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Min-Max Monsters in the Lost Mine of Phandelver

Min-Max Monsters in the Lost Mine of Phandelver


Maybe you’ve brought your players to the Lost Mine of Phandelver before, or maybe you’re about to play through it for the very first time. Either way, you’ll find this treatise on running the Lost Mine helpful in discovering new opportunities and ways to challenge your players. These pages contain an in-depth analysis of several parts of the adventure, allowing for expanded content...   [click here for more]
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13 Feats + Feat Fixes (5e)

13 Feats + Feat Fixes (5e)


13 Feats + Feat Fixes While most of the feats included in the Dungeons and Dragons 5th Edition PHB are useful in their own right, variety in options can never hurt! In this supplement you will find 13 brand new feats to include in your game, as well as suggested changes to current feats you may choose to employ in your own campaign to make certain...   [click here for more]
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20 Non-Combat Coastal Encounters

20 Non-Combat Coastal Encounters


This PDF includes twenty non-combat encounters perfect for when the players are traveling on a coastal setting. ...   [click here for more]
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7+7 Homebrew Shields

7+7 Homebrew Shields


Regardless if you are a fearless adventurer or the first to flee when things turn rough, the only thing we know for sure is that you're gonna need a shield. The 1 shield the official rules have provided is very bland so i made some homebrew shields for my game. In this pdf you will find 7 non magical shields as well as 7 magical ones. If you liked my work please leave a rating and a comment, or...   [click here for more]
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72 Pieces of Non-Magical Treasure Worth 250 gold or less

72 Pieces of Non-Magical Treasure Worth 250 gold or less


72 pieces of non-magical treasure to add to your campaigns to spice up looting ...   [click here for more]
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A Pile of Monstros Items

A Pile of Monstros Items


This supplement provides 30 items inspired by the creatures of the Monsters Manual. Some of them are more or less lifted directly out of the Monsters Manual while others has a bit of additional lore and work put into them. And yes, this supplement does contain very basic rules for turning dragons hide into something usefull ;) Please leave a review so i know what you think of this supplement,...   [click here for more]
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Adventure: Lilishade's Demon Cave

Adventure: Lilishade's Demon Cave


For the past 5 years this elven village has been plagued by undead creatures of the nearby swampland. The undead are consisted of unlucky elf villagers or travelers who were foolish enough to walk through the swampland. It is unknown how the undead appeared in the swampland in the first place, but it is rumored that a demonic entity has found shelter in a cave inside the dark forest next to the swampland...   [click here for more]
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Adventurers League Ready Pregens

Adventurers League Ready Pregens


With a lack of good Adventurers League ready pregens out there, I decided to make my own for the conventions I help organize. Now I've decided to share these with anyone who feels that they could use some solid pregen options! Options Include: Aasimar Sorcerer, Air Genasi Rogue, Dwarf Figher, Dragonborn Paladin, Earth Genasi Barbarian, Fallen Aasimar Barbarian, Githerzai Monk, Gnome Wizard, Half...   [click here for more]
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Archblade

Archblade


"The relationship between steel and the hand that wields it in battle is a sacred partnership to some. Archblades are the epitome of the swordsman who dedicates their life to the blade…living and dying by the bond they foster. The deep commitment to the bond grants archblades, and their swords, strange powers to fell the greatest of foes." * A new archtype for the Fighter class. ...   [click here for more]
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Archer

Archer


The archetypal Archer is quick on their feet and quicker on the draw. While most fighters will engage in hand-to-hand combat, the Archer will keep to the sidelines and strike from a distance. Any fighter can pick up a bow and arrow and put it to good use but Archers excel at marksmanship and are trained how to respond effectively if an enemy manages to get too close. Modeled after the Battle Master...   [click here for more]
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Armory of Tharizdun

Armory of Tharizdun


Custom magical items for D&D 5E along with a random spell table to be used in tandem with the items (or at any other point in your campaign/session). Before the multiverse had shape an ancient power, older than the gods, rampaged through it creating chaos before and after its wake. This power was Tharizdun, chaos incarnate, and he was responsible for all of life... and all it’s destruction....   [click here for more]
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ART101 Beholder Stock Art

ART101 Beholder Stock Art


The "Eye-conic" Villian now available to use in your next DM's Guild project! The DM's ART PACK ART101 Beholder Stock Art pack provides 6 high quality images for your DM's Guild Projects. All images are US Letter sized, high resolution 300dpi (commercial print ready size) PNG images with transparency. These images are yours to modify and use in your publications. Please do not distribute...   [click here for more]
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Bard - College of Martyrs

Bard - College of Martyrs


Bards of the College of Martyrs are sometimes confused with wandering priests and clerics, though they have less direct relationships with deities or religion. Indeed, many of these bards begin life in the service of a temple or deity as leaders of worship and hired artists. Their numbers include many artisans, minstrels, and poets retained by priests or rulers to create works that beautify temples...   [click here for more]
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Bard Subclass: College of Harmony

Bard Subclass: College of Harmony


For bards of the College of Harmony, violence isn't the answer, manipulation is. These bards aren't afraid to use their natural charisma and magical ability to get whatever their hearts desire. The College of Harmony is a new subclass for Bards in 5th Edition Dungeons and Dragons. The subclass is based on the idea of a character that is a natural born manipulator both in and out of combat. This...   [click here for more]
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Blank Monster Form

Blank Monster Form


In the days of yore, Monster Manuals, Player Handbooks and Dungeonmaster's Guides came with all kinds of silly forms. No one used these save for perhaps the Blank Character Sheets, Adventure/Campaign outline forms and the ever-dreaded Blank Monster Form. I do my stat blocks by hand and if you are a fellow grognard who still kicks it Reagan Era, snap up this little jewel before the greedy dwarf claims...   [click here for more]
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Calendar of Harptos - 1492 DR (Full Color edition)

Calendar of Harptos - 1492 DR (Full Color edition)


Through the ages, the Calendar of Harptos marks the passage of days, seasons, and even years in some fashion. Most of Faerûn uses the Calendar of Harptos, named after the long-dead wizard who invented it. Few bother to refer to Harptos by name, however, since the calendar is the only calendar they know. Now you can use it as well in your Forgotten Realms Campaing World....   [click here for more]
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Centurion

Centurion


Centurions are inspiring leaders and master tacticians. This archetype can be found leading soldiers on the battlefield, at the head of a barbarian horde, or commanding the local militia. A strong personality and a quick mind are just as important to the Centurion as his weapons and armor. Modeled after the Battle Master archetype found in the Player's Handbook, the Centurion provides new...   [click here for more]
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Children of Gond - Player Race

Children of Gond - Player Race


Optional player race inspired by the description of the island nation of Lantan as seen in the recent release Sword Coast Adventurer’s Guide. Loosely inspired by the idea of a mechanical player character race. If you would like to check out some of my Ravenloft / Curse of Strahd entries you can find them here Ravenloft Backgrounds www.dmsguild.com/product/177517/Ravenloft-Backgrounds Witch-Hunter...   [click here for more]
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Circle of the Wyrm - Druid Archetypes (5e)

Circle of the Wyrm - Druid Archetypes (5e)


The power of the dragons was once thought to be infinite and uncontrollable. Even now dragons are feared for their power and size. Some Druids have been gifted with the ability to channel such power. Those with a strong enough will and an affinity for shape shifting must make a choice. The Circle of the Wyrm is one of power and sacrifice. Granting power beyond imagination, Druids who choose this circle...   [click here for more]
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Cliffside Encounter

Cliffside Encounter


This encounter is FREE to download! The Cliffside location is perfect to use for any cold, arctic setting, but can easily be adapted for any location. It includes a high resolution map (originally created by Taylor Clark of Northern Cartography), a list of location features, and suggested monsters! If you enjoy this document, please consider downloading the full adventure from where it came here:...   [click here for more]
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College of Lore - Wild Lore

College of Lore - Wild Lore


Material for Druids, Rangers, and anyone fond of the great outdoors. Druids of the Circle of Verdant Growth form a strong bond with the plants and trees, summoning forth powerful plant creatures to do their bidding. Rangers known as Primal Guardians protect ancient sites of power, deep within the wilderness they call home, gaining special magic known as geomancy. Spear focused...   [click here for more]
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Cool Fun Extra Races: Bears, Skeletons and more!

Cool Fun Extra Races: Bears, Skeletons and more!


This is my first upload to this site. I have been playing this game for about 6 or 7 months, I have alot of experience and a good feel for how to game balances and things of that nature. I have created 5 fun unique races that I either came up with on my own or found in the monster manual. ...   [click here for more]
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Deception at Undervine

Deception at Undervine


Deception at Undervine is an adventure for characters from levels 1-4, optimized for 3-5 player characters. This shorter length campaign should have 15+ hours of gaming, all focused around the Forgotten Realms. The Heroes find themselves wandering to an uncharted town on the edge of the mountains, trapped in a ferocious snow storm. The town of Undervine is more of a hunting camp, under the rule of...   [click here for more]
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Dhampir - Playable Race

Dhampir - Playable Race


Half-Vampires: The Dhampir Children of darkness, dhampirs are the offspring a mortal and a vampire. Frequently born out of horror and tragedy, the circumstances of a dhampir’s conception are incredibly hard to understand. Since few mortals can survive the painful and gory birth of such a creature, it is often theorized that most dhampir are born of male mortals and female vampires....   [click here for more]
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Faction Class Training

Faction Class Training


Do you want to weave your player's faction choices more closely into your campaign? Do you want to give you players fun and useful additional skills? Are you looking for "faction-specific downtime activities"? Then Faction Class Training may be of use to you. Extrapolating on the basic rules for Faction Rank and advancement found in the DMG and PHB, this how-to document distills core 1st- and...   [click here for more]
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Forgotten Realms: Guide To The South

Forgotten Realms: Guide To The South


A FREE sample of Samwon Bayeg's Guide to Faerun A few pages to get a taste of our Guide to Faerun. The full guide is an overview of the main continent of the Forgotten Realms, which is the official setting for Wizards of the Coast's 5th edition campaigns set in and around the Sword Coast. It is perfect for players and DMs who are new to the Forgotten...   [click here for more]
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Gregorio’s Traveling Emporium and Menagerie

Gregorio’s Traveling Emporium and Menagerie


Gregorio is a traveling merchant, with a "magnificent" menagerie and a dark secret. Gregorio's Traveling Emporium and Menagerie is a short encounter (hopefully no more than 30-45 minutes) for second level characters set in Ravenloft, Forgotten Realms or your homebrew campaign. Hello! We really like writing (and drawing) D&D stuff, but a lot of success on this site depends...   [click here for more]
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Lance Scout

Lance Scout


When the dragonborn were unceremoniously deposited on Toril during the Spellplague they found themselves in a wholly unfamiliar setting. Nearly everyone served as a member of the Lance Defenders, the dragonborn military, but the best career soldiers were chosen to become Lance Scouts, tasked with learning as much about this new world and its inhabitants as they could while also finding and tracking...   [click here for more]
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Mind Over Matter - The Mystic Class

Mind Over Matter - The Mystic Class


In this product, the playtest version of the Mystic (AKA the Psion) is extrapolated out to a full 20-level class progression, including each of the two published Mystic Orders as well as two new Mystic Orders (the Ardent Soul and the Ghost Knife) developed by myself. Some of this material (mostly rules information) is copied from the Unearthed Arcana article "Psionics and the Mystic: Take Two,"...   [click here for more]
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Oaths for the Apocalypse

Oaths for the Apocalypse


Many interpretations and concepts are brought together to form some unique play options for players looking for a less-than-holy path. The Oaths presented here are probably better suited for those who are not afraid to get their hands a little dirty in order to achieve their goals, be they Good, Evil, or somewhere between. This is my first upload, and any feedback is greatly appreciated. ...   [click here for more]
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Races of the Unknown Preview

Races of the Unknown Preview


A sample of a race guide I am writing currently. These races are subject to change and/or are subject to any necessary edits and updates that become known. ...   [click here for more]
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Random Encounter - The Lantern Construct

Random Encounter - The Lantern Construct


While on the trail of a mad Artificer, the party are lured in to a trap and encounter some of his more sinister creations, the spider-like Lantern Construct! This product is the first of a series of products containing monster stat blocks and setups for pre-made encounters which you can drop in to any game, offering options and utility to DMs with the intention of offering inspiration for when you...   [click here for more]
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Ranger Update

Ranger Update


Unlike alot of people who simply glance over the classes to see which one gives the most dice to roll, I have done the math and do not believe that the Ranger in underpowered or needs to be rebalanced, I infact believe that if played correctly the Ranger in the Players hamdbook is the most powerful of the classes. This is not a guide to Rebalance the Ranger, I simply felt that the never changing list...   [click here for more]
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Shaman Class for D&D 5E

Shaman Class for D&D 5E


This is a completely new class, based around the shaman class in World of Warcraft, by Blizzard Entertainment. It is wholly written by myself and Francesca Ross. It works in D&D 5E, all you need would be the PHB and the Elemental Evil supplement. I welcome and encourage all feedback, and I will release updates as and when I change and update the class. Hopefully it is enjoyed, thank you for reading....   [click here for more]
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Shieldbearer

Shieldbearer


Shieldbearers are Fighters that utilize a special Defensive Fighting stance which allows them to use Defensive Reactions and Avenger Dice to aid their allies and hinder their enemies. Inspired by Protection Warriors in WoW. Homebrew Fighter Archetype created by Ed "Mac" McManus Not allowed in Adventurer's League play ...   [click here for more]
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Soul Dealer - New Class For D&D_5E

Soul Dealer - New Class For D&D_5E


A gray haired Minotaur with purple force energy swirling around his large hammer and up his giant muscle bound arms prepares for battle with the high ground. As he leaps off of the high ledge he starts to burn brighter purple as if he is calling for more power to his blade. The Minotaur, named Gromp, aims for the top of a Stone-giant’s head, as he brings his heavy hammer around his body with...   [click here for more]
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Soul-Stitcher

Soul-Stitcher


Soul-stitchers weave the forces of fate and soul energy to manipulate their foes and bolster their allies. Picking from one of three subclasses (Dollmaker, Tailor, and Smokeweaver), soul-stitchers cater to a wide range of play styles. Create dolls that bind the souls of your enemies to inflict great pain and suffering upon them. Weave the threads of your own soul to give yourself abilities beyond...   [click here for more]
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Spellweaver

Spellweaver


While most wizards choose to specialize in one of the eight recognized types, or schools, of magic a few arcane practitioners study the underlying forces that power their magic. These generalists, known as Spellweavers, lack the “tricks of the trade” possessed by their more specialized peers but compensate with a degree of adaptability second only to sorcerers. The Spellweaver was inspired...   [click here for more]
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The Alchemage

The Alchemage


A custom class built loosely around the warlock and sorcerer classes. It is a class that manipulates and combines science with magic, containing three chapters that each focus on studying reactions that fall under the endo-, exo-, or meta- categories. As usual, feedback is greatly appreciated! If you like this product please take a look at my other uploads: Oaths for the Apocalypse The...   [click here for more]
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The Crumbling Wall

The Crumbling Wall


A mysterious bard sits atop a crumbling wall deep in the forest. What secrets are told in his sonorous tunes? The Crumbling Wall is a short encounter (hopefully no more than 30-45 minutes) for first level characters set in Ravenloft, Forgotten Realms or your homebrew campaign. Hello! We really like writing (and drawing) D&D stuff, but a lot of success on this site depends...   [click here for more]
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The Dragoon

The Dragoon


A custom class built with the intention of emulating that feeling of crashing down on your enemies like the classic lancers once did. As always, feedback is greatly appreciated! If you enjoyed this product, please check out my other submissions: Oaths for the Apocalypse The Alchemage The Mime ...   [click here for more]
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The Feystone Shards

The Feystone Shards


The Feystone Shards is an adventure for characters from levels 5-8, optimized for 4-6 player characters. This moderate length campaign should have 20+ hours of gaming, all focused around the Forgotten realms area of Red Larch. The Heroes are tasked to find five fragments of a shattered Orb, once worshipped by a faction of Elves. The search will take the party to a haunted Citadel, as they seek the...   [click here for more]
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The Giant Tortoise

The Giant Tortoise


The is a large beast, challenge rating 6 for use in a 5e games of d&d. It offers another choice for beast shape for druids. It is just as good as an encountered beast on its own or as a unique mount for some other creature. Please leave feedback, much appreciated. ...   [click here for more]
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The Mime

The Mime


A custom class built to pay homage to some classic role playing characters. It is a class that mimics various actions and makes use of entertainment during combat. As always, feedback is most welcome! If you like this prodcut please check out my other submissions: Oaths for the Apocalypse The Alchemage The Dragoon ...   [click here for more]
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Unusual Oaths, new paladin class options

Unusual Oaths, new paladin class options


NOTE: a new option, the Oath of Warding, was recently included. If you downloaded the previous version, be sure to enjoy the new oath. This little work of mine aims to grant new options to those who choose to play as a paladin, new options that go along the idea of playing a character sworn to an Unusual Oath. Hence you will the four following oaths. ...   [click here for more]
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Updated Oozes

Updated Oozes


This document includes 10 different oozes updated from 3.0 and 3.5 source material to 5th ed stats. All attempts to maintain the original characteristics of these oozes was made. Oozes included in this document include: Aballin, Arcane Ooze, Bloodfire Ooze, Bone Ooze, Conflagration Ooze, Sickening Sleep, Summoning Ooze, Teratomorph, Corrupture, Glitterfire. These oozes have not been playtested and...   [click here for more]
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Way of the Arcane Ki

Way of the Arcane Ki


The Way of the Arcane Ki is a spellcasting-centric monastic tradition. Through dedicated study, these monks have learned to blend arcane formulae with their own ki techniques, resulting in a potent and versatile combination. This monastic tradition uses a custom spell list provided at the end of the document. If you enjoy this product, please leave a review. You can also see my other DM's...   [click here for more]
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Way of the Restored Spirit

Way of the Restored Spirit


Modeled after the Way of the Four Elements tradition found in the Player's Handbook, the Way of the Restored Spirit provides monk characters with a healing-centric tradition that makes use of their unique ki mechanics. The new "restoring techniques" allow the monk to heal damage and revive slain comrades while still fighting effectively. If you enjoy this product, please leave...   [click here for more]
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Way of the Unseen Shield

Way of the Unseen Shield


Modeled after the Way of the Four Elements tradition found in the Player's Handbook, the Way of the Unseen Shield provides monk characters with a protection-centric tradition that makes use of their unique ki mechanics. The new "cleansing techniques" allow the monk and their companions to resist hazards commonly encountered during adventures while still allowing the monk to fight...   [click here for more]
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Way of the Yantra

Way of the Yantra


While this monastic tradition is inspired by real-world spiritual beliefs and practices, it is in no way meant to be representative of these real-world cultural traditions. If you would like to check out some of my Ravenloft / Curse of Strahd entries you can find them here Ravenloft Backgrounds www.dmsguild.com/product/177517/Ravenloft-Backgrounds Witch-Hunter Class www.dmsguild.com/product/178312/WitchHunter-Class...   [click here for more]
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