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BMG-DL-VOTU-00 Dragons of Divinity PDF | Roll20 [BUNDLE]

BMG-DL-VOTU-00 Dragons of Divinity PDF | Roll20 [BUNDLE]


This special bundle product contains the following titles. BMG-DL-VOTU-00 Dragons of Divinity Regular price: $6.99 Bundle price: $5.99 Format: PDF DRAGONS OF DIVINITY A Dragonlance®: Vault of the Undying Adventure Storm clouds of war loom on the horizon, and a new band of recruits and volunteers travels toward the heart of Solamnia to lend sword and spell...   [click here for more]
Dungeon Masters Guild  $11.98 $9.99

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BMG-DL-VOTU-01 Dragons of Revelation PDF | Roll20 [BUNDLE]

BMG-DL-VOTU-01 Dragons of Revelation PDF | Roll20 [BUNDLE]


This special bundle product contains the following titles. BMG-DL-VOTU-01 Dragons of Revelation Regular price: $9.99 Bundle price: $8.33 Format: PDF DRAGONS OF REVELATION A Dragonlance®: Vault of the Undying Adventure A harried flight into a primal wood leads to the discovery of an ancient sanctuary of secrets. Therein, the redoubt’s guardian offers...   [click here for more]
Dungeon Masters Guild  $17.98 $14.99

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BMG-DL-VOTU-02 Dragons of Sorrow

BMG-DL-VOTU-02 Dragons of Sorrow


DRAGONS OF SORROW A Dragonlance®: Vault of the Undying Adventure With critical intelligence related to an object of unspeakable divine power in hand, surviving members of the 47th Knights Wing venture into the expanse of Throtyl Gap in a desperate attempt to reunite with their comrades at the Solamnic outpost of Wildswatch.  Part of the Vault of the Undying series...   [click here for more]
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BMG-DL-VOTU-02 Dragons of Sorrow - Roll20 VTT

BMG-DL-VOTU-02 Dragons of Sorrow - Roll20 VTT


DRAGONS OF SORROW A Dragonlance®: Vault of the Undying Adventure With critical intelligence related to an object of unspeakable divine power in hand, surviving members of the 47th Knights Wing venture into the expanse of Throtyl Gap in a desperate attempt to reunite with their comrades at the Solamnic outpost of Wildswatch.  Part of the Vault of the Undying series...   [click here for more]
Dungeon Masters Guild  $7.99

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BMG-DL-VOTU-02 Dragons of Sorrow PDF | Roll20 [BUNDLE]

BMG-DL-VOTU-02 Dragons of Sorrow PDF | Roll20 [BUNDLE]


This special bundle product contains the following titles. BMG-DL-VOTU-02 Dragons of Sorrow Regular price: $9.99 Bundle price: $8.33 Format: PDF DRAGONS OF SORROW A Dragonlance®: Vault of the Undying Adventure With critical intelligence related to an object of unspeakable divine power in hand, surviving members of the 47th Knights Wing venture into the expanse...   [click here for more]
Dungeon Masters Guild  $17.98 $14.99

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BMG-DL-VOTU-03 Dragons of Treachery

BMG-DL-VOTU-03 Dragons of Treachery


DRAGONS OF TREACHERY A Dragonlance®: Vault of the Undying Adventure The flames of war rage westward, driving refugees from their homes to seek sanctuary within the remote Solamnic outpost of Wildswatch. Fate’s beleaguered chosen arrive as tensions build beyond the walls and a dark plot brews within—one which could leave the western defense fatally exposed. Part...   [click here for more]
Dungeon Masters Guild  $9.99

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BMG-DL-VOTU-03 Dragons of Treachery | Roll20 [BUNDLE]

BMG-DL-VOTU-03 Dragons of Treachery | Roll20 [BUNDLE]


This special bundle product contains the following titles. BMG-DL-VOTU-03 Dragons of Treachery Regular price: $9.99 Bundle price: $8.33 Format: PDF DRAGONS OF TREACHERY A Dragonlance®: Vault of the Undying Adventure The flames of war rage westward, driving refugees from their homes to seek sanctuary within the remote Solamnic outpost of Wildswatch. Fate’s beleaguered chosen...   [click here for more]
Dungeon Masters Guild  $17.98 $14.99

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BMG-DRW-OD-01 Something in the Way

BMG-DRW-OD-01 Something in the Way


Something in the Way A Dreams of the Red Wizards: Obscure Devotion Adventure Szass Tam is dead, but the appearance of a new star among the Tears of Selûne might be tied to his demise. The Silent Hall in Suzail holds knowledge that may be helpful to Maelstrom and the Harpers, but it could also mean danger for those in their employ. Part One of the Obscure Devotions...   [click here for more]
Dungeon Masters Guild  $9.99

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BMG-DRW-OD-01 Something in the Way PDF | Roll20 [BUNDLE]

BMG-DRW-OD-01 Something in the Way PDF | Roll20 [BUNDLE]


This special bundle product contains the following titles. BMG-DRW-OD-01 Something in the Way Regular price: $9.99 Bundle price: $8.33 Format: PDF Something in the Way A Dreams of the Red Wizards: Obscure Devotion Adventure Szass Tam is dead, but the appearance of a new star among the Tears of Selûne might be tied to his demise. The Silent Hall in Suzail holds...   [click here for more]
Dungeon Masters Guild  $17.98 $14.99

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BMG-DRW-OD-02 Something Wicked

BMG-DRW-OD-02 Something Wicked


Something Wicked A Dreams of the Red Wizards: Obscure Devotion Adventure The Redeemer has spoken. It’s time to go to Iskirthos, where a powerful crystal that defies the Weave lies hidden in an ancient necropolis. Can you survive this dangerous journey and arrive in one piece? Part Two of the Obscure Devotions series of adventures. A Four-Hour Adventure for 5th-...   [click here for more]
Dungeon Masters Guild  $9.99

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BMG-DRW-OD-02 Something Wicked PDF | Roll20 [BUNDLE]

BMG-DRW-OD-02 Something Wicked PDF | Roll20 [BUNDLE]


This special bundle product contains the following titles. BMG-DRW-OD-02 Something Wicked Regular price: $9.99 Bundle price: $8.33 Format: PDF Something Wicked A Dreams of the Red Wizards: Obscure Devotion Adventure The Redeemer has spoken. It’s time to go to Iskirthos, where a powerful crystal that defies the Weave lies hidden in an ancient necropolis. Can you...   [click here for more]
Dungeon Masters Guild  $17.98 $14.99

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BMG-DRW-OD-02 Something Wicked | Roll20

BMG-DRW-OD-02 Something Wicked | Roll20


Something Wicked A Dreams of the Red Wizards: Obscure Devotion Adventure The Redeemer has spoken. It’s time to go to Iskirthos, where a powerful crystal that defies the Weave lies hidden in an ancient necropolis. Can you survive this dangerous journey and arrive in one piece? Part Two of the Obscure Devotions series of adventures. A Four-Hour Adventure for 5th-...   [click here for more]
Dungeon Masters Guild  $7.99

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BMG-DRW-OD-03 Something on the Move

BMG-DRW-OD-03 Something on the Move


Something on the Move A Dreams of the Red Wizards: Obscure Devotion Adventure Deep beneath the ruins of an ancient necropolis on an alien planetoid, intrepid adventurers close in on the Red Wizards. Can they navigate the dead-haunted sanctum of the necromancers of Old Iskirthos and find the psi crystal before it falls into their foes’ hands? Part Three of the...   [click here for more]
Dungeon Masters Guild  $9.99

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BMG-DRW-OD-03 Something on the Move [BUNDLE]

BMG-DRW-OD-03 Something on the Move [BUNDLE]


This special bundle product contains the following titles. BMG-DRW-OD-03 Something on the Move Regular price: $9.99 Bundle price: $8.33 Format: PDF Something on the Move A Dreams of the Red Wizards: Obscure Devotion Adventure Deep beneath the ruins of an ancient necropolis on an alien planetoid, intrepid adventurers close in on the Red Wizards. Can they navigate...   [click here for more]
Dungeon Masters Guild  $17.98 $14.99

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BMG-DRW-OD-03 Something on the Move | Roll20

BMG-DRW-OD-03 Something on the Move | Roll20


Something on the Move A Dreams of the Red Wizards: Obscure Devotion Adventure Deep beneath the ruins of an ancient necropolis on an alien planetoid, intrepid adventurers close in on the Red Wizards. Can they navigate the dead-haunted sanctum of the necromancers of Old Iskirthos and find the psi crystal before it falls into their foes’ hands? Part Three of the...   [click here for more]
Dungeon Masters Guild  $7.99

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BMG-DRWEP-OD-01 The Enemy of My Enemy

BMG-DRWEP-OD-01 The Enemy of My Enemy


The Enemy of My Enemy A Dreams of the Red Wizards: Obscure Devotion Epic Adventure The Red Wizards are interested in more than just crystals, as are other factions in Cormyr. Which are friends, and which are foes? Strange happenings in Suzail may hold the answers. Part Four of the Obscure Devotions series of adventures. A Four-Hour Epic Adventure for 5th- through...   [click here for more]
Dungeon Masters Guild  $12.99

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BMG-DRWEP-OD-01 The Enemy of My Enemy | Roll20

BMG-DRWEP-OD-01 The Enemy of My Enemy | Roll20


The Enemy of my Enemy A Dreams of the Red Wizards: Obscure Devotion Epic Adventure The Red Wizards are interested in more than just crystals, as are other factions in Cormyr. Which are friends, and which are foes? Strange happenings in Suzail may hold the answers. Part Four of the Obscure Devotions series of adventures. A Four-Hour Epic Adventure for 5th- through...   [click here for more]
Dungeon Masters Guild  $9.99

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BMG-DRWEP-OD-01 The Enemy of My Enemy | Roll20 [BUNDLE]

BMG-DRWEP-OD-01 The Enemy of My Enemy | Roll20 [BUNDLE]


This special bundle product contains the following titles. BMG-DRWEP-OD-01 The Enemy of My Enemy Regular price: $12.99 Bundle price: $11.30 Format: PDF The Enemy of My Enemy A Dreams of the Red Wizards: Obscure Devotion Epic Adventure The Red Wizards are interested in more than just crystals, as are other factions in Cormyr. Which are friends, and which are foes? Strange...   [click here for more]
Dungeon Masters Guild  $22.98 $19.99

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BMG-MOON-MD-02 The Tarthwood Curse

BMG-MOON-MD-02 The Tarthwood Curse


THE TARTHWOOD CURSE When good Ffolk go missing in the Tarthwood, strange newcomers wander out. Adventurers must untangle the transformation magic that darkens the forest. Part Two of the Wayward Songs Trilogy. A Four-Hour Adventure for 5th–10th Level Characters Optimized for APL 8 Interested in more exciting titles from Baldman Games? Looking for exciting Roll20...   [click here for more]
Dungeon Masters Guild  $9.99

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BMG-MOON-MD-02 The Tarthwood Curse - Roll20

BMG-MOON-MD-02 The Tarthwood Curse - Roll20


The Tarthwood Curse A Moonshae Isles: Malefic Delusions Adventure When good Ffolk go missing in the Tarthwood, strange newcomers wander out. Adventurers must untangle the transformation magic that darkens the forest. Part Two of the Wayward Songs Trilogy. A Four-Hour Adventure for 5th–10th Level Characters Optimized for APL 8 Interested in more exciting titles from Baldman...   [click here for more]
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BMG-MOON-MD-03 The Lost Song

BMG-MOON-MD-03 The Lost Song


The Lost Song A Moonshae Isles: Malefic Delusions Adventure A lost song is adrift in the Strait of Oman, stolen by an Unseelie Fey. Heroes are needed to right this wrong, and in doing so may secure their destiny as legends. Will you follow the harmony? Part Three of the Wayward Songs Trilogy. A Four-Hour Adventure for 5th–10th Level Characters Optimized for APL 8 Interested...   [click here for more]
Dungeon Masters Guild  $9.99

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BMG-MOON-MD-03 The Lost Song - Roll20

BMG-MOON-MD-03 The Lost Song - Roll20


The Lost Song A Moonshae Isles: Malefic Delusions Adventure A lost song is adrift in the Strait of Oman, stolen by an Unseelie Fey. Heroes are needed to right this wrong, and in doing so may secure their destiny as legends. Will you follow the harmony? Part Three of the Wayward Songs Trilogy. A Four-Hour Adventure for 5th–10th Level Characters Optimized for APL 8 Interested...   [click here for more]
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CCC-BMG-02 CORE 1-2 A Cog in the Wheel

CCC-BMG-02 CORE 1-2 A Cog in the Wheel


With the identity of a murderer confirmed, heroes are needed to track it down to its home. As it turns out, it might be a longer journey than first imagined. Part Two of The Chaos in Melvaunt. A four-hour adventure for 1st-4th level characters ...   [click here for more]
Dungeon Masters Guild  $4.99

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CCC-BMG-03 CORE 1-3 A Hole in the World

CCC-BMG-03 CORE 1-3 A Hole in the World


Threats from outside Melvaunt and within push heroes to the brink as a terrified populace counts on the bravery of a few heroes to avert total disaster. Part Three of The Chaos in Melvaunt. ...   [click here for more]
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CCC-BMG-04 CORE 2-1 Tales of Good & Evil

CCC-BMG-04 CORE 2-1 Tales of Good & Evil


As the City of a Thousand Forges perseveres in the face of threats both internal and external, the effects of the planar portal continue to make everyone uneasy. When unusual individuals are drawn to the city because of the portal’s power, heroes are asked to keep the peace and ferret out anyone intending to bring harm to Melvaunt. A D&D Adventurers League adventure set in Melvaunt. A...   [click here for more]
Dungeon Masters Guild  $4.99

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CCC-BMG-05 CORE 2-2 Songs of Law & Chaos

CCC-BMG-05 CORE 2-2 Songs of Law & Chaos


Omens speak of an old and forgotten power located within a played-out diamond mine in the foothills of Thar, and some believe that might be a solution to the current problems facing Melvaunt—or possibly the cause of them. With danger closing in, someone has to investigate. A four-hour adventure for 1st - 4th level characters ...   [click here for more]
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CCC-BMG-06 CORE 2-3 Edicts of Neutrality

CCC-BMG-06 CORE 2-3 Edicts of Neutrality


With land trade threatened, the city of Melvaunt is relying on sea trade to get goods into and out of the city. An island rises out of the Moonsea just outside of Melvaunt Harbor, and initial exploration indicates the island is a threat. The origins and nature of the island must be ascertained before trade is shut down completely. A four-hour adventure for 1st - 4th level characters ...   [click here for more]
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CCC-BMG-09 HULB 1-3 Hulburg Rising

CCC-BMG-09 HULB 1-3 Hulburg Rising


Since the rebirth of Hulburg, the strong have preyed upon the weak, with only limited protection offered by the law. Recently, any resemblance of law and order has been threatened, and even the town’s greedy callous ruler cannot ignore the threat anymore. A war is brewing. Can you stop it before it is too late? A D&D Adventurers League adventure set in Hulburg. A four-hour adventure for 5th-10th...   [click here for more]
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CCC-BMG-10 HILL 1-1 Arrival

CCC-BMG-10 HILL 1-1 Arrival


Hillsfar struggles to stay aloft after the fall of First Lord Torin Nomerthal. Trade is stagnant. Relations between the citizens and non-humans remain strained. Tensions are rising as Sir Vuhm Yestral is unable to ease the situation. The arrival of a charismatic stranger incites the populace to rebel against the new ruler. A D&D Adventurers League adventure set in Hillsfar. A 4-hour adventure...   [click here for more]
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CCC-BMG-11 HILL 1-2 Exodus

CCC-BMG-11 HILL 1-2 Exodus


The monster attacks have caused the citizens of Hillsfar to lack confidence in the ability of the new government to protect them. Families and merchants are leaving for a safer place. Vuhm Yestral has to prove that he has control of the situation. He decides that a bit of recon needs to be undertaken. A D&D Adventurers League adventure for characters levels 5-10 in Hillsfar. A 4-hour adventure...   [click here for more]
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CCC-BMG-12 HILL 1-3 Resurgence

CCC-BMG-12 HILL 1-3 Resurgence


There is a spy in Hillsfar! Your job is to find him or her before the city has no defense against the oncoming Dark Fey that are fueled by a forgotten ally of Torin Nomerthal and their lust for revenge. A D&D Adventurers League adventure for characters levels 5-10 in Hillsfar. A 4-hour adventure for 5th-10th level characters ...   [click here for more]
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CCC-BMG-13 PHLAN 1-1 Sepulture

CCC-BMG-13 PHLAN 1-1 Sepulture


Spirits in Phlan are high in the wake of Vorgansharax’s defeat. Reconstruction plans are finally in motion, yet one threat looms. The Doomguide of Kelemvor has descended into the shadows of the necropolis and gathers dark forces around him. There is little he won’t anticipate. One should have their affairs in order before accepting this mission. A four-hour adventure for 11th-16th level...   [click here for more]
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CCC-BMG-14 PHLAN 1-2 Enemy of my Enemy

CCC-BMG-14 PHLAN 1-2 Enemy of my Enemy


Something odd is happening to the citizens of Phlan. Some have inexplicably gone mad and must be restrained, while others have developed strange magical abilities. No one is immune as it has affected young and old, rich and poor, strong and weak. Opinions about the cause are plentiful, but some theories seem more solid than others. A D&D Adventurers League adventure for character levels 11...   [click here for more]
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CCC-BMG-15 PHLAN 1-3 Subterfuge

CCC-BMG-15 PHLAN 1-3 Subterfuge


An ambitious plan for the reconstruction of Phlan would expand the city walls to protect all the citizens. Now a band of emissaries sent to acquire necessary materials has gone missing in the wilds of the Dragonspine Mountains, and only the Heroes of Phlan can find them. But will it be in time to prevent catastrophe for the city? A D&D Adventurers League adventure set in and around Phlan. A...   [click here for more]
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CCC-BMG-16 ELM 1-1 The Sage of Cormanthor

CCC-BMG-16 ELM 1-1 The Sage of Cormanthor


The grain has rotted in the town of Elmwood, which means people might starve, businesses and banks might fail, and endanger the town’s already-precarious existence. Brave adventurers are needed to travel through the wild forest to seek the advice of the Sage of Cormanthor. A four-hour adventure for 5th - 10th level characters ...   [click here for more]
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CCC-BMG-18 ELM 1-3 The Battle of Elmwood

CCC-BMG-18 ELM 1-3 The Battle of Elmwood


As the Greengrass Festival gets under way, one might have a sneaking suspicion that something is awry. Will the adventurers be able to save their new home in the Battle of Elmwood? A four-hour adventure for 5th-10th Level Characters ...   [click here for more]
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CCC-BMG-19 HULB2-1 Winter's Frosty Kiss

CCC-BMG-19 HULB2-1 Winter's Frosty Kiss


When winter breathes down the mountains, temperature drops and fear rises. Canvas walls offer little protection against the Frost Maiden’s embrace. When a band of hunters disappear, the citizens call upon adventurers for aid, because when the hunters become the hunted, trouble is afoot. A four-hour D&D Adventurers League adventure set in Hulburg for 5th - 10th level characters ...   [click here for more]
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CCC-BMG-20 HULB 2-2 Winter's Frigid Wrath

CCC-BMG-20 HULB 2-2 Winter's Frigid Wrath


In the wake of Winter’s Frosty Kiss, vicious predators come down from Thar - hunters searching for prey. If Hulburg does not deliver, the citizens will become prey as well. Can you catch the intended mark before it is too late? A four-hour adventure set near Hulburg for 5th - 10th level characters ...   [click here for more]
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CCC-BMG-21 HULB 2-3 Winter's Sharp Bite

CCC-BMG-21 HULB 2-3 Winter's Sharp Bite


No hunter is more dangerous than a bored one. They have set their sights on you. Are you going down with a whimper or will you face the challenge head on, giving the hunter a taste of their own medicine? A D&D Adventurers League adventure set in Hulburg and its nearby environs. A four-hour adventure for 5th - 10th level characters ...   [click here for more]
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CCC-BMG-22 PHLAN 2-1 Demagogue

CCC-BMG-22 PHLAN 2-1 Demagogue


With the Banite coup recently foiled, election day in Phlan has finally arrived. But the Lord of Darkness needs a new representative. Barrett Sokol, his hand squarely on the pulse of today’s Phlan, requires additional vetting and may need your assistance. ...   [click here for more]
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CCC-BMG-23 PHLAN 2-2 Hatemaster

CCC-BMG-23 PHLAN 2-2 Hatemaster


With the Banite coup recently foiled, election day in Phlan has finally arrived. But the Lord of Darkness needs a new representative. Colvin Doverson, his qualifications rooted in Phlan’s brutal past, requires additional vetting and may need your assistance. ...   [click here for more]
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CCC-BMG-24 PHLAN 2-3 The Royal We

CCC-BMG-24 PHLAN 2-3 The Royal We


With the Banite coup recently foiled, election day in Phlan has finally arrived. But the Lord of Darkness needs a new representative. Jhessail Greycastle, with her grand plans for the future of Phlan, requires additional vetting and may need your assistance. ...   [click here for more]
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CCC-BMG-31 PHLAN 3-1 The Conventicle of Chaos

CCC-BMG-31 PHLAN 3-1 The Conventicle of Chaos


After years of strife, Phlan is entering a new era of prosperity. Under the strong leadership of Jhessail Greycastle, external dangers have been beaten back, the city defenses have been strengthened, and the guilds are flourishing. But fresh threats have arisen within the city walls. Strange beasts stalk the night, bringing swift death in their wake, whilst a new criminal gang is vying for control...   [click here for more]
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CCC-BMG-32 PHLAN 3-2 The First Rule

CCC-BMG-32 PHLAN 3-2 The First Rule


Deep inside the underbelly of Phlan something sinister is going on. A new group of criminals is looking to take over illegal operations in the city and have set themselves up in the sewers. Adventurers are needed to discover what secrets lie beneath Phlan. Do you heed the call? A four-hour adventure for 1st - 4th level characters ...   [click here for more]
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CCC-BMG-33 PHLAN 3-3 Spinning on the Edge

CCC-BMG-33 PHLAN 3-3 Spinning on the Edge


With Phlan’s prosperous new future hanging in the balance, Chancellor Calypso isn’t about to let a new stream of thieves, the recently identified Coin Spinners, flood into the city. A lucky tip and safe-house sting has secured “invitations” for a single group of adventurers into the organizations, and a path to where the supply lines end. Steel yourself, this invitation has...   [click here for more]
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CCC-BMG-34 ELM 2-1 Tendrils in the Fog

CCC-BMG-34 ELM 2-1 Tendrils in the Fog


When a series of grisly murders and raids on farms and fishing boats come to light, accompanied by a strange fog, the people of Elmwood need heroes to investigate and stop the attacks. There is hardly anyone in the Moonsea who’s life hasn’t been touched by one of the tragedies over the past years, and these attacks may have deeper causes than anyone knows. A four-hour adventure for 5th-10th...   [click here for more]
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CCC-BMG-35 ELM 2-2 Mists of the Moonsea

CCC-BMG-35 ELM 2-2 Mists of the Moonsea


The heroes of Elmwood find clues that lead them to follow the trail of their adversaries to the Bell of the Deep, the sunken castle of Northkeep beneath the violet waves of the Moonsea. Can they make it safely there through the ancient terrors of the Moonsea as well as all the obstacles their adversaries can put in the way? A four-hour adventure for 5th - 10th level characters ...   [click here for more]
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CCC-BMG-36 ELM 2-3 Vestiges of Darkness

CCC-BMG-36 ELM 2-3 Vestiges of Darkness


Legends say that the fall of Northkeep was orchestrated by one man, who sought ultimate power but was cursed to remain forever within the sunken ruins of the Bell in the Deep as his only reward. Now the great betrayer might himself have been betrayed, with dire consequences for the entire Moonsea region. A four-hour adventure for 5th-10th level characters ...   [click here for more]
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CCC-BMG-37 HULB 3-1 Weakness of Rock

CCC-BMG-37 HULB 3-1 Weakness of Rock


Something stirs in the Hulburg mines. It would be nice to know what, but it would be nicer if it would stop collapsing parts of the mines and leaving catatonic miners. This could be the end of Hulburg’s windfall unless someone finds a way to stop it. Part 1 of the Obsidian Stone trilogy. A four-hour adventure for 11th - 16th level characters ...   [click here for more]
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CCC-BMG-38 HULB 3-2 Dead Canaries

CCC-BMG-38 HULB 3-2 Dead Canaries


Wait! Is that an upside-down staircase? Am I floating? Why are my hands triangles? Why do I have four of them? No, wait, those are not mine! Where am I? How did I get here? A four-hour adventure for 11th-16th level characters ...   [click here for more]
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