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For Roll20 Virtual Tabletop
The village near Oreclasp Keep has been reporting brutal owlbear attacks that have left people missing or dismembered. Lord Oreclasp has placed a bounty for every owlbear beak brought to Oreclasp Keep. The villagers don’t suspect the deeper problems brewing in the hunting preserve.
A D&D Adventurers League two-hour adventure for 5th-10th level characters.
Please... [click here for more] |
Dungeon Masters Guild |
$4.99
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Not to be outdone by Zariel and Avernus, the scheming cultists of Moloch have worked to summon him to the Prime Material and help his schemes to ascend to power once in again in the Nine Hells.
This adventure takes the adventurers into a forgotten crypt to investigate the rumors of a fiendish cult seeking the souls of unknown passersby to sell their souls for their lives
A Four- to Six-Hour Adventure... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The devils of the Maladomini have extended their reach into the conflict on Avernus. Baalzebul is scheming to steal the souls of Elturel for himself. If the characters have already finished Avernus, then Baalzebul wants to take the souls that Zariel failed to bring into the hells. If not, he wants to steal the souls promised to Zariel in some way but needs to better understand the contract that binds... [click here for more] |
Dungeon Masters Guild |
$4.99
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An earthquake has felled the windmill of Winton into a sinkhole. Were that not bad enough, humanoids have been seen skulking around its ruins at night, and an odd ruby glow can be seen from within. Can you discover the secret under Winton?
A Two-Hour Adventure for 1st-4th Level Characters ... [click here for more] |
Dungeon Masters Guild |
$3.99
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A mysterious plague has struck the town of Glister and now bodies have gone missing from the local cemetery! The grave keeper has noticed strange lights at the abandoned manor on the hill. Can the adventurers stop the plague and solve The Mystery at Coppertop Manor?
A Two to Four Hour Adventure for Tier 1 Characters. Optimized for APL 3
CCC-PRETZ-PLA01 premiered at Pretzcon in April 2019... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.99
|
Part 1 of the Plaguestone Trilogy
A mysterious plague has struck the town of Glister and now bodies have gone missing from the local cemetery! The grave keeper has noticed strange lights at the abandoned manor on the hill. Can the adventurers stop the plague and solve The Mystery at Coppertop Manor?
A Two to Four Hour Adventure for Tier 1 Characters. Optimized for APL 3
... [click here for more] |
Dungeon Masters Guild |
$2.79 $2.23
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The Yellow Tooth goblin tribe living in the old copper mine have starting showing signs of a sickness. Some terrible corruption has welled up from the depths. Can the source of corruption be found so that the peaceful goblins may stay in a Mine of Their Own?
A Two to Four Hour Adventure for Tier 1 Characters. Optimized for APL 3
This is a Foundry VTT module version of the Copper... [click here for more] |
Dungeon Masters Guild |
$2.79
|
In the Darkest of Times
PART ONE OF THE PUMPKIN SPICED ADVENTURES
A string of disappearing children? A mysterious green glow coming from the mountains? Phlan can’t seem to catch a break. Will you answer the call and help put a stop to the bad luck?
A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
This product includes:
Adventure PDF
Printer friendly PDF
Three VTT-ready... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The factions have heard murmurings of a new cult rising from the ashes of the obsessed dragon and elemental evil factions that they have dealt with in the past. This time, though, they seem to have an even more apocalyptic goal. A deep gnome informant claims the cult is dabbling with dangerous magic, but he, too, may have his own agenda.
A 4-hour D&D Adventurers League adventure for... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Of Gods and Monsters
Rumors abound that the travelling faire known as Doctor Jubal's Carnival of Curiosities have somehow acquired an actual, live tarrasque that they are displaying as part of their travelling show. An ancient eladrin who claims to be part of a secret order dedicated to protecting society from the creature is honor-bound to investigate the matter and wants the party... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Heart and Soul
A young girl offers to hire the party to retrieve a family heirloom stolen from her by an evil archmage. The first catch: the archmage is a Red Wizard of Thay. The second catch: your potential employer insists on NO KILLING!
A 2-hour adventure for 5th – 10th level characters
This adventure premiered at the Queen City Conquest gaming convention in Buffalo,... [click here for more] |
Dungeon Masters Guild |
$3.99
|
CCC-QCC2020-03 Run For The Money
by Scott Moore Additional design assistance by Cindy Moore
Can a simple coin really contain information crucial enough to be worth travelling to hell and back just to recover it?
A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13.
NOTE: This adventure was originlly intended to be run at Queen City... [click here for more] |
Dungeon Masters Guild |
$4.99
|
During the Red War, you’ve been asked to deliver a mysterious wooden box labeled “Thayan Peace Keeper” to a group of legendary heroes inside Mulmaster. But the heroes never show up. A case of mistaken identity only further complicates what was supposed to be a simple mission—while the clock is ticking. Things get delightfully weird with this entertaining two-to-four-hour adventure... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Thorin Ironcap has journeyed from his home in Mithral Hall to the Moonsea in search of his missing brother, Thoradin, who was exiled from Mithral Hall for blacksmithing experiments deemed “too risky”. Rumors exist that he is in Melvaunt, and that he had been using the forges in the city before disappearing recently. Thorin needs adventurers to find Thoradin before his experiments cost his brother... [click here for more] |
Dungeon Masters Guild |
$2.99
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Rumors have surfaced of the return of Vorbyx, legendary King of Thar. The characters are hired to travel from Melvaunt deep into the humanoid-infested wastelands of Thar to ascertain the validity of the rumors and deal with the threat.
A 2-hour standalone adventure for 1st-4th level characters
Also included in the purchase of this adventure is a version specially converted for use... [click here for more] |
Dungeon Masters Guild |
$2.99
|
An injured scout comes to you after her companions are captured near the Moonsea’s eastern coast. Can you save her friends before they disappear forever, or will you find yourself captives instead?
A 2-hour standalone adventure for 1st-4th level characters
This adventure also includes:
Battle maps in JPG format for use with virtual tabletop software
Fantasy Grounds module file
Note. This... [click here for more] |
Dungeon Masters Guild |
$2.99
|
On the streets of Mulmaster, a highly addictive elixir called Black Bliss offers hours of relaxation and euphoria for those seeking respite from the dreary, difficult life many struggle to maintain. If left unchecked, it is only a matter of time before its widespread use starts to affect the economic and social structure within the City of Danger. But what exactly is the substance, and where did it... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Enjoy a day at the faire and a chance to earn some easy coin in the process! A wealthy merchant wants to hire security for his daughter’s extravagant handfasting ceremony. It sounds like simple work, but why would a merchant hire seasoned adventures as wedding security? Perhaps the groom has some skeletons in his closet?
A 4-hour standalone adventure for 11th-16th level characters
Also... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A priestess has traveled far from home to find herself in the middle of the RED WAR. Join her on a surreal, madcap journey through a dangerous warzone to recover the ashes of the gnome responsible for this conflict. Can anything good come out of this fool’s errand?
You will love this four-hour adventure for 5th-10th level characters, set in Mulmaster during the Red War. "Lost Ashes of a Wayward... [click here for more] |
Dungeon Masters Guild |
$4.99
|
"Recent goblin attacks near the outskirts of Hulburg prompted Lord Eorl Hulmaster to send a band of mercenaries into the foothills of the Galena Mountains to thin out their numbers. It was supposed to be an easy task, but it ended in disaster. The band's leader remains trapped in goblin territory with their chieftan as his prisoner. Lord Hulmaster now needs skilled adventurers to retrieve... [click here for more] |
Dungeon Masters Guild |
$4.99
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This special bundle product contains the following titles. CCC-RPSG-02 Ooze Next? Regular price: $2.99 Bundle price: $2.00 Format: PDF A sunken ruin deep beneath the bay of Mulmaster holds the key to unraveling the Cult of Glaugrax’s nefarious plans. Dare you brave danger and duplicity to plumb its depths?
Part 2 of The Neverdusk Trilogy.
A Two-to-Four Hour Adventure... [click here for more] |
Dungeon Masters Guild |
$9.72 $5.00
|
This special bundle product contains the following titles. CCC-RPSG-04 The Waystop Regular price: $3.99 Bundle price: $2.80 Format: PDF A relentless torrential storm has forced you to seek shelter at an abandoned caravan lodge with several others you met on the road, but the dangers outside may pale in comparison to the dangers within. Can you survive the night?
... [click here for more] |
Dungeon Masters Guild |
$10.17 $8.40
|
A sunken ruin deep beneath the bay of Mulmaster holds the key to unraveling the Cult of Glaugrax’s nefarious plans. Dare you brave danger and duplicity to plumb its depths?
Part 2 of The Neverdusk Trilogy.
A Two-to-Four Hour Adventure for Tier 2 Characters. Optimized for APL 8.
The Sequel to Ooze There?, an ENnie Awards 2019 nominee in the Best Organized Play category!... [click here for more] |
Dungeon Masters Guild |
$3.99
|
As the Red War rages and Mulmaster burns, the Cult of Glaugrax sunders the arcane bindings on their alien master, unleashing an ancient evil that threatens to sink the Factions' evacuation efforts. Can you thwart them before the City of Danger is swept away in the wake of Fenaria's revenge?
Part 3 of The Neverdusk Trilogy.
A Four-to-Six Hour Adventure for Tier 3 Characters.... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A relentless torrential storm has forced you to seek shelter at an abandoned caravan lodge with several others you met on the road, but the dangers outside may pale in comparison to the dangers within. Can you survive the night?
A Tale of Mystery & Suspense for Tier 1 Characters. Optimized for APL 3.
From the author of the Neverdusk Trilogy comes a brand new roleplaying &... [click here for more] |
Dungeon Masters Guild |
$3.99 $3.19
|
A relentless heat wave has left the Flooded Forest parched, and the Fireseeker Task Force is scrambling to contain fires that have blazed to inexplicable life. Can you discover what burns at the heart of this mystery before all that is left are ashes?
A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
This standalone adventure was created as part of the D&D Adventurers League Singapore... [click here for more] |
Dungeon Masters Guild |
$3.99
|
A wealthy merchant’s child has been abducted by brigands, and courageous adventurers are needed to mount a daring rescue. Will you succeed?
A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
This standalone adventure was created as part of the D&D Adventurers League Singapore (DDALSG) Community's publishing & mentorship initiative for first time authors. It debuted at DDALSG... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Reports are coming out of the conclusion of the death curse and the defeat of the lich Acererak. Adventurers are no longer afraid to go out into the night in search of Fame and fortune. A wily antiquarian has gleaned the location of an item of particular value And unsurpassed rarity. The problem is, she is certain she isn't the first...or the last to learn of it. A races for riches and renown, who... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Trouble is afoot in the mysterious Quivering Forest. An Archdruid finds herself unable to control the magic of a particularly powerful tree. This tree’s magic threatens to create a portal that would allow the most mischievous members of the Feywild entry to the Moonsea region. Clever adventurers will be needed to discover the nature of these fluctuating powers and keep them at bay. A four hour... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Your party has been tasked with guarding a supply caravan headed over the Dragonspire Mountains to the Citadel of the Raven. While there must have been some concern great enough to warrant sending adventurers of your caliber, the journey has been uneventful and borderline boring. When nearing the end of your journey, you stumble upon the most sacred of Faerun's beasts... a dog! She seems lost... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The citizens of Hulburg have angered the god Umberlee. Feeling slighted by the meager offerings at the last festival of the sea goddess, she has sent her forces to decimate the town.
The battle will be lost unless someone can find reinforcements for the city. There are rumors of powerful giants living on a nearby island who may be able to help.
A Two/Four-Hour Adventure for Tier 2 Characters.... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The corrupted archdruid Kelandrakix is rumored to be running amok in Maladomini, the 7th layer of hell. Baalzebul wants to put a stop to her pit fighting business and needs and outside party who is not bound by their rules to take care of the problem. Can the party navigate the bureaucracy of Maladomini and put an end to Kelandrakix’s shenanigans?
Part two of the Fun with Fey series.
A Four-Hour... [click here for more] |
Dungeon Masters Guild |
$4.99
|
You are certain you went to sleep somewhere quite different, but find yourself awakened in a dismal swamp, on the porch of an empty shack. What forces have drawn you here, and what challenges will you need to survive to get back home? A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
This fun and unique adventure will allow your players to test their limits and possibly earn bragging... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Miners and farming communities around the Earthspur Mountains are being found deserted of townsfolk. If the hobgoblins settling into the area are responsible, what are their motivations?
A Two to Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. CCC-SAF01-01 premiered at Save Against Fear 2019, an annual tabletop gaming convention in Harrisburg, PA. SAF is hosted... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The SALT Consortium take leave of Thar to create needed trade alliances with a Zor of Mulmaster.
The SALT Consortium has been busy rebuilding the small town of Hawksroost and the increase in riches has caught the eye of many within the city of Mulmaster. While many are excited at the prospect of a partnership, Oriel Phoenixfeather is skeptical of any alliance. She is in search of a party to meet... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The SALT Consortium extends it reachf rom Hawksroost, to help a wizard regain his tower.
Prepare yourselves to enter a wizard’s wondrous tower! Within lies tricks and traps all from the mind of the brilliant? Or the insane? One never truly knows when it comes to wizards, but one thing is for certain; the rooms within will throw you for a loop!
Prepare to deal with magical trickery and arcane... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Search and Locate Treasure Consortium funded an ill-fated mission into the wastes of Thar. They are unsure if faction infighting or monsters got the best of their expedition team as they followed a map to locate a supposed lost tomb. What dangers and treasures await the party as they go seeking rumors of riches?
A Two-Hour Adventure for 1st-4th level characters
... [click here for more] |
Dungeon Masters Guild |
$2.99
|
After the first expedition to locate an ancient tomb was prematurely ended by monsters, the Search and Locate Treasure Consortium is doubling down. Camp established, they are looking for adventurers to make their dreams come true, but the leader of the Consortium is hiding something. Will the characters be able to avoid the Man Slayer tribe that destroyed the first expedition, help Larazmu settle his... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Beneath the moorlands of Thar, hidden from all for centuries, lies the Broken Halls of Goldahroud. It seems to have been inhabited until recently as the blood marks on the walls are only a few weeks old. What mysteries lie beyond the doorway from the Tomb of Kered? Fear of the markings have forced the SALT Consortium to turn again to hiring adventurers to face what horrors await them in the Broken... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Oriel Phoenixfeather, the old halfling shopkeep from Hawksroost, has gone missing. Her granddaughter and the leaders of the SALT Consortium have sent out a call for adventurers to investigate the disappearance. A danger brewing to the north of Hawksroost, however, may make this search-and-rescue more dangerous than the party had initially planned.
About Mount Ogden Gaming Company
MOGC is... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The mining town of Glister has had a prosperous year, and people have been coming in search of work and wealth. A call has gone out for help in some local matters, but getting there is no easy task. Catch the caravan and travel through treacherous Thar!
A 2-Hour Adventure for 1st-4th Level Characters
Part 1 of Kossuth’s Kiss
Update: I have converted... [click here for more] |
Dungeon Masters Guild |
$2.99
|
The mining town of Glister has a problem. The latest caravan only arrived with a part of its supplies. Orcs waylaid them, took much needed goods, and are now making demands that the town return an artifact that is theirs, but the town is unfamiliar with. Help track down information about this artifact and possibly defend the city from an orc invasion!
A 4-hour Adventure for 1st-4th Level Characters... [click here for more] |
Dungeon Masters Guild |
$3.99
|
The mining town of Glister is under siege. Unprepared and short of supplies, the siege threatens to starve out the town. The mine has provided the only path that may provide some help; a collapsed tunnel has revealed an unknown cave that runs deep into the mountain.
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
Part 3 of Kossuth's Kiss
Find part 1 here:... [click here for more] |
Dungeon Masters Guild |
$3.99
|
A recent earthquake has revealed an unexplored cave system in the forests around Zhentil Keep, and rumors of old pirate treasure are drawing treasure hunters. Yet something is warping nature and causing attacks on the unwary. You’ve been asked to find the source and to set things right. Are you ready?
A 4-Hour Adventure for 1st-4th Level Characters ... [click here for more] |
Dungeon Masters Guild |
$3.99
|
The orcs of the Burning Daggers clan have been pacified with the return of their religious artifact. But just as Glister begins to breathe again, an old "friend" returns with troubling news: a shaman has stirred up the clan to want war again. Can the adventurers stop this new leader and bring about peace again?
A Two to Four Hour Adventure for Tier 1 Characters. Optimized for APL 3. ... [click here for more] |
Dungeon Masters Guild |
$3.99
|
With the discovery of Min Thelbur, a lost dwarven city, dwarven explorers descended to locate the royal warhammer of King Filburt Mithrilshield. However, the vermin had already moved in and the dwarves were unable to make their way into the palace, where ancient records indicate the warhammer was stored. They are hiring adventurers for an expedition to retrieve King Mithrilshield's warhammer.
A Two... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Adventure Description:
An elderly gentleman asks a group of green adventurers to escort him to a fountain of youth. What they discover will leave them rethinking their own lives. A Two- to Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
Free Preview:
Besides a full preview of the adventure, you can also enjoy a playthrough of it and creator's critique,... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.99
|
Gnomes are famous for their magic, and their tinkering, and their magical tinkering! But sometimes they don't know when to stop. Rolisa Silverspring has requested immediate assistance when something in her factory has gone awry.
A Four Hour Adventure for Tier 3 Characters. Optimized for APL 13. ... [click here for more] |
Dungeon Masters Guild |
$3.99 $3.19
|
Something treacherous has boarded the illustrious gambling ship the Albatross! The fate of the ship and its passengers is at risk with only a handful of brave adventurers to stand in the way. Will the adventurers stop this high-seas skullduggery? Or will greed and treachery rule the tides?
A Two-Hour adventure with two bonus objectives for Tier 1 Characters. Optimized for APL 3.
Included is a... [click here for more] |
Dungeon Masters Guild |
$3.95
|
The Albatross has an exciting and mysterious new attraction that’s sure to amaze crowds of all ages! However, before the attraction can premiere, terrible sea creatures board the ship and threaten the lives of the passengers and the crew. Can a brave group of adventurers get this ship back on course? Or will the Albatross be lost forever at the bottom of the sea?
A Two-Hour adventure with two bonus... [click here for more] |
Dungeon Masters Guild |
$3.95
|