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DNDSPEAK Proudly Presents: 100 MURDER MYSTERY PLOT HOOKS!
One hundred plot hooks to help you run your own whodunits. ... [click here for more] |
Dungeon Masters Guild |
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Now for Fantasy Grounds!
Theses items are made from abilities the evil NPC possessed or ways to strengthened or modifiy existing class abilities. The main reason is to have fun with our characters.
This Fantasy Grounds module is fully coded to include spell effects in addition to standard Fantasy Grounds item coding.
Note: This product is for use in the Fantasy... [click here for more] |
Dungeon Masters Guild |
$0.99
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These new trinkets have been inspired from gothic and horror fiction to create a list that better fits the Demiplane of Dread than those listed in the Player's Handbook.
The trinkets are divided into the five broad categories of Eldritch, Occult, Noble, Folk, and Scientific to help the player get the type of trinket that they think fits their character best.
While these trinkets were designed for... [click here for more] |
Dungeon Masters Guild |
$1.00
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DO YOU NEED MORE DND 5e NON MAGICAL EQUIPMENT WELL THIS IS THE PDF FOR YOU
This PDF Comes with:
-31 New weapons
-21 New armor pieces and sets
-24 New staring equipment
-21 New Poisons
10 EXTRA ITEMS FOR FREE (mostly because 110 doesnt sound as good as 100 *_*)... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Whether on a ship or walking along the beach, the coast is a space where two worlds intersect - and one that comes up in a lot of different situations and games. These encounters remain reasonably climate-neutral, although parrots may not be found in all biomes. Overall, they aim to tap into the deep mystery of the sea, without requiring a combat map and minis. Enjoy!
Dungeons and Djinn: Wish fulfillment... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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The sixth installment of a now quite illustrious series (at the time of writing, y'all have downloaded these thousands of times and I am beyond humbled), 100 Random Non-Combat Encounters (Forest) is packed with one-sentence moments to throw into your long travel sequences to add flavor, quest hooks, or moments of intrigue and roleplay. The best part? None of it requires getting out the battle... [click here for more] |
Dungeon Masters Guild |
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Running Tomb of Annihilation, or some other adventure set in a fantasy jungle? Hacking through the underbrush can only be riveting for so long, and only a fool would assume that even a land as wild as this is truly uninhabited. These encounters are designed to add a little bit of liveliness to long travel sequences without requiring miniatures and initiative order. Maybe they grant a little flavor,... [click here for more] |
Dungeon Masters Guild |
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Many adventures spend a lot of time traveling along the road - outside of cities and villages, yet not entirely removed from civilization. This travel can get boring easily, but planning out a bunch of combat encounters is time-consuming and repetitive. This rollable table provides you with 100 ideas for something notable, exciting, or scary that can happen on their travel - all without getting out... [click here for more] |
Dungeon Masters Guild |
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The latest installment in this series takes us to the far North, where snow and ice cover the landscape and the terrain itself can be a life-threatening hazard - or a source of joy. Like the others, these prompts provide a way to add some excitement to a travel montage without breaking out a battle map and rolling initiative. Maybe they introduce a side-quest, or communicate a hint the players missed,... [click here for more] |
Dungeon Masters Guild |
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Did you just give your party caps of water breathing, and now they're itching to explore the world beneath the waves? Or are you plotting an entirely underwater campaign, or maybe exploring the underwater sections in Ghosts of Saltmarsh? These underwater encounters are designed to add a little liveliness to dives without ever requiring a battle map - or worse, underwater combat... [click here for more] |
Dungeon Masters Guild |
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Are your travel sequences lackluster? Do your players have a tendency to ask about every little detail? Perhaps you didn't plan for the direction that the plot was going to go and need to give your players something to do while you hastily create the next encounter. Enter a rollable table packed full of urban encounters, none of which require getting out the battle map and minis (unless you decide... [click here for more] |
Dungeon Masters Guild |
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DNDSPEAK Proudly Presents: 100 NORDIC/VIKING ENCOUNTERS!
One hundred different encounters for a nordic/viking campaign. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Characters will often encounter pieces of paper when searching places, or even corpses. Often, these may be important, but important writings shouldn't be the only ones they find. There will be other jottings that people will have written or received. Here are 100 simple notes and letters, threats, orders and warnings, signs of wrongdoing, proof of conspiracies or the ravings of madmen that can be... [click here for more] |
Dungeon Masters Guild |
$1.49
|
 This supplement contains 100 pieces of graffiti or notes that could be found in or about Undermountain. They cover Undermountain in general and specifically Levels 1 to 11. The writings can be found in Undermountain itself, or elsewhere. They may be found as notes on bodies, hidden in desks or scrawled on walls for example, and there are supplementary tables for both notes and graffiti. Each result... [click here for more] |
Dungeon Masters Guild |
$1.49
|
 This supplement contains 100 pieces of graffiti or notes that could be found in or about Undermountain. They cover Undermountain in general and specifically Levels 12 to 23. The writings can be found in Undermountain itself, or elsewhere. They may be found as notes on bodies, hidden in desks or scrawled on walls for example, and there are supplementary tables for both notes and graffiti. Each result... [click here for more] |
Dungeon Masters Guild |
$1.49
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100 NPC Catchphrases
After a prompt from Chris Perkins on twitter, I have yet again delivered the DMsGuild content that the King of D&D demands! It's not always easy to make an NPC memorable, especially if they're not accompanying the party into every dungeon. A useful way to help an NPC stick in the mind of your party is to give them a catchphrase, something they frequently say... [click here for more] |
Dungeon Masters Guild |
$0.95
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Use this table to create memorable NPCs for your campaign! One hundred different physical traits for NPCs. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 NPC TOKEN PACK
100 unique character tokens, each in six framing styles for a total of 600 NPC tokens.
All files are 256×256 .png files
Faces generated with Artflow.ai
FAQ
Do these work with my virtual table top?
They are .png files and as far as I know they will work with all virtual tabletops.
... [click here for more] |
Dungeon Masters Guild |
$4.99
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100 OPENING WORDS
From the minds of Matteo Ruggiero, Andrea Garrone and Matteo Airaghi comes the idea of distributing 100 narrative cues, which can be used by anyone to quickly set the start of their game sessions.
Choose a track (or roll 1d100) and start developing!
Being part of a community also means embellishing it, from time to time, giving... [click here for more] |
Dungeon Masters Guild |
$1.75
|
One hundred different familiars/pets that can accompany you on your travels! Roll a d100 on this table and see what amazing pet you get. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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100 Plot Hooks is a reference guide for Dungeon Masters that need a quick idea to spark some inspiration. Ideas are divided by category, but they are also numbered 1 to 100 for those DMs that want to base their adventure on a literal roll of the dice. ... [click here for more] |
Dungeon Masters Guild |
$0.99
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100 quests for less than a copper apiece!
Suitable for:
Side Quests!
One Shots!
Entire Campaign Arcs!
Get your creative juices flowing and follow where the adventure takes you. ... [click here for more] |
Dungeon Masters Guild |
$0.99
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In this collection, we present 100 random encounters in Wildspace. We feel that random encounters should be more than tables of combat encounters and tried to reflect this mindset. There are lots of loot, danger, favors, possible plot hooks for extended play and of course, crowd favorite hamsters. We hope that you like it as both DMs and players.
Have fun!
If you want to see a sample of our... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
100 randomized minor encounters to add flavor to any dungeon crawl or Underdark venture. These encounters are a mix of hazards, treasure finds, loose encounters with normally hostile creatures that are designed to be roleplaying opportunities and common types of locals one could encounter in an underground setting.
You can also purchase this as part of my EVERYTHING ANDREW JAMES WOODYARD BUNDLE... [click here for more] |
Dungeon Masters Guild |
$2.99
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This special bundle product contains the following titles. 100 Non-Combat Random Encounters (Coastal) Regular price: $2.00 Bundle price: $0.83 Format: PDF Whether on a ship or walking along the beach, the coast is a space where two worlds intersect - and one that comes up in a lot of different situations and games. These encounters remain reasonably climate-neutral,... [click here for more] |
Dungeon Masters Guild |
$12.00 $5.00
|
Riddles have been told for hundreds and hundreds of years. In the tabletop gaming universe, they can be used in many different ways. They could be used to open a door in a mysterious dungeon. They could be told by a tricky monster that is testing the players. They could be used to gain access to a treasure chest. Use these fantasy riddles in your game to really stump your players and make them put... [click here for more] |
Dungeon Masters Guild |
$1.00
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Who IS the character that you are going to be roleplaying in your tabletop game? When making a character, roleplayers often tend to focus on only a few elements that make their character unique, such as accent or quirk. Using the table below, you can roll as many questions as you would like when making a new character to help develop just WHO your character is on a more complex level. This can add... [click here for more] |
Dungeon Masters Guild |
$1.00
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Everyone has skeletons in their closet, right? Well, maybe some more than others. Use the table below to generate a mysterious secret that a royal family is (trying to) keep from others within your fantasy world. Some of these entries could lead to an entire campaign, while others could just be harmless rumors. ... [click here for more] |
Dungeon Masters Guild |
$1.00
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 The adventuring party has been wandering around the area but what have they been hearing? This can become a hook for the players. It could also become something that was meant to be entirely minor but becomes a major part of some new story. Presumably, these would be conversations the party overheard, but they could entirely be things an NPC said directly to them. Have fun and maybe... [click here for more] |
Dungeon Masters Guild |
$2.00
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Within your fantasy game, you might have a sleazy merchant trying to make some quick gold off of unsuspecting adventurers. The merchant sets up shop with the guise that these are incredible magic items and not cheap imitations. Use these scam magic items to really get under your player’s skin! ... [click here for more] |
Dungeon Masters Guild |
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One hundred horrifying forest encounters that will terrify your players. Roll on the d100 list and see what sort of scary scenario is generated for your players! ... [click here for more] |
Dungeon Masters Guild |
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 Introducing an extraordinary collection of 100 ship-dwelling NPCs, designed to enrich your high-seas fantasy role-playing adventures! This expansive cast of characters encompasses a variety of races, social ranks, and maritime roles, ensuring your players encounter a broad spectrum of fascinating personalities as they explore the ship and interact with its crew.
As your players navigate the ship's... [click here for more] |
Dungeon Masters Guild |
$2.99
|
These 100 Tavern names are sorted out so you can roll a d100 and randomly decide or look through and pick which ones you are going to use. Each name hints at an interesting story or fun fact that you can incorporate into your game or quest. While most names are original there are a couple that are movie references, can you (or your players) spot them? ... [click here for more] |
Dungeon Masters Guild |
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One hundred spooky finds that your players can come across while exploring a haunted house. ... [click here for more] |
Dungeon Masters Guild |
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A list of 100 demonic and frightening traits for your Tiefling player/NPC. This list was developed by the d100 community of Reddit. ... [click here for more] |
Dungeon Masters Guild |
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Everyone needs a Stegosaurus skull, unsolvable puzzle box and a basilisk eye… right? These are not just trinkets. Each one has a paragraph or two that helps you add the items into your story or even possibly base an entire campaign around!
Welcome adventurers to the first in a series of trinkets that I will be doing. Instead of just random trinkets, I have decided to make individual lists for specific... [click here for more] |
Dungeon Masters Guild |
$0.59
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One hundred different uncharted islands that your players can discover. ... [click here for more] |
Dungeon Masters Guild |
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DNDSPEAK Proudly Presents: 100 URBAN ENCOUNTERS!
One hundred different situations that your players can encounter while in a busy city street. ... [click here for more] |
Dungeon Masters Guild |
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 There are 150 Maps with 5' grid, and without grid, in PNG format. Gridless maps are also avaiable in PDF as viewed in the preview.
300dpi
Building interior maps are approximatlely 800x870
Exterior maps are approximately 800x1000
Maps are for private use only. Private use license. You can modify the maps and make copies. You can allow players to use the copies during the course of game play. You... [click here for more] |
Dungeon Masters Guild |
$2.95
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"I'm so sorry, I can't make it this week."
We've been there. We've all been there. The dreaded session drop-out.
Someone can't make it. But your other players are ready to continue.
How do you explain why one of their companions is suddenly gone?
100 Ways to Excuse a Character Absence!
This is a silly little supplement with two... [click here for more] |
Dungeon Masters Guild |
$1.00
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100 Ways to Introduce a New Character
A problem that has faced many Dungeons & Dragons enthusiasts is that of pulling together a party. Often times, a new character might feel like an outisder in an old party, or choose to be a loner. These manifold issues can be problematic for the narrative of a campaign, as important session time is lost on inter-party conflict that does little... [click here for more] |
Dungeon Masters Guild |
$0.95
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One hundred weapon histories that will bring life and interest to your weapons. ... [click here for more] |
Dungeon Masters Guild |
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A list of 100 weapon runes that can be applied to any melee weapon. ... [click here for more] |
Dungeon Masters Guild |
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If you like this product, click here to check out others by the same team!
Do you think that for all the talk about the Three Pillars, 5e is severely lacking in anything but combat abilities? This product aims to fix that as a simple add-on to the core rules. It doesn't change any other aspect of the rules, it just adds a new layer to them. All character classes gain Ribbons -useful... [click here for more] |
Dungeon Masters Guild |
$1.00
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"My name is Elenore, well met! This is my sister, Greta."
"Blessings of Selune be with you, I am Greta Hallwin. Please, let me take you to the Archmage!"
" I am Archmage Tamrand. The moment you chit-chat, I'll call for the guards. What do you need?"
Spice up those... [click here for more] |
Dungeon Masters Guild |
$1.00
|

Step into the thriving medieval city of Raven’s Rest and embark on over 100 unique quests that will challenge and thrill you. From the seedy streets of Redwall to the bustling market district of Enchantment Row, each quest takes place in a distinct location, filled with its own dangers and treasures. Meet Quest Givers, who will guide you on your journey, and encounter a host of NPCs who will help... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Over 1000 Inn and Tavern names for your D&D campaign! Some whimsical, some serious, find just the right name to set the mood.
If you are interested in having an Inn battlemap printable on standard sized paper, check out my map/name combo product!
If you enjoy this supplement, be sure to check out my other products by clicking on my name below the product title! Ratings, reviews, and... [click here for more] |
Dungeon Masters Guild |
$0.50
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1000 Random Quest Ideas
Designed for D&D 5th Edition, suitable for any fantasy RPG.
Generated from over 500 Billion possible unique combinations.
In order to avoid repetition of the same fragment in successive quests, a custom algorithm was developed to construct quasi-random quests. The Wheel is a smart list-element-generator that always produces output... [click here for more] |
Dungeon Masters Guild |
$2.50
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This special bundle product contains the following titles.
For a long time, I have been struggling with how to make D&D characters more special. I wanted to share my vision with you, as I think I've made good progress on casters so far. In this bundle, three new classes that have discovered many different ways of casting magic, two brand new magic systems, and a total of 90-odd feats under... [click here for more] |
Dungeon Masters Guild |
$12.55 $10.00
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There are many paths to adventure, this is for those who face a challenge more formidable than the Tarrasque... the blank page!
Facebook: Jeromy Schulz-Arnold, Twitter: @JeromySchulz, Instagram: @jeromyschulzarnold
Please feel free to leave comments below.
If you liked this product, download 102 Adventures ... [click here for more] |
Dungeon Masters Guild |
$0.50
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