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Announcing 100 Monster Hunts, which contains one hundred unique bounty quests using official content from published WotC sources, now for Fantasy Grounds!
What is contained within this module?
This supplement has been designed to help Dungeon Masters quickly establish small bounties, quests or plot hooks when populating a town, village, city or general questing noticeboard.... [click here for more] |
Dungeon Masters Guild |
$7.95
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 From the zombie that brought you 100 QUESTS... Comes 100 MORE QUESTS!
All for less than a copper apiece!
Suitable for:
Side Quests!
One Shots!
Entire Campaign Arcs!
Get your creative juices flowing and follow where the adventure takes you. ... [click here for more] |
Dungeon Masters Guild |
$0.99
|
 This document presents 100 more trinkets, both mundane and wondrous, to give to your party or to let them choose from.
If you enjoy these, please leave a comment or a review so I know to make more lists like this! ... [click here for more] |
Dungeon Masters Guild |
$1.00
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Have you ever wanted socks that are always wet? How about a suit of armor filled witht holes, or a sandwich that neever runs out? Well have I got a deal for you sir! That's right, step right up and get this tome of mostly useless items. From swords you can't see, to torches you can't light, it's everything you never wanted in one fantastic book so come on down and get yours todaaaay!
This tome is... [click here for more] |
Dungeon Masters Guild |
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DNDSPEAK Proudly Presents: 100 MURDER MYSTERY PLOT HOOKS!
One hundred plot hooks to help you run your own whodunits. ... [click here for more] |
Dungeon Masters Guild |
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 This is a 2-paged document with 100 mushroom species with descriptions, suitable as ingredients for potion, spell, cures or curses, presented in 3 separate tables (edible, non-edible and poisonous). There is also a supplement proposed Survival Check table for mushroom foraging for whenever your adventurers go hungry on the road.
If you enjoy these, please leave a comment or a review so I know to... [click here for more] |
Dungeon Masters Guild |
$1.00
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NOTE: Also sold as VTT for Fantasy Ground here
Theses items are made from abilities the evil NPC possessed or ways to strengthnen or modifiy existing class abilities. The main reason is to have fun with our characters.
Please offer comments, rating, and/or suggestions.
Thank you
V 1.3 - added 4 items. Now presented in GMBinder format
Version... [click here for more] |
Dungeon Masters Guild |
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Now for Fantasy Grounds!
Theses items are made from abilities the evil NPC possessed or ways to strengthened or modifiy existing class abilities. The main reason is to have fun with our characters.
This Fantasy Grounds module is fully coded to include spell effects in addition to standard Fantasy Grounds item coding.
Note: This product is for use in the Fantasy... [click here for more] |
Dungeon Masters Guild |
$0.99
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These new trinkets have been inspired from gothic and horror fiction to create a list that better fits the Demiplane of Dread than those listed in the Player's Handbook.
The trinkets are divided into the five broad categories of Eldritch, Occult, Noble, Folk, and Scientific to help the player get the type of trinket that they think fits their character best.
While these trinkets were designed for... [click here for more] |
Dungeon Masters Guild |
$1.00
|
DO YOU NEED MORE DND 5e NON MAGICAL EQUIPMENT WELL THIS IS THE PDF FOR YOU
This PDF Comes with:
-31 New weapons
-21 New armor pieces and sets
-24 New staring equipment
-21 New Poisons
10 EXTRA ITEMS FOR FREE (mostly because 110 doesnt sound as good as 100 *_*)... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Whether on a ship or walking along the beach, the coast is a space where two worlds intersect - and one that comes up in a lot of different situations and games. These encounters remain reasonably climate-neutral, although parrots may not be found in all biomes. Overall, they aim to tap into the deep mystery of the sea, without requiring a combat map and minis. Enjoy!
Dungeons and Djinn: Wish fulfillment... [click here for more] |
Dungeon Masters Guild |
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The sixth installment of a now quite illustrious series (at the time of writing, y'all have downloaded these thousands of times and I am beyond humbled), 100 Random Non-Combat Encounters (Forest) is packed with one-sentence moments to throw into your long travel sequences to add flavor, quest hooks, or moments of intrigue and roleplay. The best part? None of it requires getting out the battle... [click here for more] |
Dungeon Masters Guild |
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Running Tomb of Annihilation, or some other adventure set in a fantasy jungle? Hacking through the underbrush can only be riveting for so long, and only a fool would assume that even a land as wild as this is truly uninhabited. These encounters are designed to add a little bit of liveliness to long travel sequences without requiring miniatures and initiative order. Maybe they grant a little flavor,... [click here for more] |
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Many adventures spend a lot of time traveling along the road - outside of cities and villages, yet not entirely removed from civilization. This travel can get boring easily, but planning out a bunch of combat encounters is time-consuming and repetitive. This rollable table provides you with 100 ideas for something notable, exciting, or scary that can happen on their travel - all without getting out... [click here for more] |
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The latest installment in this series takes us to the far North, where snow and ice cover the landscape and the terrain itself can be a life-threatening hazard - or a source of joy. Like the others, these prompts provide a way to add some excitement to a travel montage without breaking out a battle map and rolling initiative. Maybe they introduce a side-quest, or communicate a hint the players missed,... [click here for more] |
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Did you just give your party caps of water breathing, and now they're itching to explore the world beneath the waves? Or are you plotting an entirely underwater campaign, or maybe exploring the underwater sections in Ghosts of Saltmarsh? These underwater encounters are designed to add a little liveliness to dives without ever requiring a battle map - or worse, underwater combat... [click here for more] |
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Are your travel sequences lackluster? Do your players have a tendency to ask about every little detail? Perhaps you didn't plan for the direction that the plot was going to go and need to give your players something to do while you hastily create the next encounter. Enter a rollable table packed full of urban encounters, none of which require getting out the battle map and minis (unless you decide... [click here for more] |
Dungeon Masters Guild |
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DNDSPEAK Proudly Presents: 100 NORDIC/VIKING ENCOUNTERS!
One hundred different encounters for a nordic/viking campaign. ... [click here for more] |
Dungeon Masters Guild |
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Characters will often encounter pieces of paper when searching places, or even corpses. Often, these may be important, but important writings shouldn't be the only ones they find. There will be other jottings that people will have written or received. Here are 100 simple notes and letters, threats, orders and warnings, signs of wrongdoing, proof of conspiracies or the ravings of madmen that can be... [click here for more] |
Dungeon Masters Guild |
$1.49
|
 This supplement contains 100 pieces of graffiti or notes that could be found in or about Undermountain. They cover Undermountain in general and specifically Levels 1 to 11. The writings can be found in Undermountain itself, or elsewhere. They may be found as notes on bodies, hidden in desks or scrawled on walls for example, and there are supplementary tables for both notes and graffiti. Each result... [click here for more] |
Dungeon Masters Guild |
$1.49
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 This supplement contains 100 pieces of graffiti or notes that could be found in or about Undermountain. They cover Undermountain in general and specifically Levels 12 to 23. The writings can be found in Undermountain itself, or elsewhere. They may be found as notes on bodies, hidden in desks or scrawled on walls for example, and there are supplementary tables for both notes and graffiti. Each result... [click here for more] |
Dungeon Masters Guild |
$1.49
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100 NPC Catchphrases
After a prompt from Chris Perkins on twitter, I have yet again delivered the DMsGuild content that the King of D&D demands! It's not always easy to make an NPC memorable, especially if they're not accompanying the party into every dungeon. A useful way to help an NPC stick in the mind of your party is to give them a catchphrase, something they frequently say... [click here for more] |
Dungeon Masters Guild |
$0.95
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Use this table to create memorable NPCs for your campaign! One hundred different physical traits for NPCs. ... [click here for more] |
Dungeon Masters Guild |
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 NPC TOKEN PACK
100 unique character tokens, each in six framing styles for a total of 600 NPC tokens.
All files are 256×256 .png files
Faces generated with Artflow.ai
FAQ
Do these work with my virtual table top?
They are .png files and as far as I know they will work with all virtual tabletops.
... [click here for more] |
Dungeon Masters Guild |
$4.99
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100 OPENING WORDS
100 narrative cues, which can be used by anyone to quickly set the start of their game sessions. Choose a track (or roll 1d100) and start developing!
I 100 INCIPIT
100 spunti narrativi, utilizzabili da chiunque per impostare rapidamente l’inizio delle proprie sessioni di gioco. Scegliete una traccia (o tirate 1d100) e cominciate... [click here for more] |
Dungeon Masters Guild |
$3.95
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One hundred different familiars/pets that can accompany you on your travels! Roll a d100 on this table and see what amazing pet you get. ... [click here for more] |
Dungeon Masters Guild |
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 This is a 2-paged document with 100 plant species, accompanied with descriptions and presented in 3 separate tables (trees, shrubs and flowers). These are all real-world species, mostly suitable for woodlands, that you can either directly use in your campaign to populate your forest scenery or to use as ingredients for potions and spells.
If you enjoy these, please leave a comment or a review so... [click here for more] |
Dungeon Masters Guild |
$1.00
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100 Plot Hooks is a reference guide for Dungeon Masters that need a quick idea to spark some inspiration. Ideas are divided by category, but they are also numbered 1 to 100 for those DMs that want to base their adventure on a literal roll of the dice. ... [click here for more] |
Dungeon Masters Guild |
$0.99
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100 quests for less than a copper apiece!
Suitable for:
Side Quests!
One Shots!
Entire Campaign Arcs!
Get your creative juices flowing and follow where the adventure takes you. ... [click here for more] |
Dungeon Masters Guild |
$0.99
|
In this collection, we present 100 random encounters in Wildspace. We feel that random encounters should be more than tables of combat encounters and tried to reflect this mindset. There are lots of loot, danger, favors, possible plot hooks for extended play and of course, crowd favorite hamsters. We hope that you like it as both DMs and players.
Have fun!
If you want to see a sample of our... [click here for more] |
Dungeon Masters Guild |
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Give your campaign a wild and wondrous twist with 100 unique magic potions! Each entry is brimming with creativity, including vivid potion colors, bizarre flavors, strange containers, and unpredictable effects. From attracting wildlife with a chunky tuna-salad potion in a juice box to gaining the strength of a Frost Giant with a nail polish-flavored... [click here for more] |
Dungeon Masters Guild |
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100 randomized minor encounters to add flavor to any dungeon crawl or Underdark venture. These encounters are a mix of hazards, treasure finds, loose encounters with normally hostile creatures that are designed to be roleplaying opportunities and common types of locals one could encounter in an underground setting.
You can also purchase this as part of my EVERYTHING ANDREW JAMES WOODYARD BUNDLE... [click here for more] |
Dungeon Masters Guild |
$2.99
|
This special bundle product contains the following titles. 100 Non-Combat Random Encounters (Coastal) Regular price: $2.00 Bundle price: $0.83 Format: PDF Whether on a ship or walking along the beach, the coast is a space where two worlds intersect - and one that comes up in a lot of different situations and games. These encounters remain reasonably climate-neutral,... [click here for more] |
Dungeon Masters Guild |
$12.00 $5.00
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Riddles have been told for hundreds and hundreds of years. In the tabletop gaming universe, they can be used in many different ways. They could be used to open a door in a mysterious dungeon. They could be told by a tricky monster that is testing the players. They could be used to gain access to a treasure chest. Use these fantasy riddles in your game to really stump your players and make them put... [click here for more] |
Dungeon Masters Guild |
$1.00
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Who IS the character that you are going to be roleplaying in your tabletop game? When making a character, roleplayers often tend to focus on only a few elements that make their character unique, such as accent or quirk. Using the table below, you can roll as many questions as you would like when making a new character to help develop just WHO your character is on a more complex level. This can add... [click here for more] |
Dungeon Masters Guild |
$1.00
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Everyone has skeletons in their closet, right? Well, maybe some more than others. Use the table below to generate a mysterious secret that a royal family is (trying to) keep from others within your fantasy world. Some of these entries could lead to an entire campaign, while others could just be harmless rumors. ... [click here for more] |
Dungeon Masters Guild |
$1.00
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 The adventuring party has been wandering around the area but what have they been hearing? This can become a hook for the players. It could also become something that was meant to be entirely minor but becomes a major part of some new story. Presumably, these would be conversations the party overheard, but they could entirely be things an NPC said directly to them. Have fun and maybe... [click here for more] |
Dungeon Masters Guild |
$2.00
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Within your fantasy game, you might have a sleazy merchant trying to make some quick gold off of unsuspecting adventurers. The merchant sets up shop with the guise that these are incredible magic items and not cheap imitations. Use these scam magic items to really get under your player’s skin! ... [click here for more] |
Dungeon Masters Guild |
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One hundred horrifying forest encounters that will terrify your players. Roll on the d100 list and see what sort of scary scenario is generated for your players! ... [click here for more] |
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 Introducing an extraordinary collection of 100 ship-dwelling NPCs, designed to enrich your high-seas fantasy role-playing adventures! This expansive cast of characters encompasses a variety of races, social ranks, and maritime roles, ensuring your players encounter a broad spectrum of fascinating personalities as they explore the ship and interact with its crew.
As your players navigate the ship's... [click here for more] |
Dungeon Masters Guild |
$2.99 $2.09
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![100 Shop Names and 100 Trinkets [BUNDLE]](https://www.dmsguild.com/images/../themes/dmg/images/bundle-thumb140.png) This special bundle product contains the following titles: 100 More Trinkets Regular price: $1.00 Bundle price: $0.90 Format: PDF This document presents 100 more trinkets, both mundane and wondrous, to give to your party or to let them choose from.
If you enjoy these, please leave a comment or a review so I know to make more lists like this! ...... [click here for more] |
Dungeon Masters Guild |
$2.00 $1.80
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 This is a 2-paged document with 100 shop name ideas divided in ten d10 catagories according to the item type that is being sold:
- provisions
- magic items (any)
- potions and herbs
- armour (metal)
- leathers (leather armour)
- bladed weapons (daggers, swords, rapiers, axes, etc)
- ranged weapons and ammunition (bows, crossbows, guns)
- books and scrolls
- jewellery
- cloth items (robes,... [click here for more] |
Dungeon Masters Guild |
$1.00
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 This is a d100 list with food ideas to include whenever your party is resting at a tavern. It has a variety of meat-based and vegeterian dishes. There are entrees, main courses and sides randomised in the list. There are no desserts in this list. Feel free to either use the table or pick and choose as you please. See the attached sample.
If you enjoy these, please leave a comment or a review so... [click here for more] |
Dungeon Masters Guild |
$1.00
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These 100 Tavern names are sorted out so you can roll a d100 and randomly decide or look through and pick which ones you are going to use. Each name hints at an interesting story or fun fact that you can incorporate into your game or quest. While most names are original there are a couple that are movie references, can you (or your players) spot them? ... [click here for more] |
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This is a d100 list of tavern and inn names. Feel free to either use the table or pick and choose as you please. See the attached sample.
If you enjoy these, please leave a comment or a review so I know to expand this list in the future! ... [click here for more] |
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One hundred spooky finds that your players can come across while exploring a haunted house. ... [click here for more] |
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A list of 100 demonic and frightening traits for your Tiefling player/NPC. This list was developed by the d100 community of Reddit. ... [click here for more] |
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Everyone needs a Stegosaurus skull, unsolvable puzzle box and a basilisk eye… right? These are not just trinkets. Each one has a paragraph or two that helps you add the items into your story or even possibly base an entire campaign around!
Welcome adventurers to the first in a series of trinkets that I will be doing. Instead of just random trinkets, I have decided to make individual lists for specific... [click here for more] |
Dungeon Masters Guild |
$0.59
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One hundred different uncharted islands that your players can discover. ... [click here for more] |
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DNDSPEAK Proudly Presents: 100 URBAN ENCOUNTERS!
One hundred different situations that your players can encounter while in a busy city street. ... [click here for more] |
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