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![Bleeding Gate Chaos Bundle [BUNDLE]](https://dtrpg-public-files.s3.us-east-2.amazonaws.com/images/8957/324418-thumb140.jpg) This special bundle product contains the following titles. CCC-BLD 01-03 Bleeding Gate: Lineage Regular price: $4.99 Bundle price: $3.99 Format: PDF Bleeding Gate: Lineage
Part 3 of 3
A towering aberration threatens Emudomier. The mastermind behind its creation and the Peacesmith killings remain unknown. Can the adventurers end the chaos or will Emudomier,... [click here for more] |
Dungeon Masters Guild |
$24.95 $19.95
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The annual celebration of the abolishment of the Great Law of Humanity is happening in Hillsfar. As the leader of the factions in the region, Elanil Elassidil must attend the event, however, she has a guest with her. Elanil is looking after a young girl, who the adventurers may have met before, and has summoned adventurers to Elventree to watch over the girl while she is tending to the celebration.... [click here for more] |
Dungeon Masters Guild |
$2.99
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The City of Hillsfar has endured continuous chaos since the Rage of Demons. First Lord Vuhm Yestral dreamed of stability the day he took office. Five years later, the only real change is the number of grey hairs on his head. While xenophobia has reduced greatly, stability in the region is nowhere in sight. It has been a couple of months after the mighty beast was slain and Hillsfar is barely recovering... [click here for more] |
Dungeon Masters Guild |
$1.99
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A lot has changed in Hillsfar since the assault of the Dark Feys from the Cormanthor Forest. Due to limited options, First Lord Vuhm Yestral accepted an offer for aid from the Red Wizards of Thay, who now work to rebuild the city. A Senate has been elected to ensure fair rule in Hillsfar, and a new Guard Captain has also been selected to replace the traitor, Jandra Gragdowel. Adventurers receive a... [click here for more] |
Dungeon Masters Guild |
$2.99
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As news of gruesome murders begin to die down within the walls of Hillsfar, reports of deaths in the farmland reach the Senate. Coincidences or is there a bigger evil behind all this?
A 2-Hour to 4Hour Adventures for Tier 2 Characters. Optimized for APL 8.
Prequel: CCC-SQC-03-01 Consumption
https://www.dmsguild.com/product/295761/CCCSQC00301-Consumption?affiliate_rem=878642
Sequel: CCC-SQC-03-03... [click here for more] |
Dungeon Masters Guild |
$3.99
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An Adventurers League Con-Created Content Module. Levels 1-4 (Tier 1), 4 Hours. (Compatible with Homebrew games too!)
May I have the next 100 words to convince you to purchase this adventure?
**PITCH BEGINS!**
This module features three ways to play: join the Knights of Holy Judgment, the Cult of Zariel, or the forces of Chaos as you face The Heir of Orcus! Play like it is 1990 and experience... [click here for more] |
Dungeon Masters Guild |
$5.95
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 Stories of Muckflash Marsh have been told for decades—deep whispered voices and floating lights. Recently the lights have brightened, and the voices turned higher pitched. A young woman has brought tales of evil doings at the march and a plea for aid.
Mischief of Profiteering Series, Part One.
A Two-Hour Adventure for Characters of 1st to 4th Level.
Optimized for APL 3. ... [click here for more] |
Dungeon Masters Guild |
$4.00
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A retired paladin’s disappearance and rumors of his manor being haunted cause the local Temple of Selûne to hire adventurers to investigate. What secrets does the manor hold?
Part 1 of the Avatar of Shar Adventures
A two-four hour adventure for characters level 5-10 (optimized for APL 8).
A House Divided was created under the Dungeons & Dragons Adventurers... [click here for more] |
Dungeon Masters Guild |
$2.99
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 Destroy the Avatar of Shar... or die trying!
An eternity lying in darkness... A generation of corruption... SHAR goddess of darkness infiltrated the Moonsea and is ready to strike!
Defeat a powerful corrupted paladin, the new Avatar of Shar. If you fail, a dark army from the Shadowfell will invade the Moonsea!
This product includes the following:
PDF file of the adventure (2... [click here for more] |
Dungeon Masters Guild |
$4.99
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After a gruesome murder goes unsolved, characters are hired to investigate. When the murders continue, characters must race against time to stop a serial killer before it’s too late.
A 2- to 4-hour Adventure for Tier 2 Characters. Optimized for APL 8. ... [click here for more] |
Dungeon Masters Guild |
$3.99
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Deaths of non-humans in the City of Hillsfar has taken attention of the Red Plumes away from several attacks by werewolves in the docks. Kriv sent out a request for adventurers to assist on this matter.
Optimized for APL 13.
**Adventure is marked down due to personal reasons that I have detailed in the module.** ... [click here for more] |
Dungeon Masters Guild |
$1.99
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Melvaunt’s guards are found dead in the barracks, the mark of an orcish murder god splattered on their walls. While the assassins are elusive, the Emerald Enclave has found a way to track them to their shadowy hold in the form of a strange hermit. Will the adventurers bring light to the situation or be lost in the dark? A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8| by Lance Tan... [click here for more] |
Dungeon Masters Guild |
$4.99
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On the eve of the Red War, the High Blade of Mulmaster has become incapacitated by a mental assault. To give the city a fighting chance, you must help Selfaril Uoumdolphin confront the shadows of his past and free him from a century-long hatred.
A two-hour-adventure with two one-hour bonus objectives for 5th to 10th level characters. This adventure delves into the history of Mulmaster and... [click here for more] |
Dungeon Masters Guild |
$4.99
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 After a strange necrotic energy washes over the village of Greenspar, characters must investigate the source of this (un)deadly affliction. Will they be able to exterminate the source of this blight, or fall prey to it themselves?
A Two to Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
Included is a printer-friendly pdf.
Though the Witch King has been defeated,... [click here for more] |
Dungeon Masters Guild |
$3.95
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The people of Phlan are in dire need of help! The town’s water supplies have mysteriously turned a sickly green! Buildings and trees have been secreting slime! Creatures in the area have been going mad! Can the adventurers solve this slimy mystery?
A Two-Hour Adventure forTier 2 Characters. Optimized for APL 8. ... [click here for more] |
Dungeon Masters Guild |
$4.99
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ENnie award 2020 nominated "Best Organized Play"
CCC-KUMORI-03-01 Protégé of the Trampling Forest
Genre: SciFi, Action
Gameplay Duration: 2-4 hours
Optimized: APL 3 Players have the opportunity to transform into animals and problem-solve non-combat solutions. DMs are provided helpful reference links and guidance... [click here for more] |
Dungeon Masters Guild |
$4.99
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 Mystery in the Moonsea.
Disappearing shipments, missing alchemists—and proven musical acts whose rehearsals sound terrible! Instead of showing off Thentia to potential trading partners and giving the locals something to celebrate, the pall over this year’s Magic and Gold Festival threatens to drive business to Melvaunt and give the locals a reason to riot.
A Four-Hour Adventure for Tier 3 Characters.... [click here for more] |
Dungeon Masters Guild |
$4.99
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The Moonsea Children’s Hospital is now open, and a small town has sprung up around Elua’s Lighthouse. The townsfolk share stories about strange occurrences in the area that they attribute to the fiendish creatures that escaped during the hospital’s benefit gala. Possibly it is all just rumors, but a peculiar and lonely child at the hospital may hold the answers. A 2-4 Hour Adventure for Tier... [click here for more] |
Dungeon Masters Guild |
$4.00
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The Red War rages after the fall of Mulmaster. Refugees from Mulmaster are steadily spreading across the region, looking for a new beginning. In the chaos of the evacuation, however, a boy is found along the road. As the dust settles, it comes to light that the child’s father is a quartermaster with the Thayan army. Fearing repercussion for the Mulmaster refugees, you have been asked to return the... [click here for more] |
Dungeon Masters Guild |
$2.99
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 Some of the children at the Moonsea Children’s Hospital have come down with a rare illness. Director Salinop has not been able to determine what is causing the affliction. She has pleaded with local adventurers to help determine the cause and find a cure. A Two -Hour Adventure for Tier 1 Characters. Optimized for APL 3.
This adventure premiered at Common Ground Gives 2020 and is a sequel to MMT... [click here for more] |
Dungeon Masters Guild |
$2.00
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Was it something you drank? Perhaps you were drugged. Whatever it was, it caused you to forget why you just woke up in the Cormanthor Forest with some fellow adventurers. Some entity is messing with you, and it’s your job to figure out who and why! A two to four hour adventure for Tier 2 Characters. Optimized for APL 8.
This adventure premiered at Common Ground Gives 2019.
Elua's... [click here for more] |
Dungeon Masters Guild |
$4.00
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The prosperity of Sunboughs is threatened! A magic-wielding cabal jaunts into the past to erase their precious elven honey from existence! Can our heroes win the race against time and save the village’s way-of-life from its un-TIME-ly demise?
A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
This adventure originally debuted as custom content for the Nuke-Con convention in... [click here for more] |
Dungeon Masters Guild |
$4.99
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 An unknown sickness has struck the Mulmaster refugee camp. The Painbearers of Ilmater are stumped and need brave adventurers to seek the wisdom of an old couple in the Cormanthor Forest. Perhaps their ancient wisdom will provide a clue to a cure.
Mischief of Profiteering Series, Part Two.
A Two-Hour Adventure for Characters of 1st to 4th Level.
Optimized for APL 3. ... [click here for more] |
Dungeon Masters Guild |
$4.00
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A mysterious plague has struck the town of Glister and now bodies have gone missing from the local cemetery! The grave keeper has noticed strange lights at the abandoned manor on the hill. Can the adventurers stop the plague and solve The Mystery at Coppertop Manor?
A Two to Four Hour Adventure for Tier 1 Characters. Optimized for APL 3
CCC-PRETZ-PLA01 premiered at Pretzcon in April 2019... [click here for more] |
Dungeon Masters Guild |
$4.99
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During the Red War, you’ve been asked to deliver a mysterious wooden box labeled “Thayan Peace Keeper” to a group of legendary heroes inside Mulmaster. But the heroes never show up. A case of mistaken identity only further complicates what was supposed to be a simple mission—while the clock is ticking. Things get delightfully weird with this entertaining two-to-four-hour adventure... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Miners and farming communities around the Earthspur Mountains are being found deserted of townsfolk. If the hobgoblins settling into the area are responsible, what are their motivations?
A Two to Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. CCC-SAF01-01 premiered at Save Against Fear 2019, an annual tabletop gaming convention in Harrisburg, PA. SAF is hosted... [click here for more] |
Dungeon Masters Guild |
$4.99
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A svirfneblin clan elder and arcanist of Lumindearth has gone missing. Courageous adventurers have been called upon to bring him home, but they’ll need their wits about them if they are to survive this rescue mission in the enigmatic Underdark.
A Four‐Hour Adventure for 5th‐10th Level Characters.
This adventure does make use of some supplementary game features from Xanathar's... [click here for more] |
Dungeon Masters Guild |
$2.99
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 Humans and nonhumans are dying of poison across Hillsfar. As old tensions flare up in the Senate, can you bring the mysterious mastermind to justice before civil war erupts in the streets?
A Two Hour mystery, guaranteed to end in the Trial of the Century! This adventure is designed to be highly customizable for your group's preferences, giving unique roleplay challenges or going more combat heavy.... [click here for more] |
Dungeon Masters Guild |
$3.95
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Deep in Karasht Silverflame’s vault is an item that can control the infected Thentia citizens. Is he storing it for safekeeping or does he have sinister plans? The Selunites have tasked you with retrieving the item and finding out Karasht's plans
A Two to Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8
Other Tarot Adventures
Tier 1 Bundle
TIER 2 ADVENTURES
Other... [click here for more] |
Dungeon Masters Guild |
$3.99
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 The city state of Thentia is plagued with relentless storms, with no sunlight in sight. The local wizards believe that the weather may be linked to a sunken ruin and the previous expedition has gone missing. Will the party be able to rescue the adventurers and clear the skies once and for all?
This two-hour adventure is designed for Tier-1 characters and optimized for level 3s. Additionally,... [click here for more] |
Dungeon Masters Guild |
$2.99
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WATCH OUT FOR THINGS THAT GO BUMP IN THE NIGHT!
Everyone in Moonfern Ford knows to avoid the Tainted Grove, a place of darkness and evil amidst the sylvan beauty of Cormanthor. When a young hunter goes missing in the forest, things in the village take a dark turn.
The Tainted Grove is a four-hour adventure for 3-7 characters of level 1-4, balanced for five 3rd-level... [click here for more] |
Dungeon Masters Guild |
$4.95
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Return to the Ghost Tower of Inverness
This is a familiar scene. Shackled. Bound. The same faces surround you as the last time you were in this dark, dank cell. Your friends, your party members. You’ve been told that your actions have led to death and destruction near and far, but you were only doing what was demanded of you from those who hold... [click here for more] |
Dungeon Masters Guild |
$4.99
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 The town of Elmwood is being ravaged by a devastating plague. The town’s Constable pleads for help in finding the cause and a cure from any adventurers brave enough, or reckless enough to risk infection. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. ... [click here for more] |
Dungeon Masters Guild |
$4.99
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 The town of Elmwood has seen its share of tragedy, and somehow, things keep getting worse. While the town recovers from a devastating plague, the constable informs adventurers that the bodies of the dead have been disappearing. She believes the disappearances may be tied to a young woman known as the Jackal. If the Jackal is behind the disappearances, what does she want with Elmwood’s dead? The... [click here for more] |
Dungeon Masters Guild |
$4.99
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Fledgling wizards are being struck down in Thentia, the City of Mages.Rumors tie the deaths to the reappearance of an ancient artifact, the Bright Sword.Can adventurers solve the mystery of the mage slayings before the body count rises?
A 2- to 4-Hour adventure for 1st to 4th level characters.
This adventure features a balance of all pillars of play, including an optional puzzle. Maps and magic... [click here for more] |
Dungeon Masters Guild |
$4.99
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Have you been on an adventure? Gained a single level in a character class? Congratulations, that means you are fully qualified to be a teacher at Quickstep Academy, the Sword Coast's best, newest, shiniest, uhh...most welcoming school for new adventurers. Seriously, we take everyone! The only problem is someone took our headmaster Nora Quickstep! Can you find her before most of the... [click here for more] |
Dungeon Masters Guild |
$4.95
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An ancient dwarven ruin near Hillsfar has been attracting the attention of Thayans and elemental cultist. Now Alanax, the only good Thayan wizard, has requested your help to explore this ruin. What mysteries are held within these old dwarven walls?
A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13.
Part 1: CCC-BWM-07-01 The Beast Beneath
https://www.dmsguild.com/product/309754/CCCBWM00701-The-Best-Beneath?affiliate_rem=878642... [click here for more] |
Dungeon Masters Guild |
$4.99
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A small mining village near the edge of Thar goes silent.
You are sent to investigate...and discover that the truth is much worse than expected.
A two- to four-hour Adventurers League-legal adventure for Tier 2 characters. It primarily takes place near the border of Thar, but the opening is in Phlan. Optimized for APL 8.
Purchase includes:
Full-color PDF of adventure
Printer friendly PDF version... [click here for more] |
Dungeon Masters Guild |
$2.99
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 An object for locating a threat to Maladomini has been discovered and must be acquired. A four hour adventure for tier three characters, APL 13 ... [click here for more] |
Dungeon Masters Guild |
$2.99
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Deep within the Moonsea, a vault of ancient knowledge exists beneath the murky waters. However, the knowledge must now be reclaimed... A two hour adventure optimized for tier 1 characters, APL 3 ... [click here for more] |
Dungeon Masters Guild |
$2.99
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An Adventuring Party Walks Into a Bar…
There have been strange accounts from several of the heavier drinkers in Hillsfar; all are reports of monsters plaguing the woods near the city. Are these simply the ravings of those who have overindulged… or is there a more sinister plot to uncover? Your party is hired to go on a pub crawl and uncover any mischievous mixologists... [click here for more] |
Dungeon Masters Guild |
$0.99
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 There are many legends of the Vengeful Tempest and its supernatural crew. Few have seen that pirate ship and lived to tell the tale, and fewer still dare to seek it out. To hunt down that fabled vessel, you must lead a group of makeshift mariners and set sail upon the Kraken's Wake.
A four-hour-adventure with two one-hour bonus objectives for 5th to 10th level characters.
This... [click here for more] |
Dungeon Masters Guild |
$4.99
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When a collection of rare books disappears from a wealthy landlord’s vault, adventurers are dispatched to sleuth out the thief and bring the tomes back home. But perhaps some knowledge is better buried than claimed… A collection of four 1 hour adventures for Tier 1 Characters. Optimized for APL 3.
In this series of short intro modules, the adventurers' hunt for the mysterious thief will... [click here for more] |
Dungeon Masters Guild |
$3.99
|
 Lily asks for help to bring her mother to her final resting place, but the fey have other interests. Is believing in memories enough?
A Two-Hour Adventure for Level 1-4 Characters. Optimized for Average Party Level 3.
This product includes the following:
PDF file of the adventure
Print-Ready PDF of the adventure
You can play this adventure as a one-shot or a supplement for your... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Strange geothermal activity brings adventurers to the tiny coastal village of Jarko’tu’ta. A dangerous cave descent leads them into the dark tunnels below the surface. Waiting for them there are encounters with creatures strange, beautiful and deadly!
A 4-Hour Adventurers League Convention Created adventure for 1st-4th Level Characters.
In addition the spectacular spelunking strangeness,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
HONEYBEE MAYHEM
Rumors say that a mysterious monster appeared in Honeybrew town. The monster wanders around the town and spreads terror, and finally, two young dwarves got hurt by the beast. Can adventurers protect the village from this monster?
A Two -Hour Adventure for Tier 1 Characters. Optimized for APL 3.
CCC contents form Goblin-Latte Con Seoul, Korea.
It includes both... [click here for more] |
Dungeon Masters Guild |
$6.99
|
In the Border Forest,north of the Teshwave, the Vorisch family of Phlan has built the Moonsea School for Homeless Children. A haven and home for the displaced and orphaned of the Moonsea. However, strange events threaten to close the school. Can you find the cause, and aid the school? ... [click here for more] |
Dungeon Masters Guild |
$2.99
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The annual Magic and Gold Festival in Thentia has begun! Come watch some shows, eat some food, play some games, and solve a murder.
Mischief at the Festival consists of four 1-hour adventures for characters of levels 1 to 4 that take place in the city of Thentia during a large celebration. These are designed to work well as introductory adventures for new players and DMs,... [click here for more] |
Dungeon Masters Guild |
$4.99
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CCC-MAG01-02: Murder at the Festival! A series of grisly murders threatens the festivities at the annual Magic and Gold Festival in Thentia! Can your group of adventurers uncover the source of the attacks and stop the murderer before they strike again?
A delightfuly murderous two-four hour mystery adventure for characters level 5-10 (optimized for APL 8). Murder... [click here for more] |
Dungeon Masters Guild |
$4.99
|
King Obould's Fist
Overview
"A figure from legend asks the gathered heroes to help set the cosmos aright. Will the heroes overcome the multiversal threat? Will they overcome their own biases? A four-/six-hour adventure for Tier 3 characters. Optimized for APL 13."
Why Get "King Obould's Fist?"
So why should you buy this adventure? Five reasons...
It has modrons!
This Forgotten... [click here for more] |
Dungeon Masters Guild |
$9.99
|