The Great Dragonmark of Making - Sorcerous Origin


“What I don’t think you realize, is that I see a potential creation in everything. That clock over there? Could become a clockwork drone, with a little input from myself” - Elias d’Cannith, Inventor While Artificers require tools to invent machinery, Bearers of the Great Mark of Making can use pure willpower to form objects from their surroundings, or simply out of thin air. Your...   [click here for more]
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The Great Dragonmark of Passage - Sorcerous Origin

The Great Dragonmark of Passage - Sorcerous Origin


“Distance! Such a crude concept. To me, ‘here’ and ‘there’ are one and the same.” Wanda Swift, Privateer As a bearer of the Great Mark of Passage, you have an unparalleled mastery over motion. Space bends to your will, allowing you to move you and others instantly, with only a thought. Your abilities are advantageous on a battlefield, since you have the capability to completely...   [click here for more]
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The Great Dragonmark of Scribing - Sorcerous Origin

The Great Dragonmark of Scribing - Sorcerous Origin


“Words are the most precious entities in all creation. The ability to infuse vibrations with our thoughts and feelings is the greatest gift granted to intelligent races” - Codex, Archivist The Great Mark of Scribing can give form to words, be they spoken or silent. As a bearer of this mark, you can translate in a much higher sense - Thoughts into sounds, glyphs into magic, and simple...   [click here for more]
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The Great Dragonmark of Sentinel - Sorcerous Origin

The Great Dragonmark of Sentinel - Sorcerous Origin


“I can stand before you for longer than I care to comprehend. I am not a shield, I am a wall that you will never raze” Aldrock, The North Watcher Bearers of the Great Mark of Sentinel stand as guardians in a dangerous world. With this mark, you can summon protection in various forms, negating entire volleys of arrows or spells by sheer force of will. Defence is imperative in an adventuring...   [click here for more]
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The Great Dragonmark of Shadow - Sorcerous Origin

The Great Dragonmark of Shadow - Sorcerous Origin


“Darkness is simply the obscurity of your perception. I can fill that obscurity with lies, or wrap it around myself” Bailey Sharp, Thief The Great Mark of Shadow gives it’s bearer influence over the unseen. You can cloak yourself in darkness, or mold it to your advantage. Your abilities are subtle, but allow you to work from the shadows, literally, keeping you and those you choose out...   [click here for more]
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The Great Dragonmark of Warding - Sorcerous Origin

The Great Dragonmark of Warding - Sorcerous Origin


“Good luck getting to us. I’ve put up a tarrasque hide’s worth of shielding across this room. It won’t fall until I do, and vice versa.” - Alvaro Kundarak, Adventurer Preservation is the forte of those who bear the Great Mark of Warding. Your abilities ensure defense for a while, rather than simply during a single battle. Those around you know security at all times, always somewhat...   [click here for more]
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The Magus Warlock

The Magus Warlock


A lone figure stands upon a moonlit battlefield. Dust and ash fill the air as they weave a powerful incantation, chanting their patron's secret components and summoning a blade of pure shadows to their hand. A tower rises beneath their feet and as awestruck soldiers do their best to ready their bows in shaking hands. A rival mage launches a ball of fire upon the figure, but the spell is absorbed into...   [click here for more]
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The Yeoman - Barbarian Path

The Yeoman - Barbarian Path


This Barbarian path was designed based loosely on the historical English yeoman archers. Applying their great strenght to the use of bows, these ranged barbarians are experts in dealing with charging lines of foes. ...   [click here for more]
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Vespanus of Roe

Vespanus of Roe


Vespanus of Roe, Succeeder of Ambius the Usurper of 13 years, Protostrator of Abrizonde and the last Lord of the Cleft, Planar Architect of Many Realms; is a planeshifting merchant that Aeons ago left the Dying Earth with his preferred Artefacts and Grimoires and became a planes traveling merchant. In this document you will find a Legendary Merchant that functions according to Walrock's ...   [click here for more]
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Vorbis' Guide to Firefights (5e)

Vorbis' Guide to Firefights (5e)


*Edit: I have corrected most of the spelling, some of the grammar, I uploaded both versions (The Corrected one and the Original) Mostly I do not want people have to rebuy becaise I am not sure how updating the files work quite yet, so there are 2 versions. The corrected one will have the file name Corrected at the end of it. Intro I hope you guys like the new style,...   [click here for more]
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Warforge Ziggurat

Warforge Ziggurat


This is a 2-4-hour short adventure for 3, 3-6 level players. The adventure takes place in Eberron, in the country of Breland. The story starts at a small outpost outside of Moonwatch on the Breland south coast. A dozen warforge have migrated to this area to set up a small community. A few humans reside there but most are warforge. The Warforge are constructing a ziggurat in reside in and create a defensive...   [click here for more]
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100 Gnomish Inventions (Where Safety Was Clearly An Afterthought)

100 Gnomish Inventions (Where Safety Was Clearly An Afterthought)


One hundred fun Gnomish inventions that get the job done one way or another. Results may vary. ...   [click here for more]
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A Keye Without A Locke

A Keye Without A Locke


“Never steal from a Boromar, unless you’re eager to see what’s beneath Sharn’s clouds.” “A Keye without a Locke” is an adventure for 5th-level characters that takes place in the dramatic world of Eberron. This adventure can focus on roleplaying, problem-solving, or combat: depending on how they want to try and save Locke.  This adventure was made possible by the 2020...   [click here for more]
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Aberrant Tieflings

Aberrant Tieflings


Tieflings are traditionally demonic. However, Eberron isn't a very traditional place. While the great corrupting forces of the Forgotten Realms are the likes of Asmodeus and Orcus, Eberron is safely guarded from the influence of these evils by the work of Siberys, Eberron, and Khyber. No, Eberron isn't tainted by the wrath of fiends. Eberron is tainted by the will of Daelkyr. And thus, the aberrant...   [click here for more]
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Adam d'Cannith's Guide to Artificers

Adam d'Cannith's Guide to Artificers


A Deep Dive into Eberron's Iconic Artificer Class Explore the Artificer Class across the world of Eberron. Get inspiration for your next Artificer PCs, NPCs, heroes, and villains. If you have ever asked the question, "Can an Artificer really use Cook's Utensils as their focus?" then this is the book for you. Adam d'Cannith's Guide to Artificers offers the following: Character...   [click here for more]
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Adventure Hooks Volume 2

Adventure Hooks Volume 2


In this document, you will find 25 NEW adventure hooks to use for your game. Some work with each other and with this document I linked monsters back to D&D beyond and few other links. *note the firbolg comes up in Volo's Guide to Monsters so it's only linked to search. Enjoy! Artist of the cover image is copyrighted by Patrick E. Pullen. ...   [click here for more]
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Adventurers League Eberron: Oracle of War Quick Reference

Adventurers League Eberron: Oracle of War Quick Reference


This document provides a one-page summary of the Players Guide and DM's Guide for the Adventurers League: Oracle of War campaign. Updated 4/8/2020 to include the most recent updates from the DM and Players Guides v 1.3 and basic information from the Salvage Missions and Bases document. ...   [click here for more]
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